Ehh. I know you guys are just doing your job and fully understand the not-fun of a Sue. I still know that, at some poimt, I've been a pain to almost all mods.
Also, the 'blatantly overpowered' thing is weird to me because I was told "if the tech could be of public Atlas knowledge, it's probably fine", along with the small weapons update. I failed to see coilguns (within acceptable speed ranges for their size), hover tanks (aren't those a thing, though?), hypersonic aircraft (mentioned several times in multiple threads of this very forum) and automated medical drones with a purely programmational AI as overpowered, especially since the way it was, there would've been about 3 of each tech design max, save for more generic things like "hypersonic", the coilgun principle and the drones, the latter of which they would've probably tried to supply to settlements in need.