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Messages - ReaperJoe

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1
Beacon Academy / Re: Big Game Hunting [Closed]
« on: February 15, 2019, 05:28:51 PM »
”What, you want it back?  I thought it was a present!”  Smokey laughed as the tail thrashed about in his grip to little avail.  It didn’t seem to take kindly to the blast from Matchstick, but maybe a second one will calm it down?  Smokey grinned at the thought and took a second shot at the tail, trying to sever the appendage with his bullets.

Just then, though, the ground erupts once more as the Deathstalker bucks through the ground in rage, trying to knock the gunslinger on his ass.  Fortunately, that’s easier said than done, as Immovable Object makes knocking Smokey anywhere a tall order.  That being said, the sheer ferocity of it forces him to try and steady himself, which let the stinger slip out of his grasp.

Oh well.  After two shots from Matchstick, that tail’s probably OOC, as far as Smokey’s concerned.  And judging from the jerking motion of the beast, it looks like the Deathstalker got stuck, too.  Looking over the side, he sees the creature’s legs have been frozen in place, keeping the Grimm momentarily trapped.  Tch, I wanted to kill it myself!  Now I gotta share the points, he thought to himself as he looked for the culprit.  Well, since the damage has already been done…

”Oi!  Keep those legs from movin’!  I’m gonna finish this thing off!” he shouted at Diana before taking off across the beast’s carapace, shifting Matchstick to volley form as he moves to the back side.  If one shot to the tail made it this angry, let’s see how it reacts to five in the place where the sun don’t shine.   

Smokey's Combat Log
Aura: 90% (Tanking Deathstalker hit)
Matchstick: 5/7
Semblance:  ACTIVATED! 2ND OF 6 ROUNDS!  19/20 remaining
Dust: 14/14 Fire, 14/14 Ice

Action:  Firing a second shot into the tail, moving to the back of the Deathstalker, switching Matchstick to volley mode.

2
Character Creation / Re: Lucas Meridiem
« on: February 13, 2019, 02:55:38 PM »
I added a bit in the first two paragraphs of Aura and Semblance detailing the drain rates for dust and aura reserves, as well as detailing that he can sense "where" the lantern is, but not what's happening around the lantern (unless he's directly looking at it, of course).

I also added that the dust used for the semblance is taken directly from the stores in his weapon so he can manipulate the lantern effects from long range.

Let me know if I missed anything or need to change anything else.

3
The Vale Region / Re: At the mountains Summit
« on: February 11, 2019, 04:44:03 PM »
The tunnel, Toast noted, was much less well-made than the rest of the shaft.  If it weren’t for his heavily honed sense of balance and the bright lights from the motorcycle behind him, he’d have probably been stumbling all over the place.  Wait, bright lights?  Did everyone decide to follow him?  Well that’s awfully flattering, but the lights kinda kill any pretense of stealth--

The singing stopped and the workers started muttering to themselves.  It seemed they noticed the the headlights heading down the tunnel, and they didn’t seem too happy about their presence.  So much for sitting back and observing.

Oh well, sometimes things don’t go according to plan.  The best performers know how to improvise.  When the apparent leader calls out, Toast casually walks forward with his hands on his head and a big smile on his face.  ”Ya know, for someone who has their ‘permits an’ everything’, you guys are awfully jumpy,” he says with a bit of a chuckle, hoping to diffuse some of the tension with a bit of humor.  He remembered Sam saying something about potential “freeholders” and that they could possibly be dangerous, so avoiding a fight’s probably the best bet.

”As for me, I was just passing through when I overheard y’all’s singing.  You know, if this, uh, “get-rich-quick scheme” doesn’t pan out, y’all would make a great barber shop quartet!” he joked, hinting that he wasn’t buying the miners’ “perfectly legitimate business”.  ”In any case, since y’all are law-abiding citizens and all, do you think y’all could help me out with something?”   

4
Character Creation / Lucas Meridiem
« on: February 10, 2019, 04:52:45 PM »
CCE9AE

CHARACTER

Name: Lucas Meridiem

Age: 21, Born 1st of Machlud

Species and Gender: Human Male

Symbol:  A lantern.  An infinity symbol is painted where the flame would normally be

Occupation: 4th year Haven Student

Appearance: Lucas stands at 5’8”, has tan skin, and is lean in build, making him appear smaller than he actually is.  He has sharp, angular facial features and dark, black hair that he keeps short and combed flat.  The gaze of his pale, green eyes is equally pointed, and his expression seems to be set into a permanent frown.

His combat attire consists of a pale green, hooded overcoat that stretches down to his mid-thigh.  The pockets of the coat are outlined in a yellow trim, and the top left pocket displays his symbol.  His pants are a dark forest green that stretch down and cover the top part of his black boots.  He keeps Sophist’s Lantern strapped to a belt that wraps around the waist of the coat, and he wears brown gloves with brass plating on the knuckles (which are useful in the event that he ever has to throw hands).  Underneath his coat he wears a black turtleneck.  He also wears a green bandana around his collar, as well. 

History: Lucas was born in Mistral to two loving parents.  His father, Lucien, was a huntsman, and his mother, Serena, owned and operated a dust shop.  A few years later, his sister, Clara, was born, and, for a time, the family lived happily.

However, as is often the case for a huntsman’s family, tragedy struck a few years later.  When Lucas was six, he answered a knock at the door, where he was greeted by a somber face.  A friend and comrade of his father had come to tell the family terrible news: Lucien had been killed in action.

Lucien had apparently died saving a family of strangers in the midst of a Grimm attack.  The family’s child had been trapped under debris, and Lucas’s father had gone to assist him.  However, after the child had escaped, an Ursa caught Lucien off-guard, creating an opening for other Grimm to attack, which created another opening, which led to another opening, and so on and so forth.  Fortunately, the family whose child he had rescued had managed to escape, and Lucien Meridiem would be remembered as a hero.

Remembered, not welcomed

It was never said, but, in his head, Lucas made that distinction.  There was a funeral service remembering his father.  There was a plaque in the shop’s front entranced labelled “In Remembrance of Lucien”.  Lucas remembered his father, but he could never again welcome him home again.  People would come up to him on the street and tell him that his father died doing the right thing.

But each and every time, Lucas would wonder, ”If he was doing the right thing, why did he have to die?”

It was thoughts like these that guided most of his childhood.  As he grew up, he heard other stories of “valiant” heroes who died in conflict.  Even in fiction, the self-sacrificing “heroes” would always be painted in the most positive light, and that bothered the young boy to no end.  He never related to them, first of all.  He always felt more of a connection with the characters that told the “hero” he was a blind idiot, and that there had to be another way.  Lucas always noted that those characters never seemed to die.

Strangely, though, Lucas seemed to be in the minority.  Other kids he grew up with, even his own sister, seemed to be more enamored with the reckless idiots of the world than the sensible ones.  And every time his friends or his family would express their admiration for “self-sacrifice”, Lucas’s thoughts would return to the night he heard a knock at the door.

He didn’t want to go through that again with his friends.

However, simply arguing with them with (what he thinks is) logic and reason wasn’t going to be enough to dissuade them from chasing their dreams.  Nothing would, really.  So, Lucas decided to do the next best thing and enroll at combat school.  If his friends were going to be dumb enough to risk their lives for the sake of strangers, then he’d make it his goal to make sure his friends came back alive to the people they actually know.

Surprisingly, Lucas thrived in the formal training environment.  Growing up, he always quiet, studious, and disciplined.  Given his philosophies on not recklessly risking his life or the lives of others, he would always approach problems with the intention of keeping him and his team alive first and the mission second.  Judging from the high marks he received, his teachers seemed to agree with him.

When it came time to transfer to Haven, Lucas passed the written and theoretical exams with flying colors.  His only stumbling block came in the practical portion, where he barely completed his objective just as time expired.  However, examiners noted that his aura had only taken minimal damage.

During his time at Haven, he’d gained a reputation for taking slow, methodical, and stealthy routes to completing missions, much to the chagrin of more “action-oriented” classmates.  However, he also carries the distinction of never losing a teammate while out on a mission, an honor he plans to hold onto for as long as humanly possible.     

Personality: If asked to describe him in a few words, most friends would say Lucas is “aloof and intelligent”.  He tends to keep to himself.  Even when he’s out with friends, he stays relatively quiet, only chiming in with occasional one-liners when appropriate.  He tends to avoid confrontations, most of the time choosing to walk away from arguments (even if he’s in the right).   

Other people would describe him as a “teacher’s pet”, as he tends to sit in the front of the class, get high marks, and often tutors others in their areas of struggle.  He doesn’t do any help for his image when he offers advice in practical combat (that instructors would most likely agree with) but fail to deliver in the arena himself (though, he’d argue its because fighting isn’t his specialty).

The last descriptor people would use is “cynical”.  Lucas is not the person to go to for a shoulder to cry on.  He’s a firm believer in the saying “if it’s too good to be true, it probably is”.  When on missions, he’s likely to tell his teammates to not risk their lives on a lost cause.  In this regard, he has trouble getting close and opening up to people.  Because of this and his philosophies, some of his methods might be called outright cowardly.

In fact, to some, he probably is cowardly.  But if anyone asks Lucas, he’d say he just has a different view of heroism:  ”My heroes have to come back alive.” 

Aura and Semblance: Lucas’s Aura manifests in a pale, ghostly green color.  His overall level of aura and control is typical for a student of his level.

His semblance takes the form of a freely-floating ephemeral lantern.  Lucas can move it at will, and it moves at about the same speed as a typical huntsman in a full sprint (relative to Lucas).  It can travel out to a range of about 300 feet.  It doesn’t have a physical body, and any strikes aimed at the lantern pass through it.  Summoning and dismissing the lantern is instantaneous, though he can only summon the lantern to a spot within 5 feet of him.  While the lantern is summoned, Lucas has a general idea of where it is at any given point, though he can't "see" through it and otherwise has no idea what's happening around the lantern if he can't directly see the situation himself. 

The lantern can also switch between a dormant state and giving off light.  In either case, normally, the lantern requires negligible aura consumption, allowing Lucas to shed light indefinitely.  The light’s radius extends out to 15 feet.  This light can be affected by dust use, and, depending on what type of dust is used, the light produces various effects.  However, combining his semblance with dust in this way is more strenuous on Lucas’s aura control, and using his semblance in this manner drains his aura reserves.  The more unique types of dust used at once, the more aura is consumed.  At his current level, Lucas can use three different types of dust at once.  Dust used in this way is drained directly from the stores inside of Sophist's Lantern, which allows Lucas to manipulate what effect his semblance is taking despite being possibly hundreds of feet away.  The drain-rate is about 5% of his stores for every 5 seconds for each type of dust used, meaning Lucas can channel one particular type of dust continuously through his semblance for about 100 seconds.  His semblance reserves drain at about a rate of 2% per 5 seconds if one dust type is used, 5% per 5 seconds with two, and 10% per 5 seconds with 3 unique types of dust.  Once his aura reserve runs dry, he'll need a few hours to recuperate before he can channel dust through his semblance again. 

Spoiler: ShowHide
This is a list of dust effects Lucas can manifest with his semblance.  If certain combinations are not listed, assume the combination would manifest in a combined form of the individual effects.

Key: (F)Fire, (I)Ice, (E)Earth, (W)Wind, (L)Lightning, (K)Kinetic, (G)Gravity

(F): The area increases in temperature drastically, becoming uncomfortably hot.  Ice quickly melts, fire damage is increased, and fire spreads more easily.

(I): The area decreases in temperature drastically, becoming uncomfortably cold.  Any use of ice dust is granted an increased Area of Effect if activated inside the light’s radius (if an effect only affects a single target, the area increases to a radius of 5 feet).

(E): Small particles of sand gently float down amid the lantern’s AoE.  Structures made with Earth dust within the light’s radius are more durable and require less dust to make.

(L): The area becomes filled with static.  Creatures will notice feeling “tingly”.  Metal objects will become charged and stick together if brought into contact with each other.  Notably, if a weapon can transform, that weapon will be unable to shift while in the radius.  If creatures touch a metal object or another creature, they will receive a shock (akin to a minor
static shock).  Compasses and other objects affected by electric currents will start acting haywire, as if a magnet was placed directly on the object in question.  Interestingly, attacks using lightning dust might “arc” from the initial target to another within close range. 
 
(W): The area experiences in increase in wind activity, as heavy gales blow through.  Flying creatures experience mild turbulence, and light, loose objects get blown away.

(K): Everything within the lantern’s light travels faster.  Bullets accelerate through the area, while running speeds are moderately increased.  Knockback effects are granted increased potency, and, generally speaking, attacks deal more damage
 
(G): Everything within the area experiences an increase in weight.  Movement speeds slow, bullets drop, weapons become harder to wield (but do more damage).

(F)(I): The area becomes enshrouded in impenetrable fog.  Anything inside the fog becomes nearly impossible to see, and creatures inside the fog are essentially blinded.

(F)(W): The area rises in temperature and wind activity increases, similar to the individual effects.  However, fire spreads much more rapidly inside the radius than if either effect were used alone.  Adding kinetic dust (K) would further increase the rate of spread.

(I)(W): The area lowers in temperature and wind activity increases, similar to the individual effects.  However, open flames are quickly snuffed out within the radius.  Adding kinetic dust (K) makes the winds more violent. 

(E)(W): The area becomes enshrouded in a sandstorm.  Figures and objects become difficult to make out, and sand particles are dispersed evenly throughout the radius.  Breathing can become uncomfortable while in the radius unless precautions against sand are taken (i.e. covering the mouth with a cloth, such as a bandana).  Silhouettes can still be made out, though fine details are obscured.  Adding kinetic dust (K) can increase the wind speeds of the sandstorm, making it nearly impossible to fly or see.  Alternatively, adding lightning dust (L) can distribute an electric charge throughout the radius, causing a small amount of consistent environmental damage.  This is in addition to the normal effects of lightning dust.

(E)(L): Similar to a combined version of the individual effects, but earth dust constructs made within the radius will hold a magnetic charge.  If metal were to touch these constructs, the metal would stick to it and require some effort to remove.  This property would persist for 10-15 seconds after the lantern effect ends/switches, depending on how long the effect was held for.

(W)(K): The winds in the area become incredibly violent, and the area becomes filled with extreme turbulence.  Flying creatures, such as griffons, will have a terrible time trying to fly through the area and have a chance of being ripped from the sky outright.  Larger Grimm, such as Giant Nevermores, won’t be knocked out of the sky but will have trouble navigating through the area. 

(K)(G): A combined version of the individual effects.  Notable in that the speed boost and debuff of kinetic and gravity, respectively, effectively cancel out.  However, since objects such as weapons will experience in weight, attacks will hit incredibly hard while in this radius. 

Combat Behavior:  If he’s alone, Lucas prefers to avoid combat if at all possible.  Ideally, he’d rather not have enemies know he was there at all.  If he needs to give enemies the slip, he can use his semblance or Sophist’s Lantern to make smoke screens and other distractions in order to give him a chance to hide or get away.

If he is forced into combat, Lucas will try to stick to long range with his weapon’s sniper form, and use the spectral lantern to harry his opponent(s) with environmental effects.  He’ll fight to escape, looking to mitigate the threat rather than outright eliminate it (i.e. freezing a pursuer’s legs, sealing off a corridor with earth dust, etc.).

Generally speaking, this kind of “flighty” fighting style lends itself to reconnaissance and “search and rescue” operations, both of which Lucas excels at.  Simply using the light from his semblance, he can distract Grimm while he evacuates   

Working in a group, however, changes how he fights.  He’d still prefer to use stealth if at all possible, but he’s very good at coordinating with allies in a wide variety of situations.  If the team he’s with is equipped to go in guns blazing, his semblance can enhance the damage of his compatriots while also covering for their weaknesses.  If the party needs to retreat, he can cover them with smokescreens.

In the event of pitched battle, Lucas’s first move will almost always be to hide, preferably in a spot with a good vantage point of the fight that’s within range for his semblance.  From that point, he’ll act as a phantom on the battlefield, hampering and debuffing enemies with his semblance while allies take them down.  He’ll often go through entire fights without firing a single shot, as shooting his weapon could reveal his position and force him to find a new spot to hide in.  If he does take a shot, it’s to cripple an opponent or to assist an ally in a way that his lantern alone couldn’t handle. 

The worst possible thing to happen to Lucas in a fight is to be forced into a melee.  While he has plenty of tools to give most opponents the slip, enemies that are particularly persistent or can see through his smokescreen shenanigans will find that he’s not particularly effective as an out-and-out combatant.  While Lucas can swing around the heavy Sophist’s Lantern and its dust effects, he’s not proficient in close-quarters combat.

Furthermore, if he tried to use his semblance to gain an advantage in melee, he’d be subject to the lantern’s effects as well (this also applies to his allies.  Teammates that prefer melee will often find themselves on the wrong side of Lucas’s abilities if either they or he make a wrong move).  If he can’t get away from an enemy, Lucas won’t be able to manipulate the battlefield to his favor.

It’s also worth noting that, while the lantern has an incredible leash range and doesn’t give away Lucas’s position, the area under the lantern’s influence isn’t very large.  Groups of intelligent opponents that split up will force Lucas to choose which enemy to target.

Furthermore, Lucas’s battle strategy hinges on him having dust.  If he doesn’t have dust, his semblance is reduced to nothing more than a glorified night light.  On top of that, Lucas can’t just keep feeding the lantern dust, either.  If his aura reserves run out, he, again, won’t be able to utilize dust effects.

Lastly, the lantern itself doesn’t do any damage (save for one effect which is used rarely).  By itself, Lucas’s semblance doesn’t accomplish anything, and is mostly just kind of annoying.
 
WEAPON

Name: Sophist’s Lantern

Primary Form: Sophist’s Lantern takes the shape of a large lantern. It has 8 “windows”, or compartments, each of which contains one type of dust save for one, which contains several cannisters that Lucas uses to create smokescreens with.  Only one of these windows opens, however, and Lucas chooses which compartment uses that window with a series of buttons located underneath the handle.  When the window opens, the lantern acts as a “dust thrower”, ejecting the dust in a manner akin to a flamethrower out in a 20ft cone.

Alternatively, the lantern is heavy, and Lucas can swing it at an opponent when forced into close quarters.  It makes a nice *thunk* sound when it connects.

Surprisingly, Sophist’s Lantern makes for a poor light source.

Secondary Form: A section extends from the bottom of the lantern that quickly transforms into a barrel, scope, action and everything else needed to form a sniper rifle.  The windows of the lantern become the butt of the gun, and the handle is moved to the side, allowing Lucas to still manipulate which type of dust he has primed.

Dust Functions: In lantern form

Fire:  A typical flamethrower.  Can do a lot of damage fairly quickly

Ice:  Freezes opponents caught in the blast

Earth:  Used to quickly erect a barrier of rock.

Wind:  Blasts enemies away

Lightning:  Shocks enemies within the cone, possibly causing them to drop anything they’re holding.

In rifle form

Fire:  The shot explodes on hit, causing extra damage.

Ice:  The shot freezes the target on hit.

Wind:  Enemies will be knocked back on hit.

Lightning:  Shocks enemies on hit, Possibly causing them to drop anything they’re holding.

Kinetic:  Knocks back any enemies hit, similar to wind dust.

History: Lucas created his weapon shortly before entering Haven, modifying it over the years to better suit his needs.  It used to function as a proper lantern as well, but scrapped that portion when he gained the ability to keep his semblance’s light on indefinitely. 

5
WiP Characters / Lucas Meridiem
« on: February 09, 2019, 08:49:01 PM »
CHARACTER

Name: Lucas Meridiem

Age: 21

Species and Gender: Human Male

Symbol:  A lantern.  An infinity symbol is painted where the flame would normally be

Occupation: 4th year Haven Student

Appearance: Lucas stands at 5’8” and is lean in build, making him appear smaller than he actually is.  He has sharp, angular facial features and dark, black hair that he keeps short and combed flat.  The gaze of his pale, green eyes is equally pointed, and his expression seems to be set into a permanent frown.

His combat attire consists of a pale green, hooded overcoat that stretches down to his mid-thigh.  The pockets of the coat are outlined in a yellow trim, and the top left pocket displays his symbol.  His pants are a dark forest green that stretch down and cover the top part of his black boots.  He keeps Sophist’s Lantern strapped to a belt that wraps around the waist of the coat, and he wears brown gloves with brass plating on the knuckles (which are useful in the event that he ever has to throw hands).  Underneath his coat he wears a black turtleneck.  He also wears a green bandana around his collar, as well. 

History: Lucas's past is Dark and Mysterious.

Personality: Edgey af.

Aura and Semblance: Lucas’s Aura manifests in a pale, ghostly green color.  His overall level of aura and control is typical for a student of his level.

His semblance takes the form of a freely-floating ephemeral lantern.  Lucas can move it at will, and it moves at about the same speed as a typical huntsman in a full sprint (relative to Lucas).  It can travel out to a range of about 300 feet.  It doesn’t have a physical body, and any strikes aimed at the lantern pass through it.  Summoning and dismissing the lantern is instantaneous, though he can only summon the lantern to a spot within 5 feet of him.

The lantern can also switch between a dormant state and giving off light.  In either case, normally, the lantern requires negligible aura consumption, allowing Lucas to shed light indefinitely.  The light’s radius extends out to 15 feet.  This light can be affected by dust use, and, depending on what type of dust is used, the light produces various effects.  However, combining his semblance with dust in this way is more strenuous on Lucas’s aura control, and using his semblance in this manner drains his aura reserves.  The more unique types of dust used at once, the more aura is consumed.  At his current level, Lucas can use three different types of dust at once.

Spoiler: ShowHide
This is a list of dust effects Lucas can manifest with his semblance.  If certain combinations are not listed, assume the combination would manifest in a combined form of the individual effects.

Key: (F)Fire, (I)Ice, (E)Earth, (W)Wind, (L)Lightning, (K)Kinetic, (G)Gravity

(F): The area increases in temperature drastically, becoming uncomfortably hot.  Ice quickly melts, fire damage is increased, and fire spreads more easily.

(I): The area decreases in temperature drastically, becoming uncomfortably cold.  Any use of ice dust is granted an increased Area of Effect if activated inside the light’s radius (if an effect only affects a single target, the area increases to a radius of 5 feet).

(E): Small particles of sand gently float down amid the lantern’s AoE.  Structures made with Earth dust within the light’s radius are more durable and require less dust to make.

(L): The area becomes filled with static.  Creatures will notice feeling “tingly”.  Metal objects will become charged and stick together if brought into contact with each other.  Notably, if a weapon can transform, that weapon will be unable to shift while in the radius.  If creatures touch a metal object or another creature, they will receive a shock (akin to a minor static shock).  Compasses and other objects affected by electric currents will start acting haywire, as if a magnet was placed directly on the object in question.  Interestingly, attacks using lightning dust might “arc” from the initial target to another within close range. 
 
(W): The area experiences in increase in wind activity, as heavy gales blow through.  Flying creatures experience mild turbulence, and light, loose objects get blown away.

(K): Everything within the lantern’s light travels faster.  Bullets accelerate through the area, while running speeds are moderately increased.  Knockback effects are granted increased potency, and, generally speaking, attacks deal more damage
 
(G): Everything within the area experiences an increase in weight.  Movement speeds slow, bullets drop, weapons become harder to wield (but do more damage).

(F)(I): The area becomes enshrouded in impenetrable fog.  Anything inside the fog becomes nearly impossible to see, and creatures inside the fog are essentially blinded.

(F)(W): The area rises in temperature and wind activity increases, similar to the individual effects.  However, fire spreads much more rapidly inside the radius than if either effect were used alone.  Adding kinetic dust (K) would further increase the rate of spread.

(I)(W): The area lowers in temperature and wind activity increases, similar to the individual effects.  However, open flames are quickly snuffed out within the radius.  Adding kinetic dust (K) makes the winds more violent. 

(E)(W): The area becomes enshrouded in a sandstorm.  Figures and objects become difficult to make out, and sand particles are dispersed evenly throughout the radius.  Breathing can become uncomfortable while in the radius unless precautions against sand are taken (i.e. covering the mouth with a cloth, such as a bandana).  Silhouettes can still be made out, though fine details are obscured.  Adding kinetic dust (K) can increase the wind speeds of the sandstorm, making it nearly impossible to fly or see.  Alternatively, adding lightning dust (L) can distribute an electric charge throughout the radius, causing a small amount of consistent environmental damage.  This is in addition to the normal effects of lightning dust.

(E)(L): Similar to a combined version of the individual effects, but earth dust constructs made within the radius will hold a magnetic charge.  If metal were to touch these constructs, the metal would stick to it and require some effort to remove.  This property would persist for 10-15 seconds after the lantern effect ends/switches, depending on how long the effect was held for.

(W)(K): The winds in the area become incredibly violent, and the area becomes filled with extreme turbulence.  Flying creatures, such as griffons, will have a terrible time trying to fly through the area and have a chance of being ripped from the sky outright.  Larger Grimm, such as Giant Nevermores, won’t be knocked out of the sky but will have trouble navigating through the area. 

(K)(G): A combined version of the individual effects.  Notable in that the speed boost and debuff of kinetic and gravity, respectively, effectively cancel out.  However, since objects such as weapons will experience in weight, attacks will hit incredibly hard while in this radius. 

Combat Behavior:  If he’s alone, Lucas prefers to avoid combat if at all possible.  Ideally, he’d rather not have enemies know he was there at all.  If he needs to give enemies the slip, he can use his semblance or Sophist’s Lantern to make smoke screens and other distractions in order to give him a chance to hide or get away.

If he is forced into combat, Lucas will try to stick to long range with his weapon’s sniper form, and use the spectral lantern to harry his opponent(s) with environmental effects.  He’ll fight to escape, looking to mitigate the threat rather than outright eliminate it (i.e. freezing a pursuer’s legs, sealing off a corridor with earth dust, etc.).

Generally speaking, this kind of “flighty” fighting style lends itself to reconnaissance and “search and rescue” operations, both of which Lucas excels at.  Simply using the light from his semblance, he can distract Grimm while he evacuates   

Working in a group, however, changes how he fights.  He’d still prefer to use stealth if at all possible, but he’s very good at coordinating with allies in a wide variety of situations.  If the team he’s with is equipped to go in guns blazing, his semblance can enhance the damage of his compatriots while also covering for their weaknesses.  If the party needs to retreat, he can cover them with smokescreens.

In the event of pitched battle, Lucas’s first move will almost always be to hide, preferably in a spot with a good vantage point of the battle that’s within range for his semblance.  From that point, he’ll act as a phantom on the battlefield, hampering and debuffing enemies with his semblance while allies take them down.  He’ll often go through entire fights without firing a single shot, as shooting his weapon could reveal his position and force him to find a new spot to hide in.  If he does take a shot, it’s to cripple an opponent or to assist an ally in a way that his lantern alone couldn’t handle. 

The worst possible thing to happen to Lucas in a fight is to be forced into a melee.  While he has plenty of tools to give most opponents the slip, enemies that are particularly persistent or can see through his smokescreen shenanigans will find that he’s not particularly effective as an out-and-out combatant.  While Sophist’s Lantern can transform into a mace and use dust effects, he’s not proficient in close-quarters combat.

Furthermore, if he tried to use his semblance to gain an advantage in melee, he’d be subject to the lantern’s effects as well (this also applies to his allies.  Teammates that prefer melee will often find themselves on the wrong side of Lucas’s abilities if either they or he make a wrong move).  If he can’t get away from an enemy, Lucas will find trouble manipulating the battlefield to his favor.

It’s also worth noting that, while the lantern has an incredible leash range and doesn’t give away Lucas’s position, the area that is under the lantern’s influence isn’t very large.  Groups of intelligent opponents that split up will force Lucas to choose which enemy to target (he’ll aim for a commander, if there is one, otherwise he’ll target snipers).

Furthermore, Lucas’s battle strategy hinges on him having dust.  If he doesn’t have dust, his semblance is reduced to nothing more than a glorified night light.  On top of that, Lucas can’t just keep feeding the lantern dust, either.  If his aura reserves run out, he, again, won’t be able to utilize dust effects.

Lastly, the lantern itself doesn’t do any damage (save for one effect which is used rarely).  By itself, Lucas’s semblance doesn’t accomplish anything, and is mostly just kind of annoying.

 
WEAPON

Name: Sample Text

Primary Form: Sample Text

Secondary Form: Sample Text

Tertiary Form: Sample Text

Dust Functions: Sample Text

History: Sample Text

6
The Vale Region / Re: Hunt across the Savannah
« on: February 04, 2019, 01:20:40 AM »
It seemed everyone agreed with her plan, which made things simpler.  And in a crisis situation where people’s lives are at stake, simple was best.

As the vehicle approached the engagement zone, Aurelia moved to the side and started channeling her semblance.  A soft glow would begin to emanate from just beside the four-wheeler, slowly growing in intensity over the next few seconds.  Then, as the glow reached its brightest point, Aurelia leans and falls out of the open door.  However, instead of the sounds of tumbling and falling, the group would instead hear the sound of thundering hooves and the whinny of a triumphant horse.  Beside the vehicle, a glittering golden horse—nay, a unicorn—gallops alongside the band of hunters with a cloak-clad knight sitting atop its back.

With a nod, Aurelia breaks off from the rest of the team, leading the charge into the field of battle.  Even from this distance, the cavalier can tell her plan to attract the Grimm had worked.  The bony plates of the monsters had perked up at the light, and a few had already diverted their attention towards the charger.  Underneath the hood of the cloak, a thin smile spreads across Aurelia’s face.  Everything was going according to plan.

Switching Dusk into rifle mode, Aurelia takes aim at the oncoming horde and takes rapid-fire shots, hoping to thin the herd before she’s engaged in melee.  As the inevitable collision draws closer, she raises her rifle high in the air and squeezes the second trigger, causing Dusk to shift again.  However, instead of reverting back into saber form, the weapon extends.  Through a series of clicks and whirs, the tip of the weapon crawls further and further into the sky, until finally, Dusk reveals its most powerful form—a twelve-foot long lance! 

With its transformation complete, the tip of the skyward lance falls, its motion akin to an executioner’s axe falling onto the neck of the guilty.  As Aurelia couches it, Dusk extends outward towards the onslaught of Grimm, the tip beginning to crackle and spark with energy as the cavalier begins to channel fire and lightning dust.  Likewise, Noble Steed, too, lowers its head in preparation for the melee, its horn sparkling in the sunlight. 

For a moment, all that Aurelia can hear is the sound of hooves pounding the dirt beneath her and the snarls and growls of the enemies before her.  She can see the mixture of blacks, whites, reds, and yellows that make up the menagerie of monsters, as well as a collection of sharp white teeth and claws.

*Th-th-thump*

A set of hoofbeats draws the horde closer, and Aurelia can begin to make out the individual markings of red on the Grimm masks.  She adjusts the lance so its tip points at the leader of the pack, a Beowolf baring its fangs as it charges at the huntress. 

*Th-th-thump*

Another set of hoofbeats, and the horde draws closer still, close enough now that Aurelia can easily distinguish the shapes among the mass of black and white that spread beyond her peripherals.  Her grip on her weapon and shield tighten.  The battle is less than a step away.

*Th-th—

The sound of hoofbeats is overwhelmed by the sounds of battle as the lance pierces its first prey.  Between the dust effects and the amount of momentum Aurelia is carrying, the Beowolf practically explodes on impact as the unicorn charges its way through the mass of Grimm, forced into disintegration before it could even get within striking distance.  The lance, uncaring, continues its foray and pierces the next Grimm in line, leading to similar results. 

Any Grimm that manage to slip past the lance tip is greeted by the tip of the unicorn horn, and while it may not have the same destructive power of Dusk, Noble Steed nonetheless sends black bodies flying as it hefts Grimm into the air with its own “spear tip”.  Of course, any bodies that manage to slip past that still have one more weapon to face in Aurelia’s charge, and that weapon comes in the form of the four galloping hooves of a stampeding warhorse. 

Unfortunately for the Grimm, charging is Aurelia’s specialty, and while Noble Steed might have taken a few nicks and scratches, and, with the timely help of the rest of the team, the cavalier crashes through the horde of Grimm and comes out the other side unscathed, the mount’s stride unabated.  Of course, that was only the first phase of her plan.  Using the few seconds of breathing room she had, Aurelia took a quick look around to confirm how the much of the pack and taken her bait.  If she can, she’ll try and pick up as many stragglers as possible before rounding up the horde into a neat little ball. 

Pulling the trigger again, Dusk shrinks back down to a sheathed sword, which the knight draws to cleave through the horde one by one as Noble Steed and Saffron’s driving corral the Grimm into a tight little ball of death.     

7
WiP Characters / Re: Asimi Fero w.i.p
« on: January 24, 2019, 03:12:22 PM »
Hey, welcome to the site!  Looks like you found everything okay, so I'll just start with a short review.

I know the profile isn't done yet, so I'm just going to comment on things that you've already written.  First thing is in the appearance section.  Pictures are fine, but you're probably going to need to write out more details, like her clothing, build, any accents and accessories, etc.

Personality seems fine

The combat behavior has a nice start, but you're definitely going to need to add 2-3 weaknesses.  For example, it sounds like Asimi relies on her mobility, so adding a section detailing a weakness to movement impairment effects (i.e ice dust, grapples) would make sense, right?

As a final note, don't forget to specify what type of faunus Asimi is, for the sake of the spreadsheet

8
As Aurelia emerges from the forest, her mount quickly slows to a halt rather than continue charging at her opponent.  This might come as a shock to a few, but Aurelia had no intention of charging her opponent’s current position. 

There were a number of reasons for that, but the biggest reason was that Airi was standing in a literal minefield, and one false step could leave Noble Steed crippled before Aurelia could launch an attack.  Airi had also collected a fair amount of ice dust, as well, and no doubt she had been spending time formulating a counter attack for any attempted charge attempts.

Besides which, every charge Aurelia has made on foot has been met with some form of punishment, and that pattern probably won’t change with the appearance of glorified set of legs.  She’ll need another method of attack.  Unfortunately, she doesn’t have any other method of attack.

Aurelia has no dust, and the bullets in her sheathe are worthless without Dusk.  If Aurelia had more Aura, she might’ve charged anyway, relying on sheer power to make up the difference.  However, with her Aura firmly in the yellow as it is, she would almost certainly lose the battle of attrition at this stage.

In short, Airi has the advantage in territory, weapon availability, and vitality, placing Aurelia firmly in check.  However, the cavalier still has a few tricks to play.  Right now, the biggest problem is Airi’s position in the ice dust field.  If Aurelia could find a way to force her opponent to compromise her advantage there, Noble Steed’s mobility would be able to come into play.  Unfortunately, the only thing that would motivate Airi to leave at this point is a tactically beneficial reason, if Aurelia’s gauging her opponent’s personality correctly.  That means Aurelia’s going to need to “convince” her that there’s a tactical reason to leave.

To that end, the knight does a few things.  First, she guides her semblance to Airi’s left to the far side of the middle section of the Arena before turning back around.  She then switches her sword and shield into the opposite hands and then brings up the shield to face her opponent.  Then, the unicorn slowly paces toward the opposite side.  Finally, with her setup complete, she issues a taunt, ”Well, are you going to stare at me, or are we actually going to fight for a change?”

She’s fully aware that Airi has ranged attack capabilities, but if Aurelia pulls this maneuver off correctly, she might be able to bluff Airi into thinking ranged battle is pointless.  And since Aurelia wouldn’t be willing to charge into Airi’s territory, the only option she’d have left is to enter melee.  At least, that’s the plan on paper.   

9
Beacon Academy / Re: [BSSM's] Bountiful Breakfast Buffet (Closed)
« on: January 23, 2019, 08:07:32 PM »
Smokey didn’t have a reason for antagonizing this gentleman in particular; he was just the first thing the gunslinger’s eyes locked on due to the man’s large size.  But the way the giant looked at him, like he was enjoying a meal and a show, just irked Smokey.  He’d seen that look before on the bullies that tormented him in his younger days.  The man clearly thought he was better than the boy, and it showed in his demeanor.  Smokey’s countenance darkened further, his eyes glaring at the smug man, daring him to say anything to set off the cannon pointed at his—

A tug at his arm momentarily snapped Smokey out of his rage as he turns to look at Billy, who still held a complicated expression.  It wasn’t much, but it was enough to make Smokey realize that maybe he shouldn’t be picking fights with the other patrons, despite how much he really wanted to hit something.  Looks like he’s hitting the gym as soon as he gets back to Beacon.

Shaking Billy off his arm, Smokey shoved his hands in his pockets and proceeded towards the entrance while grumbling under his breath, each of his footsteps shaking the nearby tables as he stomps his way towards his “fearless leader”.

He paused for a moment when he heard a dismissive hmph behind him, but only for a moment.  The asshole wasn’t worth Smokey’s time; any commoner that picked a fight with him (or any Beacon student for that matter) would quickly find themselves flat on their ass.  The only thing Smokey would get if he responded was more trouble, and that seems to be the last thing his team wanted. 

Instead, the only thing Smokey does is stomp his way outside, forcing the waitstaff in his way to sidestep out of his way or get a hefty shoulder check as he walks through them, all the while grumbling to himself. 

He was still hungry, dammit.   

10
The Vale Region / Re: Hunt across the Savannah
« on: January 22, 2019, 03:45:46 PM »
 Aurelia rummages through the cases at Saffron’s suggestion, donning the robes as soon as she finds them.  There’s an almost immediate difference in the amount of light as the shiny armor is covered, reducing glare considerably.  On top of being able to blend in a bit better, her compatriots might be able to look at her now without squinting.  ”Most appreciated, Miss Saffron” she nods in thanks. 

As she listens to Siu’s scout report and the group’s intention to help the caravan, Aurelia chimes in, ”It seems we’re all in agreement.  In that case, I have a suggestion.  You said there were dozens, correct?  That number shouldn’t be a problem for us, but it will be a problem for any survivors.  It’ll take us a bit of time to mow through them all, and any time we waste means less chance of survivors.  Our first priority should be to divert their attention.”

Aurelia waits for a bit to make sure that A) she hasn’t said anything the hunters disagreed with and B) she hasn’t lost anyone in her explanation before continuing, ”Of course, to divert the Grimm, we’ll need bait.  That’s where I come in.”

She continues, ”My semblance allows me to create an aura construct in the form of a horse.  It’s very eye-catching, and simply summoning it will probably grab a few of their attentions.  My plan is to charge into the fray and force the Grimm to chase after me.  Once I’ve gotten the majority of the pack to follow me, we can use both this vehicle and my mount to herd them into a small ball, turning them into little more than fish in a barrel.  Any stragglers still harassing the caravan should be few in number and easily dealt with by a single person.”  Her plan does pose some risk to herself, but Aurelia’s certain she can force her way through with brute strength, then keep out of harm’s reach with Noble Steed’s natural speed.  Besides which, she may still be a student, but neither of the fully-trained hunters are wearing heavy armor.  Thus, it simply makes the most sense that she be the one who charges in first. 

11
Everywhere Else / Re: Movie Night [Closed]
« on: January 22, 2019, 02:52:27 PM »
Toast shovels another handful of popcorn into his gullet as Helena introduces her animals, prompting the faunus to examine the snake and fox in question.  As the snake—Kari, apparently—lifts its head from around the girl’s neck, Toast tilts his head quizzically, though he doesn’t get any closer.  A lifetime in the desert has taught him a healthy respect for snakes.  Though, that doesn’t stop him from striking up a conversation about it.

”Oh neat!  Ya know, I used to work with a snake charmer years back.  He was a big hit with the tourists who’d come by.  I always wondered how he managed to keep their attention without getting bit or spit at,” Toast says while chewing his popcorn, only pausing to swallow.  ”Then he got arrested for animal cruelty when I was, like, seven.  Apparently de-fanging snakes is a disreputable business practice.  Who knew, right?”

When Diana explains the miracle of her dust necklace to him, Toast’s eyes widen in amazement as he unabashedly stares at it.  ”Hey, do you know where your boy can pick up one of those?  ‘Cuz, like, it’s pretty cold up here and this sweatshirt ain’t cutting it, know what I mean?  Also, as a corollary, does it only come in heater, or is there an air conditioning version?  ‘Cuz, like, I’m from the desert, right?  So, like, it’s really friggin’ hot, and havin’ something like this would be a godsend he asks, barely stopping to take a breath between sentences. 

12
The Vale Region / Re: At the mountains Summit
« on: January 17, 2019, 08:29:07 PM »
It took Toast a bit to realize Sam was addressing him when he made his comment, but by the time the faunus realized the huntsman was using his real name, he was already in the mine.  Oh well.

In the meantime, Toast took stock of the surroundings now that there was an adequate source of light, and the environment surprised him slightly.  Whoever built these mines knew what they were doing.  Or, at least, it looked like they knew what they were doing.  Everything looked square and uniform, which made it seem like there was a degree of architectural planning involved.  The only real sign of mine’s abandonment is the faltering lighting system. 

Normally, Toast wouldn’t really think too much on any of this as the group wandered through the tunnel, but the jarring difference between what seemed to be the official, if abandoned, portion of the mine and the one off-shoot that lacked the support structure and clean-cut pathways of the rest was just too hard to miss.  Between that and the sounds of work and machinery, the cat faunus’s curiosity was piqued, and Toast started meandering down the tunnel without really waiting for the rest of the group’s opinion or comment.

He’s not being entirely lackadaisical, of course.  He is on a mission and treating it at least somewhat seriously…for him, at least.  He sticks close to the walls, using his acrobatic skill to keep light on his feet and stealthy and focusing on his aura’s natural “danger sense” to sniff out anything dangerous before it bites him in the ass.

13
The Vale Region / Re: Hunt across the Savannah
« on: January 08, 2019, 01:12:04 AM »
When she first heard she’d be undertaking a mission alongside two fully-licensed huntsmen, Aurelia couldn’t help but be a bit excited. She’s still only in training, after all, so she jumped on the opportunity to work in the field on an actual mission like this.  However, when she heard the words “authorized for lethal force”, she realized just how dire this situation might be.  This isn’t a vacation, nor is she here to “shadow”.  She can’t afford to be a burden here.  But will she be prepared to take a life if the need arises?

The huntress-in-training shakes her head.  Now’s not the time for doubts, she’ll have to rely on her training. 

Clad in shining silver armor, Aurelia is also very noticeable, and that’s a huge understatement.  She practically glitters under the sunlight.  If Siu looked like a fantastical mage, then Aurelia was the knight to go with it.  If she summoned Noble Steed, she’d probably stand out even more, so subtlety is probably out of the question. 

Though, if the people of this savanna valued strength, the cavalier is more than confident she could earn their trust.  Looking about, the horse faunus can see why she was picked for this mission in particular: an open plain is ideal for her style of battle.  Frankly, while she knows overconfidence is deadly, Aurelia would consider herself a match for any huntsman in this environment. 

Now’s not the time for hypotheticals, though, and as plumes of smoke come into view, Aurelia begins to steel herself for the events to come.  ”If you can scout the area, please do.  We may already be in for a fight,” she responds to Siu.  In the meantime, she switches Dusk into its rifle form and scans the area for anything that might pop out at them. 

She debates channeling her semblance now, but Aurelia ultimately decides to wait until the team is approximately 20-30 seconds out from the first plume of smoke.  The horse is fast, but the vehicle is probably a bit faster and she’d rather not fall behind this early. 

14
The Vale Region / Re: At the mountains Summit
« on: January 03, 2019, 05:00:56 PM »
Toast had spent the majority of the trip lounging about the bullhead seemingly without any cares in the world.  In fact, he seemed to be enjoying the bumpy ride as the bullhead tossed and turned to navigate through its environment. 

When Sam came on to give the briefing for the mission, the young man nonchalantly listened.  The mission seemed simple enough.  ”So, basically, fight our way up the mountain into the town, then collect jizz samples until we find the guy that’s been killing people,” he summarized succinctly.  He didn’t really have any questions, at least not any that Sam could answer better than the people in the city, so the young faunus simply leaned back, relaxed and enjoyed the rest of his bumpy flight.

When the bullhead arrived at the mining shaft, Toast leapt through the door almost as soon as it opened, performing an acrobatic flip before landing into the cave.  He took quick stock of his surroundings, giving the area a careful scan, but the flickering light made it hard for his eyes to adjust to the darkness quickly.  In any case, he didn’t spy any immediate threat, so he casually leaned against the cave wall as the rest of his team joined him.

15
Everywhere Else / Re: Embers of the Hearth. [CLOSED] [BSSM Thread]
« on: January 02, 2019, 10:28:44 PM »
”You better believe it, boy!” Lucas respond to Serin’s comment with a proud grin.  It’s clear Mr. Emberstone has no intention of modesty.  When Billy shows off her gun, a sparkle of interest appears in his eye, and he asks, ”Mind if I take a look?”

As he picks up Longarm, his eyes immediately scan every inch of the weapon with the trained eye of an expert smith.  To be perfectly blunt, in Lucas’s humble opinion, Longarm is serviceable, but was made amateurly.  In fact, it almost looks like the only maintenance it ever received was simply to keep it serviceable.  Now, that in and of itself isn’t necessarily a bad thing; it’s actually a testament of skill that it’s managed to function for this long without a proper repair session.

Lucas’s brow furrows as he examines the rifle more thoroughly, looking through the action, the moving parts, the dust—ah, there it is.  Inside the action where dust feeds into the ammunition, there’s a hairline crack barely visible to the naked eye.  If that had been left unattended to for much longer, Billy probably would have had a nasty backfire on her hands.

The gunsmith’s eyes narrow as he thinks for a bit.  Realistically speaking, it’s not something that can be fixed, the part’s going to need to be replaced.  Fortunately, that’s a fairly straightforward process, thanks to the wonders of replaceable parts and mass industry.  Even with the vast array of personalized weaponry, some things still come standard.  The problem is Lucas can’t be the one to do it.  It’s unfortunate, but—wait, what did he say about the Vytal Festival?

”The Vytal Festival’s here?!" the store owner half-shouted in shocked surprise.  He…he really didn’t know.  But now that Serin mentioned it, Lucas did recall Smokey saying something about wanting to compete…

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