Author Topic: Juno Varia  (Read 2895 times)

Zwei Not

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Juno Varia
« on: July 22, 2022, 08:28:10 PM »
CHARACTER

Name: Juno Varia

Age: 21

Species and Gender: Male Grey Wolf Faunus

Symbol: Prometheus: Reign Fire

Spoiler: ShowHide


Occupation: Beacon Student, SET Operative

Appearance: Juno is a strong, athletic, dark skinned man standing at 5’10” and weighing in at 180 lbs. His hair is long, slightly unkempt, hides a pair of wolf ears within its mass and pronounced bangs, and is colored a deep purple bordering on black. His eyes are an unmistakable hue of pink, matching both his aura and the accent color of much of his clothing. He bears a pair of thin scars on his face, one over his left eye and another up his cheek on the right side of his face. He is rather fit, built like a kickboxer with defined and cut musculature.

His combat and casual attire are similar, as he wears a black top, black pants, black gloves, a lilac holster and belt harness, and a white and pink windbreaker with matching sneakers. In combat, he tends to opt for a rather form-fitting sleeveless top, while he is more content with wearing more loose and baggy clothing in his day-to-day life. The windbreaker itself is quite prized, with a white exterior with black tubing, pink accents, and a pink interior. The back of the windbreaker bears his symbol, the seal for Prometheus.

He often forgoes the Beacon uniform’s trademark blazer, instead preferring to wear the vest and shirt with sleeves rolled up past the elbow. He will still keep the blazer on his person, however, in the event that his choices draw criticism from authority.

Spoiler: ShowHide


History: Juno Varia is a natural born citizen of Mantle, hailing from the Northwest boroughs. He is the only child of former Huntress, Hera Azhul-Varia and deceased former dust miner, Steward Varia. He doesn’t remember much about his father, as many of the memories he had made were overshadowed by the tragedy of his loss, and the unfortunate spiral that followed. The lack of compensation from the SDC meant that Juno and his mother could no longer live in the comfort of their middle class neighborhood, and Hera had to work far longer hours in order to support them both.

Weekends were for the two of them, however, and Hera did her best to make up for the time she couldn’t spend with young Juno. She knew her son was clever, strong, and she came to find that he was naturally gifted with aura. Yet he was unrefined, lacking direction, and lacking the drive to use his talents. Juno didn’t quite know why his mother suddenly started teaching him how to properly play with swords, let alone how she knew so much about fighting, but the lessons were fun, and his mom was practically a superhero.

His mom also wasn’t always present, and Juno refused to stay cooped up at home all day. Sure, she warned him about some of the kids in the neighborhood, how they were no-good thugs with too much time on their hands and irresponsible parents, but those same kids, the Strays as they called themselves, were nice to him. They taught him how to draw, how to run on the rooftops, a few tricks with his aura, and how to fight. After all, he couldn’t take his sword with him all the time, sometimes the best way to escape was to punch the other guy hard enough that he didn’t punch you again.

And sometimes you had to be the guy telling the other punks around town to back off of your neighborhood.

The Strays engaged in some graffiti and loitering, with the occasional theft and resale of private property, but the reason they were founded was to protect their block. To say they were good at it was an understatement, though with their repeated success came a high level of confidence. Sometime after Juno graduated from high school, the young faunus got the brilliant idea of robbing an SDC transport, then selling the goods and splitting the profits. For weeks, Juno and the Strays scouted and planned around the trains that came and left from the shipping distribution center. Everything was put into motion… and promptly fell apart.

A recent update to the SDC’s security units forced the gang into active combat the second they boarded. When the fighting had ended, several of Juno and several of his companions were incarcerated, their leader had been killed, and hundreds of thousands of lien worth of dust had been destroyed. Juno awaited trial for a month. He was the mastermind, he had convinced the boss to go along with his plan, and by extension it was his poor planning that got people hurt and killed. Not to mention, he had attempted theft and thoroughly damaged the property of the SDC, who no doubt had an army of lawyers hard at work dissecting every facet of his life to find a way to legally destroy everything he cared about.

As all hope for his future seemed lost, Juno had a visitor.

Sarah Anki was the head scientist and director of Special Enhancement Technologies, a PMC that worked heavily in conjunction with the Atlesian Navy and Border Defense. She did not beat around the bush, she was very aware that what he had done would likely put him away until his hair turned gray, but she also came with an offer. Apparently, she had gained access to the security footage aboard the train after the fight, and she was quite impressed with his skillset. She gave him a choice: Either await trial and suffer the consequences of his actions, or work with her and refine his skillset.

Frankly, there wasn’t much of a choice to be made. Juno joined up with SET, to be trained as an operator for one of their enhanced powersuit units. His skills in aura and combat were refined under an intense training regiment of two years, but there was only so much that isolated training under a private military could offer in the world of Remnant, even with Atlesian resources available. As such, Sarah had arranged for her four prototype pilots to enroll in Beacon Academy, with full authorization to use their suits and onboard AI. Sarah rationalized this as a means to both bolster the skills of her pilots, and gather valuable field data for further refinement of her equipment.

Such was the plan, anyway, until his companion AI was stolen, the culprit apparently coming from within the company and escaping into the tundra with a mech unit. Many details were kept from the team about the specifics of this thief, but they were given a description, a picture, and a name: Fiona Dahlia.

While the loss of his equipment was a setback, Juno was insistent on joining the other pilots at Beacon. High tech armor or not, the opportunity was invaluable, and a huntsman's license meant he would never be without a job. Besides, after all the training he had already received, four years at a university was going to be a cakewalk. Only time will tell if his confidence bears any weight.

Personality: On the surface, Juno appears relaxed, laid back, and infuriatingly casual. He walks with his hands in his pockets, talks with the accent and vernacular of an inner city punk, and barely seems to be paying attention to his surroundings. He barely seems to care for or acknowledge authority, regarding those in power with no more respect or attention than he would anyone else.

Underneath this ruse, Juno is deceptively smart and dangerously perceptive. He is almost always taking in information, studying, and analyzing the world around him. He is well aware that his background and upbringing lend themselves to certain stereotypes and judgments, and plays off of them in order to better hold his cards to his chest. After all, who would expect the formerly incarcerated street punk to be a powerful dust caster?

It should also be stated that in spite of his nonchalant and seemingly uncaring attitude, he is a kind and caring man who is more than happy to talk things out or spend time with people.

He is not without his faults, however. As much as he plays off of the expected perceptions and biases of others, he is prone to making quick judgment calls of his own based on the information that he has gathered and his personal biases, particularly toward affluent humans or people in “unearned” positions of power.

He can also be rather short-sighted at times, getting lost in the minutia of a plan or situation rather than stepping back and seeing the bigger picture, or even the perspectives of others. Unfortunately this means that he isn’t always in a position to listen to advice or help, regardless of how useful it may be.

Aura and Semblance: Juno’s aura is colored somewhere between pink and magenta, and occasionally manifests as a pink, wispy flame around his body.

Prometheus: Juno’s semblance allows him to create aura seals of various sizes, within a 50 foot radius, and within 360 degrees of space. These seals can be empowered with dust, granting anyone with an active aura who stands on these seals with an additional effect based on the type of dust used. These effects last for a maximum of two turns upon the recipient leaving the seal. Juno can also detonate the seal, as well as the dust that it has been empowered with, causing significant damage and secondary effects on the field depending on the types of dust used. Before any particular seal detonates, it lights up into a brilliant pink, the same color as Juno's aura.

Fire: Recipient’s melee and aura attacks are now enhanced with fire. Detonation results in a fiery explosion.
Ice: Recipient’s melee and aura attacks now cause chunks of ice to materialize on any surface hit. Detonation flash-freezes the area within the seal.
Electric: Recipient’s melee and aura attacks are now enhanced with lightning. Detonation calls forth a devastating lightning bolt from within the seal outward.
Earth: Recipient receives rocky armor to bolster their defense. Detonation prompts rocky structures to jut out from the seal.
Kinetic: The next movement taken by the recipient launches them in a direction of their choosing. Detonation results in a concussive wave being fired from the epicenter of the seal.
Gravity: Gravity Seals can act as platforms for friend and foe alike to stand upon. Detonation draws anything within the seal toward the epicenter before exploding.

Juno cannot have more than three seals active at a time, and larger seals require him to burn a larger supply of dust, but result in a more potent effect. The minimum dust investment for any seal is 10% of a single dust battery, and the maximum investment is two full batteries. Larger seals also require greater time investment in order to focus the dust energy contained within, for one turn every 20% of a battery. After dismissing or detonating a seal, he cannot summon another for two turns.

Combat Behavior: Juno is not the most tempered swordsman, the most powerful melee combatant, the most skilled aura artist, or the most dangerous dust caster. What he is good at is blending all of the practices, arts, and skills that he possesses to devastating effect. His martial and aura arts have granted him an impressive array of tools to use in the battlefield, from trap mines and empowered aura slashes to aggressive melee combos and devastating iaijutsu strikes. His personal goal is to end a fight quickly and efficiently.

In single combat, Juno will take his time learning how to properly combat his opponent, studying their responses to his actions and developing potential countermeasures and counterplay as the fight goes on. When faced with greater numbers, however, he will forgo this process and instead play indiscriminately with his semblance, as it is his most effective tool for clearing out crowds of enemies.

He regularly makes use of his aura's empowerment to bolster his movement in combat, repositioning when he needs to and playing into and out of the ranges of his opposition. He is also not above using his aura to attack with projectiles, casting sword beams and punches at a distance outside of his natural physical range.

Naturally, as a result of his kit, Juno is very resource reliant. In the event he runs out of dust, he loses access to his more threatening ranged tools and must fall back on his swordplay, martial arts, and aura techniques.

PRIMARY WEAPON

Name: Senga

Primary Form: A black, 3.5’ long chokuto with an executioner styled blade, made of a sturdy, dust conducting material. The undecorated, rectangular handguard is a lighter gray, with a similarly colored and shaped pommel. The grip of the sword is not wrapped, though it is partially shaped with grooves just underneath the handguard for the index and middle fingers. The sheath of the sword is similarly undecorated and utilitarian, with the only additions to its long, rectangular shape being a trapezoidal assembly near the mouth of the sheath that contains space for a pair of interchangeable dust batteries.

Dust Functions: As the blade is made of a conductive material, it can be imbued with dust through the sheath. This can have a wide range of effects, from fire or lightning enhanced sword strikes, to summoning pillars or spikes of ice and earth.

History: Senga was initially crafted by Juno’s mother, Hera, and granted to him when she began to teach him how to fight and defend himself. The addition of a Dust Battery system and the replacement of the blade with its current conductive counterpart were all enacted during Juno’s tenure with SET.

SECONDARY WEAPON

Name: SET Personal Dust Enhancement Unit: “Flash Knuckle”

Primary Form: A pair of bicep-long, black, dust conducting gloves, with gray studs at the elbows, knuckles, and fingernails. If one looks closely enough at the plating on his elbows, one will find the SET insignia engraved into it.

Dust Functions: These gloves allow Juno to directly apply dust and dust effects to his hands, allowing for greater ease and transmission of dust for his semblance, or finer manipulation of dust through his aura.

History: Crafted by Sarah Anki during Juno’s tenure at SET, these were a gift given to him before he started at Beacon. Sarah believed it would be a beneficial tool to help him enhance his abilities.

MISC.

Spoiler: ShowHide
Look at him.

« Last Edit: July 23, 2022, 07:29:44 PM by Zwei Not »
Juno Varia: The Street Punk

Juno Vert: 1st year student of Beacon, Armored leader of Team VCVS

Phi: #007ba7

Nebu Nekhbet: DUAT unit 01: Desegnation RA

Nebu/Rho: #FFD700

Austin Vartra: TBA

ReaperJoe

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Re: Juno Varia
« Reply #1 on: July 23, 2022, 12:04:35 AM »
Formatting of image files aside, everything looks a-ok to me. If anyone has a stronger grasp of world-building wants to take a deeper dive into the history section, be my guest; but combat and semblance sections seem pretty well-fleshed out. No complaints here! +1
Smokey Emberstone Beacon 1st Year and the Immovable Gunslinger of Team DASE "I've got more than enough firepower to beat you" "You've only got one bullet!" "Like I said, more than enough"

Aurelia Lumen Beacon 3rd year and the Warhorse of Team (TBD)  "Lay down your weapons, lest you wish to taste my steel!"

Wabul "Toast" Paka Shade 1st year and the Acrobatic Swashbuckler of Team (TBD)  "Hey, I'm gonna go jump off a bridge, who's with me?"

Lucas Meridiem Beacon 1st year and the Hermit of Team CLVS  "What's so great about 'bittersweet'?"

Clara Meridiem Beacon 1st year and the Blast Magician of Team (TBD) "No one likes just plain ol' bitter"

August Flare Beacon 1st year and the would-be ruler of the world "Join me, and witness the Brightest Future!"

Hexcodes:
515151
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Cyan
FFA400

Metroidhunter

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Re: Juno Varia
« Reply #2 on: July 23, 2022, 12:36:22 AM »
Awoo out of two. Approved
Ferra Mars - The Iron Trooper
Iris Astria - The All-Seeing Eye
Cloe Zeu - The Cyber Speedster