RWBYFanon v5

RPG Creations => Character Creation => WiP Characters => Topic started by: ReaperJoe on November 30, 2018, 03:57:04 PM

Title: Arashi Kawa
Post by: ReaperJoe on November 30, 2018, 03:57:04 PM
CHARACTER

Name: Arashi Kawa

Age: 30


Species and Gender: Male Human


Symbol:  An silhouette of a smiling man carrying too many swords at once while running away


Occupation: Huntsman


Appearance: Kawa stands at 5’10”.  He wears loose clothing that gives him a seemlingly “average” body type, but in reality, he has very well-defined musculature due to years of training and fighting.  He has a faint goatee, and his hair is short and messy. 

His clothes are simple, a shirt with long and baggy sleeves and some trousers underneath a hooded cloak.  He wears a conical hat which, along with his hood, he uses to conceal his expression.  He’d honestly look positively unremarkable if it weren’t for the twelve swords he has strapped to his waist and back.



History:  Arashi Kawa’s past is dark and mysterious…



Personality: Kawa’s soft, smooth, and low-pitched voice gives the impression that he’s a laid-back, easy-going person.  In fact, that’s not far from the truth:  there’s nothing he’d like more than to sit back in a quiet bar and casually drink the nights away, especially if he can chat up pretty women.  In most situations, he’d prefer to talk it out over resorting to violence.

However, his years of huntsman experience have given him certain habits that prevent Kawa from truly relaxing.  His eyes always quickly dart around any room he walks into, looking for traps, weapons, and angry meatheads.  He doesn’t trust easily, and he immediately mistrusts any beautiful woman that starts a conversation with him, especially if they’re faunus.  In his experience, if she’s hot, and she strikes up the conversation, something’s probably up. 

Furthermore, he’s a smooth-talker and a schemer.  He’ll use the guise of innocent conversation to gather information, using his keen observation skills to find details in words and appearances.  For instance, he spots a necklace on a woman, and he asks about it.  If she says it’s from her ex, then he’ll reasonably deduce that she’s not over the ex, since she’s still wearing a gift from him/her.  He’ll also play dumb and drag out conversations in order to prep his semblance if things look like they’ll go south.     


Aura and Semblance: Kawa’s focused too much on mastering swordsmanship and his semblance to train his aura in the finer uses.  It manifests in a light blue color.
He never gave his semblance a name, but it allows him to telekinetically wield up to 10 of his swords from as far as fifteen feet.  With two in his hands, he can essentially use 12 blades at once.

However, he needs time to get to this level.  He needs to spend a fair amount of time (generally speaking, around three posts) focusing his aura into each blade before he can let his semblance take over.  This involves physically touching the sword with the palm of his hand.  If he lets go of the sword during the charge-up period, he’ll have to start over.

Similarly, the maximum range of his semblance is fifteen feet.  If a sword completely crosses that threshold, it will fall to the ground, and Kawa will have to re-charge that blade if he wants to control it with his semblance.

Once he has a weapon charged, though, he can control it as if it were still in his hands.  The swords won’t be moved against Kawa’s will unless a force is applied to them that would move a sword in his hand.

Kawa can use his semblance for an extended period of time, even while using it to its limit.  With all 10 swords under its influence, he can keep it active for an hour before needing time to recharge.  On top of that, there is no visual cue when he’s using his semblance, a fact Kawa takes full advantage of.
     

Combat Behavior:  Starting off with weaknesses, Kawa has no damage potential outside of a fifteen foot radius.  As a huntsman-level combatant, he does have the agility and speed to close gaps rather efficiently, but if anyone keeps out of his circle of pain, he can’t cut them.  He has no guns, and doesn’t use dust.

Secondly, his semblance takes a long time to ramp up to a point where it shines.  At the very early stages of a fight, Kawa is merely a swordsman, albeit a very good one.  Hitting him hard early will pay dividends later on.

Thirdly, if he gets to a late stage with many of his swords out at once, he can be “reset” if his weapons are pushed outside of his semblance’s range, or vise versa.  Keep in mind that, while he can consciously move all of his swords at once, he still has to consciously move them as he moves.

That all being said, Kawa is a damn good swordsman.  In fact, it might not be unfair to think him as one of—if not the—best swordsman on Remnant.  He’s learned to use a massive variety of weapons, ranging from standard broadswords, to cutlasses, to rapiers, and even huge buster swords.

When adding on his semblance, things start getting nasty.  At first, Kawa will use his semblance to play mind games with his opponent:  he’ll sheathe the blade he just charged and draw another.  He’ll then wait for an opening and use his semblance to strike in three directions at once.  Bonus points if he can pull this off without his opponent understanding what happened.

As fights go on and more swords are added to the air, Kawa becomes increasingly aggressive.  Not only does his damage potential skyrocket, but his defensive capabilities rise as well.  With more swords comes more ways to deflect enemy fire.

On top of all that, if an opponent steps into the fifteen foot “Circle of Pain”, they’re going to have a hard time leaving due to the sheer volume of steel coming at them from all directions. 

In Summary:
+ Master Swordsman
+ Astronomical Damage Potential
+ High Defensive Potential

- Very Low Range (15 foot radius)
- Long “Ramp-Up” Time
- Progress in “Ramping-Up” can be undone with clever strategy   
 

WEAPON

Name: “The Dirty Dozen”

Primary Form: Kawa carries twelve different swords of varying shapes and sizes.

Standard Broadsword x4
Buster Sword x1
Rapiers x2
Katana x1
Cutlasses x2
Scimitars x2 


Dust Functions: None


History: All of these swords are either keepsakes from fallen comrades or trophies from defeated enemies, save for the scimitars.  Those were his first blades.