RWBYFanon v5

RPG Creations => Worldbuilding => Topic started by: Dr. Gustave on September 11, 2016, 08:35:55 PM

Title: Worldbuilding "Rules" & Information
Post by: Dr. Gustave on September 11, 2016, 08:35:55 PM
Welcome to the NEW Worldbuilding Section! Posts not yet approved are marked with a thumbs down symbol. Posts that have been approved are marked with a thumbs up symbol. Worldbuilds that have yet to be approved exist in name only. That is, you can have a character from there, and they can say they're from there, but there can't be any plots or story relevance for the place.

This is not a definitive list of rules. In the end, the WB staff are here to tell you "Yeah, that works." or "No, that doesn't work, change it or convince me otherwise." You have mostly free reign.

Are you interested in building up the world your characters interact in? More specifically; do you have an idea for a business or corporation that exists on Remnant? A place of ruins on the outskirts of Forever Fall? A locale outside of the four Kingdoms? A landmark to discover, or one that is a remnant of the past for those to find their way home? Along with a plethora of other ideas that may come to mind-- this section is for covering the creativity of developing Remnant beyond what the show supplies us!

Worldbuilding helps us develop the locales and ideas of RWBY that either haven't been introduced to us, or explain reasoning of things behind the curtains of the show so that we may convert our ideas into text. It's what helps separate from and grow along side the developments of the show at times, and add longevity to the stories and ideas here as a whole. You will not find a template here-- this section is free-form considering the weight of your ideas. We are entrusting you to form something from the ground up with your creation, so feel free to create a strong backbone for the ideas you have. Before you get too wild, however, we do have some rules and guidelines for you to follow below:

Section A: General Rules for Worldbuilding Creations

I. Worldbuilding Projects may not be Kingdoms, and may not surpass the power or size of a Kingdom.

II. No landmass creation.

III. No micromanagement or macro-management playing.

IV. Worldbuilding location threads need to be posted in the correct continent sub-forum, when acceptable, and must be tagged appropriately.

V. You must have the creators permission to utilize a Worldbuilding creation, unless stated it is free use in the created content.

VI. Before you get to work on your project, PM a Moderator at some point and let them know of your intentions. Make a note in your submission of the Moderator you contacted at the top.

Section B: Worldbuilding Expectations

Before you begin, make sure you have a clear idea of what you want out of your project. The Worldbuilding section exists to extend and breath life into the setting of RWBY as a way of creating a believable, bustling Kingdom through the creations of businesses, parks, stores, and corporations-- to the areas far beyond the borders of Vale, where other stories untold by the surface of the show exist to be explored. While there is nothing wrong with creating something for yourself, keep in mind that there is an expectation for your creation to interact with it's surroundings. This is Worldbuilding after all; you are adding something to the world that everyone here interacts with everyday. If you feel like your project is in benefit for only yourself-- for example: creating a location to have your own 'exotic' character attending Beacon, creating a large conglomerate in your characters family name for an affluent background, creating a business that only your character seems to know of it's existence-- please reconsider going back to the drawing board, or collaborating with an existing or new project to explore your needs.

With that out of the way-- the second expectation of you: "How?" Ask yourself this all the time; 'how did this business come together?', 'how long has this team of Hunter-turned-lawyer been together?', 'how did the origins of my area start?', 'how did my Worldbuild reach this level of technology?'. Your submissions will probably be asked a plethora of questions over it's existence, so having answers either available in description or ready to go as the questions come will be immensely helpful in making a believable culture and existence on Remnant.

On the subject of details: detail! We love detail here! We really love very important details! While images and charts are wonderful, visual creations that can say a thousand words-- we rather you take the time and effort of spelling everything out for us! This IS a role-playing site after all! Your creation must be able to clearly and coherently express an idea, thought, concept, culture, locale in text! Anything that can describe your culture, business, building-- we want to know it! Do your people only eat certain dishes? Are the employees treated fairly? Is the bar doubling as a smuggling site? How has your culture survived as long as it has? To give an analogy-- think of your project as an iceberg! On the surface, things may look small, but below the surface is miles of ice reaching into the oceans, vastly bigger than it's outward appearance!

There are some new requirements, depending on your projects submission and the steps you take after:





And last but not least, activity and presentation. This is an outside influence in our decision-- you are given a lot of responsibility when your Worldbuild is approved, which is why things may come across as being critical or daunting when it comes to this section. Characters are much simpler in process to write out or have fade away in the event of a disappearance or abandonment. Worldbuilding is not. That's why at times we may become choosy on what gets approved-- we have factors to consider such as quality level or writing, level of activity on the site itself, or the ability to reach you in the event of questions needed.

If you are quite new to the site, you may be able to get a few locales created for Kingdoms, but Worldbuilding an empire in the frigid Atlas tundra might be out of the question until you've gained some staying power. Are you are known to erratically disappear, or have some chain-of-command we need to go through to make contact with you? We might be hesitant in allowing your creations to exist if we are going to have to clean up your toys in a few weeks after your stay. We are holding the expectation that you and the creations you make will be maintained and active in some way after it's approval; abandoning projects may lead to us assigning someone else to the location, or re-purposing ideas left to us in a way of salvaging what you are leaving behind.