RWBYFanon v5

RPG World of Remnant => Amity Colosseum => 1v1 Matches => Topic started by: Skylia on July 19, 2018, 10:24:12 AM

Title: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: Skylia on July 19, 2018, 10:24:12 AM
(https://i.imgur.com/fGIJqid.png)
”Alright kiddos, welcome back to the tournament! Like always, we only have beacon students participating. Uh….” Sounds of rustling papers get picked up by the arena as Hunter tries to find out who’s actually participating. ”Um… Right! So we have the third year bracket with the first match between…” Sounds of more paper rustling gets picked up. Suddenly, Hunter lets out a small sound of victory, ”Okay! We have Airi Okairos who has a really bad resting bitch face. As for the opponent, we have Aurelia Lumen.” Awkward pause. ”I have nothing to say, I got no material on either of them.” Hunter seems to be a little salty about his inability to make memes from the two combatants.

”Uh yes, I’m sorry about that. It would seem that my partner completely fails at announcing if there’s nothing visibly funny about the combatant. So anyways, you’d better hope you’re not on the defense against Airi, because her use of afterimages can really mess with your head! On the other hand...the Faunus has a surprisingly effective mount which is weird, but definitely be aware of charge attacks!”. Searching through her script so she’s better prepared for the next match, Prim would quickly motion to start the spinner.

A large holographic image of a lottery machine appears on all sides of the arena, with two spinners. The spinners spun so quickly, making it nearly impossible to make out the passing words. It ticked through the options slower and slower until it finally stopped on Forest and Ice Dust Field.

On Airi’s side, several trees similar to the ones found in the Emerald Forest emerged. Nothing too special, really. On Aurelia’s side, what initially appears to be a snowy field contains ice dust crystals under the thin layer of snow that can freeze you in place if you don’t watch where you step.

As the spinner finished its job and faded away, the doors on each side of the arena opened to signify the start of the match.

(A coin flip has decided that Aurelia will get the first post. The arena size is identical to that of the 1v1 arena in the show, however, it features scaled down biomes to fit the size. Good luck, and may the best combatant win.)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on July 19, 2018, 01:13:58 PM
Aurelia, donned in her full silver plate that gleams in the light, walked through the opening into the arena. 

Yes, walked.  Unfortunately, the rules of the tournament are not working in her favor.  No actions can be taken before the start of the match, including activation of semblances.  This effectively seals her semblance unless she can find a way to buy herself 15 seconds to summon it.  She'll going into this fight and every fight in the festival with a heavy disadvantage.

That being said, given the arena's small size and current terrain, it's possible it would have gotten in the way anyways.  Trees to block the way on her opponent's side, and land mines in the form of ice dust on hers.  Not exactly what Aurelia would call "cavalry friendly."  But perhaps she can use the terrain to her advantage...

Regardless, Aurelia strode forward with picture-perfect posture towards her opponent, currently keeping her sword sheathed and her shield clasped to her back.  She extends a hand towards Airi and simply says, "Let us have a good match."
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on July 19, 2018, 02:39:58 PM
Airi walked towards the center of the arena in preparation of the beginning of the match.  As she did so, she looked around her at the field.  Forest and Ice Dust should be helpful.  She recalled the announcer commenting on her opponent's use of a mount and charging into battle.  If that was the case, there would be no sense for her to remain in the open areas of the arena.  Once at the middle, she saw that Aurelia extended her hand to Airi in a courteous greeting, so Airi returned the politeness and shook Aurelia's hand.  With a nod, she said "best of luck."  With that, Airi took several steps back. 

As an opening matter, Airi had no intention of staying in the open center.  So, she took her sword, Atropos, and swung it at her opponent, using the kinetic dust module to launch an arcing dust slash at Aurelia.  As soon as she had done so, she turned her back on her opponent and ran back towards the forest section behind her.  There, she reasoned, there would be little room for Aurelia to make a charge, and at the least, Airi would have the advantage of being able to try and lay an ambush.  Airi activated her semblance and dropped two time remnants in her place.  She could adjust their time frames later, so for now, she set them at three seconds and eight seconds.
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on July 20, 2018, 01:29:54 AM
After shaking hands, Aurelia's movements mirrored her opponent's, taking a few steps back and readying her sword and shield.  She was now prepared for battle.

Unfortunately, it seems her opponent was less so.  After deflecting the initial strike with the shield, Aurelia watches Airi turn her back and start heading for the forest.  Tutting in annoyance, she sheathes her sword and returns her shield to her back in one swift, well-practiced motion.  But instead of letting go of the sword, she pulls a trigger in the hilt, causing the sword and the sheathe to start shifting.

Spinning the now-rifle in her hand, she brings it to rest against her shoulder and flicks another switch, this one to feed ice dust to the ammunition within.  She has no intention of letting Airi escape into the forest.  She fires twice, both aimed low to shackle her opponent's movements, before saying, "It is poor form to turn your back on an opponent."

Aura: 100%
Dusk Rounds: 8/10
Dust available/total:  Fire 20/20  Ice 18/20  Lightning 20/20

Noble Steed "duration": 8 hours

Attack log:  two shots aimed to the legs (5% +1.5% ice + immobility) x2
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on July 20, 2018, 02:43:27 AM
Airi kept running towards the forested areas when all of sudden, she felt a moderate impact to her legs and sharp chilling sensation.  She looked down and saw her legs starting to get covered with frost.  Surmising that she was just shot with ice dust, she briefly berated herself for failing to anticipate that her opponent had a transforming weapon with a ranged mode.  Airi looked over her shoulder at Aurelia and then looked back ahead at the forest, which she was not too far from.  Aurelia's ranged capability and her own lack of one was all the more reason she needed to reach the tree line. 

Trying her best to keep her pace, Airi activated a small amount of fire dust from Fateweaver before letting her legs grow weighty and stiff from the ice.  She used the increasing awkwardness of her gait to enter a diving tumble-somersault, and as she did so, she brought Fateweaver to her legs and used the fire dust to quickly melt the ice and warm her legs.  She grimaced a little as the flames licked, but she drove the though of the stinging pain out of her mind; she needed to keep moving.  With her pace interrupted only briefly, Airi continued running full speed towards the trees, but not before hopping up a little into the air, turning around midair, and using her sword, Atropos, to launch another large, cleaving, kinetic dust arc towards Aurelia's stationary champion.   "That should keep Aurelia from getting another clear shot on me," she thought to herself as she almost reached the tree line of the forest section.  Airi looked back once more behind her at appointment and shouted, "You're going to have to chase me or else I'm going to slip away," taunting Aurelia. 

Airi decided to adjust her time remnants and pushed them back their time frames to five seconds and ten seconds.


Aura: 92%
Atropos Kinetic Dust: 80%
Fateweaver Fire Dust: 95%

Attacks: self-injury w/ fire dust for rapid de-icing (-1.5%); Kinetic Dust Arc (7.5% if hit, but given distance and Airi's firing from the hip, dodge should not be difficult)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on July 20, 2018, 03:12:36 AM
Aurelia makes to fire a third time to immobilize her opponent, but is forced to sidestep an attack from an incredibly acrobatic Airi.  Watching her reach the treeline, Aurelia sighed in disappointment.  Stubborn opponents are annoying.  She doesn't give chase though, instead taking a moment to observe and reflect on the past few seconds.  Airi's semblance seems related to those images of her, and they seem to repeat her every movement.  What else they can do is unclear.  What is clear, however, is that Airi's ranged options seem incredibly limited, which might just give Aurelia an opening she desperately wants.

Instead of chasing after her opponent like Airi wants, Aurelia moves towards the edge of the dust field.  "Don't worry, I'll catch up if I need to," she says coolly in response to Airi's provocations, and then she holds out her hand and begins to glow.  A faint glowing circle appears beneath her that slowly brightens as time goes by.  She's attempting to activate her semblance. 

In theory, Aurelia's far enough away that any attack Airi sends out can be easily side-stepped.  It will interrupt the summoning, but until Airi either lets Aurelia finish or moves closer to engage in melee, they'll be playing what is essentially a really boring game of chicken.  In theory, at least.

Aura: 100%
Dusk Rounds: 8/10
Dust available/total:  Fire 20/20  Ice 18/20  Lightning 20/20

Noble Steed "duration": 8 hours  (currently attempting a summon, 10 seconds remaining at start of next turn.)

Action:  Retreating, attempting a summon
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on July 21, 2018, 01:04:37 AM
Airi took cover in the tree line.  Catching her breath, she looked across the arena to see what Aurelia was doing.  Her opponent seemed to be concentrating on something with her aura, though what exactly, she could not tell.  If she had to guess, Aurelia was summoning her semblance.  "Perhaps she needs time to summon her semblance mount," she thought to herself.  Running to the tree line definitely would not have been the ideal course of action, if that was the case, but Airi didn't have much time to dwell in that now.  Airi looked around and found several relatively straight tree branches.  Cutting them off the tree and hastily trimming off the sub-branches of one, she dropped down to the forest floor.  With the trimmed branch in her right hand, gripped by Fateweaver, she took a javelin toss stance and launched the branch at her opponent, hoping to interrupt whatever it was she was doing.  Kinetic dust from Fateweaver allowed Airi to boost the power of her throws, ensuring that the straight branches would make it across the arena towards Aurelia and that the impact of being hit with one would be quite painful...for a stick.

Airi decided that while she could, perhaps she should reverse her previous course of action and try to engage in close combat while her opponent was still dismounted.  Reabsorbing her 3-second time remnant and then grabbing the several branches she picked, including one that was spear-like in length, Airi activated her semblance and returned to her 10-second time remnant, now 7 seconds behind her.  With that, she was no longer was in the tree line, and was instead about 40% of the way to Aurelia, just in time to watch the tree branch from her toss fly past her own head and towards her opponent.  From here, Airi threw another branch, against boosted with dust from Fateweaver.  However, being much closer, perhaps within the range of javelin weapons used in the old days, meant that this second throw was going to hit much quicker and much more painfully.

With that, Airi, still clutching the remaining branches, created four time remnants, set at 2 seconds, 4 seconds, 7 seconds, and 10 seconds, and ran at Aurelia.  However, she was zigzagging a little bit so that she wouldn't be running in a straight line - an easy target for any retaliatory fire from her opponent.  Airi knew that tactically, she needed to engage Aurelia before the summoning she could summon her semblance mount, but admittedly, a part of Airi wanted to see the mount and test her own capabilities against it.

Aura: 92% (unchanged)
Atropos Kinetic Dust: 80% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 90%

Attacks: branch-javelin toss (2% for first one, 3.5% for second one)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on July 21, 2018, 01:53:47 AM
Aurelia stood still and continued the process of summoning while watching her opponent.  She learned a few interesting things, notably that Airi could reabsorb those images, although their purpose still remained unclear.  Still, the closer she is to understanding, the more able she'll be to exploit any weaknesses. 

Aurelia also had clear view of Airi's hap-hazard weapon-making, which was...creative.  She watched her opponent chuck the make-shift javelin and was about to sidestep when she was distracted by much more relevant information. Oh, so that's what they can do--ow! she thought to herself before being jerked back into reality by the branch just in time to spin out of the way of the second. 

She pulls the shift-trigger of Dusk, and it begins to revert to a sword and sheathe that is quickly clipped to her waist once more.  Drawing the sword and shield once more, she faces her opponent dead on and says, "So, you've made up your mind to face me after all?  Good, then let us begin in earnest!"

A small part of her is disappointed she won't be able to use her semblance, but such are the rules of the tournament.  And besides, nothing worth having will come easy.

Aura: 98%
Dusk Rounds: 8/10
Dust available/total:  Fire 20/20  Ice 18/20  Lightning 20/20

Noble Steed "duration": 8 hours (summoning interrupted)

Action:  Switching Dusk and Dawn to Sword & Board, preparing to defend herself.
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on July 22, 2018, 12:44:39 AM
Upon seeing that Aurelia was open to engaging her in a duel, Airi slowed down her approach.  Edging up to her opponent carefully, she slowly circled around her opponent, still advancing, but always moving in the direction toward the side of Aurelia's shield, so that the large piece of metal would always be between herself and her opponent.  Aurelia would have to keep adjusting her stance if she didn't want her shield side to interfere with her ability to swing her weapon.  After several seconds of walking in a circle, Airi raised her sword over diagonally across her body over her right shoulder as if preparing for a broad slash.  However, right before she followed the preparation through with the slash, she abruptly shifted her weight back and spun on her backfoot, twirling in the other direction on the side of Aurelia's sword arm.  In a swift motion, she used her new angle to get a shot behind the flat face of Aurelia's shield.  With Fateweaver, Airi blasted Aurelia's shield-side foot with ice dust to root it to the arena floor.  Airi raised her sword arm instinctively in anticipatory defense from Aurelia's sword side.

Aura: 92% (unchanged)
Atropos Kinetic Dust: 80% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 90% (unchanged)
Fateweaver Ice Dust: 90%

Attacks: Ice dust blast (4% + immobilization)


Edit b/c forgot to suggest damage.
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on July 22, 2018, 01:23:38 AM
Aurelia's stance shifts in response to Airi's movements, but not in the way her opponent expects. She instead keeps her shield purposefully in between herself and the woman in front of her, with Dusk's blade directly behind her.  Ordinarily, this would mean Dusk would have to travel around not only one obstacle, but two: Dawn and herself.  As a third year student, this could not be excused as an ordinary novice mistake.  No, there was purpose for this. 

As Airi circled Aurelia, the horse-faunus carefully waited for her opponent to make her move.  The instant Airi raised her sword to strike, Aurelia exploded into action.  She jumped to Airi's left, which had two consequences.  One, it completely exposed her to a sword strike, as her shield was now not in proper position to defend.  Two, her sword now had a very clean path to Airi.  Aurelia had intended to exchange blow for blow.  As Dusk began its arc, she activated both fire and lightning dust, causing the blade to spark and crackle with energy. 

Unfortunately, it seemed Airi had other ideas.  She abandoned her initial attack, which was now clearly revealed to be a feint, and spun out of the way of Aurelia's strike.  Unfortunately for Airi, Aurelia's sudden shift in position would have made it much more difficult to get a shot at her foot, and the attack would have missed.  It seems this particular exchange is a double-whiff. 

Aura: 98%
Dusk Rounds: 8/10
Dust available/total:  Fire 18/20  Ice 18/20  Lightning 18/20

Action:  Whiff with sword, but unexpectedly dodging Airi's attack in the same stroke. 
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on July 23, 2018, 02:51:47 AM
Aurelia suddenly shifted towards Airi's left, causing her to miss her ice dust attack and blocking her from further advancing around Aurelia's sword arm.  The movement caught Airi off guard.  At first, she thought that Aurelia had clearly saw through her feint, but when she saw that Aurelia missed with her own dust attack and aimed for where she had been just before, Airi deduced that that was not the case and was somewhat relieved.  Nevertheless, Aurelia and Airi were a bit closer together than she had anticipated.  She had to make this work for her.

Aurelia's sudden shift and left her shield in a less defensive position, and allowed Airi to advance closer to the inside zone of her opponent.  Quickly, she kicked Aurelia's shield sidewards, aiming to keep her opponent off balance and unable to use it to reform a tight, defensive posture.  Immediately following that, Airi unlocked Fateweaver's spool and snapping her free arm quickly and sharply in a mauling motion at Aurelia's face, though she seemed to aim a little high, perhaps as if swinging at her forehead instead.  It appeared that she was focusing on the speed and power of the swing more than its accuracy.


Aura: 92% (unchanged)
Atropos Kinetic Dust: 80% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 90% (unchanged)
Fateweaver Ice Dust: 90% (unchanged)

Attacks: Kicking (negligible damage but throw off balance); Mauling at head (5%)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on July 23, 2018, 11:23:26 PM
Running away, "rewinding" (for lack of a better term), and now feints?  Why does Airi insist on making things complicated?  Aurelia doesn't have any more time to think, as the aforementioned combatant kicks her shield.  Acting on trained reflex rather than conscious thought, Aurelia uses the momentum from that kick to spin around her backfoot, just as Airi did seconds ago. As her shield came back around, she uses it to bash Airi.  Unfortunately, her spin maneuver left her open, and she is unable to dodge Fateweaver in turn.  Still, with her shield in this position, Aurelia's guard should be back up and much harder to break.

Aura: 93%
Dusk Rounds: 8/10
Dust available/total:  Fire 18/20  Ice 18/20  Lightning 18/20

Action:  Shield bash (3%)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on July 27, 2018, 02:23:32 AM
Airi was hit by the shield bash, and she, being usually light on her feet, let herself be pushed back by the shield bash, though she did contort herself to avoid touching her closest time remnant.  Nevertheless, she was able to make the mauling cleave against Aurelia, which was what really mattered.  With her cable-thread spool unlocked, the gossamer-thin cable that attached to Fateweaver and used it as a guide, followed the motion of Airi's attack.  The slackness of the cable due to the unlocking of the spool allowed the momentum to carry the cable into the shape of a large loop, and with Airi's exaggerated motion, the cable loop fell onto Aurelia's shoulders. 

As Airi semi-controlledly fell backwards as a result of the shield bash, she re-locked the spool and reengaged its spring mechanism, causing of the cable to lose all its slack, tightening against the back of Aurelia's neck and digging in with its incredible fineness.  Once she had her footing again, Airi again quickly moved to circle Aurelia towards her sword side, keeping Fateweaver's durable gossamer thread-cable taught and Atropos at the ready in case she needed to quickly block.


Aura: 89% (unchanged)
Atropos Kinetic Dust: 80% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 90% (unchanged)
Fateweaver Ice Dust: 90% (unchanged)

Attacks: Fateweaver cable thread (2%, but restricting the movement of Aurelia's core and connecting her to Airi)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on July 29, 2018, 01:41:36 AM
Aurelia was in a bit of a bind.  Literally.  She couldn't let herself be trapped by these threads or this was going to be a very short fight, indeed.  Her mind raced to think of a way out, thinking back through the fight for any weaknesses she could exploit.  But then something caught her attention.

Airi "dodged" her own semblance...?  Aurelia wasn't sure as to why, but Airi definitely made a conscious decision to avoid her own image.  It wasn't much to go on, but Aurelia had to make a move, and she had to do it now.

Chasing after her opponent, Aurelia used what leverage she had with her sword arm to thrust Dusk at her opponent.  It's an awkward lunge made with the opposite foot, which would reduce the power of the strike.  However, the fire and lightning dust she's using will ensure that it will sting quite heavily, probably still more than any strike Airi's made so far this fight. 

Too bad it's a feint.

Before the thrust makes contact, Aurelia flicks her wrist and sends her sword skyward, the tip of the blade flying close enough to Airi's chin that it could have shaved her.  The intent was to direct the woman's attention upward while Aurelia enacted her hastily put-together plan.  With her sword hand now empty, Aurelia preemptively sends out an aura shield to intercept any counter from her opponent's blade, while the foot she lunged with slams down on Airi's own, locking her in place for the true attack. 

Using some of the momentum from her initial lunge, Aurelia pivots on her forward foot and lifts her other leg to send it careening into Airi's side.  The kick has all of her weight behind it, as Aurelia intends to use it to force Airi straight into the fragment she took great pains to avoid only seconds earlier.  Aurelia doesn't know what to expect.  For all she knows, she just sacrificed her sword in exchange for removing one temporary clone.  It's a desperate maneuver based on little information, but if Aurelia doesn't take risks, there's no way she'll survive this tournament without her semblance.  At the very least, though, she'll have delivered a heavy kick.  It's intent might be to shove, but Aurelia is a horse-faunus, and horses are known for their strong legs.

Aura: 91%
Dusk Rounds: 8/10
Dust available/total:  Fire 16/20  Ice 18/20  Lightning 16/20 (Dust used in feint)

Action:  Kick into closest time remnant (4%)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on July 31, 2018, 11:53:08 AM
That kick was quite heavy, and it hurt.  However she couldn't let herself think about the pain, because she had a much more pressing issue.  Her opponent had attempted to kick her into her time remnant.  It was definitely a danger that Airi faced in using her semblance, but that's why Airi very rarely put a time remnant less than two seconds behind her - from her experience, at least two seconds gave her time to react.  Still staggering back from the kick, Airi activated her semblance and rewinded to her two-second time remnant, releasing an aura burst in the immediate area of her time remnant.  An aura shockwave resulting from a two-second rewind was not a very powerful attack, but it was still enough to easily match the force of the kick Airi just experienced.  Airi's opponent would be knocked backwards by the force of the shockwave, but with the Timeweaver thread still around Aurelia's neck, she wouldn't be going anywhere without a bit of whiplash and more laceration as the threads continued to dig deeper.

Now would be an opportune time to attack her opponent, but first things first.  Using a small amount of kinetic dust from Atropos, Airi made a light slashing arc directed at Aurelia's sword, which was by now falling back down through the air towards the arena floor.  Aurelia's sword was sent flying off to the edge of the arena.  Then without hesitation, Airi stepped forward with her sword raised and ready for a strike.

Aura: 85%
Atropos Kinetic Dust: 75%
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 90% (unchanged)
Fateweaver Ice Dust: 90% (unchanged)

Attacks:  Rewind Aura Blast and resulting thread whiplash laceration (6% + 2%)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on August 02, 2018, 01:19:37 AM
Aurelia was still in a bad spot.  In fact, her most recent stunt had cost her Dusk, which now lay on the opposite side of the field.  By all accounts, she should have been cursing her fate in an unwinnable battle.  Yet instead, underneath her helmet, where her opponent couldn't see, there was a smile.  Aurelia's gamble had paid off!

By retreating backwards in time, Airi had proven she would take drastic measures to avoid contact with her semblance, which is more than enough to conclude there are major consequences for her if she does touch them.  While what exactly happens remains to be seen, this information is more than enough for Aurelia to convince herself of her capability to win. 

Which is why when the blast sent her back (another new piece of information!) and pulled the threads taut, she used those very threads as an elastic band to rocket herself straight back into Airi.  Her intent wasn't to charge into hand-to-hand, but to run straight through her, bowling her over. 

If she's successful, she'll continue running.  The gossamer threads will dig into her again, of course, but she's prepared for that.  Because even though the threads connect Aurelia to Airi, the same can technically be said the other way around.  Aurelia intends to drag the prone Airi through the next closest time remnant.  There's a little more to her plan, but this initial setup will have to take place first.

Aura: 81% (2% self-inflicted from threads)
Dusk Rounds: 8/10
Dust available/total:  Fire 16/20  Ice 18/20  Lightning 16/20 (Dust used in feint)

(Dusk currently unavailable)

Action:  Charge and drag into closest time remnant (5%)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on August 04, 2018, 02:00:03 AM
Airi saw Aurelia charging at her, rebounding using Fateweaver's threads.  Additionally, Lyra perceived that her time remnant was creeping up close to her, so Aurelia's immediate plan was not hard to deduce.  Airi got ready, waiting for the right time to respond.  Then, she hastily leaping to the side to narrowly avoid the imminent body slam, just as her 2-second time remnant approached her took her place.  She then accelerated her 5-second time remnant forward to herself.  As it fast-forwarded and became co-located with the 2-second time remnant, the one prior in time suddenly took physical form as a stasis anomaly out of place in the normal reference timeframe.  The time remnant's rendition of Fateweaver's threads, also now solid and immovable, held Aurelia in a death grip, its coil being exactly where the real Fateweaver's thread had just been moments before.

Airi got up off the floor and looked at Aurelia, whose neck was held completely immobile.  "No one uses my semblance against me," she said in a cold and menacing warning.  She then accelerated the remaining time remnant, causing it to also merge into the now-physically-manifested 2-second time remnant, ensuring that Aurelia would be locked in place for several seconds more.  With this, Airi moved towards around Aurelia's unarmed side to her rear side, Fateweaver-Prime's thread still tight around Aurelia's neck. Staying light on her feet, she then used Fateweaver to create a very large kinetic blast aimed at Aurelia back.  The blast would push Aurelia's torso forwards, yet Airi's immobilized neck would be going nowhere, ensuring that, at the minimum, Aurelia was going to suffer massive whiplash, if she didn't already have it.  At the same time, Airi, having taken care to be light, let herself be launched back by the recoil of the kinetic dust blast, causing Fateweaver's-Prime's thread to tighten even more.  Airi was adding to the whiplash by strangling Aurelia between the threads of the Past-Fateweaver and Fateweaver-Prime.

Aura: 85% (unchanged)
Atropos Kinetic Dust: 75% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 70%
Fateweaver Ice Dust: 90% (unchanged)

Attacks:  2% (laceration when time remnant enters stasis) + 8% (kinetic dust blast) + 8% (whiplash resulting from the blast and immobilized neck) + 6% (strangulation by the two threads and subsequent laceration)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on August 05, 2018, 10:10:49 PM
"Ack!"  Aurelia chokes as she's caught in the suddenly corporeal threads.  This is...unexpected.  And annoying.  And very frustrating.  But also very enlightening.  So this is what Airi is so desperately avoiding.  Interesting.

Seeing how Airi continues to move, a new strategy forms in Aurelia's mind, as Airi's next move becomes oh so apparent.  "If you're going to make your next attack obvious, you should make absolutely sure your target can't defend against it, she mentally scolds her opponent, even as she's held still in place.  As Airi makes her attack, Aurelia's hand, still relatively unbound, makes its way behind her and projects an aura shield.  She has to make a fairly large shield encompassing her entire back, since she doesn't know the exact spot Airi's aiming at, but the damage done directly by the kinetic blast is all but negated. 

Still, the push and pull of the threads causes a choking sound to escape from Aurelia's lips, followed by a coughing fit as the time remnants' stasis ends.  As she catches her breath, she turns around to face her opponent, battered, but with far less damage taken then Airi would probably like.  "Is that all you can do?" she challenges, still taking deep breaths after being choked.

Aura: 70% (2% from threads entering stasis, 2% from manifesting aura shield, dust blast negated,  4% half damage from whiplash, 3% half damage from choking)

Action:  No action, recovering.
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on August 09, 2018, 12:01:15 AM
Airi was more than a little annoyed that Aurelia had the discipline to continue to block despite the garrotte around her neck.  "You've got some discipline," she told Aurelia.  "But I'm not done quite yet," she continued.  Placing her armored gauntlet on the cable-threads, Airi, activated the lightning dust in her gauntlet, using the threads to carry electricity into Aurelia.  After waiting for a brief moment for the electricity to kick in and shock Aurelia, Airi created a time remnant, set for 5 seconds, and started walking, making sure to keep her distance from Aurelia while she continued to shock her.


Aura: 85% (unchanged)
Atropos Kinetic Dust: 75% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 70% (unchanged)
Fateweaver Ice Dust: 90% (unchanged)
Fateweaver Lightning Dust: 80%

Attacks:  8% (electrocution)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on August 11, 2018, 11:57:49 PM
Well, pardon her Mistrali, but this was going to suck like a bitch.  Aurelia could really only watch and brace herself as the cable started to spark with electricity.  As the effects of the lightning dust struck, Aurelia grit her teeth and struggled through it as best she could, but she was still forced to stumble to the side through the pain.  However, her mind is still sharp, despite the electricity coursing through her.

So when she sees Airi start to move after creating a time remnant, Aurelia acts, even though her movements are jerky and generally less graceful than she would like.  Placing her free hand along the cables, Aurelia moves as fast as she currently can towards her electrocutioner.  If Airi tries to hop back, her armored hand will pull on the cable to keep her locked in place.  After all, it's not like she can be shocked twice. 

Her charge would appear mostly fruitless to the uneducated observer, but the learned spectator would realize at least what Aurelia was attempting.  There was no way for Aurelia to defend against the electricity:  shields can't block a current, after all.  However, unless her opponent is wearing gratuitous amounts of rubber, any touch she makes against her will cause the electric current running through Aurelia to feedback into Airi.   Even if she has an insulated grip on the handle of her sword and tries to hold off Aurelia with it, the metal blade will almost certainly cause sparks to fly, and would ultimately prove only a temporary solution to Aurelia's stubborn plan.  Besides, as her other hand is currently holding on to the threads binding Aurelia, Airi's blade is the only obvious form of attack, which makes it quite easy for the horse faunus to angle her shield to intercept any attempted strike.

However, behind the visor where Airi can't see, Aurelia's not looking at her opponent.  She's watching the time remnant, or, more specifically, the threads of the time remnant.  If Aurelia is correct in her assumptions of Airi's semblance, there is a hole in Aurelia's plan that Airi could easily exploit.  All Airi would have to do is guide Aurelia through the incorporeal threads of her clone and then retreat back in time, knocking Aurelia back and placing her back at square one.  However, thanks to Aurelia's "stumble," there would only be one opportunity for Airi to do this. 

Again, if Aurelia is correct about Airi's semblance and tactics, Airi will retreat to her clone at that predictable time.  It's a bit of a mind game, but if it works, the real shocker will be Aurelia's escape from the weaves of Fate.  Until that time though, Aurelia plans to take the term a little more literally...

Aura: 62% (8% from electrocution)

Action:  Charging toward Airi, attempting to divert electricity back toward the source (8% electric)

Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on August 14, 2018, 05:42:00 PM
Airi saw Aurelia rushing towards her, which is exactly why she had kept her distance from her entrapped opponent.  With the time to react, Airi used Fateweaver to launch a kinetic dust blast from Fateweaver to knock Aurelia back and maintain the distance between the two.  The design of the armored gauntlet allowed her to keep Aurelia entangled and still let her right arm be free enough to do at least this much.  It was a rather light dust blast, but Airi mainly wanted to keep the distance to let the lightning dust to work a little bit more.  After waiting about another second for the lightning dust to work, she ceased used the dust and with her sword raised, charged in to follow up on the knockback and electrocution.

Aura: 85% (unchanged)
Atropos Kinetic Dust: 75% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 65%
Fateweaver Ice Dust: 90% (unchanged)
Fateweaver Lightning Dust: 60%

Attacks: 3% (kinetic dust knockback) + 8% (sustained electrocution)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on August 17, 2018, 04:00:43 AM
The kinetic dust blast comes as a surprise to Aurelia.  With no preparation to deal with such a surprise, no way to dodge or block the attack, she has no choice but to take the hit.  The kinetic blast strikes her and knocks her back...an inch.  It seems Airi made a nasty miscalculation.  The threads dig into her neck once again, but that's a small price to pay for the reward practically leaping into her arms. 

By using a kinetic blast, Airi had unwittingly blasted herself.  As the line goes taut, Aurelia yanks on the thread, forcing Airi forward.  It's not much, only a step on Airi's part, but the real prize is her now-outstretched hand.  Using the threads as a rebound once again, Aurelia dashed towards her opponent with greater speed than before.  The faunus's hand glides along the electrified cable, using it as a guide, before finally reaching the source of her ire.  The moment she's able, Aurelia attempts to grasp hold of Airi's wrist, causing the electricity coursing through her to now run through her opponent.  Even if Airi manages to pull her wrist away in time, she won't be able to get away from the charging Aurelia, and the charge will be certainly redirected regardless.  However, if Aurelia manages to grab the outstretched wrist, she'll use her momentum to dash behind Airi and pin her hand against her back, at which point she'll begin marching Airi towards her time clone to force Airi to choose between staying or getting paralyzed.

She'll attempt to do this regardless of the attempted grab's success, but if she does get the grab, Aurelia will position herself so the resulting blast both keeps her away from these damn threads but also launches her towards Dusk.  In any case, Aurelia will force the issue.  Be trapped with me or let us both go.


Aura: 57% (3% from knockback + 2% from whiplash.  Optional additional 8% if Airi truly wishes to continue the coursing electricity at this point)

Action:  Diverting lightning dust charge back to source, attempting grapple (8% electric + 8% additional if charge is truly still sustained.)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on August 20, 2018, 01:08:08 AM
Aurelia was charging her again, and she had her hand outstretched, about to grab Airi.  With Aurelia being electrocuted, letting her opponent barrel into her wasn't an option.  At the same time, Airi didn't think she could pull back her hand in time.  But she sure as hell wasn't going to let Aurelia grab a hold of her on hostile terms.  The only option, then, was to meet Aurelia's reach, even if she would take some of the electric charge back.  As Aurelia's arm came in, Airi braced herself and then pivoted her torso slightly to let Aurelia's arm extend and straighten as the hand moved up and came to rest on Airi's shoulder.  Grimacing as the felt the residual electric shock pass through Aurelia into herself, Airi immediately released her grip of Fateweaver's thread and reacted with a round punch to the cap of Aurelia's elbow.  It wasn't the strongest punch, especially given that Airi was just pulled off balance by Aurelia reeling from the kinetic dust blast and that Airi was hastily putting up a throw to meet Aurelia's attempt to grab her.  But luckily, Airi didn't need to make a strong punch for it to be devastating.  Using more kinetic dust from her gauntlet, she increased the force of her blow.  On top of that, Airi accelerated her semblance time remnant forwards to herself.  In that moment, Airi's figure appeared to fracture in and out as the echoing time remnant traced her actions with the barest milliseconds of lag.  Aurelia might have only seen one punch, but her arm definitely felt two.  Were it not protected with aura, the bone in her elbow would have been pulverized into powder and her arm distended.  But protected as she was with Aura, Airi's opponent was only going to be knocked back by the force of the blow, not to mention feeling the incredible pain. 

Airi then shrugged her shoulder so as to shove Aurelia's hand back at her opponent and off of her, taking advantage of the likely numbness resulting from the incredibly forceful punch.

Aura: 77%
Atropos Kinetic Dust: 75% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 50%
Fateweaver Ice Dust: 90% (unchanged)
Fateweaver Lightning Dust: 60% (unchanged)

Attacks: punch + kinetic dust + semblance (18%) + 2% (laceration)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on August 20, 2018, 02:26:46 AM
Airi's plan is devastating.  Not only does it defeat the entire purpose of her charge, but also deals a significant amount of damage.  If there was any real hope of Aurelia coming from behind and winning, it would be dashed in one fell swoop.  Every single tactic Aurelia has would be answered by her opponent, meaning she'd be forced to endure a few more seconds of these binds or surrender outright.  Truly, it would be a magnificent and almost completely clean victory for Airi.

Too bad the first part of her scheme requires Aurelia to play along.

Despite Airi's movements directing Aurelia to her shoulder, Aurelia continues to use the wires as a guide and moves her hand towards her opponent's wrist.  She does this for two reasons, the first being that the shoulder is, quite frankly, a terrible grapple target, especially for what is essentially a one-armed, unarmed warrior.  What would she do once she grabbed it?  Sure, the charge would transfer, but that was never the end goal in the first place.  The second being that the diligently-trained Aurelia was told very early on to never, ever, ever, not-in-a-million years, ever fully extend her arm because it would open her to an attack exactly like Airi envisioned.  So, instead, Aurelia's arm actually retracts to chase after Airi's wrist. 

Fortunately for Airi, her quick thinking manages to keep her wrist safe from Aurelia's clutch.  Unfortunately for Airi, Aurelia's shift in position lowers her own shoulder, and the weight of the heavy-armor wearing faunus combined with the pull force of Fateweaver combined with the added momentum from the rubber-band effect from Airi's latest attempt to dissuade her all work in the knight's favor to barrel straight into Airi and bowl her over.   Now, an awkward tackle isn't quite as good as a pinned wrist behind the back, but, circumstances considered, it's not far behind.  The electric charge is still certainly delivered, the devastating blow never gets an opportunity to present itself, Airi's remnant is marching ever closer, and Aurelia is actually in a favorable position for the first time this entire match.  Not that there's much she can do about it other than throw weak punches, but it's something.

Aura: 57% (no change, no attack received)

Action:  Charging into Airi, tackled to ground (5% from charge, 1% from hitting ground)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on August 24, 2018, 03:43:22 AM
Airi hit the ground with a thud.  "This girl's heavy," she thought to herself as her opponent's armored body sat on top of her.  Pinned to the ground if by nothing other than the weight of Aurelia's armor, Airi seemed like she was in quite the uncomfortable position.  She craned her neck to look around, seeing her time remnant approaching her.  She didn't get to use it like she had planned as she was first tackled, but as it came close, Airi hastily evaluated her options.  She decided upon one and was glad the time remnant was still around.  Atropos still in hand, Airi attempted to bash her opponent's head with her sword's guard and pommel.

However, as much Airi was actually aiming to hurt her opponent with the guard bashes the head, this was just a distraction.  Airi, with her right hand still near her cable spool, surreptitiously unlocked the spool, and removed it from its mounting on her waist.  She then removed the latch mechanism for the spool threads from her gauntlet, barely moving her hand.  Out of the corner of her eye, Airi watched as her time remnant approached, and she waited for the right moment. 

The time remnant stepped close, and the right moment had appeared.  While still trying to attack Aurelia with her sword, Airi, with a flick of the wrist, tossed the thread latch and the spool in the direction of the time remnant, aiming for them to fly a little past the time remnant.  Immediately, she activated her semblance and retreated to her time remnant.  An aura shockwave followed, blasting Aurelia one direction and the latch and spool in the other direction.  Now at her time remnant's place, Airi grabbed the spool and latch as they flew past her.  Taking advantage of Aurelia's distraction from the shockwave, Airi reattached the two articles as they were before.  She was now behind Aurelia, who was on the ground and still had Fateweaver's threads wound around her neck.  Airi reengaged the spring and locked the spool, removing the slack from the threads.

With Aurelia's back turned towards her, Airi pulled as hard as she could on the cables, choking Aurelia to keep her off balance.  Airi then unlocked her spool and advanced against her opponent, sword raised and ready to strike.


Aura: 71%
Atropos Kinetic Dust: 75% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 65% (refund from interrupted attack)
Fateweaver Ice Dust: 90% (unchanged)
Fateweaver Lightning Dust: 60% (unchanged)

Attacks: semblance shockwave (12%) + choking (4%)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on August 25, 2018, 11:29:37 PM
Airi's plan once again would be very frustrating to Aurelia, to say the least.  Which is why it's very fortunate that the horse faunus is plenty capable of throwing a spanner in the works.  Several, in this particular instance, as Airi's plan required at least a bit of prep time. 

For starters, the guard bash is quick, and the only thing Aurelia can do before it strikes is get a hand up.  That is more than plenty, as an aura shield is projected from her hand, blocking the attempted strike.  As for the hand with fateweaver, because Airi is "barely moving" it, it is incredibly easy for Aurelia to place a knee on top of the wrist Airi would need to use to toss the spool further than a couple of inches.

As for "watching" the remnant out of the corner of her eye, it'll be rather difficult for Airi to watch much of anything with a unicorn-emblazoned shield doing its best to become intimate with her skull.  Airi would have to make the throw blind unless she could remove the obstruction.

And even then, even then, if Airi still somehow manages to thwart Aurelia's preventative measures, the knight is not only expecting but absolutely counting on Airi retreating to her clone.  This means that Aurelia would be bracing herself for the shockwave (which she knows about, due to experiencing it once before) and would be much less distracted than Airi thinks, giving Aurelia the opportunity to throw her shield at the spool and knocking it far, far out of reach of Airi's grasp.  Yes, this will mean depriving her of any weapon besides her fists for the moment, but there is no chance in hell that she is going to spend one more second in those god-forsaken, thrice-damned threads.

This all means that Airi's inevitable retreat will set Aurelia free, although possibly sans shield.  Now, Aurelia would be in a somewhat vulnerable position from the shockwave, but she's prepared for it, so the remainder of her energy is spent doing her utmost to dodge any ice dust rounds Fateweaver might shoot out.  She is absolutely not about to trade one prison for another. 

Aura: 44% (taking damage from shockwave, 1% from aura shield)

Action:  Shield-bash into Airi (3% +1% crushing for each second of time she wants to waste before retreating with semblance)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on August 29, 2018, 01:57:53 AM
Airi felt her wrist pinned, so she could not proceed with her planned.  She had to think of something new, and quick.  She still held onto Fateweaver's threads, and it seemed that Aurelia wanted Airi to retreat to her semblance.  But the good thing about Airi's semblance was that it always gave her options.  The time remnant was fast approaching.  Time to put one of those options to use.  Airi re-secured the thread to her gauntlet using the latch mechanism.  Still gripping Fateweaver's threads with her gauntlet, she headbutt Aurelia.  Again, this wasn't meant to particularly damage her opponent, but instead to give her something to focus on.  The time remnant seemed to move faster than before.

Within a brief moment, the time remnant was nearly upon her.  Immediately, Airi activated half of her dust reserves in her gauntlet, and channeled it through Fateweaver.  Aurelia might have been putting weight on Airi's gauntlet, but that wouldn't stop her from using her semblance energy.  The energy crackled as the various dust types mixed, under control only by Airi's aura as channeled through her gauntlet.  Airi had no clear idea about what she was doing with the dust, but that didn't matter.  All that mattered was that the dust creation was volatile.  Airi, using her sword hand, gripped lightly at Aurelia's defending hand, not enough to seriously hinder Airi's grip of her weapon, but enough to slightly grip Aurelia's hand/fingers.

All of a sudden, Airi froze.  The time remnant, accelerated by Airi, had caught up to her.   She went into stasis, untouchable to the outside world.  As Airi temporarily dissociated from the world, the agglomeration of activated dust energy previously kept in check by Airi channeling through her gauntlet exploded in a large release of energy.  Airi, being in stasis, took no damage from the blast, but Aurelia, with her knee and torso over Airi's gauntlet, was exposed to the full brunt of the blast.  Aurelia might have been able to maneuver her shield to protect her, but it was unlikely, given how close to the ground the two were, how large the shield was, and how Aurelia' was kept in place by the stasis thread and Airi's light stasis grip.

After several brief seconds, Airi exited stasis and pushed Aurelia off of her, before preparing to re-engage with her weapons, leaving no time for Aurelia to get a break after the dust explostion.


Aura: 66%
Atropos Kinetic Dust: 38%
Fateweaver Fire Dust: 48%
Fateweaver Kinetic Dust: 33%
Fateweaver Ice Dust: 45%
Fateweaver Lightning Dust: 30%

Attacks: dust explosion (20%), note last turn's semblance shockwave was interrupted and aborted.
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on August 29, 2018, 03:56:25 PM
Aurelia feels Airi's head shift underneath her shield.  This will not do, and Airi suffers another shield bash for her troubles.  But then she notices other things, like the sudden crackling of energy underneath her knee, or the sudden grip she feels on her free hand.  She also sees how the accelerating time remnant.   It seems Aurelia has a decision to make, one with no good options.

The first option would be to roll off Airi and try and avoid the blast, but that would basically guarantee that Airi would escape, so that is unacceptable.  The second option would be to try and shift her body so she could block the blast or whatever it was her opponent was trying, but that has the possibility to allow Airi to escape, so that is unacceptable.  That leaves...

Aurelia decides not to change much about her predicament, only adjusting her free hand to wrap around Atropos, not even really fighting Airi's own grip.  She then lifts the shield only enough to Airi to look up at Aurelia's visor, and the horse faunus simply asks, "Do you know the difference between you and me?"  That would be the last thing Airi hears before she enters stasis, and Aurelia braces for the inevitable.

Pain wracked her body as the explosion goes off.  The pain only lasts for an instant, but Aurelia is left panting in the aftermath.  Still, the stasis Airi suffers gives her the time she needs to recover, and she barely has to move at all to resume her previous position.  Thanks to the threads holding her in place, her body stays mostly in place; thanks to Airi gripping her free hand, Aurelia's hand is still wrapped around Atropos.  All she needs to do is place her knee on top of her opponent's wrist and the shield back on her face, and the two would be in the exact same position they started in.  But Aurelia doesn't place the shield over Airi's face.  Instead, she moves it to the side, almost like she's winding up for an attack.

See, the threads acting to keep Aurelia in place are also in stasis, and Aurelia knows that they'll only move once the stasis ends.  With the sensitive skin around her neck, she'll be able to tell the instant the stasis ends and, more importantly, the instant when Airi will be vulnerable once more. This all serves to give Aurelia first-move priority, despite just suffering a heavy attack.

As soon as the paralyzing sensation around her neck ends, Aurelia springs into action, and two things happen simultaneously: first, the hand gripping Atropos tightens and yanks Airi's sword hand up.  Second, Aurelia's shield comes careening in towards the now exposed wrist.  As soon as the hit connects, Aurelia uses all of her might to yank Atropos out of Airi's hand.  At that point, Airi doesn't have to shove Aurelia off of her, as the knight gets up on her own and leaves her downed opponent with a quick slash with her own weapon.

Interestingly, Aurelia finds it rather easy to stand up.  It seems at some point Airi had unlocked the spool and let it spin freely, for whatever reason.  However, Aurelia makes no move to remove her binds.  She had taken that blast for two reasons.  The first, obviously, was to gain an advantage in the form of depriving her enemy of her weapon.  The second, however, was self-punishment for her own short-sighted shenanigans.  Aurelia had been so focused on freedom that she had unnecessarily exposed herself to danger.  Had she kept her sword from the very beginning, the threads would most likely have proved nothing more than a nuisance, but hindsight comes with a certain degree of clarity that is missed in the heat of the present.

Now, though, Aurelia sees these threads as a potential tool to use to her advantage, as she should have seen them from the start.  For now, the only thing Aurelia does with this temporary freedom is move away from the path Airi had taken to get to her position.  The last thing she needs is to be blasted by another time remnant. 

Aura: 36% (full damage from blast)

Action:  Shield-bash into Airi (3%) Shield Strike into Airi's wrist (1%)  Atropos Slash (5%)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on September 02, 2018, 03:21:20 PM
Airi rejoined the rest of the world, ready to fight, but she immediately felt a pain to her wrist.  Before she knew it, Aurelia had wrested Atropos from her grip.  She was going to lose control of her weapon.  Nonetheless, Aurelia was off of her.  Just as Aurelia attempts to attack Airi with her own weapon, however, Airi, blocks the swing with her armored gauntlet before immediately grabbing the blade.  The thing about attacking an opponent downed at your feet with anything other than a stab, is that it leaves the stability of your stance much to be desired.  Airi capitalizes on this and immediately yanks towards herself, pulling Aurelia downwards.  Airi tucks in her legs and uses them to continue Aurelia's tumbling momentum and launch her opponent on to the ground behind her.  In the middle of Aurelia's mid-air tumble, Airi, owing to her familiarity with her own weapon, quickly reached up and ejected from Atropos its kinetic dust reserves. 

As Aurelia landed on the ground behind her, Airi quickly got off the ground, and added Atropos's kinetic dust to that of her gauntlet.  Hastily, Airi reclaimed her thread spool, locked it, and replaced it on her hip, but she otherwise completely disengaged it from use.  She had no use for the threads now.  From here on out, it would just be her favored weapon and her semblance.  Airi stepped back away from Aurelia, started to walk in a circular path, and activated her semblance, creating a number of time remnants.  There was one at three seconds, five seconds, seven seconds, and ten seconds.

Aura: 62%
Fateweaver Fire Dust: 48% (unchanged)
Fateweaver Kinetic Dust: 100+%  (error from last time, Atropos kinetic dust should have stayed at 75%)
Fateweaver Ice Dust: 45% (unchanged)
Fateweaver Lightning Dust: 30% (unchanged)
Fateweaver Gravity Dust (50%) unchanged

Attacks: tripping Aurelia into a somersault (1%)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on September 02, 2018, 04:57:36 PM
Aurelia's a little disgruntled that her first swing in what feels like ages misses, not to mention used against her.  Still, as she tumbles down, she attempts a cheeky shield bash just to remind her that there are other ways Aurelia can deal damage.  Still, there's not much else she can do other than recover as gracefully as possible.  As she's still somewhat recovering from the blast, that's easier said than done.  When Aurelia finally gets back to her feet, Airi had just locked her spool of threads back in place.  Aurelia immediately braces for the inevitable removal of slack, but it never comes.

Well, if she's going to be so polite about it... Aurelia quickly removes the cable, making sure to keep her guard up in case Airi uses that moment as an opening to attack.  Afterwards, Aurelia also steps back, partly to keep Airi from completely encircling her, and partly to examine her new sword.  She notices Atropos is missing its dust, but it doesn't bother her too much:  she never really used kinetic dust.  A ranged option would have been nice, but that's her own fault.  Looking to Dusk's location, she finds its not too far away from her position, all things considered.  If she wanted to, she could make a break for it, but she seriously doubts her opponent would make it that easy on her.  Besides, as a result of this fight so far, Airi has exposed a fatal flaw: she's afraid of risk.  From the very beginning of the fight, Airi has avoided fighting head-on.  In fact, her first move was to run to the treeline, rather than stand and fight.  Even when they first actually crossed swords, Airi had led with a feint.  Her real intention was to try and freeze Aurelia in place.  Even when Aurelia was bound in the threads and without her sword, Airi never once engaged in melee.  Even when she had been tackled, the most uncertain position she had been in yet, Aurelia was more than willing to bet Airi had hidden distractions in an attempt to hide her true intentions.  And that doesn't even account for her semblance.  A semblance that lets her run away from bad situations, one that lets her diminish risk to a minimum?  Hmm, what kind of personality would lend itself to an ability like that?

Aurelia, on the other hand, had been taking risks this entire fight.  From her standing her ground at the beginning, to attempting a blow-for-blow trade, to tossing aside her sword in an attempt to escape the bind of the threads.  And while none of them had worked out how she had hoped, she had used those opportunities to learn and adapt.  She knows and understands how Airi's semblance works, namely that she can use it to run away, enter stasis, and even accelerate them.  It's not too hard of a stretch to imagine they can be used to enhance her attacks as well, should the need arise, but that's more of a hunch than anything else.  Regardless, Aurelia's "reckless" risk-taking led her to the understanding of Airi's fighting style, and its flaw, as well.

With all this in mind, there's one more reason Aurelia backs away from the attempted encirclement: Airi will be forced to come to Aurelia on uncertain terms.  She'll be forced to change course if she wishes to engage in melee, if she attacks from range, Aurelia's certain she can dodge or block anything Airi tries to throw at her.  This all means that Airi will almost certainly try and feint in order to create an opening.  Which means all Aurelia has to do is stay one step ahead.

Aura: 35%

Action:  Cheeky Shield-bash into Airi (1%) Moving away from encirclement, keeping all time remnants and Airi equidistant.  Taking dodge action.
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on September 08, 2018, 03:55:17 AM
Airi continued to circle around Aurelia, soon positioning herself in between her opponent and her discarded weapon, using her time remnants as threats to keep Aurelia in a defensive position.  Airi waited for a moment, postponing momentarily her time remnants while watching to see what Aurelia would do.  When she saw her opponent taking a defensive position and similarly waiting to see what action she herself would take, Airi quickly leaped towards Aurelia's discarded sword and take it for her own, at least for the duration of the fight.  With her time remnants remaining in between herself and Aurelia to protect her, and with her opponent lacking any ranged options, Airi took up Aurelia's sword and inspected it briefly giving it a quick swing or two.  She remembered it could transform into a rifle.  She saw one of the weapon's two triggers and pulled one.  Nothing seemed to happen, and indeed it looked like it was missing some part to engage in the other transformation.  Airi pulled the other trigger, and nothing happened, either.  It seemed both forms required some other part to engage in the respective transformations.  That was unfortunate.  At least she had another weapon to use in conjunction with her armored gauntlet.  With this, Airi resumed circling around her opponent, taking care to keep a great distance between the two.  Airi would need to find a way to get her opponent to break her defensive position.  Still, though, she had the freedom to take her time and figure such a stratagem.

Aura: 61%
Fateweaver Fire Dust: 48% (unchanged)
Fateweaver Kinetic Dust: 100+%  (unchanged, extra dust kept separately in reserve)
Fateweaver Ice Dust: 45% (unchanged)
Fateweaver Lightning Dust: 30% (unchanged)
Fateweaver Gravity Dust (50%) unchanged


Attacks: none
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on September 09, 2018, 06:09:04 PM
Airi’s move to collect Dusk does not surprise Aurelia in the slightest.  In fact, her action only serves to further confirm Aurelia’s hypothesis:  Airi won’t attack unless she’s sure she’ll come out on top.  Setting up a defensive posture was definitely the right move.

And since Airi doesn’t seem to want to make a move yet, Aurelia doubles down on that idea, hopping back even further away almost to the opposite side of the arena into the tree line, making sure to do so at an angle where Airi wouldn’t be able to save much time by retreating to her clone.  When she finally settles in a spot, Aurelia adopts a familiar posture, and a soft, faint, gold glow once again begins to emit from the ground beneath her.  With the increased distance and the cover of trees between them, the only way Airi would be to stop the summoning in time is if she dives straight into the forest after her.

Of course, there was one other reason Aurelia retreated into the woods.  Aurelia had to take one more risk in this play, but she wants to contest a certain claim Airi had made earlier in the match.  ”’No one,’ huh?”

Aura: 35%
Noble Steed "Duration": 8 hours
Channeling Semblance: 1st of 3 rounds

Action:  Retreating into wooded area, beginning summoning of Noble Steed
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on September 16, 2018, 12:34:11 AM
By now, Airi was at the ice dust fields.  As Aurelia blended into the forests, but failed to reappear, Airi had suspicions as to what her opponent was up to.  She had to flush her out before she could use her semblance.  As a result, Airi used some fire and kinetic dust from her gauntlet.  In particular, she combined the two, creating and launched the resulting mixture at the forest.  Fireballs rained onto the trees, igniting them and torching the treeline.  Airi then continued her bombardment by adding ice dust into the mix causing the fireballs to become firebombs.  Suddenly, the wooded cover that made the forest such favorably defensive terrain was turned into a deadly storm of shrapnel and splinters.  In the meantime, she took several of the ice dust crystals, using them to refill her own reserves of ice dust and stashing several more on her belt.  They could come in handy, especially if her tactic to force Aurelia out failed.  Airi then stepped forth from the ice dust fields, continued to pace slowly, and watched as the forest on the other side of the arena went up in flames.


Aura: 61%
Fateweaver Fire Dust: 28%
Fateweaver Kinetic Dust: 100%  (excess reserves consumed
Fateweaver Ice Dust: 100% (refilled)
Fateweaver Lightning Dust: 30% (unchanged)
Fateweaver Gravity Dust (50%) unchanged


Attacks: fireball and explosive firebomb attacks (0% direct damage, 4% shrapnel, 1% for every second still in burning forest)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on September 23, 2018, 01:46:20 AM
It’s been a few seconds since Aurelia began channeling her semblance.  If she’s timed this correctly, Airi should be entering the forest now.  The sound of approaching footsteps should make itself apparent any moment now. 

But footsteps never come.  Opening her eyes for a moment to scan the area, Aurelia’s just in time to witness a fireball crash into a nearby tree.  The leaves begin to catch fire and start to spread, but, for now, the flame is small, localized, and not a threat.  ”Even now, you still refuse to fight me?” she mutters as another fireball comes careening toward her.  Even if Airi used every ounce of fire dust she had, it would take several minutes at best for a fire to be enough of a threat to smoke Aurelia out.  She only plans to be here for less than twenty seconds.  Airi’s unwillingness to fight will be her—

Aurelia’s startled from her thoughts as the second fireball explodes and sends shrapnel scattering about.  She maintains concentration on Noble Steed’s summoning, but her thoughts grow slightly more worried.  She needs to find a way to defend against that attack, at least temporarily.  She needs to stay above 25% aura for a few more seconds, otherwise she will be unable to activate her semblance.  She also cannot move during the channel, otherwise it will be interrupted and she’ll have to start over.  That means she’ll have to block it somehow.

Since she can’t move, the only option is to use an aura shield.  She’s already forced to concentrate on her aura, so a little multi-tasking shouldn’t pose too much of a problem.  Still, it’s not like she can project a barrier that completely surrounds her, or even project one continuously—even for the short amount of time left on the summoning.  She’ll have to project individual shields semi-randomly to block the shrapnel effect as the fire/ice grenade explodes.  It’ll almost certainly be impossible to block all of the effect.  Still, there are enough factors in her favor that give her hope of blocking anything at all.

First, the shrapnel will come from one direction at a time, even if they’re fired in rapid succession.  As long as she pays attention, she can narrow down where the attack will come from and focus on one side at a time.  Secondly, Aurelia only plans to block vital areas.  If she tries to defend too much, she’ll risk either losing concentration or whiffing her blocks entirely.   Finally, there’s a chance Noble Steed will arrive in time to block damage.  While she hates to let her mount take free hits, Aurelia will probably need to rely on unconventional tactics to win at this point.

Settling on her gameplan, Aurelia gazes out through the woods to the rest of the arena.  Just because Airi can’t see her doesn’t mean it works visa versa.  Still, between the natural foliage and the slowly increasing flames, it’s difficult to make out what her opponent’s doing.  Which is why it’s nice Airi has so graciously provided no less than four instant replays for her every action.  As she watches four heads bob down and up on the ice dust side of the field, it’s fairly easy to conclude Airi picked up some of the crystals for her own use.  As for what that use is, Aurelia has a few guesses, but right now she needs to focus on these last few seconds. 


Aura: 31%
Noble Steed "Duration": 8 hours
Channeling Semblance: 2nd of 3 rounds

Action:  Continuing summoning of Noble Steed
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on November 05, 2018, 07:15:01 PM
Airi had walked forth from the ice fields, but she remained outside the forest.  She had no need to enter into an area where she could not see her opponent clearly.  Though by no means a conflagration, the smoldering embers would mean that Aurelia couldn't take refuge in the foliage forever.  As such, Airi walked back away from the forest and back towards the ice dust fields, letting her time remnants mimic her movements.  In her head, Airi thought of what she would do when Aurelia inevitably did come forth from the forested area.  With her dust reserves low, apart from ice dust, there wasn't really much to work with, but she had an idea.  She kept moving back and forth to keep her semblance time remnants away from her.


Aura: 61%
Fateweaver Fire Dust: 28% (unchanged)
Fateweaver Kinetic Dust: 100%  (unchanged)
Fateweaver Ice Dust: 100%+ (refilled + spare crystals; unchanged)
Fateweaver Lightning Dust: 30% (unchanged)
Fateweaver Gravity Dust (50%) unchanged


Attacks: none
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on November 05, 2018, 10:03:12 PM
Aurelia braced herself for the inevitable onslaught, waiting for more explosions to come her way.  Yet, for the moment, no more of those incendiary grenades come.  That could mean any number of things, though, she couldn’t afford to let her guard down.  The only thing she could do in her current situation is stand stock still and continue channeling her semblance, and be prepared to deploy an aura shield in the event of the surely inevitable attack. 

But no attack comes.  Despite having no real answer to the attack, save for a desperate attempt at aura manipulation, Aurelia is allowed peace to finish summoning Noble Steed.  And as the channel reaches its conclusion, the softly glowing circle beneath her erupts into a brilliant, blinding light as a loud horse whinny echoes throughout the colosseum.  Naturally, her position would be revealed, but that would no longer be an issue for the knight. 

As the light subsides, anyone who could see her through the forest would see Aurelia mounted on a shining, golden steed that was currently rearing back, the pose making for a rather triumphant scene.  As the front hooves come crashing back to earth, the intricate armor the steed is adorned with shimmers as the construct jostles about.  As the beast tosses its mane, the horn on its head glimmers in the lights of the stadium.  If Aurelia looked the part of the knight in shining armor, then her semblance was the knight’s Noble Steed, a unicorn straight from fairy tales. 

Aurelia, now in her true form as a cavalier, wasted no time celebrating her success.  She was sitting in a slowly burning forest and had just revealed her position.  She had finished what she needed to do, there was no longer any reason to stay here.  The unicorn, without prodding from any reigns, moved in concert with Aurelia’s will, quickly sliding into a gallop to take her out of the smoking woods.

Barely seconds later, Aurelia emerges from the tree line, allowing the crowd and her opponent to finally get a good look at what they were told of at the start of the match.  The first thing an astute eye would notice (apart from the obvious) is that Aurelia is not using her hands to control the unicorn.  Both hands are otherwise occupied with sword and shield, both of which are held in a defensive position.  Yet she seems to be in perfect control of her mount, not even the tiniest bit of concern of falling off evident in her body language.

In fact, the second thing onlookers might see is that Aurelia seems much more relaxed, natural, and confident.  That isn’t to say she’s abandoned her posture, of course.  It’s more that she seems to be more comfortable riding on a creature with four legs than she is standing on two.  If Airi thinks Noble Steed is nothing more than a big target or a waste of time, she’ll be in for a surprise.   

Aurelia's Combat Stats
Aura: 31%
Noble Steed "Duration":  <8 hours
Channeling Semblance: Channel complete

Noble Steed's Combat Stats
Aura: 30%

Action:  Class Change!  Exiting Forest with defensive posture.
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: FunkyMonkey on December 27, 2018, 03:32:14 PM
Airi was waiting for Aurelia to finally emerge from the wooded section of the field.  Aurelia hadn't used her semblance at all in this entire bout, so Airi was sure that Aurelia was channeling it in the cover of the woods.  All of a sudden an aura horse broke out from the treeline and charged at her.  Airi did not flinch, as she was expecting something spectacular from Aurelia's semblance, though what exactly was unknown to her.  Rather, a small grin of expectation was on her face for having seen the semblance revealed at last. 

Airi took up her arms to look as if her strategy was merely to hold her ground against the charge.  However, as Aurelia and her semblance crossed nearly two thirds of the distance, Airi moved to action.  Being in the ice dust fields had given her the advantage.  Taking one of the crystals she had previously collected, she activated the dust, along with a small amount of her remaining fire dust.  Immediately after the brief flash of light upon activation, a low-lying cloud of frosty mist enveloped the ring.  The mist reached up to approximately Airi's shoulders and obscured everything beneath it.  However, this was not the only thing Airi did with the dust.  Upon closer inspection, one could see that she also used the dust to create a thin layer of ice to cover the arena floor.  With this hindrance, it would be difficult to move agilely, as the ground was slippery and traction was poor.  "Let's see how that horse handles on ice," she thought to herself.  As for herself, Airi continued to stand her ground, for she was still not yet finished.

Airi clutched onto another ice dust crystal and waited for the perfect moment when Aurelia would be nearly upon her.  Given the speed of the horse, she needed not wait long, but every passing moment felt like an eternity, and it didn't help that Airi, as a time jumper, felt each one more keenly than the average person could hope to.  Eventually, she saw the moment with the perfect opening and let herself evasively fall backwards.  As she did so, Airi activated the dust crystal.  From where she just was, a cluster of long icicles erupted from the ground, piercing through the mist layer and shooting up like spears angled defensively against the charging horse and rider.  It was Airi's hope that her opponent would charge headlong into the cluster of icy spears and that the ice-covered ground would prevent Aurelia's mount from being able to react well enough to avoid them.

Aura: 61%
Fateweaver Fire Dust: 25%
Fateweaver Kinetic Dust: 100%  (unchanged)
Fateweaver Ice Dust: 100%
Fateweaver Lightning Dust: 30% (unchanged)
Fateweaver Gravity Dust (50%) unchanged

Attacks: cluster of icicles (if unable to avoid, then 10%)
Title: Re: Third Year 1v1 bracket- Round 1: Aurelia Lumen vs. Airi Okairos
Post by: ReaperJoe on January 23, 2019, 10:01:03 PM
As Aurelia emerges from the forest, her mount quickly slows to a halt rather than continue charging at her opponent.  This might come as a shock to a few, but Aurelia had no intention of charging her opponent’s current position. 

There were a number of reasons for that, but the biggest reason was that Airi was standing in a literal minefield, and one false step could leave Noble Steed crippled before Aurelia could launch an attack.  Airi had also collected a fair amount of ice dust, as well, and no doubt she had been spending time formulating a counter attack for any attempted charge attempts.

Besides which, every charge Aurelia has made on foot has been met with some form of punishment, and that pattern probably won’t change with the appearance of glorified set of legs.  She’ll need another method of attack.  Unfortunately, she doesn’t have any other method of attack.

Aurelia has no dust, and the bullets in her sheathe are worthless without Dusk.  If Aurelia had more Aura, she might’ve charged anyway, relying on sheer power to make up the difference.  However, with her Aura firmly in the yellow as it is, she would almost certainly lose the battle of attrition at this stage.

In short, Airi has the advantage in territory, weapon availability, and vitality, placing Aurelia firmly in check.  However, the cavalier still has a few tricks to play.  Right now, the biggest problem is Airi’s position in the ice dust field.  If Aurelia could find a way to force her opponent to compromise her advantage there, Noble Steed’s mobility would be able to come into play.  Unfortunately, the only thing that would motivate Airi to leave at this point is a tactically beneficial reason, if Aurelia’s gauging her opponent’s personality correctly.  That means Aurelia’s going to need to “convince” her that there’s a tactical reason to leave.

To that end, the knight does a few things.  First, she guides her semblance to Airi’s left to the far side of the middle section of the Arena before turning back around.  She then switches her sword and shield into the opposite hands and then brings up the shield to face her opponent.  Then, the unicorn slowly paces toward the opposite side.  Finally, with her setup complete, she issues a taunt, ”Well, are you going to stare at me, or are we actually going to fight for a change?”

She’s fully aware that Airi has ranged attack capabilities, but if Aurelia pulls this maneuver off correctly, she might be able to bluff Airi into thinking ranged battle is pointless.  And since Aurelia wouldn’t be willing to charge into Airi’s territory, the only option she’d have left is to enter melee.  At least, that’s the plan on paper.