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Topics - NotSurprised

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1
Everywhere Else / Being a Responsible Adult [CLOSED]
« on: September 04, 2018, 09:52:10 PM »
As the tournament for the Vytal Festival was closing out with the last few matches left in round two, Hunter had left to go on his ďwell-deservedĒ break from announcing. ďWell-deservedĒ meaning he actually just left Prim in the announcer booth for her to do a good bit of the work until he has to come back to escort her home. It was a win-win situation if you asked him, since he gets to not work for the rest of the day AND he gets to treat Prim to something nice! Whistling a little tune as his ride down from Amity Colosseum finally landed, Hunter quickly exited the bullhead and got into a cab on his way to the city center.

Upon arrival, it was rather easy for Hunter to find his way to the market. With a friendly nod to the staff that he recognized, Hunter quickly made his way to the meats section and picked up enough steak for four. After that, Hunter went mostly on autopilot as he picked up other items that they needed to stock up on. With a halfway full shopping cart, Hunter eyed the instant noodles in the peripheral of his vision. Figuring that it doesnít hurt to stock up on those either, Hunter quickly grabbed what he could regardless of flavor.

With a relatively full shopping cart, Hunter went to the most important part of the trip: flower shopping. From the primrose that his lovely Prim is named after to the generic and cliche rose, it was always difficult for Hunter to choose a rather unique and pretty flower. It also didnít help when Hunter doesnít really know much about flowers, so it usually ends up with him just staring at flowers until he just picks something. Clearly needing the assistance of someone, Hunter would continue to stand and gawk at the flowers.

2
Approved Characters / Hunter díAzur
« on: August 23, 2018, 09:32:25 PM »
CHARACTER

Name: Hunter díAzur

Age: 35; born Machlud 4, 45 AC

Species and Gender: Panda Faunus, Male

Symbol: N / A

Occupation: Professor of Combat Strategy & Survival Training + Miscellaneous Studies at Atlas Academy, Licensed Huntsman, and Ex-White Fang associate

Appearance:

Hunter doesnít really put too much care into his appearance. His mid-length hair is often slicked back into a rather spiky hairstyle or styled downwards in a rather messy fashion, mostly depends on how much effort he has for the day. As for hair color, itís a mixture of white and black, with the hairs on the top of his head being white while the sides & back are black. If you investigate his hair further, you can see stubs of what used to be his panda ears. In terms of facial appearance, Hunterís usually clean shaven and has makeup around the eyes to hide the black ring around his eyes. More often than not, Hunter could choose to not put makeup on because the black rings look close enough to baggy eyes. As for physique, Hunter is 5í11í and weighs in at around 180 lbs, he boasts an almost lanky body that is somewhat fit. A near constant accessory regardless of what heís wearing is an engagement ring.

In terms of everyday appearance, Hunter wears a variety of things. Normally, if you see him out and about for groceries, Hunter would be wearing some kind of hoodie, jeans, and baseball cap. Generally, this is an effective way of diverting attention away from himself. In terms of being a professor and formal events, Hunter would usually just wear a dress shirt with pants and jackets that would complement the outfit. However, that is as far as Hunter would go in terms of formal dress as he feels that ties are extremely restricting and uncomfortable.

As a hunter, Hunter would obviously have a combat outfit. Usually, he can fight in any type of clothing, but he does try to get into his own personalized set of armor just in case. Under the armor, Hunter wears a normal black, almost skintight tracksuit. Overlaying this is on his torso is a smooth, flat light gray steel chestplate reminiscent of the ones Atlesian soldiers wear. This chestplate features steel tassets with light plating that shield his mostly shielded the upper part of his lower body. Hunter's set also features light gray steel shoulder plates that are slightly offset when stacked on top of each other, to create a triple-layered aesthetic. Besides that, he has a pair of simple and thin gauntlets to shield the arms, also made from steel. As an accessory to shield from the cold climate of Atlas, Hunter also has a special blue scarf that he'll wrap around himself. More often than not, he'll keep it wrapped around his neck, but he may also choose to wrap it around his torso depending on what parts of his body are in need of warmth.

History: In Atlas, being a part of a poor faunus family of three would be a death sentence. Yet, the family made it through by hiding in the shadows as best they could. Thick overcoats, large hats, anything that wouldnít make anyone think for a second that they are faunus. As a result, this style of living became normal for them. His father would always meet through a series of contacts that provided some amount of income to avoid as much of the daily racism he could, while his mother kept leisure time inside their worn down home. As a result, education did not come easily to Hunter. His parents were trying to teach from what little they knew, and broken down textbooks found in the snow were beyond his capabilities. For such a young boy, knowing nothing beyond the safety of his home was heartbreaking.

As Hunter grew, so did his desire to leave the safety of his home and explore the world beyond it. It was only inevitable that this desire would take over his life as he would start to sneak out more and more regardless of the risks it couldíve posed. It was interesting for him to play with the snow and interact with all the objects outside. In fact, he didnít get any dirty looks because he remembered to be a good child and hide his panda ears like his mom always said! This trend would continue for most of his childhood, unnecessarily risking his life for such a short thrill. For a child, such a short thrill would be enough.

Normally this trend would be unhealthy for surviving in Atlas, but it proved to be beneficial to Hunter in this circumstance. A group of racists had found out about his parents and had outed them as faunus. For a low-income family, that would be a near death sentence for all of them. However, due to Hunter constantly sneaking out, he was never outed as a faunus since they never saw the family as a whole. In a decision to save their childís life and the life of their friends, his father and mother would leave behind Hunter in their worn down home to draw away attention for both him and their friends. However, Hunter was not left behind with nothing. His parents consolidated as much as they could: food, funds, educational materials, anything that would boost his chances of survival. From then on, Hunter was left to be alone for the rest of his childhood.

It was extremely difficult at first. Hunter couldnít cope with the overwhelming loneliness that came with missing parents. Desperate for any form of attention, heíd latched onto things and wouldnít let go when it became too dangerous. In fact, Hunter was so desperate that it got him into a bad situation where he lost his panda ears in an accident when he was trying to escape. This cycle would continue until Hunter finally began to recover from both physical and mental wounds as he started focusing more on just living for a brighter tomorrow. In an effort to be not outed like his parents, Hunter would actually be more aggressive about coming outside after putting effort into hiding his faunus features as casually as he could. In fact, it worked and Hunter began to venture outside more and more. Of course, itís still alarming to see a kid walk around by themselves, but it wouldíve been worse if it was a faunus kid.

Being a young child, his efforts to secure a steady income would often be held back due to his age. As a result, Hunter had often jumped between legal and illegal activities in order to keep his income up. Stealing, mugging, even fighting became commonplace on both sides of the law. Even then, it was not a safe and steady income for him, so he went for a more desperate measure: actively seeking out the White Fang. In return for income, Hunter would become an associate, offering information and services similar to that. With their newfound deal, Hunter now had a fallback and the White Fang had someone that ensured their new operations would be safer.

With a now steady income, Hunter stopped having to worry about doing odd jobs or committing crimes. Instead, he settled down as a cashier at a market while doing jobs for the White Fang on his off time. Of course, Hunter made sure that he never joined the White Fang any farther than an associate. It was far too risky to join the White Fang in Atlas. After all, thereís a reason why their presence in the kingdom was so weak. Otherwise, Hunter had kept himself in a rather normal and surprisingly mundane life for a faunus.

One day, Hunter came across a rather interesting situation on his way back home. A rather pretty girl near his age was currently training herself in what seems to be sword techniques. Being the curious guy he was, Hunter watched her train for a bit before deciding to walk up to her. Making sure he basically looked human, Hunter introduced himself and found out that the girlís name was Prim. After some small talk, their discussions became much more lively real fast, though it also got pretty heated. They clicked so well together that they found themselves sparring together. Of course, he always got his ass kicked because he never got any formal training, but he quickly learned and actually came close to picking up a few wins. After promising that theyíll meet up again for sparring, Hunter was prepared to leave Prim until she asked him a simple question.

ĒAre you going to join the Academy?Ē

After a few seconds of thinking, Hunter could only reply with a yes. To this day, Hunterís not sure why he lied through his teeth. He never planned on being a specialist, or even a huntsman. Thatís why he never applied to the academy two years ago. Yet, Hunter couldnít help but lie to her face. Unfortunately, or fortunately depending on who you ask, Prim seems to take that lie and secure Hunter as her partner for Atlas. As a result, Hunter basically ended up being her punching bag so that they could get to Atlas together.

As time passed, his thoughts about the lie he told would only worry him more and more. If Hunter follows through with his lie, he can end up outing himself as a faunus and basically make his life a living hell in Atlas. In fact, there could even be the chance where his association with the White Fang would be brought into the daylight. However, if he didnít follow through, Prim would probably be devastatingly angry and that would probably invoke some vengeance which would reveal much more than he would like. In fact, Hunterís pretty sure he canít hide from her when she knows where heís usually at.  When the due date for the applications came, Hunter finally accepted his fate and just sent in an application. When the time for the exams came, he passed the physical portion with flying colors while the knowledge portion fell rather short. Regardless, Hunter was now an official student of Atlas Academy. In consideration of that, Hunter still kept his contact with the White Fang despite being a lot more restricted in what he can do for them.

The first year of Atlas Academy was rather interesting. The first day started off with their initiation, which involved individuals working as a retrieval squad trying to recover supplies and survivors from downed bullheads. Individuals that are a part of the downed bullheads would have to find another ďsurvivorĒ so that they can send up a flare. Another group would be a scattered rescued team that would have to meet up and quickly close in on any flare. Hunter got lucky and managed to meet up with Prim as a part of the rescue squad, forming one half of their team. Fighting against the onslaught of Grimm, a flare finally arose as the two found themselves at a downed bullhead where they would meet the other half of their team: Leonora Lovett and Magnus Thorn. The newly formed team PLAT would find themselves evacíd and sent to their new dorm to rest, with Prim as their new team leader.

As the team was initially awkward, they would go through most of their classes in a rather quiet and reserved manner. It would only break when Hunter kind of flipped his desk in frustration from their classes. At that point, the atmosphere was rather calm and orderly as his team tried to comprehend what he just did. As they did, chaos inevitably came about as the other pair laughed their asses off when Prim basically gave Hunter the worst lecture he ever had in his life (which is not much actually). From then on, Hunter & Primís relationship basically soured a bit as they found parts of their personalities that didnít click, but the other half of team PLAT got a lot more comfortable with them.

As their first year began to close, Hunter and Prim began to butt heads more and more due to their conflicting personalities. Hunterís lazy personality and Primís strict attitude (and poor anger management) began to create more and more conflicts within the teamís dorm. While the other pair tried to lessen the extent of their conflicts, itís quite clear that a fight would break out if they continued. When it seemed that their fight would finally break out after Hunter skipped out on his project with Prim, it was quickly defused as he returned with flowers for Prim. With such an embarrassing action, their relationship quickly returned to normal. While still being a bit awkward, it was beginning to blossom into something much more.

The second-year became much more normal and routine, is what youíd expect from a normal second-year team. Taking missions became the norm, and team PLAT became even closer as they learned and sparred together. As for Hunter, he began recovering from his knowledge deficit and actually started to do well in terms of his studies. However, his bad work ethic still stayed the same much to the annoyance of Prim. In fact, there was nothing too notable about Hunterís second year except for his relationship with Prim.

Interactions between the two were a lot more awkward yet friendly than what they were used to. With the two having romantic feelings for the other, partner work was difficult. In fact, sparring and studying also started suffering as rumors began to circulate. The other half of team PLAT might have been to blame for that, especially since they started pushing the two together in hopes that they can get over their awkwardness and actually act on their feelings. Mostly because Hunter is the one making it awkward and Prim trying to deal with it.

By early third year, Hunter and Prim were finally dating, and itís actually official instead of the tip-toe shenanigans theyíve been having for the past year. The other half of team PLAT was very happy about that because that means the dorm wouldnít be so awkward, and it wasnít even fun to tease them about their feelings anymore. Other than their relationship, nothing else really happened. It was like any other team that was trying to improve their skills and capabilities as they try to pass the school year.

As the third year closed and the fourth year began, Hunter and Prim ran into quite a bit of a conflict for their relationship. The issue was quite clear: Prim was going to be a specialist, but Hunter was going to be a huntsman. The conflict, while there and existing, wasnít too bad to deal with. It wouldnít really break their relationship and that even if they went their separate ways, theyíd promise to see each other again. Then, the biggest conflict for their relationship came about when they were about to graduate. Choosing to reveal the fact he was a faunus was a hard decision to make. He wished he would have revealed it sooner, but he was far too scared to do so. On that day Hunter explained the truth to Prim, he was effectively cut from her life. It brought him a lot of pain that couldíve been avoided. It didnít even matter that she didnít out him as a faunus because Prim was pretty much his everything at that point.

As they graduated and went to their respective careers, Hunter was pretty much conflicted at that point. He didnít really have anyone else that would want to keep prolonged contact with him, and leaving Atlas wouldíve been too much for him. As a result, Hunter just bought a dingy apartment to hide out in and the lack of care he put into his disguise initially had him outed as a faunus. When Hunter started needing funds and needed to start caring, he went back to disguising himself and doing jobs for those that would pay. With a rather steady income, he managed to stay alive in his poor little home.

One day Hunter was approached by the White Fang, in hopes of successfully recruiting an associate. This time, however, they were much more aggressive about recruiting him into their cause. It was funny really. Hunter had found himself in the same situation so long ago, with the exact same circumstances. He used to consider the offer back then, especially since he was stuck in such a poor situation. But that was before Atlas, and before Prim. Before learning and growing much like anyone else. Politely declining their offer, Hunter waited for them to leave before getting on a bullhead to Atlas Academy.

Hunterís reveal to Amarant about being a White Fang informant was a rather interesting decision. While he was not all too familiar with Amarant, Hunter did hear things about the new headmaster that solidified his decision to appeal to the headmaster. However, the resulting confrontation immediately became tense; the information Hunter had about the White Fang presence on Atlas was valuable, but Amarant was still not sure about whether or not he is trustworthy. In an effort to prove his allegiance, Hunter offered up the idea that he can be under constant surveillance. The idea was something they both agreed on, and Amarant took the measures to make it easier on himself by making Hunter a professor.

Obtaining his new role of being a professor, Hunter wasnít really in the limelight as he first had to earn his credentials. It wasnít too hard for him to do so either, as survival came naturally to him and battle strategy was something he excelled at. Upon earning his credentials, Hunter then had to integrate with the staff that was once his teachers. Being initially weird, it would eventually be easy for Hunter to interact with his newfound peers in the academy.

After a while, Hunter would finally be ready to teach for his first year. At the same time, word came around about a new professor. Initially, it didnít really matter all too much to Hunter until they met in the staffroom. It was a big surprise for the two, considering that was the first time Hunter saw Prim after their breakup. Due to how awkward it was, it quickly became ďthey canít see me if I donít see themĒ until they went their separate ways. Hunterís heart ached, but it was probably for the best that they should avoid each other for the rest of their life.

Their first week was awkward as they went out of their way to avoid each other. In fact, some of the older staff remembers would say that Hunter and Primís first week together as teachers reminded them of when the two were in their second year. While the staff found it funny at first, they eventually got tired of them tiptoeing around each other again. In an attempt to fix this, the staff kept on insisting the two talk to each other whenever theyíre out for the day. Finally budging, Hunter went to talk with Prim so they could finally get closure on the main issue that plagued their relationship.

Once they got together to talk, it was rather awkward for the two. For Hunter, it was rather difficult for him to talk about what happened on that day so long ago, so they just sat in silence together. Soon, they started to talk again and catch up on what happened while the other was gone. Hunter didnít talk a lot about his situation or talked much about their break up, but Hunter kind of liked their small talk. At the end of it, they plan to meet up again for dinner maybe, and thatís when their relationship repaired itself.

Of course, they didnít really get much closure, but they still had a good time regardless whenever they met up. Finally, then came the day where Hunter would apologize for lying for so long as Prim said her apologies in return. They didnít rush their relationship, but physical affection slowly became commonplace between the two. Dates became more frequent as the two finally rekindled their relationship.

Nowadays, it was rather cute to see Hunter acting like a lovesick puppy whenever Prim is around especially since they're finally engaged. In fact, it got rather sickening for some students, but Hunter never really cared.

Personality:

As for his general personality, Hunter is rather normal. Unlike his significant other, Hunter is undisciplined and more down to earth. Even as a teacher, he may display a strict attitude at times, but Hunterís relaxed approach to life usually takes over. Things that donít really matter to him are done at a more leisurely pace, or can even be neglected to the point where Hunter improvises based on the situation. In everything else, Hunter can be very energetic. However, if things need to get done, heíll put in his best effort to do so. Other than that, Hunter does display some level of intelligence that would be hidden behind the fact that he likes to be childish if you draw his ire.

In terms of faunus, Hunter would often act like he dislikes faunus in Atlas. While these feelings are true, they are for a completely different reason. Hunterís not racist since heís a faunus himself, but he does believe that those open about being a faunus do not belong in Atlas. Having lived in Atlas for all his life, Hunter acknowledges the difficulties of being a faunus. However, Hunter does believe that Atlas is too set in their ways on faunus views that it would be better off to go elsewhere.

Now, when Hunter is with Prim, his level of discipline and elegance become nonexistent. Hunter becomes a lot more of a jokester, and he definitely likes to tease Prim whenever he can. However, Hunter is kind of dependent on Prim, especially when it comes to her presence. Having been touch-starved and alone for most of his life, it was rather easy for him to rely on one sole person. As for friends and acquaintances, Hunter is much like his normal personality but a little more physically affectionate. Hunter isnít so strict on the whole professor and student thing, usually treating students as good acquaintances or even friends.

Aura and Semblance:

Aura color is a light blue (#38DDF9).

With a sizable aura pool, Hunter isnít too trained with the finer details of aura. However, it does extremely well with his semblance especially when you consider physical enhancement.

Unbreakable Attachments - ĒPeople can run, but consequences will always follow.Ē

Hunterís semblance lets him lock onto any object of his choosing with a range of 30 feet (9m). From then on, there will be a visible link with a max range of 15 feet (4.5m). Whenever an object tries to leave the max range, Hunter will be pulled along at the exact same speed in perfect orientation. At slower speeds, Hunter can simply glide along while fast speeds will involve running so that Hunter can move faster. However, that means that there is no minimum range which means Hunter can choose to outspeed the object. For example, if Hunter threw a spear with all his might, Hunter can choose to follow along OR he can outrun it via semblance assistance. There are two methods of breaking this link: being extremely fast that itís impossible to keep up or Hunter breaking it of his own choosing by cutting the link for 3% aura or some form of stamina cost.

Combat Behavior:

Hunter, in overall terms, is what youíd call a disruptor assassin. Heís very good at forcing someone into a fight on his terms, and he can sure as hell do enough damage to take someone out when itís just a 1v1. Due to the nature of his semblance and weapon, itís very easy for him to always have a follow up from one strike to another. It is also near impossible to run from as well due to Hunterís semblance.

On the other hand, there isnít much Hunter can use to defend himself with, mostly using Thorn to deflect and parry attacks instead of full on blocking them. Itís also important to realize that unless Hunter forcefully breaks the link, he canít really get knocked back by anything.

+Tons of Damage
+Attack Versatility / Setup
+Excellent Gapcloser

-No safety net if caught within semblance
-No good methods of blocking attacks
-Weapon takes time to charge up (especially range attacks)
-No reliable AOE attacks

WEAPON

Name: Thorn

Primary Form: Thorn is a xiphos, with the blade itself being double-edged and two feet long, with the hilt itself being a foot long. The entire sword itself is purely blue, with white accenting the edge of the blade. Alongside the design of the weapon, the hilt itself is not separated by a hilt guard. It also seems to have a leather grip around it but it's cut in half, making an upper grip and a lower grip for the hilt. The blade is also designed with lines running from tip to hilt that will glow via dust. Also running alongside the blade would be vents that open and close at will to dictate the discharge of energy.

Secondary Form: With enough strength, Hunter can increase the length of the hilt by pulling it apart, turning the sword into a spear that is ten feet in length (not including the spearhead). With just as much strength, the shaft can condense back into a hilt for the sword. When in a situation where it takes too much time to pull Thorn apart, there is a button on the lower end of the weapon that expands and contracts Thorn by itself. This allows Hunter to change the length of his weapon at almost any point in time during combat. A notable concern about the weapon is that the shaft of the spear is noticeably smaller than the hilt, but the material is durable enough to take any hit and not break upon impact. The butt end of the spear is also connected to the dust core for a boost in stabs or throwing.

Dust Functions:
A dust core inside Thorn holds up enough wind and kinetic dust where Hunter can do 10 charged attacks until the dust within the core has to be replaced. Since the nature of the weapon is releasing condensed blasts of wind, it can often manifest as a ranged beam or an extremely strong piercing attack. However, the charged attacks can be released at certain points based on when Hunter would pull the trigger. As for the released energy at the butt of the spear, it uses up negligible amount of dust that it doesn't dent the dust core's charge.

History: Initially, Thorn had first come into conceptualization when he first initially sparred with Prim. The xiphos had suited Thorn very well, thus leading to the very first iteration of the weapon. Later on with Primís assistance, Hunter would successfully implement the spear form of the weapon as an upgrade. From then on, Thorn would receive no further upgrades as it was already a very reliable weapon in the first place. Nearing the mastery of his weapon, Hunter (again with Primís assistance) realized that he can make his attacks even stronger. His first attempt to do so involved the complete and utter destruction of the original, as well as injuries from the resulting explosion. However, the very next try became a success, albeit not being an exact replica of the initial weapon due to the new addition of the dust core.



3
The Vale Region / Coffee Away From Home [Limited 1/3]
« on: November 28, 2017, 04:03:13 PM »
Arian found himself in Vale. Again. This time, it's for a team related mission instead of the Vytal Festival, but still, he prefered not being in Vale any longer and returning home. With a sigh, he brings the mug to his lips, sipping away as he watches live move on outside the window. Arian looks back to the menu, remembering the cafe's name for future reference as he does enjoy their services.

Placing the mug back down onto the table, Arian went back to looking out the window, particularly the establishment that currently catches his eye: Duels 'N Stuff. It does look particularly strange, given the Atlesian-style architecture, but from what Arian heard, it's a great place for hunters-in-training to spar when they're away from home.

Sighing once more - he's been doing that a lot lately, he should look into it - Arian went back to drinking his coffee, and thinking about whether or not he should get a refill.

4
The Vale Region / Tea Time Shenanigans [Limit 2/4]
« on: January 06, 2017, 12:40:34 AM »
Arian, for some unknown reason, was still in Vale. His team had already returned to Mistral, and he should've as well. Taking a sip of tea, he realized that Valian tea was what Arian stayed in Vale for. He'd probably return to Mistral the next day, but in the mean time, Arian is going to abuse the time he has to enjoy Vale's oddities.

The shop (he had forgotten it's name) he was in wasn't busy to be exact, but it wasn't empty either. His table was a four seater, and Arian took up one of the seats. It wasn't too reputable as far as he remembered, but Arian thinks the tea is interesting. He should get coffee next time. Musing in his thoughts, Arian took another sip of tea as he waits the day to pass and return home...

5
The Vale Region / Under the Table Internships [CLOSED/INVITE]
« on: January 06, 2017, 12:13:39 AM »
Continued from: http://rwbyfanon.com/smf/Archive2/index.php/topic,3293.0.html

Whistling a little tune as made his way to his desk, Eklipsei reminisced about the good old days. In fact, he was pretty sure this was one of those old White Fang bases he had liberated. It was tedious, but Eklipsei remembered the experiences of his journey. Thrown through windows, shot multiple times, even took a grenade to the face at one point. This allowed to ignore their thoughts with an excuse.

Swiping everything off the desk, it was nice and pristine until Eklipsei dropped the boxes onto it. Quickly organizing it so that he can quickly brief the three, Eklipsei makes hand motions to have the three come closer and listen to what he is to say. Digging deep into the box, he began his explanation.

"What you interns are going to do is catch a criminal!" With a frown, he digs deeper into the box, "You'll be provided information to begin your own investigation on the criminal, while I will gather more information for your usage."

Eklipsei found what he was looking for, and pulled it out of the box. It was a folder, and drops it onto the desk in view of the three interns. Opened up reveals an image of Beacon Student Fenix Cerulean! Elaborating as to why he has said image, "Fenix is one of my contacts persay, and you can gather more information from him." With a shrug, "I currently have no idea where he might be right now, but I'm definitely sure he's at a bar of some sort to gather more information. He'd probably be at The Clam."

Dropping into a chair behind the desk then leaning back in a relaxed stance, Eklipsei hopefully asks what would be his last line, "Any questions?"

6
Approved Characters / Fenix Cerulean
« on: October 18, 2016, 07:50:50 PM »
CHARACTER

Name: Fenix Cerulean, also once known as Fabius Felicis Cilo of the Plebeian House of Felix.

Age: 17. Born Frost 18, 63 AC.

Species and Gender: Human Male

Symbol: N/A

Occupation: First year Beacon student and Part-Time Blacksmith

Appearance: Fenix has an average sized body, not too thin but not too fat, and he essentially has the standard body composition a seasoned hunter would have. In fact, it gives him a rather fit look a seasoned fighter would have, being an average body size to go with his well toned and well developed muscles, not too showy though. He happens to be rather tall, inheriting some of those tall genetics his family had, being at the height of 5í9Ē. Fenix also weighs about a good 250 lbs, with a good chunk of that being muscle instead of normal fat. Alongside all of that, Fenix has a rather pale skin from all that time in Vale ever since his birth, as well as inheritance from family. Much like other Pilorum, he has black scleras, but Fenix has blue irises to contrast with that. Other than that, his body is essentially flawless in the sense of features and scars.

Fenix often wears a black suit and tie that is loose enough to hide his muscles, but tight enough to have a hold on his body. Itís very clean and pristine, but there are some features of the suit that have Ďtellsí of how worn it is. Stains of food and dirt suggest that Fenix have, and can fight in these clothes, but he doesnít really recommend it. Itís very formal, so itís lucky that Fenix can simply wear this around all the time without having to replace it. Alongside the suit and tie is glasses (not prescription, only accessory) with darkened lenses to hide the black sclera Fenix had inherited from his Pilorum side of the family. Fenix also happens to have a little holster on the side that holds some neat gadgets he carries out as a ďjust incaseĒ (hint hint, itís a normal brass knuckle, as if he needed it.).

If forced to go purely casual, which is unlikely considering Fenix likes to deny his pilorum heritage by ignoring it, heíd wear a plain white short sleeved shirt, and over it is a white sweater that covers his muscles and it would be very hard to tell his muscular composition just from a glance. To go with that, Fenix wears some jeans that is, once again, loose enough to cover his muscles but tight enough to have a hold on his body. Fenix also happens to wear plain black, fingerless gloves to cover his hands as to not get them so bloodied in combat, which looks quite nice when he shoves your face into the dirt.

Fenixís actual combat outfit is gray steel plate armor, covering his entire body and providing full flexibility for his usage. Itís very detailed, as the metal plates are pointed downwards when attached together. On his left shoulder is a shoulder plate with the design of a wolf on it, and his right shoulder is covered by a ragged, ripped blue cloak that goes all the way down to his feet. The cloak isnít long enough to hinder his movement, but itís pretty long. The cloakís hood is put up as to hide his face in combat, and over it is a steel helmet that resembles a bird. Out of the helmet is a rather long plume that goes down to his torso at the back of his head. Under all the armor is chainmail for extra defense.

Reference Image: ShowHide


History: Born of the Plebeian House of Felix, Fenix never knew his father, but he has a retired huntress for a mother that originated from Vale. All he knew of his father was what little his mother told him, and even then, with his motherís hero worship of what he now considered demons, he wasnít sure at all onto what was true about his fatherís history. True facts that Fenix was able to discern from his motherís story, was that his father was definitely a pilorum, and was part of Pilumís Military. His father had been drafted, but she it wouldnít have mattered anyways, as his father wouldíve volunteered for the glory of Pilum. After some undisclosed time, his father found himself in the 7th(?) Legion as a Squad-Commander, proudly bearing his rank to the public.

Fenix had no idea what unspeakable horrors his father had done, but what he did know that his mother apparently met his father one day during a mission out in the wildernessÖ Fenixís mother told him that his father ďsavedĒ her life, and that he was a hero for saving the people that were there. Unfortunately, his younger self bought into what his mother said in a fit of childish naivety. For the longest time, Fenix believed that his father, and Pilorums, were kind and that the rumors were simply the bad guys slandering their good name. It took so long for Fenix to utterly realize how wrong that way of thinking was, and that will be discussed later on. All in all, at this point in his life, Fenix was proud of his Pilorum heritage.

In pursuit of the glory his father attained in his life, Fenix trained during all those years before Signal, with his mother cheering and encouraging him onwards to Signal Academy. Fenix even created some weapons as a part-time job with the assistance of a neighbouring blacksmith, seeing it as an opportunity to further his heroic opportunities. In fact, all that blacksmithing he had done only served to further define his body. All that that strength working only served to prepare Fenix for his time in Signal Academy, especially to start swinging the giant greatsword, which is basically his size, he created later on.

Upon finally applying to Signal Academy and being accepted, to the joy of his mother, Fenix was finally ready to show the world his strength. Fortunately (or unfortunately, depending on how you see it), Fenix underwent a bunch of changes during Signal Academy. Weapon, semblance, and studies were a few of them, but a major change was his worldview. Fenix had been proudly baring his Pilorum heritage, but day after day, his world is bombarded by facts and truth about Pilorums. He fought back, and verbally abused people in anger, but one day, he just snapped. Fenix just stopped, and started to deny his Pilorum heritage. Itís unknown what caused or what happened, but Fenix was a better person for the last three years.

When Fenix went back to his mother, he just stopped listening to her. Day by day, he started to notice little tells: glazed eyes, nervous twitches, smiles, and her times of reminiscing. Slowly, Fenix grew more and more afraid of what happened to his mother, but he knew he could do nothing to help. Instead, he just continued loving his mother, but not heeding her words as a way of compromise between two lifestyles. After some time, Fenix graduated, and when he was just about to leave, his mother, distractedly staring into space told Fenix his true name:

Fabius Felicis Cilo of the Plebeian House of Felix.

Without a pause, Fenix went to Beacon without looking back, as a way to accommodate his new and informed self. Upon arriving at Beacon, everything was unclear and hazy, but to Fenix, there was only one true fact. The Denial of his Pilorum Heritage.

Personality: Fenix is whatís essentially a kind and gentle giant. That was his way of atoning for his mistakes in the previous years. That, and to invalidate most people'sí thoughts about Pilorum in general. He is calm and patient, willing to bear pain just so he does not inflict it (yet). Fenix also has an above average intelligence, as once again, to atone for his previous way of thinking. He also happens to hide and deny his Pilorum bloodline as if he was ashamed of it. Push too far with the previous fact or anything else in general, Fenix would not hesitate to break you in anger. Otherwise, Fenix is pretty cool.

However, Fenix subconsciously still believes in Pilorum are the ones that are right, that morals and ethics would not matter because they are . Fenix would never admit it, or even know about it, but itís there. Itíll take a lot to bring it out, but with enough severity and determination, itíll come out. Thatís what happens when you are living your entire life believing in something only to find out itís wrong, but never fully accept it.

Aura and Semblance: Fenix has a decent aura pool, nothing much to say about it. It grows a bright red. Heís not like other people that knew quite a bit out of aura, so he doesnít have all the nifty extra functions that aura can provide.

A Calm Storm - ĒI WILL BREAK YOUR FUCKING BONESĒ

Upon activation, or some gentle prodding, Fenix will go into a berserker state, almost to the point of insanity. He forgoes thought, and can barely form coherent sentences. Fenix gains a good amount of strength, speed and endurance, greatly influencing his berserker-like qualities. At the end of it, heíd be pretty fatigued, even during the berserker state itself, but in the end itís a great power boost as a last resort. Lightning-esque aura swirls around Fenix, giving a BIG hint to whether or not Fenix is in a berserker-like state. He basically becomes a tank, but run out of fuel, heís basically a goner.

Combat Behavior: Fenix is basically a tank that can dish out tons of damage, but heís rather slow doing so, even if he is two-handing his greatsword. However, since itís massive, he can most definitely use it to block without moving much, but it does take a lot to actually use it. His sword does much of the attacking for him as all he needs to do is swing in a direction, but itís REALLY HARD to change mid direction of the swing. Fenix doesnít flinch easy, so itís really hard to make him hesitate for even a second, except when a certain Pilorum around. Or Pilorum in general. Fenix canít one hand the sword very easy, so itís hard for him to multitask with no free hands.

Now when Fenix is in his berserker state, heís much more faster and stronger than before, except he canít exactly thinking clearly. Fenix just goes in and swing his giant sword around in hopes of doing great amount of damage, even not pausing for pain. However, that means it would be rather hard to fall back and that the total pain added up from fighting will lead to what could essentially be hell for Fenix when deactivating his semblance.

WEAPON

Name: The Great Wolf

Primary Form: The Great Wolf is a giant sleek sword at a size of five feet and eight inches long. Its decorated hilt (handguard and handle included) takes up those extra nine inches so that Fenix has an easier time swinging it around almost like itís nothing. The blade width of the sword itself happens to be a good 7 inches to have that nice even split for Fenix to use. The metal itself is a dark black, and itís very durable for Fenix to use as what essentially amounts to a shield. A design themed around wolves are present on the blade, with it being colored a nice white to contrast well with the metal. Although the blade seems to be irregularly shaped, itís still sharp enough to cut things, and with enough strength, Fenix can cut through a lot.

Image currently busted, fix later: ShowHide


History: His first weapon he created for Signal Academy and never changed since then, since he basically considered The Great Wolf as a memory of how Fenix used to be and how he changed since then, and for the better too.

GADGET

Itís literally a brass knuckle. Nothing special about it. Just put this here as a disclaimer as to show that Fenix does indeed wield a brass knuckle if need be.

7
AMA Section / Something Something AMA
« on: October 12, 2016, 12:36:48 AM »
Hit me with them questions, or not. Either way. This will be here.

8
The Vale Region / Walking the Beat [Bad End] [Closed]
« on: October 11, 2016, 05:32:50 PM »
Frost 4th, 80 AC

On a rather cold and drifty day in Vale, like the weather usually is, the docks at Beacon Academy were bustling with people as they wait for their next ride out of Beacon. Multiple people of different kingdoms would wait as the Bullheads shuffle in and out as expected of the Vytal Festival. It was normal for Bullheads to come and go at certain times since people were always traveling around Vale in a sense of tourism. However, when a Bullhead pulls in at an unexpected time, it would surely draw curious glances towards it considering the brief pause of nothing happening. It would invite even more gazes to it as a recognizable figure comes out of the docked Bullhead and waits in front of it:

Eklipsei Gray, a Head of the White Fang Investigation Team.

What reason would such an authoritative figure to be at Beacon Academy? Well, four very lucky individuals of different years and kingdoms are going to be taken under his wing as a team for the day, and theyíll take a nice simple mission as a way to pass on Eklipsei's simple lessons to be taught to the future protectors of humanity.



Flicking his fingers left and right, Eklipsei held his scroll in his fidgeting hands. He had checked his scroll to pass the time as he waits in front of his designated bullhead for the mission, but now that Eklipsri was awaiting for the individuals he had chosen for his request, he might as well also shoot off a few messages to his peers and superiors. Especially to a certain retired huntress that is sneaking around Beacon Academy when she shouldn't be...

9
Plot Zone / Walking the Beat [Sign Ups][Event]
« on: October 06, 2016, 05:14:44 PM »
Warning: Your characters CAN possibly die, but that is only if you fuck up badly. The GM DOES not intend to screw you over, but if you fuck up multiple times, you can only blame yourself.

On one of the many busy days that came from the Vytal Festival being in Vale, an inconspicuous mission was floating around the board, eagerly awaiting for someone to take up on this proposition...

Quote from: Request from Vale Police Department
Greetings Hunters-in-Training,

In light of recent news, it has come to my attention that ďLord of NevermoreĒ must be taken in. Fortunately, there was a tip from a protected witness that the criminal would be showing up at a location in a certain timeframe. Considering it is good to be prepared and that you students are still learning, it had been decided that I will be taking a team of 4 students and I will ďshow the ropesĒ essentially. It would be a fun teaching experience, and weíll get things done.

Good luck, Eklipsei Gray.

P.S. Youíll get paid.

+1 Attachment:
    Application Sheet

(OOC: This is not first come first serve)

-Eklipsei Gray

-Dorothy Burgundy
-Xanh Lo Kurstein
-Fionn Macgorm
-Bianca Li



10
Remnant News Network / Zester: Lord of Nevermore?
« on: October 06, 2016, 01:28:43 AM »
Zester Post:

   There is a masked criminal running freely around the streets of Vale, calling themselves ďLord of Nevermore.Ē It is unknown for the reason on why they have chosen that name, nor the motive, but there is information that is currently disclosed to public is that ďLord of NevermoreĒ had been terrorizing the streets of Vale in multiple instances. They have been linked to multiple crimes for over a year now some in other kingdoms, invoking Head of White Fang Investigation, Eklipsei Gray, to begin investigation on the criminal. Please send any relevant information to Valeís Police Department. Watch out people, donít want you all hurt!

Likes: 10,250 | Reblogs: 12,154

- xXEnessXx

11
The Vale Region / A Dis-ARMing Situation [Closed]
« on: October 01, 2016, 10:14:14 PM »
Iron was furious. It's not obvious on the outside with his cold exterior, but on the inside, there's a fucking firestorm. Originally, he had planned to go into Vale and grab some much needed material for his projects, but after some fools bumped into him, Iron's robotic arm had been malfunctioning. Now, he had to get materials for the arm as well as his other projects.

That's why people would get out of his way when they see his expression of cold fury, as Iron briskly walked around Vale to the stores that held his supplies. Iron's most definitely armed, and that also probably attributed to his aloof-aura that spread to others. His robotic arm also seems to be occasionally sparking.

Iron was about to snap, and the results are not going to be pretty.

12
Approved Characters / Noir
« on: October 01, 2016, 09:34:17 PM »
CHARACTER

Name: Noir

Age: 21.

Species and Gender: Human Male

Symbol: N/A

Occupation: Fourth Year Beacon Student.

Appearance: Noir is 5í11Ē and weighs in about 182 lbs. In contrast to his weight, a lot of it is mostly muscle, giving him the rather lean and fit composition which goes well with his outfit. Noir has a well-rounded, clean shaven face alongside a rather pale complexion. Noir has brown shoulder length hair, and high-torso length pony tail on the back. He has dark vacant blue eyes, signalling his blindness. He has multiple scars on his arms and legs from his training that had healed over time, but there were no scars on his face. His stance and movements are cautious, with a hand constantly out to insure he doesnít bump into things or fall on his face.

Noir wears a plain black untucked sweater and dark blue jeans with it. Over the sweater is a dark green knee-length bullet proof trench coat, hiding a white neckwarmer scarf which is used to cover his mouth in any situation where it is required. In the sweater is some armored plating to defend himself from any attacks. Noir wears a dark black cap with dark blue boots. This is the only outfit Noir relatively wears, both in combat and all other situations. He has a white undershirt to go with the whole outfit.
Reference Image: ShowHide


His beacon outfit stays relatively the same as his normal outfit with no big changes to it besides a scarf that goes down to his knees. Occasionally, both of his outfits might be slightly off as Noir had to clean them and put them back on at some point. It looks like he has multiple duplicates.

History: Noir was blind since he was born.

All he knew was that he was born in Vale and that his parents were dead. Thatís what ĎMorning Starí told him anyways. He was adopted into ĎMorning Starí - a mercenary group of what are essentially dropout hunters - at the age of seven, often treated carefully due to his blindness, but they would always consider him their youngest sibling of the family. However, due to the dangerous nature of their missions, they had to do something about Noirís current arrangement. The group didnít want to leave Noir anywhere as they donít trust some orphanages to properly take care of him due to overflow of orphans, but staying with them would bring Noir into life or death situations. As a way to solve this issue for now, they unlocked his aura to shield any possible attacks, and taught him how to sneak and hide from other people whenever they got intoÖ trouble.

As a member of said mercenary group, Noir had to get by somehow and be useful so that the group can get by with less work. Instead of doing nothing, he often did a lot of chores that a normal child would do. Some required visual assistance, others didnít. However, the one thing that impacted him most was cooking. It was a hobby that allowed Noir to fully express himself. At first, Noir needed lots of assistance, but later on, he was able to rely on his other senses with ease when cooking.

Over the course of a year with the group, it was decided that Noir needed an education. Noir had struggled while learning anything due to his blindness, but due to the patience of the teachers of the mercenary group, he got by decently in his academics. One day, Noir unlocked his semblance after some aura training for his sensing, and to the alert of the teacher at the time, he found that it gave him sight around him. The teacher immediately informed the group and agreed that Noir can, and should be taught how to fight to defend himself. Over the course of two years, he learned how to fight from his many sparring teachers. They werenít easy on him, but they werenít hard on him either as he was essentially still a child. He would struggle occasionally since he was young but he got by decently. The mercenary group planned for Noir to be sent to Signal Academy with enough money once he was of age as there was only so much they could teach to him

Over time, Noir learned many things in both academics and combat to basically qualify as a huntsman-in-training. The group finally had enough money to drop off Noir at Signal Academy and pay off all his tuition. With that said, Noir was finally in Signal Academy and ready to learn what it means to be a hunter. After that, the group seemed to have dropped off the face of the earth, seemingly killed or caught after a long time of questionable morals. However, Noir would never know the fates of ĎMorning Starí and deems it best that he should never know. He paid his respects, and they were forgotten.

He struggled in Signal for most of the time, mentally and socially, mostly due to his blindness. Noir had trouble learning the material due to not actually seeing it, and he could barely talk to other people without being embarrassed about his blindness. Once again though, his close friends and teachers gave patience to teach Noir, but his shame and embarrassment still stayed with him as they were no familiar faces to be seen. Upon graduation, he immediately applied to Beacon Academy and was barely accepted. After some of the troublesome time he had in the beginning, Noir sort of breezed by the first three years, and now heís ready to tackle on the fourth year.

Personality: Noir is very soft spoken, often the most quiet of anyone in a conversation. He avoids interacting with people unless forced to as well as making excuses to get himself out of conversations. Whenever he does seem to speak however, it seems to be ridden with doubt due to his blindness and struggles in academics. In fact, Noir is pretty embarrassed and shamed by his blindness, and especially by his previous personality. The only time Noir seems to speak carefree is with his friends and team. However, there are still traces to his original and true personality that were overridden.

Noir was originally bitter and angry all the time. He was jealous of other peopleís ability to see the world, to see beauty, yet he could not. It just got worse and worse to the point where Noir is simply jealous all the time for simple things that do not matter. It was only through some luck and ďfamilyĒ that allowed him to leave behind this bitterness. However, some traces of a jealousy habit stayed behind with itís strong grasp onto him.

He wanted to see the world for what it really was, not for what he told it was.

Aura and Semblance:
His aura is blue and he has a large aura pool to go with it. Noir also has a fine control over it, which gives slightly better control over his semblance. His aura training allowed him to sense other auras and grimm at a farther distance than average as if to compensate for the lack of one of his senses.

Birdís Eye - ĒEven in darkness, you will be seenÖ"

Noir can create a bubble that can move with him, with a radius of about 50 feet around him. Inside this bubble, Noir can see almost everything in that bubble, but solids usually stops him, such as walls, clothing, and other general solid objects. Everything in that bubble is all black and white to Noirís vision. Darkness and Light does not apply in this bubble, so there is always equal shading, creating an improvised nightvision. Beyond the bubble, there is only black to be seen as it is the limit. Other than that, the only other notable information is that Noir often strains himself by how long it is held, and that his eyes glow a bright blue when using the semblance.

Combat Behavior: Noir excels in bladed combat as well as a good eye for ranged attacks, occasionally. His semblance allows him to see through smoke, which allows him to use smoke grenades willingly. Heís not afraid to use any dirty tricks, willing to win by Ďany means necessary.í Noir dual wields a falchion and a pistol to keep any enemies off him.

If Noir is forced to overuse his semblance, he is essentially blind. He also cautiously avoid using his aura, even in situations where itís needed because when he goes blind, heíll need it.  Noir also canít see anything beyond the bubble, which gives him a severe disadvantage in blocking. He uses his semblance sparingly as well, which means you can force him to strain himself. Disarming him makes him useless as heís not the best at hand to hand combat.

WEAPON ONE

Name: Blindness

Primary Form: It is a normal falchion with the handle being decorated black with gray swirls. The entire sword itself is forty-two inches long, with the handle being six inches. The rest of the sword is all bladed.
Spoiler: ShowHide


History: Not much history behind it besides as a useful weapon to keep enemies off him in melee range.

WEAPON TWO

Name: Perspective

Primary Form: Itís an M9 pistol with a slight alteration to the handle, trigger, barrel. It uses dust cartridges instead of normal bullets.

Secondary Form: A button on the barrel can bend it backwards into a straight line. In this form, the trigger stays where it is. Whenever the trigger is pulled, the gun will do itís alternate affect based on the dust cartridge currently inside the gun.

Dust Functions:
Primary Form:
Fire Dust - A slight burn wherever it hits.
Lightning Dust - A slight shock.

Secondary Form:
Fire Dust - Turns into a lighter.
Lightning Dust - Turns into a taser.

History: Much like Blindness, there is no history behind it besides being an all around useful weapon against enemies.


13
Approved Characters / Arian Reaper
« on: September 24, 2016, 11:33:27 AM »
CHARACTER
 
Name: Arian Reaper
 
Age: 22, Zinnober 21, 58 AC
 
Species and Gender: Male Human
 
Symbol: N / A
 
Occupation: Fourth Year Haven Student
 
Appearance: Arian is 5'8" and weighs at 154 lbs. His hair is a very dark black, and itís all straightened out and neat, but it's long enough to reach neck length and cover his piercing silver eyes. Arian has a rather palish tan complexion alongside a rather fit body composition, showing the fruits of his training. His face is well-rounded and scar free. Arian has green tear-trails under his eyes that goes straight down, which he gained from his aura training, even if it had not been activated. He often stands like he doesn't give a shit about the world, and he walks carefree.
 
Arian only has one outfit he wears outside of his Haven Uniform. This outfit contains a blank white mask and where there would be eyeholes is colored completely black. On the other hand, there's no evidence of a mouth or nose bump. He then wears a white floor length trench coat that is buttoned, then parts at the lower region which allows the lower part to flow when running. Arian wears a white short sleeve shirt alongside pure white jeans. This can be his formal, his casual, or even his sleeping clothes, it doesn't matter to him, he's going to be wearing this no matter what since itís pretty much the only thing he has.
 
Arian's Haven Uniform is extremely clean and precise. However, he keeps on his white mask alongside the uniform. Arian has a digital watch on his left wrist that is purposely set to the wrong time.
 
History: Arian had forgotten his original name.
 
Itís sad really. Waking up in the broken remnants of a home, being an impossible survivor of The Longest Winter. Waking up with massive gaps in his memory that left him the bare minimum to survive, and an altered mind from what is presumed to be a head injury. He would be a blank stare at the dead bodies laid around him, as he looks at how they were squished, torn, or ravaged. A normal person would be disgusted, or even scared. Maybe even feel a bit of sadness for those that lost their lives. Arian wasnít like that. That day when it happened, he lost more than just memories, some of the things he lost more obvious than others.

Arian spent a few days lingering around in the remnants of the residential area, often hiding from Grimm and searching for basic supplies. Having barely recovered from his mental situation, he luckily had no negative energy for the Grimm to sense. The last day he spent in those abandoned homes, Arian was found by a group of Huntsmen attempting to recover the areas they had lost in the event. The group couldnít split, lest they get outnumbered by Grimm, so they had to take Arian with them. During that expedition, Arian would always be watching the huntsmen fight, whether they would live or die, and through his broken mind he came to a revelation: Itís kill or be killed. If he backed away, if he cowered, he would never truly live and die within the darkness.

After the expedition was over and they returned to Haven Academy, Arian was a littleÖ obsessed. He wanted to get stronger and nothing else, and even when it was revealed his friends and family were dead from the tragedy, he did not shed a tear for them. Arian did not and could not care, for if he stopped now, if he did not become stronger, his live would be meaningless. He believed that it was fate that gave him that chance to live, and Arian was not going to waste it being weak.

After Mistral quickly retain some sort of order, Arian dove into training at age 13 by picking and joining fights whenever he can, as well as some personal training. He would always lose in the fights, barely surviving each time, but his skill and power grew. Each time Arian was struck, he buckled less and less, and every time Arian struck back, he was faster and stronger. In fact, it was when Arian picked up a kendo stick and incorporate it the best he could into his fighting style that he became better.

In fact, at age 15, Arian caught the eye of a wandering mercenary. Arianís plight for strength caught the mercenaryís sympathy. The mercenary took him in and taught Arian all he knew, including any necessary knowledge, before passing on an old mechashift design that the man himself made. Together, they created Arianís only weapon, and he trained the best he could in its usage. After all of that training, the duo would go out on jobs, often being easy enough where Arianís life isnít constantly threatened.

The accumulation of wealth from all those jobs were enough to send Arian off to Haven Academy, where he would begin his next step in the journey for strength. Passing the enrollment test, Arian was swiftly brought into that year of huntsmen. Upon initiation and the creation of Team CNBR, Arian quickly created distance between them in exchange for further training in his skill. It was only until the end of the third year when he had started to try and connect to the rest of his team.
 
Personality: Arian does not do emotions very well. He is blunt, speaks in a monotone, and a general loner. Arian also seems to be a bit intelligent, but he doesnít blatantly show it considering he basically interacts with no one. That attributes to the fact Arian has no idea how to socialize. Having spent all his years training and not socializing with others had left him guessing on what to say. More often than not, heíll look to others (such as his teammates) to help fill in the social gap of his life. On the other hand, Arian is completely different in battle. He is more bloodthirsty, and always seeking for a stronger opponent. Arian looks for fights and most definitely engage in them, just for the thrill of battle. However, just because Arian has pent-up bloodlust does not mean he loses his cool-calm demeanor.

Arian is somewhat bottling his emotions inside, even if he does not know it. Since he cannot release them, the green trails on his face symbolizes the things he had lost, emotionally and physically. The mask is just a further amplification of that fact, for he cannot shed tears for himself or others.

Still doesnít stop him from cutting people open.
 
Aura & Semblance: Arian has largely sized aura reserve, and he has an easy time of controlling and precisely fine-tuning it, so it's not really a struggle for him to use his aura. His aura is bright green. Surprisingly enough, Arian does not seem to have a semblance no matter how hard he tries, so he focused on training his aura to the best of his abilities. His skill with aura can be compared to that of a professional huntsman trained in aura.
 
Combat Behavior: Arian is an exceptional swordsman, and his physical capabilities are no laughing matter. He also happens to be an excellent sharpshooter using his sniper. Arian is an excellent aura user, with all the benefits that would come from aura training. Heís an aggressive swordfighter, always looking to force and abuse an opening.

Arian does not have a semblance, putting him at a disadvantage against other semblances. He also happens to have no mid-range weaponry, so guns would be great to keep him at bay. Arian tends to get caught up in his bloodlust, so he can be easily isolated from his team. Arian relies on his aura to tank hits for him, though he can still take quite a few. If you could keep up with Arian, you can quickly turn around Arianís aggressiveness back onto him.
 
WEAPON
 
Name: Ashes
 
Primary Form: Ashes in its sheathed form is a rectangular block around three and a half feet in length and two to three inches in width. Depth is about one inch. Sticking out of the wide end of the rectangular block is what seems to be a hilt of a longsword. On the other hand, there seems to be a briefcase handle, with large holes on the sides, on the middle of the long end. Ashes can be strapped to his back or held normally via handle.
 
Secondary Form: Ashes can turn into a sniper rifle using a button on the briefcase handle. When the button is pressed, the barrel around one inch in diameter extends out of the block to two feet. Parts of the sheathe starts to retract and allowing the magazine chamber to open up and the trigger to appear. The stock uses the hilt of the longsword, but if itís not there, there is an adjustable stock that would extend out of the sheathe when activated. The scope pops right out under the briefcase handle. The magazine can only hold 5 bullets before swapping out for a new magazine. With a press of a button, it quickly returns back to normal as well.

Itís a crude and blocky version of any sleek sniper rifle.

Tertiary Form: The other part of Ashes can be drawn from the sheath as a longsword thatís three and a half feet long and two inches wide, with hilt taking up about six inches in length. The longsword and sheathe are built in a way where the sword can be put into the sheath without interfering in any of the gun functions.

History: The history and concept of it has long been gone, but its more recent history has been passed down to Arian, as it is the only weapon he uses now, especially against others.

14
Approved Characters / Sovereign LeBlanc
« on: September 20, 2016, 08:15:27 PM »
CHARACTER

Name: Sovereign LeBlanc

Age: 20. 4th of Niege, 55 A.C.

Species and Gender: Human Male

Symbol: N/A

Occupation: Third Year Atlas Student Vigilante, Part Time Magician, and Full Time Con Artist.

Appearance: Sovereign looks very much like his brothers as they were practically identical. However, an experienced observer would be able to pick out a few quirks that can be picked out from the rest of his siblings. Sovereign stands at the height of 5í10 which goes well with his lean athletic build. Much like his brothers, Sovereign shares their sharp eyes and neutral mouth expressions, which could often turn into a condescending smirk at times. Sovereign is a bit paler than most of his brothers, with his hair color being a strong golden blonde color. His hair is fashioned in a rather spikey style like his brothers that is almost impossible to pull off without dedication. Unlike his brothers, he has electric blue eyes, and they are a bit more dull than the rest of his siblings, but itís barely noticeable. Most facial structures were shared, but other than that, those are the most obvious quirks.

Sovereign's casual attire is quite similar to his brothers: a cool looking, dark-grey hooded windbreaker of average length over a white polo/white undershirt combo, simple dark-khaki jeans, and black urban sneakers with white bases. On his right wrist is a cheap, upper-class watch. He does have both of his ears pierced, and unlike some of his brothers, wears metal spuds in both. Mostly, it was basically copied or stolen from Avery, have fun with that.

Sovereign, being the genius he is, incorporates his casual outfit into his vigilante outfit. Meaning, Sovereign just took his casual outfit and woven in a black hood into DPM. He then proceed to add a loose black scarf that can cover his mouth, as well as a one way, all black visor. To demonstrate how simple it is to transfer from his vigilante mode into incognito mode. Sovereign simply puts his hood down, tightens the scarf closer around his neck, and hides his visor within the scarf. Truly, Sovereign is the master of disguise /s

History: Sovereign has always loved his siblings, he really did. It didnít help that they were always off to cause mischief one way or another, which is something he practically bathed in when he was younger. Born in a declining upper class family within Atlas, it was hard to get mischief done throughout the strict regiment of the entire city, but they did it. Sovereign wouldíve quit being a part of all the mischief, but he couldnít. The reason being that he didnít care for his reputation nor the needs of their family. All he cared about was his siblings, and heíd go with them wherever they went. After all, his brothers meant all of the world to him, and he would gladly suffer for them as they would do for him. Hence, Sovereign being one of the main culprits of their heinous crimes of mischief. However, just because he loved his brothers all so much, doesnít mean he doesnít have a hobby to have some getaway time from them. That hobby was messing with his siblings, especially Avery, since impersonations and pranks were his favorite things to do to his younger brother. The other hobby was magic tricks. At first, he took up magic tricks as to con some people out of money for his siblings, but then he truly started to enjoy said tricks and delved further into the art. Sovereign, from then on, wanted to be a magician *cough* Con Artist *cough*, but when his brothers were dragged along to combat school, he HAD to follow them since he simply canít leave them behind after all those years staying with them.

So, like before, Sovereign continued their siblings reign of mischief and conned a few students via lots of sleight of hands for the hell of it. However, unlike before, Sovereign had to pick up some of their slack academically so his younger siblings donít have to do everything, as well as watching their back, insuring they got out of any mischief and cons scotfree. Sovereign also always made sure that the brothers donít have any money issues by conning a few students here and there. Of course, the staff wised up like they should, often catching the triplets in the middle of their heinous crimes of mischief and many of Sovereignís cons. In fact, the first time the staff caught Sovereign was practically famous. Sovereign had been cheating out a gambling ring, basically robbing them blind of their money. When it had been revealed that he had been using sleight of handsÖ Well, it wasnít exactly pretty as Sovereign had to undergo a lengthy apology and repayment. After they graduated after many years of ďhard workĒ and mischief, they were brought along to Atlas, with a warning in hand from the previous schoolís staff about their history of mischief.

Much like their previous school, Atlas academy was a blast for the LeBlanc siblings. They continued their reign of terror, generating a reputation of mischief and confusion. Since some of the siblings are downers, *cough* Avery *cough*, they (mostly Sovereign) still had to continue and bring along all the LeBlanc siblings into mischief and trouble. It got worse when Sovereign got really good at acting via lessons, so now he can flawlessly pull off an imitation of all his brothers. Heaven itself prays for Atlas Academy, as they are not ready for wave 2 of mischief.

Sovereign, being the excitable and silly person he is, dropped out early during year 3 of his Huntsman academy. While it would've been preferable that he had gotten an official hunter's license to do what he pleases, being vigilante seemed much more appealing to Sovereign. In his mind, there are two clear reasons why a vigilante is superior to whatever he was going to do as a hunter: One, he starts cleaning up crime right now and not have to worry about a lack of Huntsman. Two, being able to call himself a vigilante is extremely cool in Sovereign's eyes so it is 100% worth it.

While he had not made a name for himself yet, his status of being a vigilante is being spread through out the public and the underworld. At least, that's what Sovereign thinks.

Personality: As the second oldest of the Le Blanc triplets, Sovereign prides himself as the ďintelligentĒ kid of the bunch, though heís sure Avery is better. More often than not, heíd find himself bailing out his brothers for homework and other school-related activities. Sovereign also happens to be the second silliest brother, only behind his older sibling, Aurum. For all his intelligence, he seems to be only using it for pranks and cons that Sovereign finds himself doing. Keep your eye off him for one second, and you could yourself caught in a diabolical prank that he had devised 5 minutes ago. Sovereign also happened to pick up some of his brothersí traits, so have fun with that.

Under all that silliness, Sovereign is actually a really nice guy, albeit really shy. He truly believes that there is good in all things, and wishes to bring it out within people. Sovereign will fight for that right, for a second chance and for the goodness of themselves. Good luck with trying to get Sovereign to admit this, heís very easily embarrassed by this sappy dream.

Aura and Semblance:
Sovereignís aura is quite large, and glows an electrifying blue. When Sovereign ever uses his aura or semblance, the electricity in his eyes glow ever brighter.

Creation of All Things - There is beauty within life...

Sovereign is a lover of good in all things, so it makes sense that his very soul pronounces that. He can manipulate the elements around him, dragging it out of its place for his usage. Of course, if he took a huge chunk of stone out of a building, that wouldnít be very good, which is why he was lucky enough to be able to use a SCF to create the elements out of nothing.

With all that excess tidbit out of the way, weíll get down to the basis of his semblance. To manipulate the elements around him, it would cost 3% for every immediate action (such as manipulating stone and throwing  to hit an enemy in the face in that instant), but if it was a prolonged action (such as dragging a large boulder around) then it will cost 2% every minute.

The basis acts the same way for when Sovereign is creating an element that was originally not there, except it requires dust, and the cost often depends on the action he is trying to pull, so he keeps lots of dust on hand.

Combat Behavior: Sovereign is a brawler, through and through. His speed and strength makes up most of his power behind his punches. Sovereign also happens to incorporate dirty tricks whether it be ďmagicĒ of other shenanigans into his fights, so his semblance most definitely helps with that style of fighting. He keeps control of his fights, and the brawler / mage behaviors help with that. His gauntlets are quite durable and packs a punch when used with dust.

For all his strength and speed, someone who has experience in a martial art or melee style would most definitely take down Sovereign easily since he has no ďsolid technique.Ē If you also constantly stay unpredictable, you might be able to throw off Sovereign. The dust usage by Sovereign isnít veryÖ stable sometimes, so knock a few wires loose and youíll have yourself an advantage.

WEAPON

Name: Dust Particle Manipulator, or DPM for short.

Primary Form: Sovereign wields bright white metal gauntlets that have energy vents on the side of his wrists for when he uses the dust within his dust backpack, the gauntlets itself seems to have tubes weaved into his windbreaker which would then be fed by the dust backpack. On the top of his wrists seems to be a display that allows him to choose what type of dust are going to be used, with the software and mechanics behind it being very simple so that it can be easily swapped out mid battle.

Secondary Form: DPM is actually a windbreaker that has a sort of backpack looking thing sewed into the back of it. It looks scarily similar to the windbreaker the siblings would usually wear. Inside the backpack would be piles of powdered dust that are sorted by element that would feed itself into the gauntlet for his usage. The tubes itself and the backpack are very fashionably placed and hidden so that it does not restrict Sovereignís movement but is still effective.

Dust Functions: DPM is used as a SCF for his semblance, as well packing power behind his punches, since the energy is within the gauntlet and the heat is just released by the vent. Sovereign uses all types of dust, but the effects of each type are what you would expect.

History: Acting as his teamís Dust Mage, he created DPM himself with some assistance. Originally just a normal brawler, he picked up some Dust Training in order to fully compliment his semblance and fighting style.

15
Approved Characters / Iron Silvarious
« on: September 18, 2016, 06:53:09 PM »
CHARACTER
 
Name: Iron Silvarious
 
Age: 17. Born Hitahita 5, 62
 
Species and Gender: Human Male
 
Symbol: N/A because he sees absolutely no point to it.
 
Occupation: First year Beacon student
 
Appearance: Iron is 6 feet tall, weighing in at about 199 pounds. Heís fit and quite skinny with his pale complexion. He has dark red eyes as well as long black hair that is often swept back (imagine original DMC Vergil hair). His arms have quite a bit of scars, which is from all the experimenting he had done with the robotic arm. It also seems like he has a small faded scar that goes right over the bridge of the nose which seems like it also came from experiments with the robotic arm. He always seems to have a small frown on his face with his posture constantly looking down on some little project heís working on.
 
Ironís casual outfit mostly consists of a white lab coat thatís unbuttoned with a black turtleneck sweater under it. Alongside those additions, he wears black jeans completing his rather ďscientistĒ looks. He also seems to wear glasses with a green tint to the lens with a digital watch on his right hand. Iron also wears a pristine gray scarf that goes down to his knees.
 
His combat outfit contains gray armoring as a chest plate with a black armored glove on the right. His leggings is also armored gray giving him that robotic look. Iron wears a red cloak that goes over his right side, and he wears a dark gray mask with bright orange eyes. His left shoulder is heavily armored due to the fact that his robotic arm is there.
Reference Image: ShowHide

 
History: Iron really hates both faunus and humanity at times. The amount of stupidity they have and bear in their actions, in the past, and even the present is unbearable to him. Of course, he can sometimes forgive them for what they are doing but that doesnít stop him from sighing in frustration every now and then. Even then, his origin was what made him who he is today...
 
He was born in Vale, into a wealthy family that was rather vocal about their position on Faunus, which is a rather racist opinion. With this, Iron was born with racism in his family as it was a constant part of his life with Faunus Ďservantsí throughout his home. He was there when the servants got punished, and he was there when his family laughed about the Faunus suffering. However, all he was during that time period was curious: he wanted to understand why they were so antagonistic to each other. So, he went through a small rebellious stage where he wanted to see Faunus and Humans actually act civil to each other without large issues. Eventually, even with the childish curiosity he had, he decided to give up on that dream. Iron couldnít understand as to why they wonít simply talk it out, as it couldnít have been that hard. For not being able to understand, his childish self couldnít help but resent both sides for being so stupid, for they must be if they simply hated each other with so little reason. At that point in time, Iron started to grow into his logical and reasoning personality. Since he had no other issue to direct his curiosity to, and feeling quite angry, he was practically bored out of his mind. He decided to take up something else to draw his mind away from his anger and boredom: programming.
 
At first, it was a small hobby just to cope with the stupidity, but over the years, he slowly grew obsessed with it because it was like life growing in his hands and obeying every single order that was given. Finally, he realized what he wanted to do: pursue every nook and cranny of knowledge in the world, and when he was 12 years old, he was taught everything he could with the assistance of teachers he constantly found over the years, whether they were paid or freely given. In fact, he was so obsessed with the pursuit of knowledge to the point where his family restricted him from doing any more as they wanted him to attend to the more ďbusinessĒ side of their life as he was practically the heir. However, after some thinking, his family had given him a choice: go to Signal Academy and become a hunter to make their family look better and heíll have freedom to do what he wishes again, or he could start on the business studies. Being the person he is, he was too obsessed with programming and the pursuit of knowledge and decided to tough it out with the brutes in Signal Academy.
 
Surprisingly, Iron liked Signal Academy, especially the art of fighting. He learned many things to add to his intellect, as well as the act of fighting, whether it is Grimm or human, and that just opened a new branch of knowledge Iron wished to oursue. Of course, he stood out as an outcast mostly due to the fact he prefers to be alone so he can mess around with whatever he was programming or learning at the time. However, it was in Signal where he achieved his greatest accomplishment: he created a robotic arm that would be mounted on his left shoulder. The arm was created with lots of work that took up most of his free time, but it was worth it for his own usage. However it does seem do things on its own at times. It would then serve him as a third arm for miscellaneous use as well as combat use. It was also in Signal Academy where his hatred for both humanity and Faunus started to grow, especially with the hostile events of both human and faunus. It was no longer childish spite, but raw hatred for the fact that they are being stupid about how they are going about bringing peace, as a show of force is no way to bring it about. After all, it requires a clever mind and a gentle hand...
 
Unsurprisingly, he graduated from Signal Academy as one of the more intellectual students, and eventually had to apply to Beacon Academy in order to please his family so that he isnít forced to comply with the business side of the family and accept his birthright of as heir. Of course, it helped that being a Hunter would allow him to self-exile without being found and pursue all branches of knowledge. Eventually his application was approved and he now finds himself ready for his first year at Beacon Academy. However, he still has so much to learn...
 
Personality: Iron is very intellectual but keeps to himself most of the time since he finds conversation a waste of time until deemed worth it. In the time he finds himself a conversation, he often stays silent with some offhand comments, but if he is brought in, heíll speak (unless he really doesnít want to speak about the topic). He also seems to carry some hatred towards both humanity and faunus, but given that you show that you arenít making the same mistake that their kind is making then you are good in his books, somewhat. Iron also doesnít judge someone on first impressions until he deems it a lost cause. He also seems to be quite manipulative, so if youíre on his good side, you wonít find yourself walking into a trap. Iron also happens to be blunt and straight to the point, so donít expect technical jargon or beating around the bush (maybe).
 
Aura and Semblance: Ironís aura is colored silver, and the aura pool and its usage is one of the things Iron excels at. He has already unlocked his semblance:
 
Great Spark - Calibrating and firing.
 
Iron creates a lightning ďboltĒ using up 5% of his aura each time it is created. This lightning bolt, in reality is actually an aura rod that is two feet long as well as being an inch wide that crackles with lightning around it. Once Great Spark makes contact with anything, itíll barely pierce what it hits, lodging itself into wherever it found itself. Once itís stuck, itíll crackle and shock whatever it touches for a few seconds, until it explodes with lightning. However, if the lightning bolt is in a foot radius of Iron, then it cannot do anything except look cool and shock people throwing it until thrown. The maximum range is a 50 yard radius.
 
Combat Behavior: Iron has a third robotic arm that allows him to use it as an extra weapon / tool. He also has melee range to long range fairly locked down in combat. Iron is pretty good at making strategies against his opponent. He is able to disable as well as lethally harm opponents if he swings hard enough. Iron is not hesitant to use cheap tactics to take down his opponent.
 
His robotic arm makes him stick out like a sore thumb, as well as malfunction that take time to be fixed after using his semblance. He canít make team strategies, heís absolutely terrible at it for some reason. Iron canít exactly dodge because his robotic arm sort of limits which way he can dodge. Since the robotic arm is hooked on to his left shoulder, slamming down the arm will also bring down Iron.
 
WEAPON
 
Name: L1T3-|34T0N (Light Baton)
 
Primary Form: Itís a retractable baton. In its retracted form, itís a foot long and a inch wide which details look like the pathways on a computer chip. Itís durable enough to still be used in this form as a weapon for some weird reason, but it is mostly used to be contained and hidden.
 
Secondary Form: With a flick of the wrist, he can extend the baton to two feet and eight inches long. At this point, it is still just as durable and usable as a weapon just like its first form.
 
Dust Functions: The baton is wired to lightning dust. When the baton is flicked and extended, the lightning dust will be used to run lightning through the baton.
 
History: Iron wanted something that was easily concealable, yet could be as long as a staff, so his go-to was a baton.
 
WEAPON TWO
 
Name: T4Z3R (Taser)
 
Primary Form: Itís a plain black metal glove on Ironís left hand that goes all the way to his forearm. The glove has insulation on the inside to insure Iron doesnít shock himself in some way shape or form. Itís a bit hard to get off as well as it seemingly is on his left hand all the time.
 
Dust Functions: With a flick of the wrist, T4Z3R can power on to use lightning dust. In hand to hand combat, he can abuse the glove all he wants against his opponent.
 
History: Iron wanted a backup plan, which created T4Z3R
 
WEAPON THREE
 
Name: 4RM-0RY (Arm-ory)
 
Primary Form: Itís a robotic arm on his left shoulder (as shown in the reference image) that goes up to a foot when fully extended. It bends at the 6 inches mark so that it MIGHT not get hit by anything. If it wishes to retract, itíll stick ramrod straight, and retract into a space where itíll only leave the hand out on his left shoulder. Itís durable enough to withstand most strikes, and even then itís usually easily repairable.
 
Secondary Form: On Ironís back is a backpack for a neat little Ďtoysí which can be used for amusement. Death works too. This backpack can only contain 3 Ďtoysí compared to the 10 Ďtoysí he usually keeps with him. This means that the toys are rather strange and can be quite useless if it isnít the right situation, which is half the time with these Ďtoysí
 
The 4RM-0RY contains these 10 Ďtoysí:
-A M9 Pistol (Surprise).
-A neat little arm shield to deflect off what little strikes it can.
-Flashlight that can also be used as a taser.
-A neat little umbrella to block off the rain. And attack people too I suppose.
-Handkerchief that works as a distraction and wipe off any sweat!
-A Ruler, sharp enough to cut AND provide sharp lines.
-His scroll.
-A Camera, with a blinding flash. Literally!
-A Ďgrenadeí that only makes a really loud alarm sound.
-Sharp scissors. Because you need to cut things.
 
History: The arm was all intended. The backpack however was kind of for his amusement until Iron realized that it could hold pretty handy things.
 

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