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1
Character Editing / Re: Azure Blair
« on: September 24, 2018, 07:48:32 PM »
Other than typos make sure to list all changes you make.

Pre edit: ShowHide
CHARACTER

Name: Azure Blair

Age: 19

Species and Gender: Female, Faunus; her faunus trait is an arctic wolf tail

Symbol: https://imgur.com/a/lKwrNRS

Occupation: Musician, First year student at Beacon Academy

Appearance: Azure is a tall, lanky girl standing at 5’10 with an mesomorph body. She has an hourglass figure defined by her sharp hips and decent sized bust. Her limbs are long but well toned, and --while she doesn’t have a complete six pack-- her abs are definitely noticeable and hard.

Her dark, black and blue hair, contrasts greatly with her pale complexion, as do her deep, navy eyes. Her features are rather feminine, but this is somewhat offset by her resting scowl that she seems to wear around a classroom setting. She wears minimal makeup, opting for dark eye makeup and occasionally some lip gloss, but doesn’t cake her face with concealer or highlighter or anything.

She has pierced ears and a navel piercing, as well as three tattoos. Her largest tattoo is vine across the left side of her abdomen that is is decorated with small flowers and thorns. She has a lip tattoo that says “ashes; ashes” and a set of words on the inside of the fingers on her left hand that when put together read “House of Wolves”.

Her clothing style is rather punk, preferring ripped jeans and tight crop tops or sport bras, seeing as this allows her to show off both her navel piercing and her vine tattoo. She has a black leather jacket that she likes to wear everywhere, along with a pair of thick soled, black combat boots that reach up to just below her knees; they’re decorated with an assortment of chains and buckles, and she always wraps the laces around the back at the top before tying them. The way people do with Converse. She dresses usually in monochrome colors of black, white, and grey, while also adding varying shades of blue to the mix as a pop of color.

The most notable trait about her is her long, white wolf tail. Both her parents were wolf faunus, so she too holds the trait of an arctic wolf. Her tail can swish back and forth, moving like a normal wolf tail, and is also able to puff up when Azure is scared or surprised.
For reference, have an image! https://imgur.com/gallery/7K6aiyZ

History: Born and raised in Atlas, Azure was the child of two huntsmen, both of which were wolf faunus. She was raised around the idea of combat, her parents always going off on missions and such. She thought of Huntsmen and Huntresses as real life knights in shining armor, and wanted to be one, just like her parents, when she grew up.

Not only did she grow up around combat, she also was heavily influenced by music at an early age. When she was nine, she was given her first guitar. SHe immediately took a liking to the instrument, and would practice for hours and hours a day, playing until her fingers bled.

When she was ten, she began taking private combat lessons, so she could be ahead of the game once she was old enough to start at a proper combat school. She also took guitar lessons, as well as self teaching herself using online videos.

For what seemed like forever, that was how her life was. But it was just the calm before the storm. At the age of eleven, she witnessed her parents die in a Grimm attack. She firmly believes it was her fault-- she had tagged along on a mission, and thinks if she had just stayed home they would still be alive. They would have died regardless of whether or not she was there, but at the time she didn’t know that. She still doesn’t know that.

During the time of her parents death, there was a large amount of yellow in the area: a field of yellow flowers, Azure’s yellow sundress, her mother’s blonde hair, the bright yellow sun... All of this would add up to Azure associating the color yellow with her parents’ death. To this day, she can’t stand the color, and can be triggered by large amounts of it. If someone were to walk by with a yellow shirt on, it’d be fine, but things like sunflower fields, rooms that are painted yellow, or wearing clothes that are yellow could trigger her.

After the death of her parents, she was put into foster care. She bounced around from home to home, never staying anywhere for longer than a few months. This was due to the fact that, as a result of her trauma, Azure would suffer severe mood swings with bursts of violence, going into fits of rage, or completely shutting down, staying in her room for hours being nearly completely unresponsive.

She enrolled in a proper combat school when she was 12, using combat as a coping mechanism. However, at the age of fourteen she was expelled after her reckless nature nearly got herself and half her classmates killed.

After losing one of her only coping mechanisms (the other being music), and fearing her dreams of becoming a huntress were permanently crushed, Azure spiraled into what would be counted as her first full manic episode. She was briefly hospitalized until the episode ended.

After getting out, she ran off, not wanting to return to her current foster family. She traveled around for a while, busking and playing gigs in cafes and bars to earn money.

When she was fifteen she was discovered by a music producer while playing in a hotel bar. He offered her a record deal, which she signed to eagerly.

She would go on to produce her first album a year later, and, a year after that, her second. Both were met with decent success, her second being more successful than her first. Around the time she released her second album he attempted to enroll at Beacon, since she was now of age. She was denied, and told she needed to complete combat school before apply again.

She re-enrolled at a combat school, which was pretty awkward since she was so much older than the other students, and finished her last two years. She then reapplied to Beacon and got in.

She is currently working on her third album, but will be dedicating more time to her studies and huntsmen training than music, since she knows she already has a solid grip on her music career.

If you would like a SIGNIFICANTLY more detailed description of her backstory, you can check out her extended profile.

Personality: Azure acts exactly how you would think she would act if you judged her based on her punk appearance: loud, wild, uncontrollable. She speaks her mind without a filter, without thinking of the consequences of what she's saying. She is incredibly reckless and impulsive, and will rush headfirst into battle without thinking of a strategy first. She takes zero bullshit, and isn't afraid to call people out on it. However, she is also an incredibly loyal, compassionate person. She cares for those she loves (which is a lot of people) greatly, and will do anything to keep them safe. She is strong willed and determined; once she sets her mind on a goal, she will achieve it no matter what. Azure also had Rapid Cycling Bipolar 1. This causes mood swings, or episodes, of mania and depression. She has learned to lessen the intensity of her episodes through medication, as well as using coping mechanisms like music and combat.
Due to her dislike of authority, Azure will often talk back to teachers or argue with others during class. She learns best from interactive, hands-on experiences than reading textbooks or listening to lectures. This is why she excels at combat above all other classes, it is a more hands-on, interactive class as opposed to the lecture format of Grimm studies or History.
(Also she's bisexual but I couldn't find a smooth way to add that in so I'm just randomly noting it here)
An extensive look into Azure's personality can be found here!

Aura and Semblance:
Aura color: dark, midnight blue

Semblance: Crowd Surfing

Azure has always loved crowds, always thrived off of them. She much prefers the company of several over the company of one; quantity over quality. So, it's no surprise that her semblance revolves around crowds too.

Azure can take a crowd in the palm of her hand and spin it; taming it, angering it, setting it wild. Uniting it. Mainly through music, Azure can manipulate the emotions and atmosphere of a crowd. She could calm an angry mob, or hype up an audience. Music is the main way in which she does this. When she plays music, she can manipulate emotions based on the song (e.g an upbeat song could hype them up, or a sad song could make them sad, etc). It is also possible to do without music, but that is much much harder since she doesn't have any form of "outlet" for her semblance to be channeled through.

A side effect of this semblance is one she can't control: sometimes, if she is feeling a particularly strong emotion, it will "leak" out into a crowd and they will feel a semblance of what she is feeling. Obviously, it won't be to the same level as her, but they will feel it at about half the intensity in which she feels it. This works well when she's excited and happy, since then the people around her will have higher spirits, but less so when she is sad, because then people around her

Limitations:

Azure needs an outlet (Music) for her semblance to work. This works best as music she is playing, but can also work with music the crowd is listening to (like at a club or a music festival). With time and practice, she will be able to manipulate crowds without needing an outlet, but for now it is needed if she wants any significant effect on a crowd larger than a few people. The only times she would be able to manipulate a crowd without an outlet would be the accidental times when her emotions "leak" into a crowd, or if the crowd is very small (only a handful of people). Anything more than about ten or so, as she would need some type of music to use her semblance.

Azure cannot physically manipulate the crowd, or mind control them. She is not dominating over a group of people, just manipulating the emotions and energy of it, they are still free to do as they please, she has no control over that. She cannot manipulate the energy or emotion of an individual, there has to be a bare minimum of three people, although usually five or six is better, and even then she can’t make them feel different things, she treats them as one conjoined unit, whose emotions and energy she manipulates as one.

Don’t get it confused with mind control. She could not, say, put thoughts in a person’s head or make people do certain things, all she is doing is manipulating the atmosphere. She could hype up an audience, or somewhat calm an violent protest. Basically, she can’t move the crowd or control their thoughts. It’s also not necessarily emotions, I just don’t what other words to use. It’s like, the emotional atmosphere of the crowd. Like you know at a concert when everyone is so happy and wild and you get that wild type of energy that you can just feel in the air? It’s like that. She can manipulate that energy somewhat.

When playing a song, everyone who hears it aside from herself will be affected. This is what makes it dangerous to use in team battles, since any attempt to liven her teammates could affect her opponents as well.

The effects only last as long as the song is being played, since music is needed as an outlet. Once she no longer has an outlet, her semblance will have little to no effect.

Just because she can draw energy from a crowd doesn't mean bigger crowds are earlier to manipulate. Larger crowds, are harder to manipulate, since her semblance has to spread thinner and farther to include each person. Her maximum is stadium sized. Not a giant stadium like Gillette, but more like TD Gardens sized, which is significantly smaller.

Combat Behavior: Azure is incredibly reckless and impulsive, which is reflected in her combat style. Azure will rush head on into a situation without stopping to strategize; there are times when she won’t even stop to talk with her teammates, and will instead just leap into battle.

If someone only ever saw Azure fight in sparring matches and battles with other students, they would think she is more tame than she actually is. When fighting other people, Azure holds back. She seems more rational and collected, aiming strikes to incapacitate but not cause any long lasting, serious harm. She cares deeply for others, and doesn’t want to seriously injure anyone she’s fighting. Unless their intent is to kill her, then she has no problem treating them like Grimm in order to save her own life.

When fighting Grimm, any organization Azure seemed to possess in sparring matches disappears. She is reckless and ruthless, consumed by blinding rage at her endless need for revenge. She treats every Grimm as if they were the one that killed her parents; she holds nothing back, her intention to rip every Grimm she comes across to unrecognizable shreds.

In combat, Azure can also channel her semblance through her guitar. She can play a song, and use it to either revamp her allies, or dishearten her opponents. She could a play a really sad song, which, when channeled through Renegade, has a stronger effect than if she were using a normal instrument, and use her semblance to spread the sadness through her enemies to make them lose motivation. She could play a hyped up, energetic song to energize her teammates.

Strengths:
Azure excels at melee combat. While she is capable of making more ranged attacks with dust, the main function of Renegade is a battle axe. She works the best in close quarters combat, wielding her axe expertly. She holds the neck like the handle, while the blades pop out from the body of the guitar.

Azure is well versed in the art of Dust usage. Given how much Renegade relies on it, she is very knowledgeable about Dust, and can easily come up with effective combinations of it to use in combat. Considering her guitar can hold a maximum of only two Dust types at a time, this leads to her having to be more creative with which types of Dust she inputs into Renegade.

Azure works best working alone. Given how opposed she is to strategy and planning-- as well as using proper form, Azure works best when the only one she could hurt from her recklessness is herself. She prefers 1v1 fights, or taking on Grimm by herself. She is more effective when she doesn’t have to worry about other teammates or allies.

Azure has high speed and quick reflexes, which she relies on during combat instead of planning. She counts on her high perception to keep her alert if (and when) her reckless actions result in... less than ideal situations.

Azure relies mostly on strength and brute force than fancy moves. She prefers to just overwhelm the opponent as opposed to adding flashy flips and spins into a fight. Her tall build gives her a size advantage over most girls she spars with, and slightly evens the playing field when sparring with guys.

Weaknesses:
By far, Azure biggest weakness is her recklessness, her inability to plan. She will rush into combat without thinking, not caring for the consequences of her actions. This especially holds true when facing off Grimm. Her thirst for revenge clouds her judgment, and all she sees is a need to kill the monsters in front of her. She won’t think about her teammates, she might not even think about herself; all she’ll think about is killing Grimm using any means necessary, even if it means nearly dying in the process.

This recklessness could also potentially lead to endangering not just only herself, but also anyone she is working with. She fails to think things through, and therefore won’t see the consequences of her actions. This is exactly the reason she was expelled from combat school: she didn’t think about what she was doing, and nearly got her and her classmates killed because of it.

When using her semblance in battle, anyone who hears it will be affected, so she risks invigorating her enemies, or making her teammates feel tired or sad, etc. Because of this, she tends to not use her semblance very much in battle if she is fighting alongside others.

Renegade is weaker as a ranged weapon. While, yes, Azure is skilled with dust and can use her weapon effectively, her range attacks are weaker than her melee attacks. Also, since her only range attacks are Area of Effect, they could potentially hit someone she wasn’t necessarily aiming for. Say she tried to attack an enemy with a blast of fire dust, there’d be no way to control or stop it if a teammate got in the way.

As previously stated, Azure doesn’t work as well in groups. This is not only due to her impulsiveness, but also because she cares too much about others. If she’s in a fight with allies, she could be too focused on making sure they were alright to watch her own back, or contribute as much to the battle, since she’d just be worried about them the entire time.

Due to her taller, and slightly gangly stature, stealth is one of Azure’s biggest weaknesses. She’s all awkwardly long limbs and thoughtless movements, making agility and stealth harder. Yes, she is fast, but that doesn’t mean sharp turns are balancing are any easier, even with the use of her tail.

If going through a manic or depressive episode, fighting becomes a lot more challenging. Obviously, with depressive episodes she will lack motivation, and could be too mentally or emotionally exhausted to fight. With mania, it’s harder to see as a weakness. When manic, Azure has much higher energy levels, which could be seen as a strength if it weren’t for the fact that focusing is impossible, and that her impulsivity spikes during episodes. She will have a hard time paying attention to the battle around her, as her thoughts will be moving to quickly, an be unable to stick to a certain idea or moment for very long.

WEAPON

Name: Renegade

Primary Form: An electric guitar.

Forged during Azure's time in combat school, before getting kicked out that is, Renegade combines her two favorite things: combat and music. When deactivated, Renegade is a sleek, matte black electric guitar with a black fret board and silver steel strings that are reinforced so they don’t break in battle. The guitar is built with a dust core instead of an electromagnetic core, allowing for it to be played without the need of any type of amp or speaker. In fact, the guitar just by itself has the ability to play louder than it would with a small, portable amp by adjusting the volume dial on it. The range of the dial exceeds that of a normal amp or guitar, being able to play at both louder and quieter levels.

Secondary Form: A battle axe.

Once activated, dust fueled LED lights glow along the edges of the pick guard and pickups in a dark, electric blue color. Dark grey blades will pop out of the sides of the guitar body, and the strings will begin to crackle with blue aura. The blades allow for melee combat, wielding the guitar like an axe.

Azure can also channel her semblance through her guitar, making it stronger. She can play songs, turning up the volume so everyone can here, and then use her songs to either invigorate her teammates, or dishearten her enemies. The catch to this is that anyone who hears the music will be effected, so she could potentially give her opponents an emotional energy boost, or decrease her teammates motivation.

Dust Functions: Renegade relies almost completely on dust. It has a dust core that allows for it to be played without needing an amp or speaker, and uses dust in combat as well.

In combat, dust can be inserted into the body of the guitar in the same place one would plug in an amp cord. Once the dust has been inserted, the strings will glow the colors of whatever dust is being used. This allows for ranged combat, in which, when a chord is play, a wave of whatever dust type has been inserted will spread from the strings of the guitar in an Area of Effect attack. For example, fire dust would create a wave of fire, ice dust would create a blast of frost or shards of ice, etc.

The effect of the blast of dust can be increased if Azure plays a song, any song, to build it up. Once released, the AoE attack will be stronger, and spread farther. However, it is possible that too much energy could get stored and it may explode, causing potential harm to both Azure and Renegade. Because of this, Azure doesn’t usually spend much time charging up strikes, and just plays the chords to release the dust waves.

History: Renegade was crafted by Azure in a combat school when she was 14. She built it as a guitar/battle axe hybrid to unite her two favourite things: music and combat. The guitar section was made with combat in mind, obviously, so it was built to withstand battles and force better than your average electric guitar. It was forged only a few months before she was kicked out of combat school.

Extended Profile Here

2
General Discussion / Re: Quick question
« on: September 24, 2018, 07:47:07 PM »
One of those channels is "request chat access" so just write to us there, and make sure your server nickname is the same as your name here on the site (Type /nick Azure Blair ) Then stay online there for a while for someone to add you.

3
General Discussion / Re: Quick question
« on: September 24, 2018, 02:07:58 PM »
For future reference, I'd recommend joining our discord chat as that's an easier place for this kind of questions and a good way to interact with people.

http://rwby-rpg.rwbyfanon.com/index.php/topic,912.0.html

4
Character Editing / Re: Azure Blair
« on: September 21, 2018, 08:34:15 AM »
approved

2/2

5
Character Editing / Re: Azure Blair
« on: September 21, 2018, 03:21:48 AM »
Almost, once the profile has been moved out of character creation and into approved you're good.

The main concern we've had in our debates is that we cannot allow any semblance that takes control of a character out of a players hands, and this one can cross that line. I have a soft spot for bards so I would love to see it approved and I think it can be as long as you are okay with the fact that in actual threads it may not come up too much. Basically, she can't play a song that will directly cheer everyone up or depress them(basically saying oh you are all depressed now), instead it would have to be something she "tries to cheer up" or something along those lines so that control is still in the hands of the player (you could talk with the people in the thread so that they know that it doesn't force an emotion). As for PvP threads (which I'll admit I personally couldn't care less about) the semblance will probably end up doing little to nothing, with friendly fire and the extent of the effect being chosen by another person.

So the question becomes if you are okay with having a semblance that is more flavor for the character rather than something that will come up much in threads? Or you would like to go for something different.

6
Character Editing / Re: Azure Blair
« on: September 19, 2018, 07:02:40 PM »
Okay, think we've come to an understanding with the semblance and the rules so that's all good ˆˆ.  So now it's detail time, these aren't needed to be in the profile but you should have an answer for them.

1. It does not affect Grimm at all, correct?
2. Does the effect stop when she stops playing music?
3. Does the effect stop if someone covered their ears, wears headphones, is deaf?
4. Since it affects the collective that would mean she could end up cheering up opponents or unmotivating her teammates, correct?

7
Character Editing / Re: Azure Blair
« on: September 19, 2018, 11:51:38 AM »
Great, while not required for the profile you will want to decide on a specific color hex code (6 numbers or letters) for the character. This is used as your character saying things, so for example when my character Diana talks "The text looks like this"
Code: [Select]
[color=#839CA5]"The text looks like this"[/color]

8
Character Editing / Re: Azure Blair
« on: September 19, 2018, 11:46:30 AM »
Alright looking good ^^

The academic comment needs to be on the short one since that's mainly what people will read, although to be clear it really doesn't have to be much.

In hindsight, I realize I didn't make it clear what I meant with weapon history, if you look at the template there should be one section after "History" after "Dust Functions" so just move it there :).

We haven't manage to decide on the semblance just yet so I'll get back to you on it and the specifics around it tomorrow.

9
Character Editing / Re: Azure Blair
« on: September 19, 2018, 08:36:43 AM »
Oki doki

For Occupation you should mention what school and what year she is in.

In regards to history, I totally get the idea that people should generally read this and that the long one is for your own sake (though I'll have to go through it all to check for the review) but with that in mind the history you have posted here is too short. You'll want to paint a picture of the backstory of this character. Right now you just have a summary, could do with being around 3 times as long but not much more than that.

Personality is good, though whenever it comes up I feel the need to recommend against creating a character with a severe mental illness, as these can be extremely difficult to play with any sense of realism. However if you feel that you are up for it then you are certainly welcome to try. Would like to see a quick comment on how she does academically.

What color is her aura? (This usually ends up being the text color you would use for when she is talking)

For semblance, It is unfortunately a banned semblance "Mental Manipulation: This includes effects that alter or directly affect another’s mind. Mind Reading, Mind Control, causing fear, etc." It isn't too close but the rule doesn't leave a lot of room for interpretation, we are debating it so right now I can't say what will end up happening here.

Nice to see that the personality influences the combat behavior, good weaknesses so like this section in general. Want to bring up a few things in regards to the semblance. Does the effect only happen for as long as she is playing a song, or does it last for a time afterward? Being able to remove motivation from opponents is particularly close to mind control. Does the song affect everyone equally, would her teammates also lose motivation? (I see that you answer this under the weapon, I would put the motivation stuff as well as it affecting everyone under the semblance category)

Weapon seems fine other than no mention of its history, this should only be one or a few sentences, just so we know if she made it basically. (you can pretty much just take what you have about this from the extended history).

As for the extended history and personality, I'm glad to see that when facing Grimm her achievement is to survive rather than killing things when that young and that she has had both therapy and takes medication, if you want the yellow thing to be a theme at beacon (as there will be a lot of people wearing yellow) then you should mention it in the history here.

10
Character Editing / Re: Azure Blair
« on: September 18, 2018, 12:19:35 PM »
If you don't want it in a spoiler you would have to post it somewhere privately, store it on a google docs for example and add a link to it there. The post you have currently will be deleted as soon as we know you have a backup of everything you wrote, unfortunately there just isn't a spot for that anywhere on our site.

However with that said there is a lot of value in not going overboard on length (again highly recommend you look at a few approved characters to get an idea for the length). An extra long history, personality and semblance can just end up annoying the staffs who have to read it all multiple times for the review, and it'll certainly end up taking longer as there will be a lot more details to go through (in particular in regards to semblance). To be clear nothing is preventing you from having it as long as you want but keep that in mind.

Length doesn't automatically mean quality.

11
Character Editing / Re: Azure Blair
« on: September 18, 2018, 09:19:10 AM »
Unfortunately that's not how we do things here no, the entire profile needs to be in the first post on this thread, we dont have any system for extended profiles.

You can put those in a spoiler tag like this.
Code: [Select]
[spoiler]text here[/spoiler] Normally these would start closed but a bit broken at the moment so they start open.

You can also just trim the other one down a bit and it'll probably be fine.

12
General Discussion / Re: Help I'm confused
« on: September 16, 2018, 03:04:22 PM »
Hey hey, first off welcome to the site Azure ^^ and I do love me some numbered questions so I'll just add a bit to what DEXES has said.

1. Messages aren't stored in sent by default, but you can do that. Go to: My Messages -> Preferences -> Change Settings (drop-down), in there just check "Save a copy of each personal message in my sent items by default."

2. You will find everything for making profiles under Character creation ( https://rwbyfanon.com/index.php?board=15.0 ). WiP is where characters go to let anyone comment, and the main forum is where us in the staff do our reviews. The template and rules are also there so make sure to take a look there. It's also not a bad idea to take a trip to the approved characters forum and take a look at some finished profiles to see how they end up looking.

3. We are in the process of moving the forum onto an updated site, however starting that process has unfortunately broken the "spoiler" code, which would normally give more info when you press show, we are working on getting that fixed. (if there's anything specific you want to take a look at message me here or on discord and I'll see if I can't send it).

4. Harder to describe but I can say that this is the first site I've ever RPd on, so I have been in the same position. Since DEXES has pointed you to where I'll give a quick general overview. In short, you create a character, in the review we help a bit and make sure that things make sense with the world and follows the rules, then you can basically join a new [Open] thread or head over to the Teams forum and see about finding a team to join. Either case you'll eventually end up in a thread where you all take turns posting (Basically if 4 people are in the thread then you go in the order that you all first posted in). The key difference, when compared to a chatroom RP, is that you can generally write a lot more than just what your character says, it's essentially closer to writing a short story together. Similarly, with characters profiles it's not a bad idea to head over to "RPG World of Remnant" and take a look at a thread.

Hope that all helps and if there's anything else don't hesitate to ask. If you use Discord we have a server where you can usually get answers a lot faster than posting on the forum, the link and other useful info is here https://rwbyfanon.com/index.php?topic=94.0
Welcome again

13
Everywhere Else / Re: Foreign Delicacies [Closed]
« on: September 07, 2018, 07:11:35 PM »
Diana was just about to suggest that if anyone should leave it would be her, so she was a bit embarrassed when Chantou called them out for their excessive manners, rather than making more of a scene she simply sat down with them.

She reached for a menu and was about to hide behind it but instead she gave a deep sigh and looked up at Yu. "I don’t blame you… I, I love Atlas, it's my home, but I’m not stupid. We’ve been poor enough to see the classism and seeing how we advanced but our Faunus neighbors didn’t, made our racism equally clear" realizing that she might have overshared she quickly added "Eh, what I mean to say is that you have nothing to apologize for, really." Still not pleased with how she had handled things so far she decided to go back to her original plan and hid behind her menu, shooting a short response to Chantou "Yeah, hoping they have some good sushi."

14
Beacon Academy / A Lunch Side Chat [DGTL]
« on: September 06, 2018, 07:33:01 PM »
Typically the student sparring matches at Beacon are run as one vs one, sometimes with the option to tag in other teammates. The one on one format is done as it's easier to instruct two combatants over eight and it takes less space so they're run indoors. However for the huntsmen and huntresses in training it is essential to practice team coordination, so there are occasional four on four matches held outdoors. After one such event several of the first year students at Beacon could be seen in the grounds slowly making their way back to indoors for lunch. 

One of the first to arrive in the hall was Diana. Duels between student always made her uncomfortable so she had left as soon as their fight was over, whilst most everyone else stayed to watch the other teams fight. That uncomfort was still nothing to the uncertainty she felt about being made a leader for their team, although they hadn't known each other long having seen them all in action she couldn’t shake the feeling that anyone of them would have been a better choice.

Walking with a slight limp she examined the food laid out on the buffet, piles of bacon, toast, doughnuts, even whole cream pies. However not one with much appetite she simply grabbed an apple and headed over to a table, figuring the others would join her when they got in.

The fight against team Brandy (BRND) had been rough. It started off well enough, the others were all kicking ass. But she struggled with the balance of fighting like she was used to and acting like a leader, this uncertainty had left her too distracted to notice that Nyx girl pop out of nowhere, it earned her a sprained ankle and it may have been a lot worse had Janna not saved her.

Sitting cross-legged in her chair and absentmindedly rubbing her sore ankle she stopped the play-by-play of the fight in her mind and looked around the hall to see if any of the others had made it in yet.

15
Character Editing / Re: Nami
« on: August 29, 2018, 01:43:15 PM »
pre edit: ShowHide
CHARACTER

Name: Nami

Age: 17 

Species and Gender: Human Wolf hybrid, Male

Symbol: A wolfhead in tribal style

Occupation: First Year Beacon Student

Appearance:

Nami stands at 178 cm and weighs 69 kg, with a muscular build. He has crimson colored eyes with a horizontal, small scar over his left one. He has light, almsot white skin and long, white hair which reaches down his neck.
Whenever it isn't required to wear the school uniform, Nami wars a black jacket over a  dark red, torn sweatshirt. Matching the Jacket, he wears black jeans and black boots.
Unlike faunus, which only have one trait of there animal counterpart, Nami has both, wolf ears and a wolf tail.  A golden ring is pierced through the tip of his left wolf ear.

History:

Nami was literally born in an science lab. The reasons of the people, running the lab, are mostly unknown.  There were a lot of theorys after the discovery and shut down of their operation, one of them was to study the difference between Human and Faunus, another one was to satisfied their sick inquisitiveness on what would happen when.
This 'when' referred to 'What would happen if you try to creat a faunus'.  Their way to go about it was questioning and entirely sickening. They implanted Faunus cells into an embryo hoping that that would have any effect on the outcome. And it did. There were a lot of busts but they managed to fullfill their goal. Twice. Nami wasn't the first one to survive birth under those circumstances. There was another one, a fox hybrid, but this one was less stable, often collapsed and was out for several days befor regaining conscious. Nami also had to live with the side effects. His wolf parts weren't as effectiv and useful as the ones of an actually Faunus for example. The other side effects concluded: Extrem dizziness, nausea, followed by actually vomit, insomnia, anorexia and an overall really bad immune system.
When Nami was 12 he developed his semblance. A wolf form. From this point on, Nami had to go through a lot of test, all including him fighting in his wolf form.
Three years late, when he was 15, the fox girl, which he became good friends with, was executed for her idleness over the experiments. At this point, something snapped inside of Nami. He refrused to continue going through all of the experiments and tests, he refused to stay in the lab for another day. He planned his breakout. The same day, when he was supposed to go to another fighting test, he went one a rampage as soons as he was let out of his room. He would have died that day if it weren't for a group of Huntmen, which were assigned to investigate the unknown laboratory the day he planned his breakout.
After being rescued, Nami stayed with one of the Huntsmen, trying to get over the trauma and live a normal life. But that wasn't easy, not at all. The side effects were still there, and even after he got prescribed tablets, which he has to take in daily, the side effects didn't vanish, they just got reduced. Besides that, Nami had to learn everything he hadn't a chance to as a kid, like reading and writing. He wasn't good at it, but he kept on trying. His motivation for him to become a huntsmen himself were one, to repay the Huntsmen taking him in and second, because he felt that he owned that to the fox girl.
Getting into beacon was a hard task, but in the end, he managed to get accepted

Personality:

At first glance, Nami seems to be an aloof, distant individual who always keeps his cool. Despite having a calm disposition, he can have a temper and tends to be impulsive, acting mainly on his instincts or his heart rather than his head. Despite saying that he doesn't wish to make friends, he ironically forms them through his tenacious personality. Nami is a taciturn and reserved individual, who is also shown to be very courageous, always willing to save and protect his friends from danger.

Aura and Semblance:

His Aura has the same crimson color as his eyes.
His semblance gives him the ability to turn into an oversizes white wolf. His size would match an full grown horse.
The transformation itself workes simple. Nami just thinks about turning and he turnes. Shining white lights (Like those) than start to appear on his skin and clothes and in the blick on an eye, he is in his wolf form. The same thing happens by reversing it. For his clothes, they just disappear and reappear when he turnes into his wolfform and back.
His abilities in his wolf form are similar to the abilities of a normal wolf. He has a better sense of smell and hearing than in his human form. His size also allows him to carry stuff on his back quite easily. He is as swift as an normal wolf and his fighting style is also similar to the one of a wolf.
Holding up his semblence is second nature for Nami, so he hasn’t any problems with staying in this form for long time, even in battle.

Combat Behavior:

Just like his personality says, he actes on instingt and won't think about a plan to much.
He is an offensive fighter and neglectes his defense, especially when he fights in his wolf form. The fur gives him some more protection, but it won’t help much against stronger attacks. In fights, Nami takes the roll of the one, going in first and he will firstly focus on the stronges enemy. If he gets knocked down, he won't stay there for long, and tries immediately to get into the fight again. He will always keep an eye on his teammates and/or the people around him in general, in case something were to go wrong and he had to jump in. He can be stubborn, taking a fight way to far and don't know when to quit. Another weakness would be the side effects of the Faunus cells implanted in him. The tablets help reducing the effect, but they can still randomly pop up.

WEAPON

Name: Kama

Primary Form: Kama is a pair of Steel claws with a small gun build into it.  The claws are retractable, making it easier to walk around with them on

Secondary Form: Instead of steal claws, the blade of a dagger comes out the steelcase

Tertiary Form: A thinner, longer version than the previous. It has a curved-diamond shape on its tip.

Dust functions:

• Fire Dust - The extended blade inflames
• Lightning Dust - The extended blade will be electrically charged and shockes whatever it hits

History:

Nami hasn't the slightest idea how to build or modify weapons, luckily for him, the huntsmen taking him in did. He greated Kama and taught Nami how to use it. It took a while, but it turned out well in the end.

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