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Messages - Xarias Fury

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Approved Characters / Re: Vahn Crimson
« on: October 03, 2016, 05:10:31 AM »
Hmm, those are some major drawbacks but it seems fine enough for me.


AMA Section / Re: FunkyMonkey's AMAA
« on: October 02, 2016, 11:01:18 PM »
Are your humans racist against monkeys!??!?! GASP

AMA Section / Re: FunkyMonkey's AMAA
« on: October 02, 2016, 08:20:24 PM »
Why no monkey faunus?

Approved Characters / Re: Vahn Crimson
« on: October 02, 2016, 07:43:32 PM »
Hmm, so basically let's say it could crush but as it's crushing it becomes more vulnerable to breaking? Also, best not make it completely crush something into non-existence. Just up the the point that it'll force a person into a crouching position at most. Also, make the bubble avoidable somehow. It'll be hard if it suddenly appears out of nowhere around someone. Maybe he makes it near himself and throws it, choosing what it can keep inside or outside. For instance, throwing it at a grimm he can either make it bump off or swallow it to contain it till it dies or the bubble breaks.

Moving the bubble? It's fine if it's just slightly fast. No need to be a snails pace but no baseball throws either. How bout, the bigger it is the slower it travels?

Weapon is fine I guess, as long as you acknowledge that aura is still damaged even with that armor on.

Approved Characters / Re: Lady Blair Valka of Felwinter
« on: October 02, 2016, 07:37:18 PM »

Approved Characters / Re: Misa Nightfaerie
« on: October 02, 2016, 12:58:31 AM »

The Vale Region / Re: Lost and Found...or Not[CLOSED]
« on: October 01, 2016, 10:21:59 PM »
"See, THAT is why I made us wear masks...well, not that it'd be that effective if we're pinned down though. Kei said, wincing as the building took a huge chunk off of it and the goons stopped dead in their tracks, some of them backing away slowly while one of them even shaking in fear. No longer hesitating whether or not to use their guns the other foes drew submachine guns out of their jackets and aimed them at the students.

"Just hand over the gems and we'll let you go. Probably." One of the goons said. He was wearing a purple suit paired with a fedora and matching sunglasses, at his side he caressed his gun, a silver handgun with a brass knuckle grip, "Maybe take ya over to the club and break a few fingers and all. Find out who hired y-"

Just before he could finish his sentence a whizzing blue object slammed into his face knocking him into the people behind him. Unable to process what just happened he groggily got up to his feet and shouted, "ICE 'EM!"

Kei snickered at the scene, pocketing her yo-yo as she held the suitcase up as a shield. Oddly enough it was tough enough to withstand bullets, that would explain why it was almost as heavy as a small car door. They must really want them in pristine condition if they were willing to use this much armor on a stupid suitcase. Crouching down as a barrage of automatic fire came from all directions, Kei leaped up and kicked off a wall, climbing a nearby balcony to escape the gun fire. Thinking on whether to leave the others there to fend for themselves, Kei pondered as a bullet grazed her arm, prompting her to drop a flower pot on the shooter in retaliation.

Approved Characters / Re: Dorothy Burgundy
« on: October 01, 2016, 07:29:16 PM »
Yare yare daze.


Haha, Approved!

Approved Characters / Re: Vahn Crimson
« on: October 01, 2016, 07:26:35 PM »
Considering the amount of edits this will need two approvals.

History. A few grammatical errors I guess. Address them to the best of your ability.

Semblance, consider taking the crushing part out or keeping it but weakening the constitution of the shield. A bit inconsistent if you could crush one thing but not another. Also, can the shield bubble be moved?


The thing about armors is that while they may be useful in mitigating damage Aura is usually there and way more reliable. Best use of it is when his aura is out, and during grimm hunting I guess that could be a thing. Just not sure how aura affect stamina in general. Good that you didn't outright say 'deathstalker's shell' because grimm cannot be harvested for materials.

Approved Characters / Re: Misa Nightfaerie
« on: October 01, 2016, 07:10:44 PM »
Ahh, last note. Can you add a clip size for her gun form? Don't wanna have unlimited ammo pistols now do we (Hollywood please)

Aurum woke up after dozing off just in time to see a combo of punches hitting the girl in the face. Jumping in the stands he started mimicking his brother, shouting, "One-two, one-two. Though bro, not cool. Hitting a girl while she's talking like that. Not that I care anyways, if you win I'll get ya a chilly cheeseburger, oh wait that's what I want.

Flopping back onto his seat he yawned once more and saw a quick glimpse of Sovereign talking back, unable to hear though because of the noise all around him. "If he's muttering something cheesy I'm going to have to draw on his face with a permanent marker all over again. Those dumb books are getting to his head. Seriously who reads this Ninja's of love stuff. Snore."

Approved Characters / Re: Dorothy Burgundy
« on: October 01, 2016, 07:19:42 AM »
I never new being a savage was an occupation.XD

I'm assuming the savaging program can act as a Co-op program through the school allowing Dorothy to complete her training and become a hunter while also savaging and treasure hunting.

You might want to fix that bit, might give people the wrong impressing if they don't catch on right away.

Now for the semblance.


Now, obviously if you got the reference you'd know that I'm about to ask something about her moving in near halted time and throwing or attacking something.

What happens if she punches or attacks something when she's moving that fast? Now I don't wanna get all physics conscious and all but I want some clarification. Since she's technically moving super fast relative to others, or rather slows people down, I'm guessing that her attacks still hit with the same amount of force rather than being an extremely powerful because of enhanced speed. Please clarify if this is true. Also, another point. What happens to projectiles that immediately leave her spot? Are they slowed down as well if she's the one shooting? Because this is what's going to determine whether or not this is allowable or not, forgive me if I missed anything in the semblance but I just want this point clarified. Does it so happen that when she throws or shoots multiple times the bullets would hang in mid air? (Like Dio's Knives in jojo?) or do they move as fast as she does in that slowed down time?

Last note. Since it's saying she can slow down time itself is there a range to it or does it affect every single thing in the world? Or is she simply moving through time fast enough that it's essentially slowing it down? For example she hears that someone in a nearby city is gonna get shot so she slows down time for herself to contemplate the last moments of that person who is potentially kilometers away? Hypothetical but time stuff is always an iffy topic. (I have a somewhat time related character myself actually.)

"And now, time flows again"

All in all the profile is well written and pretty balanced. I like her (you rarely hear that from me). Just need those few questions about her semblance clarified.

Approved Characters / Re: Vahn Crimson
« on: October 01, 2016, 06:54:58 AM »
If you could, please fix the formatting. Everything is bold and underlined, kindly move the actual content outside of the bbcode.

like this
Code: [Select]
[b][u]Name:[/u][/b] (Name here)
so that it would appear as

Name: Vahn

Also please note if this is a transfer from the previous board or not, with a link the older one if possible. Just gotta make sure. Transfers get moved easier

Approved Characters / Re: Symbol Quartz
« on: September 30, 2016, 07:35:18 PM »
Siuwa, I advise you to NOT post on another person's profile in official character creation. (It's in the rules. Seriously). Only places you can post on another person's profile is if it's in the WIP section.

Approved Characters / Re: Vivian Xanthia
« on: September 30, 2016, 07:43:54 AM »
Approved for move

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