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Messages - Kaliot

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571
Approved Characters / Re: Project t17: restrained
« on: September 11, 2016, 11:40:12 PM »
+1 reaffirmed.

572
Approved Characters / Re: Avaline Anders
« on: September 11, 2016, 11:38:10 PM »
Well, it is still pretty similar to that profile. Shh, we don't speak of this.

573
General Discussion / Re: Suggestions & Complaints
« on: September 11, 2016, 11:02:46 PM »
You somehow managed to post your thread into a different dimension of General Discussion. As of right now, you'd probably be better posting a new thread and keeping that one there for Vox to look at.

574
Approved Characters / Re: Taro Espada
« on: September 11, 2016, 09:52:22 PM »
Quote
History: As he approached his teenage years his father knew that it was time to unlist him into a combat school.

Quote
Aura and Semblance: Aura - Light Blue. Semblance - Object Size Control: This allows Taro to change the size of other, inanimate objects. This does not work on living beings and he cannot use it on himself. It's main use is growing and shrinking his weapon, turning it into a great sword or a dagger as need be.
Cost? Limitations?

Looks fine for the most part but it is rather bare.

575
Approved Characters / Re: Robin Sichern
« on: September 11, 2016, 09:09:19 PM »
+1 reaffirmed.

576
Approved Characters / Re: Aurelia Hestia
« on: September 11, 2016, 09:00:24 PM »
Fix height. Old version of profile or just trimmed a bit?

577
Teams / Re: Possibly SFFM Team Thread (Mint, Mao, Finn, Damien)
« on: September 11, 2016, 08:53:16 PM »
4/4 with Mao being approved. Now we just gotta wait for Marti to get in here. Everyone fine with the team name, color, and leader?

578
Approved Characters / Re: Griz Blancard
« on: September 11, 2016, 08:26:53 PM »
Delete Tertiary function if it's not in use. Missing "I" in "In" at beginning of Dust Functions. Also, Lime Green not colored like in original profile; wondering if intentional or not.

579
Approved Characters / Re: Camellia Yulind
« on: September 11, 2016, 07:58:03 PM »
Theme link is busted.

580
Approved Characters / Re: Avaline Anders
« on: September 11, 2016, 07:52:17 PM »
New character?

581
Teams / SFFM Team Thread
« on: September 11, 2016, 03:39:30 PM »
3/4 of the team has been re-approved, the remaining one being Mao, so we might as well start this thread back up.

582
Approved Characters / Re: Mao Visorith
« on: September 11, 2016, 03:23:22 PM »

583
Approved Characters / Re: Sophea Devi Visorith
« on: September 11, 2016, 03:23:19 PM »
Changed color from Pink to Sapphire Blue.

Old Profile

584
Approved Characters / Mao Visorith
« on: September 11, 2016, 03:16:02 PM »

CHARACTER

Name: Mao Visorith

Age: 16, Born 11 Saule 63 A.C.

Species and Gender: Human, Male

Symbol: -

Occupation: First-Year Beacon Student

Appearance: 5'5"(~168cm) and approximately 145lbs(~66kg). Atop Mao's head sits his beach-like hair--its color like that of soft sand and its texture, the serene ocean nearby--with his bangs parted in such a way that it narrowly avoids intruding into the line of sight into his eyes, those of which both gods and kings would admire for their deep-purple hue. His skin, as if caressed by the Sun, is a creamy light-tan. [ ]

Mao's casual attire is like that of any suburban teenager--a night-forest green hoodie with a zipper, deep-sea blue jeans, and sneakers which have the same color palette a roasted marshmallow with the base being white and the upper-section being a range of light-brown to black. The only unusual additions to this outfit are his tight, black leather gloves which are worn when he isn't wearing his gauntlets; otherwise, they sit in the pockets of his hoodie. [ ]

Because of his fight styling, Mao must remain quick and nimble, and as such, he wears no armor. Instead, Mao's battle attire more closely resembles civilian clothing: A graphite-gray turtleneck jacket, sand-colored jeans, and flat-black hunting shoes. [ ]

History: Mao was born in the town of Phoumi. He is one of his parents' third children as, alongside him, came his twin sister Hansa. Unlike his older siblings, Mao admired the way that his father fought without fear even in the face of Grimm with only his gauntlets. At the age of 5, he began to train under him.

Despite Mao's circumstances, his childhood could be considered fairly normal. When he wasn't training, he would almost always be hanging out with Hansa and helping her with whatever chores and errands she had, even if he wasn't particularly good at them. On the other hand, Mao would go and pull off harmless pranks on people, all the while dragging along a reluctant yet willing Hansa; their also-devious mother would join in time-to-time to the delight on one twin and dismay of the other. The village considered them inseparable and gave the pair two nicknames depending on who was in charge: The Devilish Duo (The Tumultuous Trio when their mother was around) and The Delightful Duo.

When Mao was 10, his father returned from a mission gravely wounded, and the village's doctors were uncertain if they would be able to save him; even if they could, he would be out of commission for a long time. His mother, thinking about Mao's future, asked him to consider attending Signal. At first, he was hesitant. He didn't know much about the city, and he didn't want to leave behind his family, especially his twin sister, but Hansa assured him that it would be a good opportunity to make himself stronger and that she would be fine staying behind in the village. With that Mao agreed, and he soon moved to the city under the supervision of Sophea. Not long after, his father passed away.

Mao went into his first year at Signal with the weight of his father and future on his shoulders; combined with being new to the city and being stuck in his old habits, he struggled heavily as he was unable to adjust well to his new environment. His academics were also sub-standard, and even though his professors did the best they could, he was unable to catch up to an appropriate level. In the end, Mao's first year was a disaster and he was held back a year.

Over the summer, he returned to his abode in the city as a failure. Mao moped around for a while until his sister finally pulled him aside to talk. They talked about several things ranging from their village to Signal, and at the end, Sophea hammered down on what was weighing him down. They spent a good while talking about their father before she went on to say that he was no longer here to pave the way for Mao and that Mao had to forge his own path through life; his mother believed he could and that is why he was here in the first place. This simple pep talk freed him from the chains of his mind and emotion, and with it, he went on to graduate from Signal.

In-between terms during the summer, Mao would often wander around the city streets. He had no clear directive; it was just a way to clear his mind. He also found some pleasure in exploring new parts the city and noticing new things about areas he was already familiar with. It was during one of these walks that he met a man by the name of Johnny Lo who went on to take Mao under his wing and give him a deeper experience of the city which usually revolved around his gang's club.

It was at this particular club that Mao grew into the person who he is today. It was there that Johnny taught him life skills, the first of which was being able to socialize well. There were all sorts of people walking through the doors of the club, and Mao was forced to interact with all sorts of them. Being from "the country", it was a tough thing to get used to, but soon it became second nature for him to pick up on and adapt to people's personalities. Included among his "training" was lessons on the different criminal organizations operating in the city and who he should especially look out for. Johnny also taught Mao some less essential things like a variety of dancing, card-playing, and a bit of beat-boxing.

Personality: With how his environment built him up, Mao's final personality fluctuates quite a bit depending on who he is interacting with.

When Mao can truly be himself, he is devious, friendly, laid-back, curious, independent, and elusive--not unlike a cat. He is always getting himself into some sort of trouble and trying to talk his way out of it; he never tries to take it too far, and if he were to, he is quick to admit his mistake and apologize.

To his friends and others he is close to, while still devious and friendly, Mao is also loyal and dependable, always trying to make sure they are cared for. Even for strangers, Mao looks to make sure that everyone he meets is happier than before he met them (and not because they are happy that they don't have to interact with him anymore).

When working toward his own goals, Mao is hard-working and determined like his sister, Sophea, though not to the same extreme as she is. He especially takes weapon, combat, and anything-related training seriously and will often devote most of his daylight hours to it until whatever goal he has is reached. For anything not-related goal, he puts aside a couple of hours every day to doing whatever it is that he needs to do, and for things that he doesn't care much about at all, Mao prefers to sweep it off to the side; his grades often take hits because of this.

Aura and Semblance:
Onyx (#353849)

Not yet unlocked.

Spoiler: ShowHide
Mao's semblance is being able to fire shockwaves from his punches (hadouken-esque). The shockwaves have a range of 30 feet and can be charged for additional damage. Mao can channel his semblance into his fist to instead give his punches additional damage instead of having to fire the shockwaves for damage.

The stamina exerted to use his semblance is proportional to how much stamina he would use performing a punch of equivalent force. Additionally, past a certain point, the recoil of the shockwaves also start to wear him down at an increasing rate proportional to the difference between the shockwave's strength and the threshold.

The shockwaves are the color of his aura, and the stronger the shockwave, the stronger the color. The same concept applies to when Mao channels the semblance into his fist.


Combat Behavior: Mao's specialty is hand-to-hand combat, but that isn't the best place to be in a fight with his low durability and lack of armor. Though he'll do that when given the chance, Mao takes more of a mid-ranged and support role. He keeps his distance and observes how fights are going, and when he gets a good grasp on the flow of battle, Mao lets his allies know what's up and switches his gears for combat himself. He will usually either go for an ally that needs assistance, the weakest point in the enemy formation, or critical targets that would be better taken care of early. If his targets happen to be long-range, he'll try his best to close the gap between them if only to catch their aggro; because Mao has no reliable long-range capabilities of his own, making any moves against long-ranged fighters is very risky and he only does so when necessary.

With Mao's adaptive personality comes his ability to coordinate his teammates by assessing their traits and being able to communicate with them well as to what the plan is. He is able to put their talents in places where they would be most effective. If something were to go wrong, he is easy to blame and place heavy guilt on himself.

While Mao is suited to be a decent leader, he prefers to instead be a follower. As long as he respects the leader, or at least believes the leader is competent, then he will do his best to follow their wishes. If a leader were to come up with something that Mao objects to, he would try to convince him otherwise; he wouldn't take it too far as to jeopardize a mission unless it were something serious.

MAIN WEAPON

Name: (Left, Right) Vithu, Serei; Together known as Amara.

Primary Form: Gauntlets with retractable 12"(~30.5cm) blades mounted on top of them. The blades are connected to the gauntlets by a steel wire. Using his aura to manipulate a switch within the gauntlets, Mao can:
   
   Loosen: Allows the wire to move freely
   Lock: Locks wire at current length
   Retract: Retracts wire
   Detach: Detaches wire
   Fire: Fires blade with spring mechanism

When unsheathed, the blades gain 2"(~7.5cm) that was before hidden in the mount. The wires max out at 20"(~610cm) though at max length, it is mainly used for grappling or entangling.

Dust Functions: None

History: Amara was forged in the halls of Signal. Because Mao is nowhere near as strong as his father was, blades were mounted onto his gauntlets to increase their lethality. Mao and his instructors at Signal continued to build upon the design by attaching wires to the blades giving him some ranged potential; this was partly inspired by his own mother's primary weapons.

BACKUP WEAPON

Name: Vireak

Primary Form: A back-up dagger with an 8"(~20cm) blade, the blade being able to compact and retract into the handle.

Dust Functions: None

History: Bought from a random weapons dealer.

585
Approved Characters / Sophea Devi Visorith
« on: September 11, 2016, 03:13:01 PM »

CHARACTER

Name: Sophea Devi Visorith

Nickname: Sophie

Age: 22, Born 28 Amare 57 A.C.

Species and Gender: Human, Female

Symbol: -

Occupations:

Beacon Nurse - Sophea has spent a majority of her life dealing with medicine and health with a good portion of that time as a doctor's aide doing hands-on work back in home village, Phoumi. Sophea gained a formal education when she moved to Vale which allowed her to refine her own practices and give her the credibility she needed to enter Vale's medical field, inserting herself as a Beacon nurse.

Sophea's skills, her semblance in particular, lend themselves well to nursing and was a major factor in her employment. If necessary, she can also be deployed as a field or combat medic. Aside from nursing, Sophea also was given permission to run auxiliary services like crafting diets that cater to an individual's needs and setting up exercise regiments for those that request it.

Education: Sophea's early primary schooling came in the form of Phoumi's only public school and additional homeschooling from her mother. After a few years when she became more self-sufficient, Sophea took it upon herself to learn and no longer relied on the schooling though she still received some help from her mother.

Sophea didn't receive a formal education until she moved to Vale (Phoumi's school not counting as such though it was still decent). When she moved to the city, she immediately started looking into higher-end academies and settled on a university that was known for its excellent medical program. Sophea passed its entrance exam with ease, and with her unique background, she was able to get accepted.

From 75A.C. to 79 A.C., Sophea put her studious nature to good use and went for a double major in Nursing and Health and minored in Health Communications and Biochemistry (her doorway into Pharmacy if she so desires). She graduated with honor and distinction.

Physical Characteristics:

General Health - Sophea is considered to be in excellent health. Her diet, which used to be based upon Vale's suggested recommendations, has since been optimized for her lifestyle of doing very little labor outside of her exercise regimen and yet being able to maintain high-energy in demanding situations.

Sophea's weekly exercise routine is intended to strengthen both her physical and mental endurance. By pairing long sessions with arduous mental tasks that require a considerable amount of concentration, she trains until both her mind and her body end up failing. Because of the amount of strain this ends up putting on her body, Sophea only does this in the safety of her home where she can cool down and relax without worry. On three other days of the weeks, she focuses of her physical endurance with a dash of minor mental tasks.

General Body - Sophea stands above a majority of other women at 5'8"(~173cm) and she weighs in at a health 140lbs(~64kg). Sophea's skin is a slightly lighter version of color of peanut shells, though in terms of texture, they are on the polar ends of the spectrums, her skin being soft and silky-smooth. Her body is toned and sits somewhere between average and lean, and her measurements are slightly below average compared to others with similar physical characteristics. She is free from blemishes. [ ]

Head and Face - Sophea's hair is a smooth, chocolate-brown that parts above her left eye, her bangs sweeping across her forehead and skirting just over her right eye. It glows with a natural sheen built up from years of careful management. Most of Sophea's hairs reach down to the lower end of her shoulder-blades and tapers off a few inches below that. Rarely does Sophea keep her hair undone. She typically has it up in a bun either as a messy bun or a neat bun with an elegant yet modest metal hair-stick (which can also be used with her semblance). On more casual occasions or when she intends to do much physical activity, she wears it in a simple ponytail. [ ]

Sophea's eyes are a deep sapphire blue and beautifully glisten just the same when they catch light just right. Her eyes often exhibit some combination of confidence, determination, curiosity, and readiness. Sophea's vision is far above average sitting at a solid 20/10. [ ]

Her cheeks are both soft and round giving her face a pretty and cute vibe; her small and soft nose serves the same purpose. Sophea's lips are medium-thin and they aid in making her look more mature and feminine. She never puts makeup on her lips.

Sophea wears no synthetic makeups though she knows they aren't entirely bad. Instead, she chooses to create her own natural products from scratch (or at least as close to scratch as possible). Sophea keeps her makeup to a minimum.

Attire:

Casual Wear - Sophea dons a sky-blue shirt under an unzipped, pale-green light jacket, or in colder weather, a similarly colored parka. On her lower body, she slips on either a beige, cotton long-skirt cutting off at her ankles with white flat-heeled sandals or dark-blue denim jeans with black sneakers, the bottom half of the sneakers being white. From time to time, she will walk around barefooted just to make sure her feet don't get too comfortable. Sophea's hair is usually in a ponytail, her nails are rarely painted, and she carries around a book. Over her shoulder hangs a small, black, leather handbag containing her compacted weapons and a small, clear container housing several small sewing needles. [ ]

Formal Wear - Sophea adorns herself in a slim, sleeveless black dress that cuts off at her knees, low-heeled black dress-sandals, a blue-silver hair-stick, and pearl-studded earrings which were inherited from her mother. [ ]

Work Wear - Sophea wears Beacon's designated nurse uniform and compliments it with a neat hair-bun.

History: Sophea was born in Phoumi of The Eastern Domain. While her parents were both excellent fighters, her father being the guards-captain and her mother being a Huntress, Sophea herself wasn't interested in such prospects. Instead, she chose to play more supportive roles in the village, her interests focusing in on sewing, cooking, and nursing.

Through nursing, Sophea was able to witness the work of the village doctors firsthand and grew enamored with their efforts; her dream turned toward wanting to be like them. Sophea would often badger her mother with requests to bring back health-related books from her bimonthly visits to the city, and her mother would always oblige. When she wasn't working or keeping herself alive and healthy, Sophea would spend her free time solely studying the books that her mother brought back, and it was often the case that what books her mother brought her were not enough to last until the next visit. For that reason, Sophea started joining her mother on her voyages to the city for though it was also because Sophea had reached a point in her studies where she was searching for very specific books and it would have been too much of a burden on her mother to search for them. By joining her mother in her visits to the city, Sophea got two birds with one stone and she was pretty satisfied.

When she was 16, Sophea's father was gravely injured during a mission, the mission being much more dangerous than everyone expected. After some deliberation from her mother, Sophea's little brother Mao, who had been training under their father, was to be sent to the city to attend Signal. Her mother asked that Sophea accompany him, not only for his supervision but also so Sophea could receive a formal education. She agreed to do so. Soon after leaving, her father succumbed to his injuries.

Sophea and Mao moved into a decently-sized apartment, though because Mao roomed at Signal during the academic year, she had the place to herself. Sophea was accepted into a university and spent most of her time with her studies. During this time, she put aside some spare time to also learn how to fight. Though Sophea didn't want to learn when she was younger, she wasn't sure what to expect as a city resident and decided that self-defense would be a good enough reason for her. To Sophea's surprise, she ended up enjoying it and added it to her list of hobbies, sparring regularly with her instructor and with Mao over the summers. This continued on for four years.

After four years, Sophea graduated from her university and went on to land a job at Beacon as a nurse where she continues to study unofficially.

Personality: Sophea is most easily described as ambitious. Whether it be working toward her dreams or working to work, she always puts her best foot forward in hopes of surpassing all expectations. Her determination and passion for her line of work leads to her being incredibly hard-working and studious and she is not one to back down to adversity. Her tenacity to be the best that she can possibly be knows no bounds.

Sophea is very genuine, so much so that once a person knows her enough, she can be read like an open book. She never lies maliciously, and Sophea will often speak so bluntly that she might as well have a club, also, to add injury to insult. Still, she is pretty friendly person once someone gets to know her and she enjoys listening to people and their stories.

Though she is often using up her free-time on reading, research and other tasks and hobbies, Sophea has been trying to make an effort to build and maintain a healthy social life as well. Social persons don't really like hanging around with apparent-workaholics which makes things tough for her. Using her hobbies as her pillars of support, she has been trying to reach out to those with similar interests. Though Sophea has been unsuccessful so far, she remains steadfast. Also, she is open to romantic relationships but realistically does not have the time for them.

When dealing with strenuous situations alone, Sophea able to keep her cool and focus on the task at hand; she doesn't get distracted easily. Sophea tries to work out things as efficiently and cleanly as possible, and she refuses to take shortcuts in order to meet whatever goals she may face. If Sophea were to fail a task, she would get annoyed at herself and she would use that to fuel her determination to better herself. If Sophea were to fail a task as a result of her making a mistake, she would beat herself up to a pulp and effectively become a shut-in, only coming out for her job, as she works on mending whatever issue is haunting her.

Sophea doesn't often work through strenuous situations with others. If she were to, Sophea would usually be the one to take the reins. She'd prefer not to as Sophea would rather put all her attention into the work that would need to be done. She wouldn't necessarily hold high expectations for her comrades, but if someone were purposely not trying their best and were unable to do their job, Sophea would get pretty upset (note: understatement). If the group were to fail, Sophea would be annoyed at being unable to complete the task in the same way as if she were alone. She wouldn't chew out any of her comrades unless they weren't pulling their weight.

Sophea's hobbies include but are not limited to reading, cooking and baking, knitting and sewing, dancing, singing, horseback-riding, and to a lesser degree, fighting.

Aura and Semblance:
Sapphire Blue (#0F52BA)

Sophea's semblance allows her to tether her aura to a finely-pointed object--usually one of her needles, rapiers, or her hair-stick--and 'inject' it into another person by pressing such an object against a person's skin (puncturing skin not needed) wherever the point of interest lies; she simply calls it Body Monitoring (true name: Karbah Tevta or Angel's Touch). Using up a decent amount of her concentration, this lets her monitor a person's physical condition and detect anomalies including but not limited to broken or fractured bones, internal bleeding, nerve damage, abnormal heart rate, high or low blood sugar levels and pressure, and common diseases. For physical injuries such as broken or fractured bones and internal bleeding, Sophea's semblance is speed up the repair and recovery process by half if she were to be by a patient's side the entire time which generally isn't the case. Sophea can also disrupt and dampen nerves which helps when patients are in severe pain and painkillers or anesthetic are either ineffective or in short supply; for extreme cases, she is able to induce sleep. Passively, Karbah Tevta allows here to heal and recover twice as fast for 25% more aura cost than normal. Its detection ability uses an insignificant amount of aura and the costs of its healing effects are the same as when her body is mending itself.

Technically, Sophea can use this technique to cause harm, but it's difficult to use effectively and she would rather not do it unless she were in a dire situation.

Combat Behavior: Sophea is able to fight with her rapiers and her fists. Though they utilize different trains of thought, they follow the same philosophy.

Sophea's main strengths are her perception, intelligence, agility, and stamina. She is able to read her opponent's bodies to get a feel of their physical strengths and weaknesses as well predict their next moves. Sophea's intelligence guides her onto the most efficient or effective path of action, her agility allows her to follow through, dodging or flowing with her opponent's attack paths to minimize damage and strike her opponent, and her stamina allows her to draw out fights to wear down her opponent.

While Sophea is theoretically an excellent fighter, it is still only theoretical as she still relies on logic and theory instead of instinct when fighting. All of her combat experience comes from sparring which makes her combat readings and predictions pretty unreliable until she is able to learn an individual's behaviors; she is easily caught off guard if an opponent pulls out something unexpected. Sophea relies heavily on momentum in terms of maintaining a comfortable tempo and her plans panning out, and if she fails in one of those aspects against someone better than her, she struggles to get back into the fight. She and her weapons are highly susceptible to damage so blocking is rarely an optimal means of defense. Finally, while Sophea is a fit and athletic individual, her strength is still pretty low compared to other fighters though it is definitely above an average person's. Sophea is also vulnerable to ranged fighters because she has no ranged capabilities of her own.

When fighting with her rapiers, Sophea likes to keep her distance. There will be times when it gives her opponent the advantage but she is willing to give it up if it means being able to utilize her own strengths to the fullest. Until Sophea can find a solid opening, she avoids damage by any means necessary whether it be through dodging or redirecting attacks with her swords. This style of fighting lends itself to fighting as efficiently as possible while also being able to definitively end fights.

The major weakness of her rapier style, besides ranged fighters, are aggressive fist fighters that are able to get into her space and keep up with her movements. She would be unable to land thrusts at such a short range and would lose likely 100% of the time if she were to continue using her swords. When Sophea encounters such a fighter, she discards her weapons and engages in fisticuffs.

While Sophea's sword style is passive, she really switches gears into when fighting with her fists. She still likes to keep her distance so she can watch the movements of her opponents, but when she engages, Sophea likes to stick as close to them as possible if or when they are using weapons. When she gets in close, Sophea tries to manipulate the movements of her opponents with her own in an effort to make them as uncomfortable as possible, and when the opportunity presents itself, she disarms them or throws them off balance and subdues them. Sophea rarely uses her fists against armed opponents, though. She mainly uses it against other fist fighters and her strategy is identical to her weapon-vs-weapon strategy except that instead of aiming for vitals, she only aims for hits that will throw them off balance.

The problem with Sophea's fist-fighting style is that she is likely to be considered physically weak compared to competent fighters. This means that she is unable to brute-force her way to victory by landing blows. While throwing opponents off balance, disarming, and subduing them is all fine and dandy, it carries no guarantees of winning a fight. Sophea is also left with no defenses except her dodging, and redirecting attacks is much more difficult and dangerous.

WEAPON

Name: Mchoul De Veng

Primary Form: Mchoul De Veng are a pair of rapiers similar to epées except their blade are much more rigid. Mchoul De Veng's 3' steel blades do not differ much from default color sitting at a metallic grey while the hand-guard and handle are polished silver with a white cloth being wrapped around the handle. In the hilt is a dust compartment with an ejection site at the base of the handle; this gives Sophea's thrusts more power when activated. The rapiers are able to compress themselves into comically large, but still functional, knitting needles. She normally carries them around compressed.

Dust Functions:
Propulsion Dust: Gives Sophea's jabs more thrusting power.

History: Not long after she began to learn how to fight, Sophea dabbled a bit in weapon design and thought something up in her free time. Because the weapons are pretty simple, it was a pretty easy task and didn't take too much time. Sophea took her design to a Frourian craftsman who had moved to the city, and after hammering out some small kinks in the design, it was completed shortly after.

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