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Topics - Dr. Gustave

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WiP Characters / Durian Ghede
« on: November 09, 2018, 03:42:35 PM »
I'm putting this here for now and not in proper CC because fuck you if you think I'm putting this up there while spoilers are still fucked

#772DAD

CHARACTER

Name: Durian Ghede

Age: 22

Species and Gender: Male Ram Faunus

Symbol:


Occupation: Freelance Hospital Worker/Hunter Drop-Out

Appearance: Standing at 5’9” and weighing 143 lbs., Durian is a somewhat lanky individual. His dark, raven-colored hair is done up in the early stages of twist outs, only reaching a few inches off his head and staying well out of the way of his light, bluish-violet eyes. His faunus origin is up front and in your face with a pair of ivory ram horns that jut up from the back of his skull and curl around, nearly brushing the bottoms of his ears. Having living in Vacuo he's never made any attempt to hide his origin, though when visiting other kingdoms or villages he tends to wear a hood.

His outfit is exceedingly monochromatic and all just a little too baggy for his slight frame. He wears a pair of black boots, black pants, a black short-sleeved undershirt and a large, white, zip-up hoodie with three black lines circling the right arm and black drawstrings. He tends to only wear the hoodie when he's out of Vacuo but will even wear it there if he's had a particularly bad day.

While he bears no special markings or blemishes, the white of the hoodie has a faint, light brown tint from its short time being worn in Vacuo.

History:
[spoilers=Pre-Shade]Born in the harsh wastes of the Vacuan desert, Durian was brought into the world needing to constantly adapt and overcome his surroundings. Even within the relative comfort of his shanty town, danger was always around the corner. Would the oasis they surrounded run dry? Would a sandstorm wipe away the hurriedly built structures? Grimm? Bandits? His parents did little to dissuade his fears with his father dying before he was born and his mother having gone missing in the desert when he was only a toddler, forcing him to be raised by his grandmother. She did her best to raise a child she never asked to be handed, teaching Durian and letting him learn to fight with some of the village’s “hunters”.

They were by no means true hunters, not someone who could hunt the likes of Grimm, they were simply people who knew how to fight and defend themselves and their village. From time to time that included Grimm, yes, but they were far from specialized in the field. They taught Durian how to survive, despite his natural clumsiness in a fight. It was apparent from a young age that, while not skilled in combat, he was skilled in tactics. He stayed there, learning from the hunters when he wasn’t out with the rest of his village gathering supplies, learning lessons with the other children, or simply surviving.

Of course, in a world like this, a village in the desert being swept away by the sand is all too common. The attack came quickly and was over in a flash. The bandits came bearing superior weapons and abilities, killed everyone who fought back, and stole away with those who didn’t. Durian’s grandmother ordered him to hide under his bed and the bandits, not caring or not noticing him, went on sacking the village for anything worth their time- food, water, valuables, ammunition. Anything that could be taken and sold or used was. Durian was 16 at the time and unlike many would be hunters would have found their lives cut short at the blade of a bandit, he did what he was ordered.

He hid under his bed, cowering with his hands covering his mouth and his back to the wall as he could hear hear his friends and family being killed, his grandmother being struck down from trying to defend the home she’d raised her daughter in, the home she’d raised her grandson in. He could feel something inside of him wrench around with each short yell that cut through the utter quiet of a desert night and he continued to hide. He hid as they stormed into his house and stole away with his things, he hid as he could hear them laughing around a small fire outside, he hid as the moon fell and the sun rose and he hid until he could bear the hunger and thirst no more.

Cautious and afraid, Durian slid his way out from under the bed, only to be met with a session of dry heaving as he saw his deceased grandmother, the person who’d raised him in his parent’s absence. He avoided looking at her and made his way outside into the harsh sun, trying his best to tiptoe around the corpses that littered his home. He made his way to the small oasis and collapsed into the water, staying there for a moment too long and contemplating never leaving before bursting out and inhaling a deep, shuttered breath. He drank the water and at the scarce fruit too ripe for the bandits to bother taking as he both tried to think about his situation in order to come up with a plan and avoid thinking what was just behind him entirely.

Eventually, the small amount of resolve within him won over and he made his way back to the village, crudely covering the dead in sand and praying for the gods to be good to them in the next life like his grandmother taught him.

He stayed there in the village for several days, drinking the water of the oasis and eating the bitter ripe fruit. What choice did he have? He couldn’t just brave the desert, that was just as useful as staying under the water. The Vacuan desert was enormous, teeming with Grimm, bandits, and other hostile wildlife. There wasn’t any food, barely any water, no markers to show he was going the right direction. As far as he knew, he would just stay until the food ran out and then… well, he didn't want to think about what would come after. The choice to stay or go was forced on him on the third day.

On the horizon, as he was gathering the last of the fruit, he saw an enormous, shifting cloud of pitch black. It was something he’d heard about only in whispers and warning around the tribe, The Shiru. A monsterous grimm that stopped at nothing to destroy settlements, bringing with it a horde of other grimm to kill any who try to escape. There was a one, and only one, plan if that thing ever made its way toward the village. Everyone packs up and begins moving in the exact opposite direction, so that’s what Durian did. He collected the handful of fruit that was left, he found a small container for water, and he began to book it across the desert.

In some ways, The Shiru saved him. Had he left a day earlier or later, even an hour, he wouldn’t have had the good fortune to run into a small caravan of traders making their way back to Vacuo from another village. Had he not caught them, he wouldn’t have been able to do the only thing he knew he could do when he arrived in Vacuo, take Shade’s entrance exam. He’d never met a hunter in his life, never knew their lifestyle, but he’d heard tales and that was enough. They were strong, they were superhuman in their own right, they could be hit by a train and get back up again. They would be strong enough to fight back against the bandits. The Grimm were a problem, of course, but they were far from the primary problem in Durian’s mind.

By all rights, Durian’s tactical mind was the sole savior when he took the exam. His combat skills were mediocre at best and even though his grandmother gave him lessons with the other village kids, it was far from a formal education. The examiner told him that if not for his ability to work through and organize some of the tougher questions he would have had no chance of getting in.[/spoiler]

Shade: ShowHide
He did get in though, and thanks to his mind, he was made team leader of Team DFDL along with his partner Flora and his two teammates Dalia and Loquat. The team quickly bonded over their initiation with each of them being very open to Durian’s plans and suggestions but he was especially taken by Flora. There was something about her pearlescent skin, her blonde hair, her seafoam-green eyes, her voice, her her that made him feel something he hadn’t before. It wasn’t something he understood or knew, in the village there wasn’t anything like dating, there weren’t couples, there were only those who were life partners and those who weren’t. He didn’t know how to talk about that, especially not to her! So he didn’t.

Durian kept quiet about his feelings for his partner and admired from just outside of the frame, watching as she grew and won her fights and survived the school. He was… content like that. He wanted more but he was happy as he was just getting to watch someone who would become his best friend succeed over and over again.

Death is more than common in the world of hunters and huntresses and that seemed especially true for Durian. It was their first solo mission, no hunter shadowing them and no hunter to shadow. The task was simple, go and defend a village for a night, there wasn’t even a promised threat there had only been sightings of a grimm horde in the distance. Flora and Loquat were both close range fighters while Dalia was a long range fighter so the plan was simple. Durian, Flora, and Loquat would patrol the perimeter while Dalia took up position on top of one of the buildings to provide a bird’s eye view, Durian would travel with Loquat  on one end while Flora would Trac one on the other as she was a far more accomplished fighter than either of them.

There wasn’t any cry of help or assistance that brought Durian and Loquat running to the opposite side of the village, only a single shot that rang out in the quiet desert night. As Durian ran, he looked up and saw Dalia’s rifle trained toward where Flora was supposed to be patrolling and as he rounded the corner with his breath in his throat, he saw her. Alive. At her feet was the body of a larger man with a single bullet hole in his skull. Durian let out the sigh he’d been holding but before he could even thank the gods another shot rang out, this time from the darkness of the night and eliciting a scream of pain from Dalia. As all three of the students whipped their heads up and around toward their teammate, there was another sound. A shorter one.

A gasp of breath cut short as if hitting a wall followed by a wet cough and groan. Durian whipped his head around and saw a spear jutting out of Flora’s stomach, piercing her aura. The next few moments were a blur and even if durian wanted to recall the events, he would be hard pressed to do so. There was fighting, screams, gunshots, yells for help. In the end, they somehow fought off the bandits. They left several dead or dying at their feet but by the time they were safe…

Durian looked down at the lifeless body of his teammate, his partner, the person he loved and something inside of him snapped. He didn't cry out, he didn't sob, he only collapsed down to the ground and began to lose his breath. He tried to take in air but nothing came, he gripped his chest as he felt an anchor of weight appear in his chest and he dug his hands into the sand. In the midst of his frantic breathing, he could feel it, feel them. Inside of him. He clenched his palms as a forced racked through his body and as he looked up to the sound of Loquat gasping, he saw her. He could see through her to the dark sand dunes beyond and she looked down at him, expressionless, with bright blue eyes that stood out against the light tan of the rest of her visage but he could tell it was her.

His grandmother stood there, not moving, not speaking, only looking at him with those unblinking eyes. Her form whisped and wavered in the desert wind but didn't disappear. He was a speechless as he stood up and collapsed into her, wrapping his arms around her and finally starting to let out his tears. She only stood there, unmoving. In that moment, something else clicked inside Durian and he could see them, each and every one of them.

 Dozens of them, his fellow villagers, the bandits that laid dead at his feet, Flora. He could see part of them all inside of himself. In a moment of panic and confusion he laid down his hands onto Flora-- maybe if he could return it to her, maybe if he could could bring her back then this would all--

The form of his grandmother faded away and began to grow into place around Flora's body. The shimmering form of his grandmother, now fully in her own color, looked up to him and smiled. She wrapped her arms around him and let him scream into her, letting everything that had built since her final night out into the night air.

Eventually, morning came and the sandcrawler came to pick up the team. Durian was silent the entire way back even in the face of attempted comfort from Dalia and Loquat. He was silent as it dropped them off at Shade and he was silent as they all went to bed. In the morning, he told then he was staying in from classes today and to go without him. Once they were gone, he packed his things, collected his money, and he booked the first airship ticket to Vale.


Post-Shade: ShowHide
Durian never went back to Vacuo, never tried to get into contact with his former teammates and never answered their messages on his scroll. He found a cheap hotel in Vale and he stayed there for a week, trying to work through everything that was going on inside him, his semblance, what he could do. It was obvious now that the hunter's life was not what he wanted to needed. He'd heard stories from other students when he'd entered about death and loss but he never thought… What he needed now was to figure out what was for him. He thought about how crushed he'd felt to lose flora without even getting to say goodbye, how happy he'd been to see and talk with his grandmother again, how he could still feel dozens of… souls inside of him. Fragments. How he couldn't feel his grandmother anymore.

He began testing in his hotel room with the expendable ones, the scum, the bandits. He created shade after shade after shade and tested what he could do with them but no matter what, he couldn't replicate what he'd done with his Grandmother. They all stayed that light tannish color with glowing eyes. There was only one thing he could do, one idea that might be able to help him get set back on the right track.

Vale was home to Beacon Academy, the largest and most accomplished Huntsman academy in the world, surely someone there would be able to help him make sense of it all. So he set out for the academy, quickly learning that Vale had a much different view on faunus than Vacuo. He heard whispers of “freak”, “monster”, “devil” and as much as he wanted to, could he even argue? If he really had souls of the dead inside of him wasn't he keeping them from moving on? Wasn't he a monster? Someone stuck their leg out as he was walking with a crowd of people and he fell down into the hard concrete, scraping his hands as he tried to catch himself.

When he finally arrived at Beacon, he had a new, large hoodie on with the hood fully covering his head and obscuring his horns. He found a professor and explained his situation but because he wasn't a student they couldn't help him in an official capacity. They told him to try to go to the hospital, that his semblance sounded like he might be able to temporarily revive the dead, that it might be useful for grieving families.

Durian did as he was told just like when he was a kid and as he worked with the hospitals, he slowly began to understand what his semblance was. Over the next three years, he built a rapport with the hospitals around Vale and even made trips out to the smaller to assist there. He began to expend the shades at his disposal one by one until all that was left was Flora. Sweet, beautiful Flora. He'd never tried to delve into her soul, he was too afraid of what the answer might be and now, in a moment where he could lt himself be free of the burden and guilt, he was too afraid of what letting go would mean. He kept her, selfishly. Her fragment is still there today, he's never tried to use her once, he couldn't dream of it. The longer he held her, the more the guilt grew and the more the guilt grew the harder it was to bring himself to let her go. The harder it was to let her go, the longer he held her.

Now Durian lives in a small studio apartment in the residential district of Vale. He keeps to himself, trying to hide his faunus features and go unnoticed most of the time he's not working at the hospital. He doesn't prefer the stagnation but it's the only thing he can think to do.


Personality: Before unlocking his semblance, Durian was a kind and thoughtful kid, if a bit socially lacking. After unlocking his semblance he very much drew into himself. It is not uncommon for him to have intrusive thoughts of him being around powerful people as they die and using them to gain more power, ideas that that if he played his cards right he could be unstoppable. He hates this, hates everything about this, and because of it he is of two minds about himself and his semblance.

On one hand, he feels immensely happy that he's able to give people one last talk with people they love, to let them get everything out that they can. It's almost cathartic for him to let others get their final words when he couldn't have the same with his mother and father and to let them live on without as many regrets.

On the other hand, he feels guilty when he helps people like this and he hates that he feels guilty and hates that he hates it. It's a vicious cycle of resenting others for getting the closure he never got and being angry with himself because he can't just not help them.

It's a cocktail of emotions that lay just below the surface, from the outside he tries his best to stay stone faced as people break down into tears or yell and scream or give their final goodbyes to his shades.

At the same time, separate from the actual act of helping, he hates that his semblance is what it is. It can help others, of course, but it's clearly not meant to. With every shade that he has, he understands how they fight and how well they fight, what their semblance was exactly and how to use it. Every time he “captures” someone, he knows exactly how useful they would be in a fight. He knows he could be great and powerful if he was still a hunter and that's why he left. It would be far too easy in a job like that, surrounded by death, to bend toward the corrupted side. He hates the idea of what he's capable of and yet almost every day he has intrusive thoughts telling him to go through with it.

All that said, Durian is not one to ignore, put away, or deflect his problems or shortcomings, perceived or otherwise. His problem is born from indecisiveness. While he is able to look at his problems and work through them in his head and can see both sides of the problem, he very rarely can come to a conclusion. This permeates through almost his entire life, save for combat planning where he feels almost at home.

Durian is far from a social person. While he'll be willing and able to make conversation if he's prompted or interested, he generally won't seek out conversation. He much prefers to keep to himself and his own thoughts. Even though he may not like keeping to himself, he at least knows and understands his own thoughts.

This antisocial behavior extends to most of his life. He doesn't make friends easily and the friends he made at Shade came about purely through continuous and forced interaction through teams or classes, not that he didn't enjoy having friends. He has work acquaintances at the hospital, but he doesn't interact with them outside of work. In fact, most of his time outside of work is spent in his small apartment or out buying groceries.

The rare times that he's actually convinced to go out with his coworkers for a night, it usually takes a good couple of drinks before he can loosen up enough to actually enjoy their company and talk freely. Unsurprisingly, much of the talk turns back toward him having his aura unlocked and having a semblance but by that point he's usually loosened up enough to feel comfortable shutting it down. When he can, he likes to turn it back onto them and hear how they actually did that day and hear how they helped people. After all, despite working in a hospital, he's not actually a registered nurse or doctor.

Despite getting two years into becoming a Hunter himself, Durian has come to see the academies in another light. Not for what they do or what they stand for but because of how young hunters are when they get sent into fight Grimm. He has no problem or issue with the actual idea of hunters, he understands the necessity, but he fervently disagrees with what he views as child soldiers, especially in Atlas’ case.

His move from Vacuo to Vale brought with it many noticeable changes, least of which isn't racism and the white fang. He hates the white fang, always has since he learned about them in Vacuo. He hates that they've resorted to violence in response to hate. After moving to Vale, though, he can understand how they may have come to that answer. He still doesn't agree with or approve of the white fang but now that he's had to deal with daily life in Vale, one of the more tolerant kingdoms, he can at least understand them.

Aura and Semblance: Durian's aura is a swirling tan-brown, though when he has other auras within him from his semblance it takes has flecks and small swirls of other colors. While his aura was unlocked at Signal, his semblance was partially unlocked before that due to its semi-passive nature. While the ability to absorb unlocked during his grandmother's death, the ability to project unlocked at his teammate’s death.

Psychopomp
[Semi-Passive]
 
Durian is able to create solid shades, or aura constructs, of those that pass away in his presence. He passively absorbs and stores a small amount of the deceased's aura as they pass and use it with some of his own aura, to create shades. These shades appear as vaguely translucent versions of what the target looked like as they died, including clothing and injuries though they don't have their own original colored clothing or skin tone, all color is replaced by varying shades of Durian's light brown aura color.
 
These shades have two “forms” and which form is sent out depends on how much Durian focuses.
 
The standard shade will appear as above but will only be able to be given rough mental commands such as “attack” or “defend”. The actual words aren't as important as the idea behind them. Durian can expend up to 10 shades at once while still being able to move around and act normally while these shades are being used, any more and he has to stand still. However, each Shade has one lifetime use unless not used for a month. With each month it goes without being used, it gains an additional use. This means if Durian has a shade and doesn't use it for 3 months and then uses it, he has 2 uses left. If a shade goes unused, he could theoretically store one forever.
 
These shades can exist up to an hour before being forcefully canceled, but they get 10% weaker every 6 minutes.
 
The second form requires Durian to stay still, only being able to move his head to look around or talk. These shades are opaque and appear just like they did in life, any injuries that lead to their death healed. They can receive much more complex commands but even beyond that, they appear to have the same personality, voice, and mannerisms as the original deceased did in life as well as a similar aura pool, though durian can alter the personality and force them to say what he wants them to if he wants.
 
To create the second form of the shades, in addition to standing still, Durian needs to use a chunk of flesh, approximately the mass of a baby pig, that has been sufficiently soaked in a living being's aura. In other words, Durian needs live flesh or very recently removed flesh of a human, faunus, or animal. Durian can then use this flesh as a "base" to for the shade so that it can form around it using the deceased's, Durian's, and the remnants of the flesh's aura to bind the process.
 
Once used in this form, despite how many months have passed, the user will no longer be able to use the shade. However, the shade will have a comparable aura defense as they did in life. These shades will never fade out when used, they only go away when Durian manually cancels them.
 
While all shades appear with the weapons they most commonly used in life, if any, only the second form shades can use a watered down version of their semblances.
 
As a secondary effect of the semblance, Durian has an intuitive understanding of the combat abilities and semblances of those he absorbs and he can turn his attention inward to "observe" the pieces of aura that he's absorbed and can try to understand what kind of person they were. 

Current Shades: ShowHide
[Spoiler=Flora]Name: Flora Quinn

Age: 19 at the time of death, 22 now

Species and Gender: Human Female

Appearance: Flora had bright blonde hair that fades into pink highlights at the tips and seafoam-green eyes. She was slightly plump with a round face but that never hampered her combat prowess. At her time of death, she was wearing a fairly simple outfit with a red, short sleeved crop top, a pair of dark navy jeans, combat boots, and lightly colored poncho over it all with crossing floral designs.

Background: Flora was Durian's teammate who had died during their first solo mission.

Personality: Flora was a mostly upbeat person, always trying to spur on her teammates for laughs. Her happy face was a mask she wore to cover up some repressed events from her childhood in Vale but Durian hasn't looked into the fragment enough to know what happened and why.

Aura and Semblance: Flora had a strong and red aura and it wasn't known where she unlocked it or her semblance.

Her semblance is the ability to create an illusory clone of herself and control it. She can either control it directly or set it to tasks, either vague or specific, and doesn't need to be distracted from what she's doing. The clone makes no sound and is not physical in any way. If Flora is attacked, the moment before the hit connects with her aura she and the clone reactively swap places, when this happens the clone takes the hit and disappears. If the clone is attacked, Flora will reactively teleport to its space and the clone with explode in a soft force, shunting anything (such as a sword) that would be in Flora's space out of the way before she teleport in.

Combat Behavior:  Flora was a strong frontline fighter and relies heavily on the tried and true “hit it hard until it stops moving” method. She was efficient as using her semblance to disorientate her opponent. She has no real answer to a ranged opponent and would often leave that fight for her teammates.

WEAPON

Name: Celice

Primary Form: Celice is a large Warhammer in its primary form. 4'6” long on total and consisting of a wooden grip and shaft with swirling silver workings throughout it, ending in the silver head. The hammer side is a fairly standard hammer with the exception of a gun barrel being worked into it while the spiked side is much thick and curved downward.

When the hammer side connects with something with enough force, it will force out a shotgun blast from the head into the target. The ammo can be loaded from the shaft of the warhammer.

Secondary Form: With the flick of a switch, Celice's spiked end extends out and down into a 2’ long scythe blade.

Dust Functions: The warhammer can be loaded with different forms of dust for additional effects such as an ice or fire blast.

Shade Uses Available: 29 First Level/ 1 Second Level
[/spoiler]

At any given time during Durian's work day, he may have a number of other shades stocked up from patients who have passed in the hospital. These shades are generally not notable and are only basic mundane people.


Inside Baseball: ShowHide
 While not wrong, Durian doesn’t understand the full grasp of his semblance, either by willful ignorance by viewing it as keeping souls from entering an afterlife or just by him truly not understanding the more varied use for the semblance.The semblance, at its core, is the ability to absorb, store, and redirect aura of something that is dying and beyond all possible saving. If, theoretically, someone died, had part of their aura absorbed, then was somehow brought back to life with some revival semblance or something, they would come back missing a chunk of their aura.

Of course, aura cannot survive in a vacuum, it’s the manifestation of a soul and without the soul, there is no manifestation. That said, Durian’s semblance take a chunk of the soul in order to sustain the aura within him. Durian cannot communicate with any soul fragment that’s stored in him but he can “read” it, as stated above. However, these are foreign souls residing in a foreign body. It won’t be immediate, Durian would never notice, and even those outside observers who do wouldn’t think anything supernatural of it but over time these souls tend to have a bleeding effect with Durian’s.

For the easiest example, if he were to go on a murder rampage and take over the world by killing good guys and storing them within himself for future use, he would start to take on traits of the good guys. He’d start to regret what he’d done and see the error of his ways. Similarly, if he went on a crusade against villainy and scum, he would slowly become more and more brutal, more cutthroat, more villainous as he continued. He’d start to think maybe being the good guy isn’t for him. Again, these are extremely slow changes similar to how someone would naturally progress their personality through life and would be indistinguishable from the outside from a normal personality change and the examples are extremely broad strokes.

From a practical standpoint, there is no limit to how many souls or aura fragments Durian can store within him, though the more he has, the more they influence him. If his soul is 100% of something and each fragment is only 1% then by ten people he’ll already have a tenth of himself being influenced by the other souls. Now, of course, the souls will never be in total agreement, they won’t be one mass that has a directive, they were all their own person in life after all. The changes would be small, sometimes contradictory, but always with a cause. Of course, this isn’t a one way street. The longer a fragment is within him, the less it’s like itself and the more it’s like Durian or the cavalcade of other fragments in him to the point where when it’s finally summoned out it might not act anything like the original person if it’s kept long enough.

With the actual application of the semblance, he currently uses aura-soaked flesh as what is essentially a temporary phylactery to hold the fragment of soul in order to properly manifest the aura. This is a fine application and actually more useful than the “intended” use in some ways. Since it requires aura soaked flesh to be the basis of the shade, there is nothing stopping Durian from using his own or someone else’s living body and essentially overlaying a shade on top of him, or only a part of one such as an arm, in order to use extra protection while still having access to the watered down semblance.

In order for him to do that, though, he needs significantly more practice with his semblance. Overlaying a patchwork of shades in only parts over his body means being able to maintain multiple second-level shades and still be able to move. Even now if he tried it, he’d have to overlay a single shade and, since he can’t move, essentially puppeteer his own body by moving the shade.

The actual means by which Durian snatches onto a departing soul is by way of invisible, intangible tendrils. For every person in Durian's 10 meter range, there is a single tendril that connects him to them. The tendril is constantly feeding Durian with information on their vitals so that his semblance knows when exactly to snatch part of the soul but durian isn't consciously aware of any of the information. At most, he might have a gut feeling that someone is closer to death than someone else. They cannot be seen by any means outside of a specialized semblance and they cannot be cut or interacted with. They can pass through solid objects and even aura barriers.


Combat Behavior:  Durian is by no means a front line fighter. In a one on one confrontation against anyone stronger than a single Beowolf he will undoubtedly lose. He in terms of defense, he's no tank. Below average at best and a runt at worst, he tries his best not to get hit by dodging out of the way but even that, after years of inaction, has been made largely ineffective.

His strength comes from his ability to plan and use others in combat. If he has a group of other people he's in charge of, he has a knack of being able to understand what they can do and how they work. Similarly, this extends to opponents. He can quickly determine, with some room for error, how the opponent fights, what their semblance might be, how they might be beaten back.


While entirely unable to fight well on his own, he can send others in how he wants and, if it goes according to plan, his team will often leave successful.

This is, of course, an incredibly useful skill to have in tandem with his semblance. Having complete control over a legion of shades that he can expend while still avoiding the fight would be a strategist’s wet dream if he actually wanted to use it.

He doesn't, though. He doesn't have anyone to tell what to do in a fight either. In these hypothetical scenarios, he could be formidable to mankind and Grimm but as he is now, he only wants to avoid that.

- Basically beat by anyone in a fair 1 on 1 fight
- Weak aura shielding
- Slow to dodge
- Doesn't want or like to fight
- Dork


+ Excellent mind for strategy and using other’s strength to their fullest

WEAPON

Name: Scalpel

Primary Form: Scalpel is a foot long Dagger. It's 12 inches long, tip to tip, and the blade is 7 inches long. The weapon itself is very minimalistic for a hunter’s weapon, much of the handle is a silvery metal with polished wooden grips on either side and a small trigger near where his forefinger would be. The blade is similarly a very standard metallic blade, though there is a very fine gap where the edge of the blade would be. With the trigger held down, the actual edge emerges from the slot, it can be coated with any kind of dust, though most often it is loaded with a combination of electric and a very fine amount of ice dust to cause a very short taser effect.

History: While originally having no name when he built it in Oasis, it was named Scalpel after the end of his first year at Shade. Since his leaving the school, it has been left mostly unused but always hanging from his hip in its sheath.

2
Beacon Academy / How to Train your Idiot [Closed]
« on: September 25, 2018, 12:41:16 PM »
The smell of sweat, dirt and dust was the best way Titania could describe Beacons training and sparring grounds. They were a set of six fields, each a simple expanse of dry dirt, with simple markings on the ground indicating starting positions and the halfway point. She was sure the field would be nothing but a litter of craters in the ground by now if not for the help of Kirkka. She wasn't a fan of the fields herself, much preferring the clean, sleek, indoor arena where she taught her combat classes, but she saw the draw of them. They made it all feel more real.

The feeling of the shifting dirt beneath boots and the taste of kicked up dust in the air brought all of a hunter's senses to the foreground, grounding them in reality and forcing them to pay attention. In truth, she did miss the days when she went out on missions, the days when she could experience that adrenaline rush freely, but she was older now, too old to be going out on hunting missions. Her place was as a guide for the next generation.

She shifted her head slightly to look at Malina, who stood several feet away and who had coiled their tail into something of chair, using it and the simple wooden staff she was holding to lean against. A small smile tugged at Titania's lips as she thought back to her own trainings with the girl and how content she was with how she was turning out.

Not everyone felt the same, of course. After her recent stunt trying to teach children about aura mastery, the infirmary had two cases of severe migraines and one case of a student nearly going comatose. The council, of course, tried to have her removed. Some of the other teachers agreed. If not for Titania's close relationship with Alban, she was sure Malina would have been fired and possibly charged but she thankfully avoided that.

Now she needed to take time off of her own schedule to help show that Malina was capable of properly handling and teaching students, even if she wasn't fond of them. It was frustrating, yes, but Titania had been known to pull several all nighters to complete a project back in her Beacon days, this wasn't so different.

To that end, they were here. All Malina knew was that it was going to be a training exercise. All she was waiting for was her opponent to arrive.

3
RPG Discussion / Anniversary Prompt
« on: August 31, 2018, 11:00:05 PM »
If you haven't read the anniversary post yet, please do so here http://rwbyfanon.com/index.php?topic=1544.0

There's some group specific info so I'll go over that first.

GUESTS

Those who joined the site, if there are any, this applies to you. RoosterTeeth properties only, no sexual content or graphic violence. You don't need to worry about writing canon or what-if on your submissions, that's users only but you do need to specify opt-in or opt-out.

MEMBERS

People who actually have characters, this applies to you. I don't have to tell you no sexual content or graphic violence, you should know. If your submission is canon, proceed as usual, if it is what-if, this seems like a good time to remind you that the rules generally don't apply in that kind of response. Canon characters are all fine for what-ifs as well as whatever else you want as long as it's RT property only and doesn't violate what I've already said. I'm addition, this is a reminder that no matter what, canon or what-if, you are required to have permission of the creator before using another's character in your story at any capacity.

GENERAL

The prompt is a general prompt, just write about what comes to mind.

No word count minimum or maximum.

At the start of the story indicate whether it is a Canon or What-If scenario. Canon means it happens within the canon of the site and you need to have it either be from the perspective of your own approved character or an NPC where the focus of the story is on your approved character. An example of this would be if I had a specialist character and wrote a story from the perspective of their CO about how they keep messing up. Additionally, you may have other characters or NPCs in your story but if they're other's characters you must have approval from the user.

What-If means it's basically an alternate universe or timeline, this allows for a stronger focus on writing because you aren't constrained by site rules or RWBY, you can have anyone or anything as the PoV but you still need permission to use others' characters. That said, What-If scenarios, while not being canon on site, can still say something about the character PoV it follows if the character itself is effectively unchanged from canon, it's just that the events never happened on site.

Voting for the winner will begin shortly after the beginning of October as a one week grace period will be allowed for anyone close to finishing who hasn't by the end of month.

The main focus of all this should be on writing itself and giving tribute to Monty with character development as a beneficial side effect, we should be striving to write something that we can look back at and think, "Yeah, I'm actually proud of that." This is an excellent chance to improve your own writing as well as give criticism to or get criticism from others.

Just because you have a month to write doesn't mean you should spend the entire time writing new content. A short, well crafted story can mean much more than a long, poorly crafted one. Once you have what you like, spend the rest of the time editing and shining it up.

If you have any questions, do not post here, talk to me on the discord server. Only writing responses can be posted here, anything else will be deleted.

In addition, this thread will be locked until the last week of September in order to encourage putting more time into refining the submission.

You must note either "Opt-in" or "Opt-out". If you opt-in, your submission will be added to the compiled stories to send to RT. if you wish, you may write it under your own name or user name or reddit name so that roosterteeth knows who wrote it.

Also also, all who opt-in have the option to send me a scan or whatever of your signature to add to a page of signatures at the end of the binder.

The prompt is

Keep moving forward.

I'm sure many will want to do a “talking to a gravestone” scene but we as the staff caution against this, though we don't ban it as a response. It is a very easy and apt scene to deal with the prompt, and that's not a bad thing. That said, it's what Roosterteeth themselves did as tribute on the first episode of V3, they will very likely not enjoy reading the same scene 80 times especially when they did it themselves. We suggest thinking of new, different ideas to address the prompt. A new, fresh perspective is much more likely to be interesting and be eye catching, after all.


This is what the prompt should look like

Title
Username/Name
Opt-in/Opt-out
Canon/What-if (members only)

[Prompt]



9/20/18 Submission due date has been pushed back indefinitely until the board is sufficiently secure for the additional guest traffic. New date will be announced when things are ready.

4
RPG Announcements / Happy 5th Anniversary, RWBY RPG!
« on: August 31, 2018, 11:00:02 PM »
Happy Anniversary, RWBY RPG! It's that time of year again already, and you might be wondering why I'm posting today instead of on our actual anniversary, huh? I'll get to that, I promise, I have some info to run through first but it's definitely for sure not because I'm embarrassed to have our anniversary on 9/11.

As we finish out our fifth year on the site, enter our sixth year, and move toward the sixth season of RWBY, there's some stuff that I've personally been thinking about in regards to not just the site but the show and fandom as a whole. Over three years ago, we lost the dedicated and inspiring man who was behind the entire existence of all three of those things, without whom we wouldn't have ever been here. It has been said many times and I'm sure I don't need to say it, but Monty was truly someone to look up to, his work ethic was bar none, he was able to do what he truly loved, and he inspired people to improve their creative skills. If you've been on this site since the beginning, if you've even been here for just a year, or if you've been anywhere in the Fandom where you're creating works of art whether it be drawn, written, or otherwise you can't deny that Monty changed your life. Perhaps you were already a published author, perhaps you never wrote a story or character in your life, perhaps you had your art win contests, perhaps you could only draw stick figures. No matter the starting point, I firmly believe that everyone is better off for having Monty in the world as he helped countless people strive to improve.

I genuinely believe that there isn't a single person, at the very least on this site, whose writing or art skills haven't improved from a year ago, even if only by a little bit. Had Monty not brought us together, I know at the very least I would still be writing like I was 6 years ago when I first joined the site.

You'd be hard pressed to find anyone in or out of the community that can't look up to Monty in at least one aspect, his works and ethic were undeniable.

When we lost him, many were skeptical about Miles and Kerry taking over and whether you like or dislike how they've handled the show, it is impossible to deny that if they hadn't continued the work of their friend 3 years ago, we wouldn't be here today. The community would have burnt out and faded away. Because they carried on for Monty, because they put in the effort to not let his project die, we're still here, we're still writing and drawing and making works of art, we're still improving. Myself and the other members of the staff believe that this is an excellent time to thank the cast and crew of RWBY and pay tribute to Monyreak “Monty” Oum.

With that said, you get half the anniversary present/tribute now and half on the 11th. Once the 11th rolls around we'll be getting a shiny new revamped logo for the site, showcasing some of the more we'll known characters of our own making on the RPG side and a revamped version of the original logo on the main side. you may have noticed a change already. Our old site logo has been revamped and replaced. While some of you have seen me work on the logo in the discord, for those who haven't seen it, the characters are starting from the top and going clockwise: Leonius Decimi Regulus, Juno Vert, Prism Skylark, Zabar Aga, Calen Shrike, Chiu Fei Hung, Nathan Eau, Coconut Cream, Alban Inverno, Malina Nahualli, Kirkka Scarlet, and Janus Rogo). On the RPG logo the center has also been revamped with “RWBY RPG” appearing on Ruby's symbol while on the main side logo, the center has been replaced with a shaded white ball that simply has “RWBY” and Adam’s symbol has been replaced by Ruby's.

Much more important than a change in our logo, though, is the main event and reason I'm announcing this at the start of the month and not on our anniversary. The weekly writing prompt is going to be delayed this month, as the entire month is going to be dedicated to a single prompt, more info can be found at the link to the writing prompt link at the end of this post.

As I said before, this anniversary isn't just about our site, it's about RWBY, the community it's nurtured, and the cast and crew that makes it happen. It's about paying tribute to Monty and thanking Miles, Kerry, and the rest of the staff.

For this purpose, an invite has been spread to r/RWBY, r/RWBYOC, r/RWBYPrompts, r/RoosterTeeth, and the RWBY section of the RoosterTeeth Forums. You won't need an approved character to enter this time.

After Monty's passing, Matt Hullum wrote

“In lieu of flowers or gifts, we ask that you simply do something creative. Use your imagination to make the world a better place in any way that you can. If you know Monty like we do, then you know he would certainly be doing that if he were able to.”

I feel confident in saying that in the years since, we have all been doing creative work and that it's time we pay tribute and thank the staff for continuing Monty's work. We're allowing all who join to participate and at the end of the month, each and every prompt marked “Opt-in” will be compiled into a binder of stories put together by myself with a letter of thanks and a signature from each person who wrote in to be sent to RoosterTeeth. We had tried to get permission to compile the stories into a properly made and bound book by a print-on-demand service but despite multiple attempts at reaching out to roosterteeth’s fan project email we never got a response. While all those who opt-in will be featured, we will have a vote decide on the best response, which will be at the very front of the binder, second only to a foreword and thank you letter. How the voting will be done has not yet been decided on yet but we're open to fair suggestions.

“The goal isn't to live forever; it’s to make something that does.” - Monty Oum

It's been a fantastic five years of RWBY, here's to many more.

http://rwby-rpg.rwbyfanon.com/index.php?topic=1545.msg20083#msg20083

5
NPC Profiles / General Ame Dresden
« on: August 06, 2018, 01:46:11 PM »
CHARACTER

Name: Ame Dresden

Age: 64

Species and Gender: Human Female

Symbol: 


Occupation: General of the Atlas Military Forces

Appearance: While once a tall, striking woman, the years have been less than kind to Ame. Standing at 5’4” and coming in at 134lbs, she has short grey-white hair that is perpetually tied back in a bun to keep out of the way of her dull, steel-blue eyes. Deep wrinkles line her face, making her look slightly older than she is and she has a small scar along her left cheek.

While one would be forgiven for assuming she was blind, just going off the dull color of her eyes, this is far from the truth. As her age continued to set in and her vision began to go, she had both eyes replaced by cybernetics, restoring her vision to even better than when she was young. Additionally, she has a permanent neural link attached to the back of her head, constantly feeding her information to her cybernetic eyes about the ship she currently operates in or, if she’s by a computer or link in station, direct access to the CCTT network.

On the job, she wears the standard Atlesian general coat and pants, though she had hers trimmed in purple, overtop of a white dress shirt and purple tie as well as the standard general gloves.

History: Mother fought in Greyed war, father was a dust mine manager. Mother pushed Ame to join the Atlesian forces, which she happily did. Ame progressed through her schooling very quickly, showing signs of her being very tactically minded.

Rose quickly through the ranks after she graduated and became an officer of some renown when the Faunus Rights Revolution began. After General Lagoon’s vital loss at Fort Castle, Ame was promoted to be the youngest General in Atlesian history at the young age of 26. Despite her best efforts and objectively less idiotic approach than Lagoon’s, she was put in charge of a losing war and while she put up a good fight, there was no way to turn back the tide.

While before fighting in the war she had hated faunus, fighting them had instilled some respect for them. She had no love for their race, that much was certain, but she could respect them as useful weapons. After the war, most of Ame’s time was combating the Fang during the White War, eventually winning several crucial battles and pushing the Fang out of Atlas. She continued to command her personal airship, The Dauntless, in combat both against human and Faunus revolutionary forces and against Grimm.

She spends much of her time these days guarding the City of Atlas, a task she despises for how restrictive it is, or going out on short excursions with her specialists to eliminate large Grimm hordes.

Personality: Ame is a hard individual, difficult to read and even more difficult to argue with. Her years in the Atlesian military have turned her into a solid rock of, what she believes to be, virtue. Her choices and decisions, even in everyday life, are based solidly in predetermined tactics and planned actions, she makes no improvisational choices if she can avoid it. That said, when she does have to improvise, I'm battle or no, she's no slouch. Her years directing combat have made her quite effective at making quick decisions and choices.

Ame is one of the less harsh officers in the Atlesian military when it comes to faunus but she is by no means kind. As far as she's concerned, faunus are a tool to be used. A very useful tool, yes, with their increased senses and night vision as well as any other traits they inherit, but a sword will always be a sword no matter how sharp.

Aura and Semblance: Ame had her aura unlocked while progressing through Atlas, her semblance was unlocked during one of the final battles of the Faunus Rights Revolution. Her semblance, like all high profile Atlesian officers with one unlocked, is a highly guarded secret, requiring top secret clearance as well as bio-scan permission from Ame herself.

Problematic Potential: Ame’s semblance has no outward signs and is passively on at all times. As the problem she’s facing becomes more and more complex and difficult, she has an easier and easier time solving it. There hasn’t been signs of any upper limit though she has pounding headaches after many consecutive problems. She has a very difficult time solving simple problem as her semblance causes her problem solving skills downscale just like it upscales, however she’s found a workaround for the problem by forcing herself to find an extremely complex and convoluted solution.

Combat Behavior:  Ame doesn't do on the ground fighting and her side arm is, for all intents and purposes, tradition and posturing. If forced into an actual fight, she would no be able to beat anyone with proper combat training.

WEAPON

Name: Standard Issue General’s Sidearm

Primary Form: Ame’s sidearm is a bulky, oversized revolver who's body is more akin to a shotgun than a sidearm. While certainly useful and able to pack quite a punch, if Ame tried to fire it she would likely break her arms.

Dust Functions: The side arm can be loaded with dust enhanced ammunition such as fire, ice, or lightning rounds but given that Ame doesn't even fire the thing she has no need for these sort of rounds.

History: Gifted to Ame upon her promotion to General.

Airship: Dreadnaught Class Destroyer: The Dauntless

https://i.imgur.com/894mA8O.png

The Dauntless is essentially Ame’s permanent station given how much time she spends there. Weighing in at 480 meters long, 190 meters wide, 70 meters tall and capable of being manned with over 1600 people, The Dauntless is one of the tankiest airships Atlas has to offer with triple reinforced armor all around, in addition to septuple reinforced armor around several emergency thrusters scattered around the hull for quick maneuvers. Along the hull are a plethora of rotary guns and cannons along with two rotary laser batteries on under the bow, all along the inlaid sides of the ship are missile batteries and point defense laser batteries. While not nearly as many, there are still quite a few rotary cannons, guns, and a single laser battery located on the top of the ship in the off chance that they have to combat a Grimm or ship that can fly higher than them.

The hanger Bay is located between the two long sections at the front as to protect it from oncoming fire or Grimm and to either side of the hangar bay door are the strongest part of the Dauntless’ arsenal, dual kinetic energy cannons. These dust powered cannons are extremely powerful and can, and have, punched clean through a mountain. Unfortunately, firing these cannons requires the hanger be closed, all non-essential energy be directed to the cannons, and the thing they're firing at be straight ahead.

The Dauntless is capable of housing a battalion of standard Atlesian fights within its hanger as well as several troop transport ships.

Just like the hanger, the bridge is protected and concealed within the shop itself as it is able to take advantage of the advanced projection technology that Atlas can afford. The entire room is, essentially, a holodeck projecting the outside of the shop through hidden and protected cameras, wired directly in system with no outside connectivity. The room is set up with all the standard equipment a normal airship would be equipped with with the exception of a significantly more comfortable seat for Ame.

The ship is equipped with several dumb AI are put in charge of tracking several internal system readings along with a human in order for each to be able to double check one another.

6
RPG Discussion / Weekly Prompt Winners
« on: July 28, 2018, 02:36:50 PM »
This thread will be reserved for the winners of each week's prompt.

7
Beacon Academy / Introduction to Advanced Aura [Closed]
« on: July 27, 2018, 01:23:34 PM »
Malina sat behind the large oak desk that say at the base of the classroom, it's back to an old school chalkboard and facing row after row of increasingly raised seats that were slowly being filled by the students coming in for the class. A few of them gave her a side long glance as their found their seats and for once it wasn't because she had a weird metal tail attached to her. No, she'd left Manticore in her dorm, coiled beneath a bed that needed desperate making, they were probably expecting to see Sophos only to be caught off guard when someone far younger and far less Sophos sat in his chair.

It was the first time she'd really been behind the desk as a teacher's assistant. Sure, she had assistanted with Tania but that had all been on the field combat, not in a classroom. It was weird, being on the other side and, now that she thought about it, it was weird all around. The students were arranged to always be above the teacher, which would make sense of there were a hundred or so students but there were only four rows and most of the seats weren't even filled most of the time. She didn't like it. It felt less like she was looking up at her students are far more like they were looking down on her. It was bullshit, they were only kids, if anything she should be the one on top, then looking up at her. That's where everything belonged.

Deep breath. Push the thoughts out of your mind. She couldn't be distracted by her own shit, especially given the topic of conversation today. Deep breath in. Deep breath out. Malina nodded as the last students filtered into the room and checked the student list laid out in front of her. With an internal sigh, she stood up from her seat and faced the class.

"Hello class," she started in a solid tone, making her to scan her eyes along the rows of students, "I know most of you who've been in an aura studies class before were probably expecting Professor Sophos but unfortunately he is a bit predisposed with a research mission. I was supposed to start my semester as a TA under him today but clearly plans don't always go according to plan."She moved around go the front of the desk and leaned back against it, using her arms to support as she looked up at the students."I'll just put it out there right now, I don't have any of the curriculum info so I can't really start the actual class so today, after I run through attendance, is gonna more of a..." Malina rubbed on finger against her mouth in thought, "Experimental class? We'll get there."

With that out of the way, she reached back for the list of names that had sat on the desk when she'd arrived. Did she know some of the students from combat classes or from seeing them around school? Sure. Most? Ehhhhhh. Did she know their names? Ehhhhhhhhhh. She ran down the list, checking off people who were here and nodding to the very few she both recognized and knew their names, but paused after checking off on Amane Petrichor. She recognized the name from replays of the tournament but she didn't remember her looking that. Or what she looked like at all. Whatever.

Malina set down the paper down behind her and looked over the class. "Okay, easy starter, what's aura and what's a semblance?"

(No strict posting order, it will be mostly call and response. Malina asks a question one person responds, Malina responds to that, etc. If one person responded and your character still has something to say you can post if it's before Malina responded.

8
Malina's teaching an aura class, it'll be short. Basically an in-Universe platform for Worldbuilding an aura thing we did in WB reviews. I'll probably let two people in, it'll just be a quick call and response thread.

Is your character naturally gifted with aura? Do they strive to learn about it? If yes feel free to join. If no, I wouldn't bother.

9
AMA Section / What do your characters look like in their prime?
« on: July 13, 2018, 12:17:40 PM »
Just by the nature of the site, we're probably never going see most characters in their prime, so what do yours look like with their best weapon, best control of the aura and semblance, most experience etc.?

Malina - Malina's weapons won't change much in her prime, though Manticore will be more streamlined, sleak, and have an upgraded pin shooter at the tip to better penetrate materials. Assuming this is a Malina that came to terms with who she is and accepted that she actually is strong and not a coward, her outfit might have a bit more skin showing. It wouldn't be anything scanty, she's not the type of person, but she would be more comfortable in her own skin. Her real prime power comes from her aura and semblance. Unfortunately, she'll never become an aura master due to not dedicating enough time to it and starting without supervision but she will be able to temporarily double her aura and have extreme control of her aura, letting her mold its actual shape and move it around more freely than just sending it out in blasts. Her semblance will have a major power increase, eventually being able to push away tank rounds but her real strength comes from her ability to move her aura around. Because she can create concussive bursts from anywhere her aura is, she can remotely where ever she wants.

Aca - I don't have a great handle on what Aca will look like but I think as she improves her semblance, she'll seperate her saw slinging sword into a sword that has a secondary form to rapidly fire out smaller saw blades to let her swing them around with her semblance and cause them to hit her target as long as it's between her and her saw blades.

Zabar - Zabar will turn into something of a glass cannon, he's tough now, sure, but he won't be able to increase his aura too much over the years. What he will be able to do is learn how to focus aura into his fists and weapons in such a way to make any punch send shockwaves over the battlefield. He'll focus on hand to hand training and how to out maneuver any human enemy he faces. For Grimm, he'll make sure he can finish them in one shot our dance out of the way of their attacks.

10
RPG Discussion / Weekly Writing Prompts
« on: July 08, 2018, 12:02:07 PM »
The prompt this week is "My legs felt numb." You can write in first person, third person, or whatever you want and you can change around the tense of the sentence but some form of this sentence has to be somewhere within the story.

200+ word count (Just don't write a novel.)

At the start of the story indicate whether it is a Canon or What-If scenario. Canon means it happens within the canon of the site and you can only use your own characters for PoV, however, you can have NPCs or other characters of yours in the story as well though you need permission to use others' characters. What-If means it's basically an alternate universe or timeline, this allows for a stronger focus on writing because you aren't constrained by site rules or RWBY, you can have anyone or anything as the PoV but you still need permission to use others' characters. That said, What-If scenarios, while no being canon on site, can still say something about the character PoV it follows if the character itself is effectively unchanged from canon, it's just that the events never happened on site.

There won't be any winners for the first three weeks as we try out different kinds of prompts.

The main focus of all this should be on writing itself with character development as a beneficial side effect, we should be striving to write something that we can look back at and think, "Yeah, I'm actually proud of that." This is an excellent chance to improve your own writing as well as give criticism to or get criticism from others.

If you have any questions, do not post here, talk to me on the discord server. Only writing can be posted here, anything else will be deleted.

"My legs felt numb."

11
Approved Characters / Malina Nahualli
« on: July 02, 2018, 01:56:22 PM »
CHARACTER
 
Name: Malina "Stinger Butt" Nahualli
 
Age: 24, born Saaral 16th, 56 AC.
 
Gender and Species: Female human
 
Symbol: Sina'an
 

 
Occupations: Huntress/Teacher's Assistant at Beacon Academy
 
Appearance: 5’7” 142 lbs. Malina has short dark hair, coming down just far enough to reach her shoulders, with several raspberry colored highlights in it and purple eyes with a heart-shaped face. She usually wears her hair down, but will sometimes put it into a bun before a combat mission. She, like most   Alapelagians, has a darker skin tone than the Valish. While most inhabitants of Vale have a milky white skin tone, she has a beige-mocha skin tone.
 
While Malina did have her own combat outfit when she entered Beacon, she continually redesigned it throughout the years she spent at the school and after she graduated, eventually ending with what she has now. Partially thanks to her year spent in Vacuo after graduating, Malina’s outfit is significantly lighter than it had been before. Her gold stringed and silver centered necklace with her own symbol has been replaced with as choker, her large coat, corset, and dress shirt has been replaced with a light, cropped, gray jacket with her symbol stitched into the back in gold with raspberry bars extending down her arms, a white blouse with some of the top buttons left open, and a raspberry halter top beneath it all.
 
Her skirt has been ditched completely and she now has a pair of very worn and ripped tan khaki pants with raspberry leggings that show through the rips and dark grayish-brown boots.
 
Malina, being no stranger to accessories, has a few essential and nonessential accessorizations to go along with her outfit. During the colder winter months of Vale, or during trips to Atlas, Malina has a much fluffier version of her old large coat that she can wear to beat the weather.
 
Although she doesn’t need a belt, she still keeps one wrapped around her waist. On her left and right of her hips are two large satchels often filled with dust components and significant padding to prevent unwanted explosions while she bounces around. On the front right of her hip, just in front of one of the satchels, is a magnet lock for her to store her weapon in its chime form and at the small of her back is a holster that she stores a simple, unmodified and non-dust pistol in case of emergency.
 
For rainier days, the jacket has a small hood that can be buttoned onto it, though it doesn’t do much good if it starts raining if she’s already left her room.
 
History: 
Pre-Beacon: ShowHide
Malina was born in Toltecatl of the coastal settlements of Alapelagias. Her mother was one of the priestesses of Inogir, previously a huntress turned scholar, and her father was a hunter who, after meeting her mother, permanently settled in Toltecatl.
 
From a young age she was interested in her mother’s work with Dust and aura, wanting more than anything to become a scholar. While she wished to follow in her mother’s footsteps and become a scholar and priestess, her mother was quick to encourage the life of danger and adventure while her father stayed silent on the matter. Malina did eventually give up on becoming a scholar due to her mother’s constant pushing and began to, reluctantly, study to become a huntress.
 
When Malina came of age to enter Oasis Academy, Vacuo’s primary school, she excelled at her studies and surpassed many of her classmates. At the end of her first year, she had ended up in the top 10% of her class and was very knowledgeable of Dust and Aura for a girl her age, much to the pride of her mother. The second year at Oasis marked the beginning of basic combat training. Malina, like all students was given a chance to both design her own weapon and her own armor. She chose to model her weapon off of the staves she had seen around the Temple of Inogir, with a few modifications of her own and a dust-based assault system, and her armor based on the original attire of Inogir as seen in statues. During the year, Malina was able to have her aura unlocked, her semblance discovered, and excelled at combat sparring with other students. She did so well, in fact, that she brought herself up to the top 5% of the class upon the end of the year.
 
During the summer break, her mother, while her father was away on a hunting mission, pulled her aside to talk to her. She told her that because of her high scoring tests at school, she was selected to be given the chance to take part in the Pseudo-Faunus project, a project started by the high council of Alapelagias to provide high achieving youth with combat augmentations in early life. In order to advance the Alapelagian people in general, people with high combat skills were given cybernetic versions of faunus parts from both existing faunus and nonexistent faunus. Malina chose to accept the offer and was taken to the capital settlement in order to receive the part of her choosing. In the end, she chose a scorpion tail with interchangeable poison chambers, “Manticore”. Upon returning to Toltecatl, she was put into a special class  that ran in the summer before her third year at Oasis along with others who were offered the same augmentation and accepted. In the class they were taught how to properly use their individual augmentations in combat and regularly sparred with one another. While she didn’t outperform the other students in her class, she still did well and received special tutoring from her father when he was home from his missions, as infrequent as that was.
 
Once her third year at Oasis began, Malina was already at a small advantage over her classmates due to the tutoring and combat training over the summer but the disadvantage of not being used to the tail far outweighed that. Despite this, she still did well in her classes, even though she fell out of the top 5%, and finished the year with high enough scores to be accepted into an Academy.
 
 At the end of the year she told her parents that she wanted to go Beacon Academy in Vale. Her mother told her that if she were to be accepted into the Academy, they would pay for her trip over as well as send her monthly supplies of Dust and Foci, if she needed it. Upon hearing this, she wrote out her application, sent in her combat reports, and waited. Eventually, a message came for her from Vale stating that she had been accepted. Elated that she had been accepted but still somewhat reluctant about becoming a huntress, Malina began to pack for her ride over. Once she was packed and ready she said her farewells to her parents and boarded an airship headed to Vacuo. Once in Vacuo, she transited onto a large boat for the rest of her journey. Once she finally arrived in Vale, she boarded an airship and stepped onto the property of the prestigious Beacon Academy.

TL;DR: Malina is born in Alapelagias on the far west of Sanus, doesn’t want to be a huntress but her mother forces her into it, attends Oasis academy, gets a dumbfuck metal scorpion tail between her second and third year there, does pretty well, well enough to get accepted into Beacon.
 
First Year: ShowHide
Malina’s first year at Beacon was, in retrospect, largely a blur for her. It wasn’t long after arriving that she, and the rest of the prospective students, were put through their initiation.
 
The mission was simple enough on paper, they were to be dropped off at a random point on one of the mountains to the east of Vale and their goal was to make it to the top. While she knew others were being dropped off as well, it wasn’t until she made it to an impassable crevice that she realized that the students would need to work together to reach the top. After waiting in the cold wind for a while, she met Carmine and with Malina’s semblance and her weapon, they were able to cross the crevice.
 
It wasn’t long after that the pair met up with the panther faunus twins, Aurelia and Candida, and with the four of them together, they made it to the top of the mountain, cementing their place at Beacon as Team MCCA and Malina’s disdain for the colder weather of Vale.
 
The rest of the first year passed as it does for many students, it went quickly as her combat prowess and knowledge on Grimm grew, as did her teammates. It wasn’t long before they were put on their first mission, a simple village protection mission to the south shadowing a much younger Titania. It was the first time Malina and her team truly fought Grimm on their turf and, although the fight was close and Titania preferred to only observe, not a single Grimm made it near the village. After a hard-fought mission, MCCA, like many of the first year teams, came back with a success to be proud of, though Malina was far prouder of her own combat ability than that of her teammates.
 
The rest of the year passed lazily until the Vytal Festival came to Vale. The team met and after some discussion and pushing from Malina, they decided to enter herself and Carmine in the 2v2 bracket. While no one can say they did perfectly, they were able to make it to the quarterfinals before finally losing to a team from Atlas. While she was upset that they hadn’t won, Malina still couldn’t help but feel pride at her making it so far.
 
With the rest of the festival open to the team, they decided to relax and enjoy the festivities and take the rest of the year easily. At the end of the year, while Aurelia and Canidida returned to their home and Carmine returned to her adopted father, Malina decided to stay in Vale in a small, cheap apartment for the summer.

TL;DR: Malina was launched into a freezing cold mountain and told to make it to the top because its hilarious to send jungle people into the cold, she meets Carmine first and later the panther twins Aurelia and Candida, they form Team MCCA (Mocha) because they are all tan, they went on and learned like many students in their first year, Vytal Festival came to Vale, Malina and Carmine joined the 2v2 bracket and made it to the quarterfinals, Malina did not return to Alapelagias over the summer.
 
Second Year: ShowHide
The second year at Beacon would end up being less eventful that the first with most of their time being dedicated to study and training. The one stand out event was their team’s first solo mission, halfway through the year. It was a trip to the Vytal islands in the middle of winter, something Malina still believes was done intentionally by the staff to torture her with the cold.
 
The mission was to investigate a small settlement that had gone dark a week prior. When they arrived, they found a village with no sign of life, no sign of struggle, and no sign that anyone had prepared to leave. Doors were left closed but unlocked, food, now rotten and rank, sat on the tables, the ashes of a wood fireplace sat cold and undisturbed. Malina had her team split into two groups, herself and Aurelia and Carmine and Candida, and set out to figure out what had happened. Malina and Aurelia quickly set out into the cold forest to try and find any sign of tracks or anything that might help them.
 
While they didn’t find any tracks, they did find that the branches of the trees grew lusher the further from the settlement they were. Growing suspicious, the pair made their way back to the settlement where Candida and Carmine were only to find them engaged in a fight with a boy about their age. The boy had nothing but a large stick and yet, somehow, he was beating both of Malina’s teammates. Every move they made appeared slower than the last, every action requiring more strength. Malina rushed in, telling Aurelia to use her semblance to bend the light around her to go invisible, and got a god hit on the boy with her semblance just before he was about bash the head of a doubled over Carmine.
 
The two jabbed at each other for several moments, Malina not wanting to kill the kid, before she realized what was going on. Not only did the boy have his aura unlocked and not only did he have a semblance, it was a passive semblance. She had heard of them, sure, but never faced one and certainly not like this. It seemed to sap her strength with every passing second, every time she tried to move she found she had less stamina. Just when she thought she was done for, an invisible Aurelia tackled the boy to the ground and a nearly unconscious Carmine gave her wires to Candida to wrap around the boy.
 
After the boy was secure, and MCCA had moved a good distance away, they questioned him. His semblance, something he couldn’t turn off, was a form of time manipulation, specifically it fast forwards the degrative effects of time, people near him run out of stamina quicker, wounds bleed out faster, food rots and bodies decompose. When questioned on where the people of the settlement were, the boy told them they were all dead and decomposed.
 
It was then that someone, Malina doesn’t or chooses not to remember who, suggested killing the boy and reporting that he continued to fight until death. Malina argued against it fervently and eventually the boy pleaded that he didn’t choose to hurt them, that he can’t control his semblance and they didn’t have their aura unlocked.
 
After a heated debate within the team, MCCA decided to each punch him once in the side of the head as hard as they could and then release him, figuring it wouldn’t be possible to transport him without the people transporting him succumbing to the sapping effects.
 
When they were picked up to be taken back to Beacon, they reported the mission as a failure and reported that entire village was simply gone with no mention of the boy. Despite this very real failure to Malina, she was proud of her teammates for the first time.
 
The rest of the year passed much as the first half did, heavy focus on training and study. When time finally came for the students to return home for the summer, Malina once again chose to stay in Vale, though this time she was visited by Carmine halfway through the summer.

TL;DR: MCCA goes on their first solo mission to a village to the far north of Sanus and find it completely empty, Malina and Aurelia leave the village to check the surroundings while Carmine and Candida stay behind to check the houses, M and A return to the sounds of fighting and find a young boy fighting off both Carmine and Candida, turns out he has a semblance that appears to drain the energy of those around  but it is later revealed to be a time manipulation semblance that fast forwards the negative effects of time, villagers were all decomposed and turned to dust due to his semblance working out of his control, MCCA decides that they can’t reasonably capture someone with a passive semblance that would continually drain their stamina or worse and, considering he said he never wanted any of this, decide to let him go instead of killing him, MCCA returns to Beacon and report an empty village without mentioning the kid, MCCA returns to training and Malina stays in vale over summer again but this time Carmine visits halfway through.
 
Third Year: ShowHide
 MCCA’s third year was filled with more solo missions, each more successful than the last, and more training and study. Malina truly came through as a competent team leader this year, accurately and effectively planning attacks both against Grimm and in training exercises against other teams; Carmine began to take shape as the team’s true bruiser, breaking anything that stood in the team’s path; Candida fell into her own by hanging back and picking off enemies from afar and calling out information to Malina; and Aurelia became the team’s silent and deadly assassin, quickly and efficiently taking down Grimm before they even knew she was there.
 
It wasn’t long before the end of the year approached, and the Vytal Festival once again came around, this time in Vacuo. MCCA, once more, attended.
 
This time participating in the 4v4 matches, the team made steady progress, utterly stomping the other teams in the qualifying matches and decidedly defeating the teams in the early rounds of the tournament. Their strategy of having Malina and Carmine fighting up front as Candida sniped from afar and Aurelia snuck around to take down the opponents was a tough one to beat, especially with Malina’s ability to force her opponent’s out of engagement. They did eventually lose, of course, but they had made it to the final round, losing to a home team from Shade. It was a good match, close but not so close that Malina could have seen an easy way to have won instead. Malina was proud of herself or making it that far, immensely proud, but she was prouder of her team.
 
During the festivities that followed the final match of the tourney, Malina snuck away from her team and visited the hallways of Shade academy. As she wandered down the winding, unfamiliar halls, she found who she was looking for. A doorway that lead into the office of Dhi Neelabadri, the professor in charge of aura study and application, a man she had read of when she was younger and dreamed of being a scholar in the field.
 
She spoke with him well into the night, talking about how she had wanted to become a scholar, how she had heard of him and his research, how she wanted to know more and understand it herself. The professor, being a man of teaching and invested in passing knowledge to the next generation, gladly and quickly informed Malina on a practice to master her own aura. It was rushed, incomplete, and not entirely comprehensive but it was enough. A method of meditation that turned one’s attention inward toward their own aura and then forcibly pushed it outward, thickening her aura shielding and making room for more aura to be generated at the temporary cost of some part of herself.
 
While Malina wished to know and learn more, it was late in the night and she still had one stop to make the next day. She thanked the professor and made her back to the transfer dorms that held students that stayed in Vacuo for the festival, but not before the professor told her not to practice the meditation until she was out of beacon and could spend a year under his supervision. That the beginning of the process, if done incorrectly could permanently damage one’s mind, body, soul, or all three.
 
The airship trip to Alapelagias was quicker than it had been from Alapelagias to Vacuo when she left for Beacon. When she arrived home, there weren’t any heartfelt hugs or “I’ve missed you so much” from Malina. Her father was silent, just as he’d been when she left, her sister refused to even meet with her, her mother simply asked how great life was as a huntress. To her credit, Malina played the part of the happy daughter if for no other reason than to make her mother think she actually enjoyed the life.
 
The rest of the night passed and the pair made idle small talk, her mother talked about her old hunting stories, not once mentioning her current job, and Malina talked about her missions so far.
 
She could tell neither of them actually cared about what they were talking about though, it was obvious.
 
In the morning, she left without a word and returned to Vacuo just in time to catch the ship back to Vale with her team.
 
She stayed alone in Vale that summer, meditating on her aura.
TL;DR: The Vytal Festival is in Shade now and, after a long year of training, MCCA joins the 4v4 bracket and makes it to the final round, though they do lose, during the festivities Malina heads to Shade and meets a renowned professor in aura study and application and they talk for a while, he eventually tells her a process of mastering her aura but tells her not to practice any of it until she graduates from Beacon so he can supervise her, Malina heads to Alapelagias before leaving for Vale and has an all around shit time, Malina returns to Vale and practices what the professor told her not to practice over the summer.
 
Fourth Year: ShowHide
MCCA’s fourth year was the defining year for the team, as it is with many academy teams, though it wasn’t until almost the end of the year. Most of the year passed as the previous years, MCCA studied hard, trained her, and each member grew in their roles. Malina dedicated much of her free time to studying aura, dust, and practicing the meditation that the professor had shown her; Carmine harnessed her semblance to its fullest and destroyed anything in her path; Candida become an ace shot and a master of distraction, Aurelia become nothing more than a whisper in the wind on the battlefield.
 
The time eventually came for each team to leave on their final missions before the final examinations began, with each team taking part in a high priority mission. For MCCA’s part, they were specifically requested by the headmistress of Haven Academy for a mission on Anima, apparently she had heard of their consistent track record. When the team arrived and met with Eliana, they learned why they had been chosen and exactly what the mission was. The White Fang, not yet an outwardly violent terrorist organization, had been accruing members and power within a mine in the mountains that they had bought out.
 
MCCA, being an outside force, could come in to investigate and fight them without the risk of retaliation to their families. The plan was simple, as simple as infiltrating an organization’s HQ and taking down threats within can be. Aurelia, using her semblance to manipulate the light around her, would disguise herself as a White Fang member, a scar across her mask to indicate who she was to her team, while Candida would act as a recruit while using her semblance to remotely bend light to make restraints appear on Malina and Carmine’s hands to make them appear to be captives as well as making their weapons and Malina’s tail appear to be invisible. Once inside, Malina and Carmine would be lead to a holding area and stage a breakout while Candida and Aurelia would meet with higher ups to see if they could glean any information about the group.
 
The plan, like most plans, did not go according to plan.
 
Once inside, Malina and Carmine were ordered to the holding area, escorted by Aurelia, while Candida was brought to an examination area to be assessed for the group. Once the two humans had been locked behind a steel door, Aurelia was sent off to a meeting of one of the higher ups. Deciding that leaving their teammates to their own devices surrounded by enemies would be a mistake, Carmine and Malina began the plan to break out. Malina took several minutes to meditate, anything that would protect her further, anything that could help.
 
Malina’s semblance blew the door off its hinges, crushing one member against the wall behind it. With no time to feel the consequences of their actions, the pair split up, Malina would go to Aurelia while Carmine would go to Candida. They didn’t get three steps away from each other before an alarm began to sound.
 
The next fifteen minutes of Malina’s life was an endless battle of fending off seemingly limitless white fang members as she made her way through the maze of hallways. She never wanted to kill anyone, she wasn’t that kind of person, she used her paralyzing and knock-out venoms and light grazes to incapacitate her enemies but there was only so much venom to use. When she ran out, she resorted to cutting them her tail, slashing their ankles and knees to get them to fall, but she was terrified and was only getting worse by the minute.
 
She was alone, alone and surrounded by enemies, she didn’t know where her teammates, her friends, were. Every passing second, the front crumbled and the terrified little girl underneath came out, every second invasive thoughts accusing her of being a coward swam in her head. Her attacks were becoming less trained, less practiced, they were becoming frantic and desperate.
 
And then she turned a corner, the flow of white fang finally taking a break, and bumped into one more enemy. There wasn’t any time for thought, no time to consider what could be, all Malina had time to see was a white fang member holding Aurelia’s knife and somewhere in that scared, lonely mindset she felt she knew what had happened to her teammate. Her tail shot through the chest of the white fang member, penetrating the aura and piercing their body.
 
The illusion faded away like melting ice, bits and pieces melting away to reveal the shocked, scared blue eyes surrounded by black sclera and framed by voluminous golden hair.
 
There was nothing in Malina’s head as she watched her teammate sliped from the tip of her tail and fell to the ground, gasping for air from punctured lungs as her life slipped from the hole in her chest. No regret, no fear, no anger, no pity, no sadness, nothing at all. Her mind was completely blank, unable to process what had happened, what she had done. She simply stared down at her teammate with wide, unblinking eyes. She stood there until Aurelia passed, staring.
 
She didn’t close her eyes out of respect, she didn’t place her arms onto her chest, she simply reached down and picked up her dagger and placed it in the satchel that Candida had hidden.
 
The rest of the mission, to Malina, was a blur. Her doing everything in her power to escape from the mine, finding Carmine and Candida at the entrance, fending off other white fang members, seeing Candida’s face when she saw Malina, her cold eyes looking just like Aurelia’s, Malina throwing up, being carried by Carmine as they fled.
 
It took two days to make their way through the wilderness back to a town where they could send for an airship to pick them up. Malina was silent for most of the rest of the rest of mission, managing a few attempts of comfort for Candida. Carmine did most of the talking to Eliana and explained what she knew, allowing Malina to stay silent at the back,
 
It wasn’t until Malina arrived back at Beacon and saw their dorm, one bed now permanently empty, that everything caught up to her and she completely broke down into an inconsolable mess. She stayed in her bed for the rest of the entire week, refusing to talk to Carmine, Candida, or anyone Beacon sent for her. She did eventually end up slowly opening up to her teammates and others though she refused to talk about her part of the mission in detail.
 
Unfortunately for the former Team MCCA, this lack of communication from their leader coupled with the loss of one of their members cost them greatly on the final exam. They failed the final team exam by several points even though they all passed their individual exams, Malina nearly failing hers.
 
They were, in the end, allowed to pass after a decision from higher up the chain though Malina assumes it was simply pity.

TL;DR: MCCA train real hard over the year and go on plenty of cool missions, eventually leading to their last mission before their final exams, they were invited to Mistral by the headmistress and told to infiltrate and cripple the budding violent White Fang, the gang gets fucked, Malina accidentally kills Aurelia, the rest of MCCA barely escape, Malina has an emotional breakdown upon returning to Beacon, MCCA fails the team exam but each member passes their individual exams (even though Malina just barely passed) so because of pity, MCCA passes and become huntresses.
 
Post Beacon: ShowHide
There weren’t very heartfelt goodbyes between the team when they went their separate ways. Carmine was most obviously shaken and near tears while both Malina and Candida were almost stone faced with the latter having a clear and new disdain for the leader. Malina promised Carmine she’d be back in Vale in a year and to meet her then, that they’d catch up and share stories just like the older hunters.
 
And then, nearly as the four had met, the three parted ways.
 
Malina returned to Vacuo to meet with Dhi once more only to be met with anger. He could tell she had practiced the technique he showed her, something he explicitly told her not to do, and could tell she had already permanently stunted her aura. From this point onward, the only way to increase her aura capacity was to follow the path he set before her, no longer able to naturally grow in power over the years.
 
The revelation that she had damaged the very thing she wanted struck an already sunken Malina in just the right spot for her front to break. The pride she had built up over the years and forced outward as a front came crashing down and she broke into tears once more. Tears for Aurelia, tears for herself, tears for her teammates that she left behind, the emotional breakdown was total and complete, every bit of emotion from the past six years of her life came pouring out of her. Hate, rage, fear, depression, joy, content, anger, loss, nothing was left alone.
 
The show of pure emotion coming from the girl who, two years prior, had sat across from him only showing curiosity and excitement was enough for Dhi to look past the mistake Malina had made and attempt the help the girl move beyond it.
 
Malina spent the rest of that year in the scorching heat of the desert meditating with Dhi when he wasn’t teaching classes at Shade and going on missions while he was. She learned to turn her attention inward and visualize her aura as a version of herself with no inhibitions, no filters, not front. A pure, unaltered version of herself that she and she alone could see. She learned, assisted by the meditation, to temper herself and, despite not learning to not rely on her front and let herself be open, she learned to be less abrasive than she had been before.
 
But more important than any of that, she learned the first stage of mastering her own aura. By visualizing herself when meditating and splitting herself and what she thought made up “her”, she could focus on removing parts of her and filling the void with aura, temporarily increasing her shielding. Despite her knowledge on aura and natural affinity towards it, it was a slow, grueling process.
 
Near the end of the year, during a standard search and rescue mission into the desert, Malina came across the House of Paine, a bandit group headed by the boy she and the rest of MCCA had let go when she was in her second year. Not only was he visibly stronger than her now, not only was he surrounded by people stronger than her, but this new visual reminder of a failure she didn’t even know about entirely messed her up once more. She chose to avoid confrontation and, just like three years ago, the mission was a failure.
 
By the end of the year, she was able to increase her aura by a tenth of its total, the milestone for no longer needing to be observed and supervised by Dhi in order to continue her training. Despite this milestone, Malina feels much of her progress over the year had been reset, though she didn’t tell Dhi.
 
Malina thanked the professor, truly and genuinely thanked him, and then boarded an airship to do what she couldn’t two years ago in an attempt to convince herself that she wasn’t a complete failure.
 
The humid jungle heat of Alapelagias had grown foreign to Malina in the time she had been gone, now feeling sticky, uncomfortable, and somehow even hotter than the desert sand of Vacuo.
 
Her trip wasn’t a long one, she arrived in Toltecatl, the settlement where she was born, and waited by her home at a nearby shop until she saw her mother leave. With her gone, she approached her childhood home and knocked twice. A moment passed before the door slowly opened to reveal her father with a mix of regret, pity, and joy on his face. The two shared a hug as tears threatened to spill down Malina’s cheeks once more. It was a special hug, something her mother could never in five lifetimes give her, it was the kind of hug that only two hunters who have lost those close to them could share, the kind of hug that her father never wanted to have to share with her.
 
The two sat with one another for some time, talking solemnly about the life they had both been chosen for, discussing the losses both had come to experience. For her father, it was the loss of his first love at the hands of the Grimm while on a mission, something he had never told her mother. For Malina, it was the loss of Aurelia at her own hands, something she had never, and will never, tell another soul, and the loss of Candida when the rift between the two grew too large.
 
They talked and talked and the hour grew later and later until finally Malina’s mother threatened to come home any minute. She gave one final goodbye to her father and left her childhood home and settlement behind, returning to Vale.
 
When she met with Carmine again, she was no longer the stone-faced leader that they had parted ways as, she was more like her old self, before Aurelia, but seemingly more open and friendly. They spent time talking about their year, Malina who had been training her aura and occasionally gone on missions. The pair chatted well into the night and near dawn, catching up on talks they had lost following their mission to Mistral. It felt good for Malina to open up to her closest, and now only friend after over a year of silence, somehow more cathartic than the talk she had with her father or her meditation.
 
The pair spent the next two years sharing an apartment in Vale with Carmine going out on missions, occasionally dragging Malina with her, and bringing home more than enough money for rent while Malina studied to be accepted as a teacher’s assistant at Beacon, having both a recommendation from both Dhi and Eliana.
 
Eventually the time came when she was able to apply and was accepted in a rotary TA position. Starting under Titania as a combat assistant, Malina would rotate under different professors each semester under the time came when she might be able to teach her own class.

TL;DR: The remains of MCCA part ways with little in the way of goodbyes, Malina goes back to Vacuo to continue to study her meditation under Professor Dhi, spends a year there, finds the boy she spared during her second year now living in the desert as the leader of a large and very dangerous bandit group, this new reminder of failure messes up a lot of the meditative progress she had made in the past year, visits her dad and shares a heartfelt hunter hug with him, returns to Vale and meets with Carmine to share their stories of the past year, the two share an apartment for two years while Malina studies to become a TA, eventually being accepted into Beacon as a rotary teacher’s assistant for the first year.
 
Personality: The face Malina puts forward is, at the same time, very different from and perfectly representative of how Malina feels about herself.
 
Outwardly, Malina is an abrasive, prideful, rude, and stubborn woman. Anyone around her for any significant amount of time will be able to say that she is frustrating to deal with and be around, that her unwillingness to compromise and unwavering pride in who and what she is will absolutely be the death of her one day. In any situation where she can, she tries to assume control and disregards the arguments of those who try the same thing even if they may be better suited. Her pride, a vicious, angry, hateful pride, is apparent to anyone who’s fought her in battle or seen her fight. Her manner of pushing anyone who tries to get close to her away without any thought to their feelings. Her way she tries to completely shut down anyone who stands against her. She is, without a doubt, a horrible, mean, inconsiderate person who cares for herself and how she’s doing considerably more than anyone around her. Even when she’s helping teaching class at Beacon, when she tries her hardest to suppress the pride and stubbornness and be as neutral as possible, she sometimes comes across as smug and condescending.
 
Inwardly, however, she is aware of these things, painfully aware. Her front of being unquestionably prideful and unmovably stubborn are born from an unending sense of insecurity and cowardice. Every time she’s put herself above others, talked down to them, shunned them, beat them for disrespecting her apparent authority has been nothing more than a mask. A mask to hide what she feels she really is despite standing up to Grimm she has no chance beating to protect others, despite standing up for her teammates against those that talked down to them, despite going to find a lost faunus child when no Atlesian would.
 
A coward.
 
She feels that if there isn’t a front of complete and unyielding pride and superiority put forward, if she ever does something that might make her look weak, people will know she’s a coward. Even the thought of people suspecting she’s a coward terrifies Malina, though she’d obviously never admit it. She’s so invested in not being found out that her horrible pride and stubbornness loop back around from being poor characteristics to being positive ones.
 
She’ll stand up to anything stronger than her, even if she knows she’ll be beaten, if it means protecting something or someone because, to Malina, that’s what a strong person would do. She is immensely, incredibly proud of her teammates, and might one day feel the same of her students, even when there are bad feelings and memories mixed in and will stand up for them just like she would stand up for herself because in her mind that pride she feels for them and the pride she puts forward for herself are one and the same. But at the same time, that pride she feels in them is fake, or she thinks its fake, because having pride in them would mean she in some way helped them to become who they are. Her stubbornness that prevents her from compromising with others is the same stubbornness that she stands with when she goes in to complete a mission no matter the cost to herself. But at the same time, that stubbornness is simply born from the desire to never be seen as a coward.
 
Her positive traits and one and the same as her negative ones and despite her ability to see those negative traits and even willingly put them forward, she only truly sees the negative outcomes. Despite the proud mask toting the victories and accomplishments she doesn’t feel like she actually accomplished anything because, to her, it wasn’t her. It was all the front she puts forward. Any negative outcome is her and any positive was the front, anything outward is a front and anything inward is a coward. Even her closest and only real friend, Carmine, has only seen brief cracks in the façade in the seven years they’ve known each other.
 
The truth of Malina is that she is lonely, she can’t or won’t open up to even her closest friend, she can’t help but push away those around her even when she’s known the for years and she feels she can only blame herself.
 
And none of that shows.
 
To anyone around her she is, was, and possibly always will be the abrasive, prideful, rude, and stubborn woman.
 
Combat Behavior: Once the type to rush in and constantly press the offense, the years have and schooling has tempered Malina, she is much more willing to allow her opponent to strike first and take time to observe them as she skirts just out of danger. With her semblance, she is given the option to choose when to engage her opponent, outside of ranged opponents, and uses this massively to her advantage. When she does choose to engage, she often falls back into the sort of combat style she had as a student, ruthlessly attacking and pressing the advantage. If she ever feels like she is in a bad spot she can take advantage of her semblance and disengage, returning to skirting outside of danger and observing her opponent.
 
When in that ruthless press of attacks, though, she often uses her tail as a quick follow up on attacks that leave her with an opening in an attempt to cover it. While she also uses the tail to deflect attacks, it is harder for her to do so in the quick close quarters fights.
 
Since her weapons have multiple forms, she can mix and match the weapon to the fight, however she'll almost always use the spear to open the melee before continuing with her tonfas while using the staff and chime to cast dust while skirting outside of danger.
 
She's a fast opponent to fight in a close melee but she's also skilled at moving quickly outside of a fight, being able to utilize kinetic dust in her weapon to make quick bursts of movement as well as taking advantage of her tail to turn quickly or bounce her out of the way.
 
Due to her years at Beacon, as well as tutoring from her mother when she was younger, Malina is able to cast with her semblance which, combined with her knowledge of Dust, makes her a hard opponent to break into. Her casting provides her ranges and area of effect options she wouldn't have otherwise. In those fights where she is out of any immediate danger, such as one large opponent being attacked by her entire team, Malina is given the opportunity to stay back and prepare her most massive attack with her weapon’s chime form. While attacks with in this form provide Malina with a much longer ranged and much more devastating attack, the time it takes for it to actually charge and attack make it useless in any fight where Malina is being directly attacked.
 
Thanks to her years as team leader, she has become exceptional at making on-the-fly plans and tactics, making her a tough opponent to face even in a one-on-one fight where she usually at her weakest. In addition, she's made a point even since before attending Beacon to understand her own weaknesses and find covers for them and, while not perfect, she believes she has covers for most of her weaknesses such as using her semblance to defend and retaliate against ranged attackers.
 
Despite this, they are still weaknesses and can be abused if she can't protect against them fully. While she can defend against ranged and use both the semblance and weapon’s ranged form to fight back against ranged opponents, she is still utterly outclassed in a purely ranged battle and her best option is to try to close the distance. If disarmed, or even just without Dust, Malina is at a severe disadvantage and must rely on her semblance and tail. Thanks to years of training with her semblance, she is in less of a shit position as it could be, partially thanks to intensive aura training.
 
Fighting opponents who specialize in hand-to-hand fighting is where she is at her largest disadvantage. Due to the smooth nature of her staff, it is easy for those who specialize in getting close and handsy to disarm her, with only real defense being her semblance. She fights much more recklessly and savagely if she is disarmed in an all-or-nothing attempt to get her opponent to back off enough so she can retrieve her weapon or give her a moment of reprieve. Even if she does get them to back off, getting the weapon back might not be an option. In addition to this, anyone who can properly grapple her tail and pin it will be at an advantage due to the fact that Malina can't risk using her semblance without the possibility of it not blowing the person away or them taking her tail with them. If a situation arises where her tail is either removed or she is caught without her tail, she will be at a massive disadvantage and rely almost entirely on semblance keeping anyone away from her. The lack of weight in a fight after having the weight there for nearly 10 years throws her completely of balance and makes moving and fighting properly almost impossible.
 
There are weaknesses she has no protections against as well, weaknesses in her personality. Malina is very prideful and will become overconfident in matches she believes she has an advantage in or if she's facing someone she doesn't deem a threat. She pays less attention to any advantage they might have because, in her mind, she's already above them in every way and can't be beaten by them. She will become less rational if her opponent insults her pride, despite all her mellowing out and trying to control herself, a good cut to her pride easily makes her revert to that “I'm going to do anything and everything I can do destroy you” mindset. She is aware of these weaknesses, of course, but in the heat of battle she is faced with a loss of self-control. She's can't simply ignore her personality and she finds it extremely hard to keep herself in check.
 
While not a weakness exactly, Malina has a heavy aversion to killing human beings or faunus, choosing to do everything in her power to incapacitate but not kill. This feeling was reinforced following the events of her fourth year at Beacon and, if the other side plays smart, it is something that can be exploited.

Malina tends to try and conceal what her semblance is by using it in tandem with hits or not using the full dome attack unless she needs to. While she doesn't go out of her way to never use it and the tactic is not useful against people who have seen her fight before, it is useful for new opponents.
 
+ Quick and relentless close quarters combat.
 Fast moving.
+ Can temporarily boost her aura.
+ Exceptional with planning and improvisation.
+ Attempts to find covers for faults.
+ Semblance allows her to disengage when she wants.
+ Excellent knowledge of dust and its applications.
+ Heavily trained in her semblance and aura.
+ Chime attacks do massive damage.
+ Conceals semblance's true nature against new opponents.
 
- Less rational when pride is hurt.
- Hand-to-hand skills are reckless in addition to being at a disadvantage against hand-to-hand fighters in general.
- Cannot defend well against long range.
- Can be overconfident in matches where she believes she's already at an advantage.
- If Malina is without Dust, she is significantly vulnerable.
- Exceptionally restricted movement if tail is restricted.
- Extremely off balance if in a fight without her tail.
- Chime attacks take enough time to be useless in fair fights.
 
Aura and Semblance: Malina’s aura was unlocked at Oasis academy in Vacuo. Once unlocked, it became a purplish-red raspberry color. Some time after, she was in a sparring match with another student who had their aura unlocked and during the fight she discovered her semblance.
 
Concussive Burst
 
Malina has the ability to send out their aura in a concussive blast outward 30ft (9m) in all directions. This can cause others to get knocked far back and even knocked out if they don’t have aura shielding. The aura moves at a quick enough speed and is strong enough to make a charging Goliath fall over if hit from the side at full strength. Needless to say, it can deflect small and large caliber bullets and thrown projectiles as well as close range attacks, but cannon-like projectiles pass through significantly slowed or have their path altered. The wave of aura disrupts energy, light, and sound-based weapons when coming in contact with them, effectively cancelling out attacks.
 
Though the default use is a dome shape that expands from Malina's core, she can vaguely shape the aura into cylindrical shapes, allowing for directional attacks instead of an area of effect. These directional bursts can be loosely controlled as rush through the air, though they don’t have a tight turning radius. Malina can control up to 3 controllable bursts at a time though if she has that many out she can’t move herself at the same time.
 
As she's grown their power through the years of missions and classes, Malina has been able to gain the ability to launch the bursts from specific areas on their aura, such as the aura covering their hand or the aura covering their weapon, instead of just from her core.
 
Because of her training, Malina doesn't necessarily have a maximum amount of times she can use her semblance as much as the semblance slowly, but surely, weakens with each subsequent use. This weakening is reset if she has enough time to rest between uses.
 
Malina was taught from a young age by her mother on the properties of Dust and aura and had them enforced during her four years at Beacon. Thanks to this, she became a caster, she has the ability to augment her semblance with Dust in order to cause more powerful hits or new abilities.
 
Fire Dust causes the aura to be set alight and leave a trail of fire where it passed over, aside from on Malina.
Ice Dust can cause temporary ice dust to form in the aura’s wake, cause a protective ice dome to form around Malina, or for ice spikes to be launched outward. (These same properties are shared with Earth Dust and Malina can swap which effect happens.)
Electric Dust causes the aura to become electrified and, if it hits something conductive, will spread the electricity throughout it and outward.
Kinetic Dust causes the concussive nature and range of the semblance to increase tenfold but puts an enormous strain on Malina. When practicing to use this, she has ended up bedridden for several days each time.
 
WEAPON
 
Name: Manticore v3.1
 
Primary Form: A large, dark purplish-black, cyber-organic, scorpion tail; made of a carbonized steel that was forged in Alapelagias and attached to a connection plate on her lower back between her second and third year at Oasis Academy. Along the tail are several segments that can spin individually of each other, allowing it to almost act like a drill. Almost. Along the tail are several bladed segments that stick out, on both sides, off of the “spine” of the tail, which are retractable for when she wraps it around her waist. The plating at the base of the tail where it is attached to her body is still navy blue from the original tail’s coloring but has been painted over to match the rest of the tail.
 
On the end of the tail is a pointed tip that can be loaded with multiple kinds of venoms. The stinger itself is shaped like a scorpion’s stinger and is serrated so that anything it stabs into will have a hard time getting out. Malina has full control over the tail and usually uses it for fast sweeping attacks or jabs although it can be used to capture someone or something, by wrapping around them, or block hits. Blocking hits, however, is dangerous when she has no shielding as the joints of Manticore are it’s weak-points. When she is not using the tail it can be disconnected and stored elsewhere for use.
 
Venom Types:
Heavy Heartbeat: Paralyzing anywhere from a limb to the entire body for a short period of time depending on the dosage of poison used.
Love Me Not: Able to numb parts of the body and ease pain.
Whiplash: Once hit, the victim will experience extreme pain in the area of contact.
Long Farewell: The poison takes up to several hours to take effect and once it down, it quickly incapacitates and kills the victim.
Goodnight Kiss: Able to knock out someone for up to an hour.
Empty Chamber: For non-venomous strikes.
 
These venoms, obviously, do not work through aura.
 
In addition to this, there is a small slot just below the stinger where Malina can load, and fire, small pins coated in the venoms. These pins move quickly enough, and as small enough, to penetrate through any normal clothing and stick into the target's flesh.
 
 
Name of Secondary: Tecuanitlan (Lit. “Among wild beasts”)
 
Tecuanitlan: ShowHide

Primary Form: Bladed Dust Staff - Teocuitentli's primary form takes the image of a 5’11” dark purple, metal staff with golden rimmed edges. At the top of the staff, the metal forks and splits into a curved Y look, in the image of a scorpion’s pincers. From the area where the staff splits to the tip of the pincers is one foot. On the sides of each pincer is a blade, allowing the weapon to be used for sweeping attacks or jabs as well as blunt strikes with the non-bladed bottom and top of the pincers. The bottom of the staff features a bladed replica of a scorpion’s tail and stinger, which is 11 inches long and can be loaded with the same poison as Manticore. The staff itself can be loaded with dust which is then stored in the pincers. When needed, Malina can use her aura in tandem with the dust and weapon to shoot out of small holes in the pincers, causing it to act as a “double barreled” Dust-Thrower. Dust shot out of the pincers can shoot out as far as 10 meters and can be used with any type of dust. Alternatively, she can fire dust missiles for a long range attack.
 
Secondary Form: Spear - With the flick of a switch, the two blades positioned next to the pincers of the staff flip backward, now pointing toward Malina, while the pincers join together and reveal retractable blades along the edges forming a large arrow shape at the head of the staff. In this form, Malina cannot use dust attacks but does have increased range on her melee attacks and is in a better position to do damage with them.
 
Tertiary Form: Tonfa and Staff/Half Spear - With another flick of a switch, a cylindrical grip pops up from the back half of the staff, allow Malina take the back half off and turn her single weapon into two weapons. There is a button on the top of the grip that allows Malina to retract the blade at the base of the staff.
 
While the back half is always a tonfa, the front half can either be the staff and have the ability to shoot dust or a Spear to allow Malina more effective melee attacks depending on what form the staff was in when it entered this form.
 
Quaternary Form: Bladed Dust Chime - In the exact middle of the staff, there is a foot long cylinder, wider than the rest of the staff, with a trigger extending out of it. When pressed, the staff collapses, like a telescope, and folds down to fit the shaft inside of the cylinder, leaving only the pincers extending out of the top. On the bottom, the scorpion tail also folds in on itself, leaving only the stinger extending out of the bottom. This form cannot be achieved if the weapon is in its tertiary form.
 
In this form, a third dust canister slot opens at the base to allow for a third type of dust. Once something in that slot is inserted, the chime begins to mix the three types of dust together in preparation for a massive, one off attack. It is extremely important for Malina to not be jostled around or make any sudden, quick movements as the mixing process could be disturbed and cause a premature explosion.
 
Dust Function:
Fire Dust - The staff acts as a flamethrower.
Ice Dust - The staff shoots out ice dust particles that activate after coming into contact with something.
Lightning Dust - The staff can shoot out bolts of electricity.
Kinetic Dust - The staff can shoot out bursts of propulsion dust so that Malina can shoot around the battlefield.
 
Dust Mixing Effects:
Fire + Kinetic + Wind = A massive fireball rips out from the chime and shoots forward, wrapped in a swirling wind. When it connects with anything, it lets out a massive, fiery explosion followed by a swirling vortex of flame that consumed the point of contact.

Ice/Earth + Gravity + Kinetic = A glowing bolt is shot out from the chime, soaring into the sky. Eventually, and hopefully over the target, the bolt explodes. Dozens of ice/rock shards begin to rain down on the ground below with increased weight from gravity dust and increased kinetic energy from the kinetic dust. When they impact the ground, they cause small craters to form around the point of impact and small shockwaves to race out.

Ice + Fire + Lightning = A massive firebolt fires out of the chime, surrounded by swirling ice and electricity. This attack is significantly slower than the others but the explosion and damage it brings when it impacts is larger than any other attack, causing indiscriminate damage to the battlefield and any caught within.

Fire + Earth + Kinetic = A thick, bubbling fire ball is shot out from the chime and races across the field. When it contacts its target, it explodes and coats the surrounding area, people, and anything in between, with a sticky flame.

Wind + Wind + Ice/Earth = A bolt of is shot out of the chime and explodes almost immediately. The explosion is directional and sends everything away from Malina. From the explosion, hundreds of shards of ice or rock shoot across the field at incredible speed to eviscerate the target and anything in its way.
 
History: Due to being near of the top of her class in Oasis, Malina was given the chance to receive a cybernetic enhancement as a new weapon through Alapelagias. She agreed and Manticore was attached to her lower back.
 
While in Oasis, Malina, like most students, made her own weapon. When she made Teocuitentli, she modeled it after the staves she saw around the Temple of Inogir but added her own personal twist to it. (Further additions made throughout Beacon life)

Name of Tertiary: Hangun

Primary Form: Issa knife gun

History: She bought it at a store, a gun store.

MISC.
 
Trivia: Voted most likely to have a bad nickname in her class.

12
Plot Zone / 41st Vytal Festival Tournament - Closed
« on: June 20, 2018, 01:24:53 PM »
Blip-bloop! "Welcome one and all once more to the Vytal Festival, this year located in chilly Atlas" The message on the scroll reads. "This is the forty-first biannual Vytal Festival and following of the success of last tournament's bracket changes, the councils have decided to make them permenant. For those who missed out last year, this means that instead of a single bracket included all years and all match-ups, we've spread out the action between a maximum of twelve brackets, though we suspect some may gain much more attention by the cameras than others. The brackets are as follows: One for each year in 4v4, one for each year in 2v2, and one for each year of 1v1. You may participate in all three of these bracket types, for example you and your team can participate in 4v4, you and your teammate can participate in 2v2 as well as the other members of your team, and you may participate in 1v1 as can the rest of your team. This means you have not one, not two, but three chances at championship if you participate in all of the bracket types. Along with the revamp of the rules, this year we are proud to announce the return of the new bracket type, 'The Huntsman's Bracket', exclusive to graduated hunters and huntresses that decide to stick around in the city long enough to participate in matches. We will also be increasing the amount of Field Effects that can be chosen at the start of matches, including new fields like mist, or fields rich in specific kinds of Dust.

We hope to see you all there this year and remember to keep your weapons cleaned, Dust stocked, and aura charged!
" Signing off...



Most important rule: You may have the same character in each of the bracket types but you cannot have more than one character in the same bracket and year. That is, I could not have two first years in the first year 1v1 but I could have a first year in the first year 1v1 and a third year in the third year 1v1.

4v4: Matches are estimated to have a very low turn out. Only OFFICIAL TEAMS may participate in this bracket type. This means the team you were assigned to by Atlas/Beacon/Haven/Shade and you MUST have all four members agree to participate in the round.

2v2: This is expected to have a low turn out. If you have two characters on a team they only one can be in this round.

1v1: This is going to be busy.

Hunter's Bracket: A 1v1 bracket for anyone with an official hunters license. Test you might against other fighters of the highest caliber.

Staff members will play the parts of referees in this tourney, but only in matches they are not in. We are there to both make sure matches run smoothly as well as to work as a check, if someone decides to challenge a post.

The matches themselves will run off a similar system to that of the past tourney, you both start off with 100% aura, attacks must be given a % damage value, it is up to the other person to decide whether or not they would hit and are responsible for taking the damage (unless an autohit penalty is required.). If you feel that your opponent has made an unfair attack value or dodged unfairly, you may contact a referee and we will determine whether or not it was unfair. If it was, the post must be edited to what we deem to be fair. That said, even if no one contacts us, we'll still be checking in on threads every now and again.

Semblances will work on a stamina system, the more you use them the more worn out you become. It is up to you to play this fairly, if you don't and referee sees you you'll get penalized. Don't fuck it up for everyone else.

In matches, it is required that you post within 3 days, if you don't and do not send a notice to BOTH a referee and your opponent beforehand, you will be given an autohit penalty. That is whatever attack was in someone's post before you didn't post will automatically hit. If there was no attack in the post, one may be edited in as long as a ref okays it. If you do not post in 4 days without notice following the auto hit, your character is disqualified. If you think tou won't be able to post for 7 days at any time during the tourney, do not sign up.

These rules count for everyone, normal members, minions, moderators, and admins. Do not be afraid to talk to one of the staff is anyone is breaking any rules.

There will be disciplinary action taken against a combatant if they: Continue fighting when either their opponent's or their own aura level drops below 15%, purposefully drop their own aura to gain an advantage over their opponent either by making them purposefully pull their punches or to cause them to be disqualified by inflicting actual damage on the combatant either intentionally or not, or cause damage to their opponent by inflicting them with enough damage to carry past an aura break.

The punishments for the first condition will be disqualification or a disciplinary action carried out by the combatants home academy. The second condition will be met with disqualification. The third condition will be met with disciplinary action carried out by the combatant's home academy.

Serious action will be taken against any who cause injury to their opponent with the possibility of disqualification on the table.

Below I will show the proper way to sign up characters per brackets.

Discuss/ask/suggest things here http://rwby-rpg.rwbyfanon.com/index.php?topic=1457.0

You have 2 weeks to get characters or changes approved.

EXAMPLES

[Year] [Bracket Type]: Team/Character name(s) and link(s)

1st Year 4v4: Team RWBY Ruby Rose, Weiss Schnee, Blake Belladonna, Yang Xiao Long

1st Year 2v2: Weiss Schnee and Yang Xiao Long

1st Year 1v1:Yang Xiao Long

Huntsman's Bracket: Qrow Branwen

Code: [Select]
1st Year 4v4: Team RWBY [url=http://rwby.wikia.com/wiki/Ruby_Rose]Ruby Rose[/url], [url=http://rwby.wikia.com/wiki/Weiss_Schnee]Weiss Schnee[/url], [url=http://rwby.wikia.com/wiki/Blake_Belladonna]Blake Belladonna[/url], [url=http://rwby.wikia.com/wiki/Yang_Xiao_Long]Yang Xiao Long[/url]

1st Year 2v2: [url=http://rwby.wikia.com/wiki/Weiss_Schnee]Weiss Schnee[/url] and [url=http://rwby.wikia.com/wiki/Yang_Xiao_Long]Yang Xiao Long[/url]

1st Year 1v1:[url=http://rwby.wikia.com/wiki/Yang_Xiao_Long]Yang Xiao Long[/url]

Huntsman's Bracket: [url=http://rwby.wikia.com/wiki/Qrow_Branwen]Qrow Branwen[/url]


ACTUAL SIGN UP

Hunter Bracket: Malina Nahualli (I swear I'll finish her profile before it starts)

1st Year 1v1:Aca Nahualli-Roth IF there are an uneven number of entrees for 1st year 1v1

13
RPG Discussion / 41st Vytal Tourney Q&A/Poll/Rules
« on: June 18, 2018, 01:14:17 PM »
It's been deemed to have enough interest so we're going through with this again. There's gonna be some changes though and they'll be listed below. If you think a rule is dumb, feel free to talk about it in the comments.

First of all, last time if a single team signed up for something then we had an NPC or NPC team fight them. Not this time, it just didn't work great last time and it takes a lot of time to create the NPCs necessary. So what happens if you're the only one who signs up for 4th year 4v4? Well, nothing. You won't fight but you also don't win the bracket by default as that would encourage people to sign up for fight they think or know won't be populated and then not be likely to participate if someone else does sign up.

Speaking of 4v4, we're only doing 1v1s by default this time. If you really, really want to do 2v2 or 4v4 and there's at least two teams then sure we'll put something up but just so you know, 2v2 is a mess and 4v4 is a cluster fuck.

Most important rule: You may have the same character in each of the bracket types but you cannot have more than one character in the same bracket and year. That is, I could not have two first years in the first year 1v1 but I could have a first year in the first year 1v1 and a third year in the third year 1v1.

4v4: Matches are estimated to have a very low turn out. Only OFFICIAL TEAMS may participate in this bracket type. This means the team you were assigned to by Atlas/Beacon/Haven/Shade and you MUST have all four members agree to participate in the round.

2v2: This is expected to have a low turn out. If you have two characters on a team they only one can be in this round.

1v1: This is going to be busy.

Hunter's Bracket: A 1v1 bracket for anyone with an official hunters license. Test you might against other fighters of the highest caliber.

Staff members will play the parts of referees in this tourney, but only if they do not participated. I know for certain u won't be participating in anything but the hunters bracket and I'm not entirely sure if I will participate in that so I can referee for everything but that. We are there to both make sure matches run smoothly as well as to work as a check, if someone decides to challenge a post.

The matches themselves will run off a similar system to that of the past tourney, you both start off with 100% aura, attacks must be given a % damage value, it is up to the other person to decide whether or not they would hit and are responsible for taking the damage (unless an autohit penalty is required.). If you feel that your opponent has made an unfair attack value or dodged unfairly, you may contact a referee and we will determine whether or not it was unfair. If it was, the post must be edited to what we deem to be fair. That said, even if no one contacts us, we'll still be checking in on threads every now and again.

Semblances will work on a stamina system, the more you use them the more worn out you become. It is up to you to play this fairly, if you don't and referee sees you you'll get penalized. Don't fuck it up for everyone else.

In matches, it is required that you post within 3 days, if you don't and do not send a notice to BOTH a referee and your opponent beforehand, you will be given an autohit penalty. That is whatever attack was in someone's post before you didn't post will automatically hit. If there was no attack in the post, one may be edited in as long as a ref okays it. If you do not post in 4 days without notice following the auto hit, your character is disqualified. If you think tou won't be able to post for 7 days at any time during the tourney, do not sign up.

These rules count for everyone, normal members, minions, moderators, and admins. Do not be afraid to talk to one of the staff is anyone is breaking any rules.

"Hey if this is the 41st tournament and the last one was the 40th shouldn't the people in the last one be two years older?" Yes but shut up, time is convoluted in Remnant. We don't force anyone to advance years so it doesn't matter really.

14
RPG Discussion / The Vytal Festival Tournament 2 Interest Thread
« on: June 17, 2018, 11:25:28 PM »
WE'RE BACK AGAIN BOOOOOOOYYYYYYYYYYYYYYY FOR ANOTHER YEAR LONG TOURNAMENT

Except not this time because I won't be directly involved in combat.

Recently, a few people expressed interest in another Vytal Tourney and no one on staff has any problems with it happening again but we want to express that if it does happen, it will probably take a while.

But that aside, this thread is to check to see if there's any more interest in the tourney, we don't want to set it up if only a few people are interest after all.

There will be a few changes, including that no referee can participate, but those changes are still being decided on. Right now, all I want to know is if people are interested in the idea. In my opinion there's no real downside to having another one as long as those involved understand the length it will take and that if they sign up they should be prepared to actually participate.

Comment below if you're interested.

15
World of RWBY RPG / World of RWBY RPG, how do?
« on: May 13, 2018, 05:51:35 PM »
Posts in this section are essentially short-form worldbuilding posts. These aren't large enough to be put into the Worldbuilding section but are still interesting enough to warrant a post such as a particular piece of research or prolonged encounters with a single Grimm that affected the world, even if it's a small way.

The super, super basic idea is this is just World of Remnant for our site. There's no required format or length but each post does have to be PM'd to myself, NotSurprised, FunkyMonkey, or Janus Rogowho will then read over it and either OK it or send back criticism or denial.

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