1) First of all it must be said that this semblance works with any kind of non-prolonged impact, such as punches, kicks, bullets, slashes, piercing attacks, explosion, shockwaves and so on. Things like holds or bites, on the other hand, might trigger the semblance at first, but it will soon stop if the pressure continues to be exercised. In this last case it will be as if the semblance had never been triggered and except for the very short delay, there will be no increase in the consequences of the bite.
2) While the semblance is active what really triggers it isn’t the impact itself, but the “will” behind it. Let’s say that someone is holding a gun and pulls the trigger with the intent to kill, wound, damage or incapacitate (or, more generically, by someone with violent intention), then the bullet fired from that gun will trigger the semblance even if it hits Mogan by mistake while it was aimed at someone else. But if the trigger was pulled by mistake or, for example, by someone who just wanted to scare by shooting upwards, in this case even if the bullet hits Mogan it will not trigger the semblance.
The same applies if there is an earthquake and a piece of ceiling falls on Mogan's head: the semblance will not be triggered. On the contrary, if someone is responsible for an explosion that causes the ceiling to crumble, in that case, the semblance will trigger if the one causing the explosion knows it will possibly hurt someone. So it doesn’t really matter what hits Mogan or how, as much as why he was hit in the first place.
3) The most annoying and dangerous aspect of this semblance is that the user is subject to it too so that its effects are exploitable even by his opponent. The only advantage Mogan has is to know the rules of the semblance and be accustomed to the precise timing it takes to use it effectively. That’s why is important, when battling a human opponent, to either end the fight as quickly as possible, to use the semblance as a last resort, or even to deceive the opponent to prevent it from discovering how the semblance works.
4) What exactly does “Increase the consequences” means? For every second that passes after the semblance has been triggered, the consequences of the hit (given or suffered) increase progressively, and after ten seconds (if the semblance gets fully charged) consequences three times the originals will crash on the target. Let’s say Mogan punches a Beowulf in the face it but lets the semblance work its magic: after 10 seconds the Beowulf will finally receive the effects of the punch as if it were three times stronger, faster and bigger then it originally was. That will most probably cave in the Beowulf's face, or break the Beowulf's neck, or tore his head from his shoulders, or explode the Beowulf's head, depending on the power of the original punch. For a hit by a blade, the cut that the attack would normally cause will be three times deeper, wider and longer. Against an opponent whose aura is unlocked, the aura will have to be factored in calculating the damage.
5) Fully charge this semblance it’s not very easy, especially while you are engaged in combat. But it’s not necessary to always charge for ten seconds to use this semblance. After all, for every second elapsed, the consequences of the strike are increased by 20%, 100% after five seconds and so on up to a maximum of ten seconds for an increase of 200% (which means three times the consequences of the original impact). But how do you decide when the semblance has to stop charging? The answer is simple: you don’t. The semblance will always keep charging until ten seconds have passed. There are only five ways to stop the power from charging completely:
-A) Hit the same target again before the previous strike has ended up charging. This will cause the first strike to immediately stop its count and be delivered early (appropriately amplified), while the second strike starts its countdown.
-B) Hitting who hit you first will have the same effect as the first method.
-C) Remove the “will” of the person or Grimm, that is responsible for triggering the semblance in the first place. This means either to kill the target or make him lose consciousness. If this condition is fulfilled, the consequences of the strike suffered by Mogan will simply not appear and it will be as if he was never hit in the first place. Thanks to this rule this semblance (even if the risks remain the same and increase exponentially with the numbers of enemies) can even be used to fight multiple opponents if Mogan has an adequate backup or is able to not be hit in rapid succession. Let’s use as an example a horde of ursai: Mogan hits one ursa in the head or in the chest before it hits him, then moves to the next, and the next, repeating the same operation without being hit by the same Grimm more than once in rapid succession of before being able to hit the ursa first. In this scenario, after ten seconds, the ursai previously stricken will most likely instantly die if the hit was well placed, while the ones that actually managed to score a hit before Mogan could strike at them can be eliminated by eventual allies. If said allies manage to kill the Grimms that triggered the semblance before the ten seconds have passed, then it will not matter how hard he was hit by any singular ursa or by how many, for Mogan will not suffer any kind of consequence. This pretty much means that with the right backup Mogan can become an almost invincible entity on the battlefield. One mistake though, a single slip, will be fatal (because even if only one strike succeeds in charging to the limit, it will almost certainly erase a big part of Mogan’s remaining aura in one go or badly injure him, leaving him helpless and surrounded by creatures of Grimm).
-D) Take a hit from the same target that triggered the semblance on you before on purpose, while “wanting” for said hit do harm you. This will not only stop the count of the first hit but will not trigger the semblance on the second one and will reset the countdown to zero for the first hit. This way both hits won’t have any additional effect (the first hit’s normal consequences will appear at the precise moment the second hit connects). Unfortunately, this trick only works if you already are under the effect of the semblance, so it cannot be used on the first hit even if you are willing to take it and be harmed by it.
-E) Mogan has to hit himself with the intention of doing at least half as much damage to himself as he would have normally received by the first hit he tanked. This effectively increases the initial damage by 50% but is always better than letting that damage become three times the original. This last rule is the only one that applies only to Mogan and not to his opponent because for all intent and purposes he is using his own semblance on himself to override the "will" behind his opponent's hit. This second blow also follows the previous rule and it won't have any additional effect.
6) At this point is quite clear that this semblance is very powerful, and it would definitely be overpowered if it could be activated and deactivated instantly, but that is unfortunately not the case. Before the semblance actually turns on, ten seconds have to elapse from the moment Mogan wishes to activate it. Once the semblance is active, it cannot be deactivated until at least 100 seconds have elapsed since the semblance was activated. After 100 seconds have passed Mogan can choose to keep the semblance active for another 100 seconds or turn it off. Mogan can keep his semblance active for a maximum of 300 seconds (five minutes) during the course of a day (that means that he can activate it up to three times for 100 seconds each, just one time for 300 seconds or two times dividing the duration). All the effects of the semblance have to be resolved, so if a hit is still charging when the countdown ends, then it will be immediately delivered with the appropriate increase. Once the five minutes end, before Mogan is able to activate the semblance again at least 12 hours have to pass and during those 12 hours, he must sleep for at least 3.
7) There are a couple of important clarifications to make about what can actually be affected by this semblance. Inanimate objects can be affected by the semblance if the user wants to destroy or damage the object, but only in these two instances. But what happens when it comes to weapons in a person’s hand? Are the weapon and the person considered as a single entity by the semblance? In this case, it becomes a matter of perspective. If the goal is to damage the opponent and not the weapon, then striking the weapon will not trigger the semblance because technically there is no ill intent towards the weapon. This means that it is theoretically possible to apply a charging hit to the opponent’s weapon and another charging hit targeting the opponent’s body without the two interfering with each other. But this applies only to weapons that objectively can be considered as “separable” from the opponents such as swords, hammers, staffs, while gloves or boots used as weapons are not objectively separable since any blow they receive will necessarily affect the user. But here is the catch: only Mogan knows of this rule. So if an opponent wants to punch him in the face, but Mogan deflects or blocks the punch with his armored hand, chances are that his opponent will not have the same ill intention towards what he most likely considers as a part of his target that's not worth trying to damage, so in the mind of Mogan's opponent it would be like striking something other the Mogan, and in so doing eluding the semblance. Figuring out how this rule works is the first and most important step to understand the semblance in its entirety and consciously turning it against Mogan. So he goes to great length to prevent this from happening, often bluffing, acting and lying to confuse and deceive his opponent.

As final notes, let’s reveal two good points of this semblance: the first one is that there are no clues that indicate if the semblance is active or has been triggered (no visible aura, no flames, no sound, etc); the second one is that the semblance does not rely on the aura reserves of the user to work. This second note means that a hit charged by the semblance does not require aura to charge and that the semblance can be used even if the aura reserves of the users are almost empty.