RWBYFanon v5
RPG Creations => Character Creation => WiP Characters => Topic started by: ReaperJoe on March 06, 2019, 03:32:54 PM
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CHARACTER
Name: Clara Meridiem
Age: 17, born 2nd of Huā
Species and Gender: Female Human
Symbol: A sword crossed with a staff. Above it, a goblet pours out coins. Below that is an infinity symbol.
Occupation: 1st Year Beacon Student
Appearance: She is a girl. She wears clothes sometimes
History: Her past happened
Personality: She has interests, hobbies, and stuff
Aura and Semblance: Clara’s aura manifests in a cyan color. Her aura level and control are typical for a student of her level.
Clara has named her semblance Burst!. Burst!, in short, allows her to amplify the effects of the dust she uses in combat. In more mechanical terms, she expends a “charge” in order to enhance the dust she’s using. When the enhanced dust activates its effect, the effect is amplified (generally speaking, Burst! enhanced dust is three times more volatile). What’s more, Clara can use her semblance on any dust she can get her hands on, so long as it isn’t protected by another individual’s aura. However, if she tries to enhance a large amount of dust (say, an entire crate’s worth), there’s a significant chance the dust will activate immediately, causing potentially disastrous results. Furthermore, she has to be close enough to touch the dust (or at least the container of dust) that she wishes to charge. Because of this, Clara normally only uses her semblance on a small amount of her own dust reserves at a time.
She can only use Burst! once every 15 seconds, however, and only about 10 times in an hour.
Whenever she’s about to use her semblance, her aura manifests and glows brightly, giving a clear sign to anyone watching as to what she’s about to do. She has to channel her semblance like this for about three seconds, standing relatively still for the duration. However, once she completes the channel, she can “sit” on the charge for about 10 seconds before deploying the dust, if she chooses. The cooldown begins once the charge has been expended, not when the initial channel completes.
Combat Behavior: On the battlefield, Clara acts as a “blaster caster”, using dust to wreak havoc on enemies at medium to long range, be they human or Grimm. With the variety of dust available to her, her tactics change depending on the situation: she can choose to do as much damage as possible with fire dust, or she can decide to use ice dust to lock enemies in place. If her team needs defensive cover, she can use earth dust to erect walls and barriers to block enemy attacks. And this is only a short list of what she’s capable of.
Furthermore, she can add Burst! to her attacks, whose effects can easily shift the tide of battle in one fell swoop. With her semblance, she can potentially do things like freeze an entire enemy team in place with ice dust, scatter a pack of Beowolves with wind dust, or just create a fiery blast by enhancing fire dust.
However, this versatility and power is reliant on dust. In fact, all of Clara’s battle prowess is reliant on dust. If she is deprived of dust, she’s stuck with nothing more than a glorified club and a soul-powered forcefield.
Even with dust, Clara’s fairly immobile. She could use wind or kinetic dust to maneuver herself out of a pinch if she needs to, but if she’s constantly harried, she’ll crumble under the pressure. Keep in mind she needs to stand still to activate her semblance.
On top of that, Clara’s semblance is powerful, but it comes with a hefty cooldown and a limited number of uses. If she wastes a charge of Burst!, a huge chunk of her firepower is gone. Furthermore, if an opponent manages to get up close, Burst! may be closed off as an option, as the enhanced effect may include her in the onslaught.
Finally, it’s worth noting that most of her dust-enhanced attacks will have a bit of wind-up (i.e., sparks coming out of the tip of the weapon when she prepares lightning dust, frost for ice dust, a flame for fire, etc.). This can tell opponents what attack she’s planning on making before it’s fired, giving them more time to react.
WEAPON
Name: Torchlight
Primary Form: Torchlight is a staff that stands a little taller than Clara. Near the top is a windowed, revolving cylinder with different chambers for her various types of dust. Above the dust cylinder, the staff eventually comes to a sharp point, resembling a square pyramid. This point isn’t sharp enough to be used as a spear, though the staff is durable enough to be used as a club if need be
Whenever Clara launches a dust attack with Torchlight in this form, she points the tip towards her intended target and the dust launches from there (think Weiss’s ranged attacks against the Nevermore in vol 1.)
Primary Dust Functions:
Fire: When preparing a fire dust attack, the tip of Torchlight begins to glow red and ignite, before a red bead of energy is hurled out towards the intended destination. On arrival, the bead explodes in a 10ft radius, dealing damage to those caught in the blast and setting flammable objects on fire.
With Burst!, the radius is increased to just under 20ft, and the damage is significantly increased.
Ice: When preparing an ice dust attack, the tip of Torchlight begins to accumulate frost, before a icy bead of energy is ejected from the tip. Upon impact with an area, object, or creature, the bead explodes into an icy blast, causing whatever it hits to ice over.
With Burst!, the radius of the ice blast is increased to about 15ft, and any ground affected by the blast becomes filled with icy spikes that can further impede movement.
Wind: When preparing wind dust, the tip of Torchlight starts to generate a small breeze, before a green bead of energy is shot out. (Note: this wind up is difficult to see, giving it a small element of surprise) When the bead detonates, a blast of wind knocks any nearby creatures or loose objects within 10 feet away from the center of the blast. It doesn’t do much damage unless the blast knocks a creature into a wall, tree, or other obstacle.
With Burst!, the radius of the wind burst is increased to 20 feet, and the damage (both from the blast itself and from colliding with any potential obstacles) is also increased.
Lighting: When preparing lightning dust, the tip of Torchlight sparks with electrical energy. However, instead of shooting out a bead of energy that detonates into a blast, a bolt fires out from the tip in a straight line, damaging the first thing it hits. The bolt is very fast, difficult to dodge, and is effective at long range, making lightning dust a “go-to” option for Clara.
With Burst!, the bolt’s damage increases, and the bolt “arcs” to up to four nearby targets, dealing the same amount of damage.
Earth: When preparing earth dust, the tip of Torchlight seems to “leak” dirt for a brief moment, before a bead of brown energy is ejected. When the bead detonates, a boulder is formed. While landing the boulder could potentially do heavy damage if it connects, this dust is most often used defensively, usually to block off passages or create obstacles for Grimm to overcome.
With Burst!, the boulder is bigger.
Kinetic: Unlike every other type of dust, this dust has no unique wind-up. This means the only warning opponents get that an attack is heading their way is the white bolt of energy coming towards them. This bead is also fairly quick, and this combination of factors makes Kinetic another “go-to” dust type for Clara. On hit, the dust does a decent amount of damage and knocks the target back.
With Burst!, the damage and knockback is increased. This is the only dust type that is purely single-target.
Gravity: When preparing gravity dust, the tip of Torchlight glows purple for a brief moment before a bead of purple energy is hurled towards an intended destination. On arrival, the bead pulls everything within 10ft directly towards it. The effectiveness of this pull depends on the weight of the creature. The pull itself does not do any damage, though any collisions that occur as a result of the pull might.
With Burst!, the range of the pull extends to a 20ft radius, and the force of the pull increases.
Secondary Form: The tip of Torchlight opens up, revealing a “Dust-thrower”. Like the primary form, there’s a bit of a wind up before the thrower activates. Also, while Burst! can enhance the potency of the thrower for a short time (generally 1 round or 5 seconds), the thrower can continuously spew dust for as long as there are resources to fuel it. The thrower generally only reaches a max range of 15 feet though, and Clara’s semblance does not extend the thrower’s range.
Secondary Dust Functions:
Fire: Before the thrower activates, the tip begins to glow red and small flames may ignite. Pretty much acts as a typical flamethrower.
Ice: Before the thrower activates, the tip begins to accumulate frost. After activation, the thrower spews ice particles, which can quickly freeze over enemies and objects that stay in the cone for an extended period of time.
Wind: Before fully activating, opponents will feel wind start to pick up within the cone. During activation, anything within the cone will get blasted back. At the same time, Clara can use this to blast herself in the opposite direction, making this a useful escape tool.
Lightning: The thrower will spark with electricity as the thrower warms up until it finally starts to project bolts of electricity.
Earth: The thrower will initially start to leak dirt during warm up. However, once in full swing, the thrower will spew “liquid earth” that quickly solidifies into a solid form. Useful for creating more intricate defensive barriers if the need arises.
Gravity: The thrower will glow purple during the warm up phase. Once fully warmed up, the thrower will pull everything within the cone towards Clara. This is useful in the occasion Clara needs to pull a teammate or civilian out of harms way, though she could end up pulling enemies toward her as well.
History: Torchlight was built during Clara’s time at Sanctum. The overall design was based off of her father’s weapon, though the dust thrower and the cylinder more closely resemble her brother’s weapon.