CHARACTER
Name: Dawn Mae
Nickname: Zeiis
Age: 18
Species and Gender: Jaguar faunus, female
Symbol: A game achievement trophy
Occupation: Second Year beacon Student, Professional gamer
Appearance:
Dawn is a fair-skinned young girl that stands at 5'11 and 56 kg, has purple eyes and butt long black hair, worn loose that fades to a purple at the tips. She also has a pair of black jaguar ears, which she doesn’t bother to hide, Identifying her as a Faunus.
Her ordinary clothes contains a black piece of thick fabric over the chest-area which is knotted at the back of the neck, with shoulder-free sleeve, that reaches just above the elbows. A longer piece of the same fabric, centrally hold together by a buckle in the front, is also wrapped around her waist, reaching in an upside down V shape to the back of the kneecaps. It has her emblem emblazoned on the left loose hanging side.
Underneath the chest-covering fabric she wears an almost stomach-free bright purple top, followed by a black pair of mini-shorts. She wears a pair of black, knee-high boots, with a white bandage wrapped around the right leg, running up to the shorts, and a purple thigh-bag around her left leg.
A black baseball cap, which has two holes for her faunus ears, completes her outfit.
Her combat gear is comprised with black fingerless gauntlets that reaches to her elbows, as well as a black weapon belt above her waist.
History:
Dawn was born into a rich family which lived in a large town near Stemswell.
Already at the young age of only four years, her above-average intelligence and her incredibly developed gift to read people made itself noticeable, which even developed further later in life.
For the first years of her life, Dawn followed all the rules and expectations her parents had for her. Make your graduation, become a bank employee or get another well paid job, marry a rich man and raise your own children with the same expiry. Just like her big sister! Although she never liked it, she followed those expectations, but all that changed when she for the first time entered a game Acade... And pretty much beat the Highscore in every game. All children, as well as their parents and even the Acade owner were thrilled by the talent of the 7-year-old. Dawn's vision for the future changed for the first time. She didn't want to do the boring stuff her parents imposed on her. She didn't want to become a bank employee and earn a lot of money. Her life should belong to the games!
From then on, she spent day and night in the Acade, spending her money on the latest games and increasingly retreating to her own little digital world, much to the dissatisfaction of her parents.
There were a lot of arguments and fights. Most of these quarrels, however, ended in Dawn's favor, and the others ended with her father somehow taking away her latest game she bought and smashing it with a baseball bat.
Dawn started to deny her parents more and more and buried herself further in the internet. The fights stopped as her mother got pregnant a third time. A new child should be born that would follow the instructions of the parents. Not something like the second-born 'useless scum' they sometimes like to call her.
Dawn was 13 when her life changed the second time. The Acade had shut down a few years ago, and even though she lived in a big city, there were no stores for video games and related stuff, so every time she needed a new game, she had to wander to the neighboring town. Normally, that wouldn’t have been a problem, but this day wasn’t normal, and she noticed that as soon as a couple of beowolves from a nearby forest attacked her. That would undoubtedly have been her last day, were it nor for a nameless Huntsmen.
Dawn knew what Huntsmen are, how could it be any different, most of her games had been based on Hunstmen and their adventures, but she never seemed to perceive this as a fitting job for herself. No, she wanted to be a professional beta tester, earn her money in some online events or do something else with video games. But when she saw one of her game scenarios right in front of her, in real life, it clicked in her head. That's it. That's what she wanted to become. Hey play a game when you could turn your own life into a game like this? For the first time in her life, Dawn felt stupid. Completely brainless. The answer has always been so close to her and she never noticed it. And she was supposed to be a genius?
The Huntsmen without a name disappeared as soon as the Grimm were defeated and he could be sure that no more would follow. He left. And Dawn couldn’t even say thanks.
This encounter and the idea of becoming a huntress herself never left her mind and as soon as she returned home and turned on her devices, she searched every little bit of information about Huntsmen, their job, their education, everything. Even though she already knew most of it, there were still single things that were unknown to her until that moment.
Her life shifted from playing games, eating and sleeping in front of the console to almost permanent Aura training and joining weapon workshops while squeezing combat lessons in between, and still finding time for her beloved games, which she never could neglect. It was a hard training, but thanks to her above average receptivity and intelligence, she managed to master the basics of everything in a very short time. When she managed to make space in her already full schedule, she got into skateboarding, which not only suited her somewhat rebellious style, but was also later shifted into a weapon.
Her parents were still dissatisfied with her life decision. The idea of getting their hands dirty was totally against their imagination, and even though Huntsmen were normally well paid, this did still not seemed to improve their opinion. They aühad already given up their hop and started the education of the third child, which, of course, completely obeyed. She could at least be lucky that her parents fed her and gave her money as soon as she asked a couple of times.
When the time came and the Huntsmen Academy, Beacon accepted students again, she enrolled and was invited to the exams, which, to no surprise, she all passed with flying colors.
Personality:
Dawn has a very.... interesting personality. She was born as an over the top intelligence person, whose IQ surpassed that of all normal human beings. She got used to having always the best plan in all situations and that while always keeping a cool head. Does that make a diva and a smart Aleck? Maybe.
She has a very manipulative and charismatic personality with which she always draws the attention of those around her. She likes to have a group of people around her, but not a huge crowd of more that thirty people.
She has a 'Let's break some rules' philosophy and often acts rebellious to higher-ups, often using her ability to read people to play off their words against themselves.
Amongst those whom she refers to as 'friends' or plans to in the future, she is usually a little more reticent, this however is because she wants to know them better and knows how to use them for her benefits. While this sounds very selfish, she would never put her 'friends' in harm's way without being sure of a way out. The emphasis here is on the fact that she's not afraid to put her friends in danger, as long as she has a plan to escape, though, what seems clear to her, may be not obvious for the said friends.
With a personality that doesn’t hold back from saying her mind, even if it is very inappropriate, she also goes into battle. She speaks in a condescending manner to those she fights against, especially after she found a way to win.
Aura and Semblance:
Dawns Aura has a purple colored shade.
Dawn's semblance allows her to gain information about every person and object she touches.
This information can be anything from their aura level over their semblance to parts of their personality. The things she can't find out this way are memory-based information, like their background story or relationships.
For objects, she can find out the exact materials they are made of, immediately know their function and how to best use them.
However, this semblance requires, as mentioned above, that Dawn has to touch the required person or object. A simple handshake is enough though to get all the information she needs.
Combat Behavior:
Dawn's fighting style mainly builds on her manipulative and obersing skills.
Her transcendent intelligence gives her the ability to come up with a good plan anytime, anywhere, and that even while keeping a cool head. After only a few moves of her opponent, Dawn can already guess their next action and work on a counter in advance. She also has no problems with giving orders, only with taking them.
She is very agile, has no problem with risky evasive maneuvers, but she lacks endurance. Although she usually has a good overview of it, she nevertheless uses up a large share in fights. Dawn lacks in close combat, especially hand to hand. She's not terrible in it, just worse that the average student of Beacon. She tries to make up for these weaknesses by using the skateboard to help her endurance and the flamethrower in close combat.
Let's continue talking about the weapons. She is very skilled with them and despite their large number, she's still able to wield them all with no difficulty. She knows when and how she has to use which and is definitely a dangerous opponent.
WEAPON
Name: Dragons Breath
Primary Form:
DB is a retractable sword whose blade is 80cm long. The 25cm long handle is rather edgy with slight roundings at the corners and consists of a light metal. On the blade opposite side is a Reclosable opening, in which a Dust canister can be inserted. The sword blade is divided into several plates and is reminiscent of a Carpet knife.
Not only is this weapongood as a sword for the offense, but also has a self-protective mechanism for the defense. The handle of the sword can release a slightly modified form of hydrogen with the push of a button. The adjacent button generates generates a spark, which sets the gas off.
In his 'standby mode' the blade is retracted and placed on a holder attached to the thigh-bag.
Dust Functions:
Through the Reclosable opening in the handle, a canister of Dust can be inserted, which puts the sword in a condition that correspond the inserted Dust type. With fire dust the sword goes up in flames, with ice it freezes whatever it hits, and so on.
However, the Dust can also be used for the hydrogen explosion. In addition to the two already mentioned buttons, a third button, which also forms a triangle together with the first two buttons, allows some dust to get released in the hydrogen explosion, which then also has various effects depending on the Dust type.
Name: Phoenix Flame
Primary Form:
PF is a pair of black, fingerless gauntlets with a silvery metal plate attached to the palm of both hands. On both of the gauntlets is a shotgun barrel attached, and a little further down the metal opening of a flame thrower. Both weapon types are activated in a similar way.
The metal plate in the palm has finger sensors built into it and only react when Dawn makes the right kind of 'fist'. If she bales her hand into a fist and spreads her thumb away from the fist itself, the flamethrower activates, which has a range of 75cm per side.
The shotgun will be activated when Dawn puts her thumb on the metal plate and then presses down with the rest of her fingers. One shot is fired per Impuls her fist makes.
Dust Functions:
Although Dawn calls it a 'flame thrower', the flame can be exchanged with almost any kind of dust. For this she has to insert a cylindrical Dust canister in a built-in holder on the opposite side of the shotgun barrel. Of course, both sides can have a different type of dust, giving her the opportunity to achieve a bigger effect.
Name: Spiders Web
Primary Form:
SW is a grappling hook that has a pistol-like shooting barrel above the grappling hooks barrel. The rope of the grappling hook is 33 feet long and, after being hooked onto an object, it retracts automatically with the press of a button, pulling Dawn along.
The pistol-like shooting barrel doesn’t fire hurtful bullets, but small, homemade white balls called 'Japs'. These balls explode on touch with an object or creature, exploding out a sticky liquid that glues the opponent to the ground or wall. However, these balls are rather small and the adhesive share in the balls is rather small, which is why it is easy to free themselves of them.
These balls are also not very well tolerated by Dust, which is why they immediately lose any effect when coming in contact with them.
The weapon is in its standby mode attached to the belt under her waist-fabric
Name: Serpents poison
Primary Form:
Not only is SP her loyal companion, but can also be used as a weapon.
The skateboard has a round hole at its front end, which looks like a normal light for the dark. Although it can be used as such, the real reason behind the light is a laser. To activate it, you have to pull back the left side of the board, as if you would load a shotgun, and shortly thereafter the hole opens and a laser shoots out.
The speed of the laser is faster that most guns are and after it was fired it is very difficult to avoid the hit. This however is why you have to dodge before that. After the Laser is activated, it takes 1.82 seconds to be charged and fired. During this charging of the laser, a beep-like hissing sound appears.
It is also possible to charge the laser in advance, but that heats the interior of the skateboard and prevents the firing of another laser for 15 minutes (5 posts)
The skateboard had enough energy stored for 5 lasers and a laser is about 2 meters long.
Secondary Form:
SP also has the ability to ride on almost any surface by changing its wheels into an environment-matching counterpart.
For sandy, snowy or watery grounds, the wheels retract completely and makes the skateboard to a normal snowboard. On ice, the wheels change to ice skates.
In order to change the wheels, the Skateboard must be in the air while at the same time pressing one of the three buttons on the skateboards rear.
Dust Functions:
Non
History:
As soon as Dawn decided to become a huntress, she participated in every weapon workshop she would find. With her intelligence and knowledge of video game weapons, it wasn’t a tough task to create duplicates of her favorite weapons, in which she builds in her own ideas as well.