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1
RPG Announcements / The Time Has Come Once Again
« Last post by Aegis on September 10, 2020, 09:18:36 PM »
Once again it is the 11th of September. A day where we take the time to look back and remember. When one man looked out over the world, saw the violence and strife, and said "RWBY would be really fun to roleplay in."

It's been 7 years since Navlos wasn't looking at the calendar when he decided to open up our first site and, somehow, we are still here.

Few of us still watch the show. Fewer still even like it. Yet we are still here.

I don't know if we will be here next year, or even next week, but I also don't know why we wouldn't.

Whether you are one of the few who remain from day one, or just joined us yesterday; from the bottom of my heart, it has been a blast.

Happy anniversary.
2
Character Creation / Bliss Byers
« Last post by Young_Charles99 on September 02, 2020, 06:00:03 PM »
CHARACTER

Name: Bliss Byers

Age: 17

Species and Gender: Human Female

Symbol:
Found on the back of her jacket and at the beginning of her blade, Bliss's symbol consists of three rings, each of different sizes. Between the largest and smallest rings are six thin diamonds equally spaced, all connected by the inner ring at the points on each side of the diamonds. On each side of the diamonds' points are triangles pointing inward towards the center. Finally, between each of the diamonds sits another smaller diamond with triangles at the bottom to make the image appear as a larger triangle.

Occupation: Combat Academy Student (Atlas)

Appearance:
Bliss stands at a decent 5’2” and weighs about 100 lb. Her eyes are a crystal blue that reflect everything within her gaze. Her hair is also blue, hanging low to her mid-back, freely falling with no restraints but a single tuck behind her ear that leaves a strand to cover her left eye. Her skin is very pale while her lips follow suit. Covering her feet are a set of blue heels, resembling that of ballet slippers due to the straps that cross and bind at her calves. Making the way up her body, she wears a silver skirt that is held up by a cloth belt of the same color, bearing a metal buckle with a shimmering royal blue gem. Further up, Bliss covers her torso with a gray tank top and her signature blue jacket with gray trim and cuffs at the end of both sleeves.

History:
Spoiler: ShowHide
Life was cold. Born in Mantle, Bliss never really knew what warmth was. Her father was a cold man. Her mother was a distant voice. The only heat she knew was her little brother. At the age of seven, her family was complete. A drunken father working for the Schnee Dust Company, working him day in and day out. A silent mother that turned a blind eye. What a life for a child. It wasn’t always that way though. When she was first born, Bliss’s parents did everything they could for her. They loved her. Each other. But a flame dies eventually.

Her life was not hers. Her life belonged to the cold. Escaping from her father’s grasp, Bliss found herself in the frozen tundra just outside of Mantle. Even the cold was better than his touch. The bitter dryness. The frozen lashes. It didn’t matter. Not even the Grimm beginning to surround her mattered. Bliss closed her eyes, awaiting that fateful moment. “Bliss!” The two crystals opened, glaring down a large Grimm she could barely make out in the heavy snow. It wasn’t what was in front of her that mattered. “Bliss! Help!” She turned her head. There he was in the distance. “Bliss!” The Grimm looked his way.

“No.” she whispered. They started crawling away. She didn’t matter anymore. “No.” she got louder. The cold felt numb, nipping at her skin. A low growl came from the Grimm around her. They were ready to pounce. “No!” she finally screamed, throwing her hands to the snow. She felt helpless. She felt weak. Expecting the sound of flesh ripping apart, she heard a yelp, followed by a low hiss. Bliss opened her eyes to a dissipating Grimm, slowly fading from a shard of ice that stretched out from directly in front of her hand. What happened? Bliss was dumbfounded. But still, one Grimm to seven or more, she had only delayed the inevitable. The Grimm drew their focus back to the boy yelling in the distance and charged. Bliss was still in shock. No movement. And yet, still no sound of tearing flesh. Only more yelping and hissing. Bliss turned, the cold getting to her. Vision blurry. Numbness grew throughout her body. She saw another figure in the distance. And then darkness.

Bliss woke to a blanket and a warm bed. It felt uncomfortable. She slowly sat up. It hurt. Scanning the room, the blue-eyed girl couldn’t make out much. She still hadn’t recovered completely. Doing her best, Bliss slowly got to her feet and made her way to the doorway ajar. Peering through, the light blinded her, but her eyes adjusted to see a woman. She was cooking. Whatever it was, it smelled delicious. Bliss’s stomach growled. The woman chuckled. “You’re welcome to join me.” Bliss’s fears told her not to. Her stomach betrayed her. She slowly opened the door, making small steps into the next room.

“Where’s my brother?” She was quick to ask.

“He’s on the couch, watching TV.” Bliss turned, looking around the room to realize that the television was on. And on the couch was a snoring little boy. Bliss let out a heavy sigh of relief. “Well, he was watching TV.” She laughed again. “Poor thing must’ve been so tired. He was so worried about you he couldn’t fall asleep. Luckily, he finally crashed.” The woman turned around, throwing a towel over her shoulder. “And lucky for both of you, you guys aren’t Grimm food.” Bliss lowered her gaze to the woman’s feet. It was all her fault they were out there. “Hey. What were you doing out there?” No words left the little girl’s mouth. “Were you running from something?” She bit her lip. “I see. Well, you’re safe now. That’s all that matters.” The woman gave a warm smile and turned back around to continue cooking.

Bliss slowly looked back up to the woman, noticing just next to her. A very long weapon. “Are you a soldier?” Bliss questioned, having heard the stories about Atlas.

“You could say that. I prefer Huntress.”

“You fight Grimm a lot?”

The woman nodded. “Almost every day. Some days, not.” Bliss looked down at her hands, recalling back to the moment in the tundra. What she had done to that Grimm. “Is it fun?”

She looked back at Bliss. “I wouldn’t call it fun. I love what I do. I keep people like you and your brother over there safe.” Bliss continued staring at her hands. “Dinner’s ready. Why don’t you wake your brother up?”

It was a long night. Most of it had been filled with stories of missions the Huntress had gone on. The Grimm she had fought, the people she’d met, and the excitement in every second. Bliss felt a spark in her mind. It was invigorating to feel something. She wanted to help people. She was tired of feeling useless and weak. She wanted to make a change. And that’s exactly what the Huntress had offered her. Bliss would no longer be the little girl. Keeping her secret of her home life from the woman, Bliss would begin receiving lessons from the woman about being a Huntress. Even her brother joined in. Every day, she would sneak away and meet with the Huntress to practice her fighting and train her aura as well as her semblance.

Over this time, Bliss did everything to avoid her father and mother. It wasn’t hard. Neither of them paid her much attention. Years had gone by before Bliss was given the opportunity to fight a real Grimm. The Huntress had given her a birthday present, revealing Blue Bury, a long, lightweight sword. Bliss held it.; the handle was perfect for her grip. Whenever the Huntress had gone on a mission, Bliss would secretly tag along with her. Somewhat babied, Bliss was never given too much action out of fear that something would go wrong.

On Bliss’s seventeenth birthday, the Huntress had revealed that she would be departing on a mission to Vale. However, before leaving, she made admissions into Atlas Academy especially for her. In less than a week, Bliss would take the entry exam. She trained long and hard for that special moment. The Huntress said her farewell and left. A saddened Bliss hardened up and closed off her emotions from getting in the way of what she wanted. Taking that week to perfect herself, Bliss finally took the exam. She passed. But not everyone was happy for her. Revealing the news to her father, he was furious for all she had done. He disowned her and kicked her out. Although she was closed off from others, it still hurt deep inside. What was cold and bitter became colder. No one would get the chance to hurt her again. Not anymore. For Atlas. For Mantle. For bliss.


Personality:
Bliss is a very cold person with a dry sense of humor. While she may come off as rude and blunt, she really only lacks the immaturity that others have. She’s not judgmental and nor is she mean. Bliss has just grown up with a lack of emotion. There are tells that give away to her emotions. When afraid, Bliss will reveal it with her eyes. An angered Bliss will clench her fists and tighten up. When sad, Bliss’s eyes are always lowered from the view of others. Even the coldest of people can feel some emotion.

Aura and Semblance:
Ice Maker
Spoiler: ShowHide
Bliss, as cold as she is, can create ice from her aura. Seeing as how it’s ice, it has many capabilities. However, Bliss has her favorites when it comes to techniques. When surrounded by enemies, Bliss uses what she calls a ice breaker to surround herself with ring of ice spikes to skewer enemies. From a distance, Bliss will conjure bolts of ice to use as projectiles, able to freeze parts of enemies in their tracks. Close combat, Bliss will create a glass floor by covering the ground in ice, making the surface slippery and difficult to fight on.
*NOTE: When dust is implemented into her semblance, the semblance becomes a mixture of ice and whatever dust is being used. (Example: Fire dust and ice bolts create frostbite, a swirling mix of fire and ice that will combust on impact.)


Combat Behavior:
Spoiler: ShowHide
Due to her situation while growing up, Bliss has gained a couple strengths. Her first strength is environmentally handy. Having survived in the cold, Bliss’s body can withstand low temperatures that others might find uncomfortable. Her emotional detachment make her tactical skills better than most, being able to determine the threat level of a situation and think through it clearly and carefully. With her training with Blue Bury, Bliss is an exceptional swordsman, skilled greatly in parrying and direct strikes. Although, she prefers to stay back to analyze and assist rather than take the frontal assault.

With strengths come weaknesses. Opposite of her strengths, Bliss has come to dislike warmer environments, finding them to be irritating. She usually doesn’t fight as well in these settings due to the humidity and discomfort. Where she excels with her emotions, she also falls. Being cold and bitter, Bliss’s only concern is for the safety of every innocent around her. Lacking emotion, she doesn’t care much for her own safety, as long as the mission is completed. Finally, her work with a sword is exceptional, but only when fighting against a couple enemies head-to-head. When confronted with a vast number of enemies, she can easily become overwhelmed and may resort to overexerting her semblance, leaving her weakened. Bliss sometimes becomes reliant on her semblance and dust, having spent more time training these abilities more than her combat skills.


WEAPON

Name: Blue Bury

Primary Form:
Being a simple sword, Blue Bury only has one form. Her melee combat comes strictly from her swordsmanship.

Dust Functions:
When contributing dust, there is a silver arrow coming out of the bottom of the sword. When turned and pulled like a key, a compartment opens up that can store dust. When activated, the blade will be empowered with whatever dust is being used, allowing Bliss to attack by landing swings of elemental damage.
(i.e. Fire = Fire Sword; Ice = Ice Sword; Lightning = Lightning Sword; Energy = Energy Sword; etc.)

History:
Blue Bury was gifted to her by the Huntress that trained her for the entrance exam.
3
Character Creation / Cyrus Blaze
« Last post by Aethon Shaan on August 07, 2020, 09:56:07 PM »
CHARACTER

Name: Cyrus Blaze

Age: 18, Born 19th of Saule

Species and Gender: Male Peafowl Faunus

Symbol:

Occupation: Beacon First Year student, wannabe punk rock star

Appearance: Cyrus is a mountain of a man, over seven feet fall and the thick layers of muscles under his tanned skin gives the Huntsman in training a very imposing physique. Surprisingly, however, that isn't Cyrus's most prominent feature. That would go to the massive azure coloured wings that dominate his back and profile. Mostly an iridescent blue the pinions are dotted with feathers similar to those found on a peacock's tail. Cyrus has no tattoos but a fair amount of scarring dotting his arms and chest, few deep but enough to make it clear Cyrus means business. Or he is just clumsy.

Regardless it is hard to miss the mass of scars as Cyrus rarely wears a lot of clothes. An unbuttoned leather vest adorned with a whole host of patches, metal spikes, two slits for Cyrus’s wings and his symbol in red printed on the back are all the Faunus wears on his upper body. Other than that Cyrus wears a pair of heavy-duty boots, with a deep rubber sole for extra grip while taking off and landing as well as a pair of tight faded blue jeans. Cyrus’s outfit doesn’t change much when expecting a fight and will leave the jacket and shirt unbuttoned if forced to wear the school uniform.

Red hair, styled into a mohawk leaving the sides tapered caps Cyrus’s handsome face reaching to the base of his head. Deep green eyes provide a stark colour contrast but Cyrus often hides them behind a pair of dark sunglasses. Cyrus has surprisingly good posture considering how lacking in discipline he is in other aspects although this is more because of how much he enjoys looming over people than any sort of military precision. Likewise, despite being a talented singer Cyrus has quite a harsh and loud voice with a preference for colourful curses.

A short time on stage has taught Cyrus some skill at using makeup which he utilises for subtle applications of eyeliner and eyeshadow to make his appearance more striking although not always more attractive. Similar is Cyrus’s take on jewellery, fingers and ears heavy with various skull-faced rings, all worn but most of all those on his index finger due to Cyrus’s bad habit of gnawing on them. Cyrus also almost always has a hand-rolled cigarette tucked behind his ear with the only except being if he is smoking it.

History: In many ways Cyrus was born to be a warrior. Huntsman parents, several older siblings already going down the same path as well as a home life punctuated by years of brutal training but in the beginning, it was music which the Peacock Faunus had fallen in love with. Naturally, this was a great disappointment to his family and they had prepared a great big speech to remind Cyrus of all the good he could do as a Huntsman, the duty of the strong and the great pride of service but they never had the opportunity to give it. At fourteen years old Cyrus ran away from home, using all the skills taught to him by his family and leaving only a five-word goodbye letter. ‘See ya, won’t be back.’

At the start it was pretty rough, a highly-skilled kid wandering the streets of Vale with little more than a guitar, a fair few personal problems and a burning passion to play wasn’t exactly prime band material but Cyrus found himself a part-time job and made do. A talented musician, powerful presence, a flashy semblance as well as more than a few fights to his name meant that after a couple of months Cyrus started to make a name for himself and through that find spots in bands. It wasn’t anything special and basically just a step above a garage band but they played shows and that was all Cyrus wanted. Unfortunately, these bands never stuck together long, the hours required and poor if any payment made burnout a real risk but Cyrus kept at it, plugging holes in their band, fusing with others or being forced to join a completely new band on three separate occasions. Enter the Valish Irregulars.

It wasn’t that the Irregulars were that much more talented musicians than some of the other bands Cyrus had played with so far but they knew the game a lot better. How and when to record, where to sell and how to market themselves to record labels were all skills that Cyrus lacked, and still does in fact. The Peacock Faunus had grown a lot in the past year and continued to fill out as he spent all his free time practising music or swordcraft and working out which made him a natural fit for the Valish Irregular aesthetic. Wannabe Huntsman thugs; violent and loud, quick to anger and capable of incredible stupidity, the Irregulars boomed in popularity with the addition of their new lead guitarist.

It was here that Cyrus was given his weapon, ‘The Sixth Major,’ a large black and red electric guitar with an inbuilt amp and equally large sword form. Cyrus didn’t care for the Huntsman aesthetic, only really going along with it because it sold but he did take some joy in perverting the warrior ideal that his family and society at large held so much stake in. Cyrus was with the Irregulars for two years and in that time they produced four albums, doing small tours around most of Vale, but also occasional forays into the other kingdoms. It was a good time for Cyrus, they weren’t famous enough to be earning large amounts of money but it was enough that he could quit his part-time job and focus on the music and fighting. Part of the Irregulars aesthetic meant that they had to at least look like they could hold their own in a fight and this role was quickly taken over by Cyrus who started teaching his bandmates all he knew about fighting.

On the way back from their most successful tour yet the ship carrying the Irregulars, their equipment as well as another 100 souls was attacked by a horde of Grimm. The Huntsman guards managed to secure the most crowded areas and prevent the Grimm from sinking the boat but Cyrus and the rest of the Irregulars were doing what they do best, something stupid. Fooling around in the engine room the band were too drunk to care about the sirens going off and when the Grimm finally found them it was a blood bath. Or it would have been if Cyrus hadn’t thrown himself towards the surging Grimm and sealed the door behind him with his semblance. All things considered, Cyrus fought well, leaving several of the aquatic Grimm in pieces and others burnt to a crisp but it wasn’t enough and soon Cyrus was overwhelmed, only the arrival of one of the Huntsman guards saved his life that day.

Cyrus’s injuries were extensive, it took him four months to regain consciousness and even with all that time the doctors still couldn’t heal all of his wounds. The worst injuries were to his wings, his pride and joy. The Grimm had broken the already delicate bones in too many places for them to naturally heal so the entire skeletal structure had to be replaced. They do the job and may even be tougher than the previous hollow bones but they aren’t as resistant to shocks. When Cyrus finally regained consciousness he found a few members of his family waiting by his hospital bed, they revealed they had been keeping an eye on him throughout his travels so far and asked now that he had experienced what the Grimm were inflicting on so many if he would rethink his objection to becoming a Huntsman.

Initially, Cyrus refused and demanded to see his bandmates, who he assumed would want to hear about his recovery. At that moment one of Cyrus’s sisters turned on the television and a tape played of the Valish Irregulars performing on one of Vale’s biggest stages, with a new lead guitarist. It wasn’t rational to assume that his friends would put their lives on hold for months not knowing if Cyrus would ever wake up but Cyrus was never the most rational person and he was hurting. Feeling betrayed and wanting to show your former friends how he never needed them anyway isn’t the best reason to want to become a Huntsman but his family took it. It would later become apparent that his family hadn’t been 100% forthcoming with all the information but by the time Cyrus became aware of this he had already given his word, something he wouldn’t break.

During this time Cyrus and his former bandmates managed to reconnect, the pain had softened with time and the situation was a little more complicated than his family let on. The story of the Valish Irregular’s fight against the Grimm boomed their popularity, they had their moment and they couldn’t exactly just let it pass. They even offered a spot in the band again, it was tempting for Cyrus to go back to the way things where but his experiences had opened his eyes to the harsh reality of their world and he couldn’t hide away from it any more. Things had also changed within the rest of the band, where once the plan was to go through the Huntsman academies to prove how strong they were the reality of the Grimm proved how foolish that idea was. They left on the promise that at least one of them would ascend to greatness and still regularly keep in touch.

Luckily with the help of Cyrus’s powerful aura and skilled doctors, he was on his feet quickly. It took Cyrus the rest of the year in constant training to put back on the muscle and relearn the skills he lost during his recovery. It was gruelling but by the end of it Cyrus was ready to sit the Beacon entrance exam, it took a recommendation letter from a Huntress family friend for him to pass the written sections but he was nevertheless accepted. So Cyrus was one step further on his newly found quest to become both a punk rocker and a Huntsman.

Personality: Cyrus has a love-hate relationship with being a Huntsman. He loves fighting; the competition, the hard training sessions, looking deadly, the adrenaline high, the genuine life risk and the brutal satisfaction of cleaving into your opponent. But being expected to become a Huntsman from birth quickly soured the idea as Cyrus still has very childish ideas around the need to rebel. In the end, the only thing that could overcome that feeling was almost dying from a threat Cyrus had mostly dismissed as controlled. None of this dims the natural talent, nor the determination to succeed Cyrus has to the role rather highlighting how much better he still could be if he finally got his head out of his arse.

Cyrus is fire to the core. Loud, bright and in your face. Eye-catching, maybe a little painful but on many levels fundamentally immaterial. The most prominent way this manifest is Cryus’s anger problem sparked most commonly by reminders of his past or possible future failures. Someone as brash and irreverent as Cyrus is always quick with cruel jokes and expects the same in return but if the topic ever turns his abilities the Peacock Faunus is unlikely to even give a warning before the fists start swinging. Worst is when Cyrus does genuinely fail at something the underlying inferiority complex means the following outbursts often target whoever is nearby regardless of their respective blame. Despite, or perhaps because of this, Cryus puts on a show of having a lot of confidence in his abilities, something he has good reason to doubt but results in him rarely giving issues a first thought and instead of trusting his years of training rather than any logic. Cyrus also tends to get distracted easily, often wandering off to explore even when there is danger abound.

Although he may desire to rise to the top of the world in both music and being a Huntsman Cyrus does not take very good care of himself to ensure he survives long enough to get there. Years of being a punk rocker have given Cyrus a legion of bad tendencies and his body is already paying the price for them. Most obviously are the reconstruction of his wings but there are other scars too. Cyrus’s hearing has been damaged pretty badly due to his music and he has formed a pretty regular habit of consuming both alcohol and cigarettes, the only reason it wasn’t to something stronger was that at least at one point Cyrus had someone to hold him back. Even Cyrus’s tireless work ethic tends to hurt him as much as it helps him, staying up until the early hours of the morning training and studying every day has left Cyrus sleep schedule in tatters meaning that he rarely wakes up before the first class.

As for hobbies, the obvious one is music. Cyrus is a very talented guitarist, singer and songwriter but he can also play with decent skill a whole range of other instruments. More so Cyrus enjoys performing in front of crowds, both delighting in the turn from shock into awe as most don’t expect someone of his size and build to play as well as he does but also the simple sound of cheering. As well as making music Cyrus enjoys going to concerts and is rarely without an earbud in one ear, songs blaring away at an unhealthy volume. Beyond music Cyrus is very interested in most forms of expression, finding something in every work of art worthwhile even if it is simply the value other people hold in it. One would never get to be as big as Cyrus is without adoring physical exertion and he is always up for another training session regardless of the opponent or the odds stacked against him. His general teenaged hatred of the world has found some positive targets and has joined activist groups particularly around Faunus rights and volunteers a lot of his free time there. For a while the White Fang looked like an attractive option, Cyrus felt alone and angry which meant the simplistic message of the White Fang was attractive but in the end, Cyrus couldn’t accept their utilitarian methods.

Despite all his negative traits, Cyrus isn’t all bad. Loyalty is a big thing for him, he places a lot of value in promises and is quick to try to befriend people although he isn’t very good at it. The other side of the coin is that he takes perceived betrayals hard and although he will eventually be able to look at the situation reasonably it can take a long time for Cyrus to cool off. Despite his cruel turn of phrase, Cyrus is always eager to help whether in sparing, music lessons or simply providing another pair of hands. Part of this is born out of a rejection of his families more utilitarian methods but mostly it is because Cyrus adores praise regardless of what it is for. More so than just helping Cyrus places of a lot of importance in humour and joy, seeing it as his fundamental mission and will go greatly out of his way to spread even a little bit around, laws and societal conventions be damned.

Most of Cyrus’s relationships are in a complicated place. His bonds with his family are reforming slowly, Cyrus knows he owes a great deal to them both recently and his initial training and strives to do all he can to pay that back. Still, there is a fundamental disconnect between their outlooks with Cyrus specifically choosing to be idealistic about their profession which puts enormous pressure on their relationships. Conversely, most of Cyrus’s bandmates feel bad about moving on without him and worry about him continuing to risk himself by becoming a Huntsman. These relationships are recovering a lot faster with Cyrus dragging his heels more than anything else due him still holding on to some irrational feelings of hatred.

Fundamentally Cryus does want to make the world a better place, originally he thought being a musician would be the best way to accomplish that as everyone he knew was a Huntsman and therefore a little bit of a saturated market. However, as Cyrus grew older and experienced first hand how much of the world still lives in fear of Grimm attacks he knew he had a responsibility to help those in need. As Cyrus still does agree with a lot of the lessons his family taught him only struggling with the predetermined nature of it all. The other major clash is that Cryus is defiantly idealistic which annoyingly for him puts him closer to societies image of Huntsmen than the more pragmatic approach his family has taken. But because of that idealism, Cyrus needs to care his naivety isn’t taken advantage of turning him into something altogether much darker.

Aura and Semblance: Cyrus’s aura is Red and his semblance is pyrokinesis. Cyrus can’t create fire but he can control and expand fires within a couple of meters of himself. Small acts of control like lighting a cigarette or spelling a word out with fire take very little stamina to use but to create an inferno which can damage an aura protected person or a Grimm is intense. As well as being used for pure offence Cyrus also uses his fires to assist with his flying as well as distracting his opponents.

Combat Behavior: All of Cyrus’s strategies revolve around overwhelming strength. Wielding his large broadsword augmented with his flames there is very little that can stand in the way of Cyrus’s concerted attacks. Also because of his wings, Cyrus is a lot more manoeuvrable and faster than the average man of his size as well as having the obvious advantage in any aerial engagement. The sheer size of the Sixth Major’s sword form, as well as Cyrus arm span, gives him a huge reach advantage over his opponents which try to fight him in melee. When it comes to stamina Cyrus has a huge tank but also has a habit of overexerting himself and the heat of his flames can exhaust him just by proximity.

The most obvious weakness that Cyrus has is his lack of range options, it is something that his family has brought up to him multiple times but still, he ignores it. Part of it is because of the famous image of a Huntsman is always them rushing into battle not sitting back, picking foes off but a large one is because of how much he enjoys being in the thick of things. The second more personal weakness is how quickly Cyrus can lose his temper in battle, resulting in a devastating rage but barely any thought of defending himself. Otherwise, Cyrus’s flames give him some answer to large hordes of enemies but he can only keep them up for so long and once they fade away it reveals that he may be a talents one-on-one fighter he struggles a lot while outnumbered. Cyrus’s wings are also vulnerable to attack, not just because they are still sensitive from the accident and hard to defend but because the Peacock Faunus angers very quickly if they are attacked.

WEAPON

Name: The Sixth Major

Primary Form: Black electric guitar with red highlights and an amp built in. 

Secondary Form: Folding in on itself the Sixth Major reveals an enormous broadsword, one only really wieldable by someone has enormous as Cyrus. Almost three meters long and 20kg/44lbs it took years of training for Cyrus to use effectively, it may still not be the most efficient weapon but it is one of the most intimidating which Cyrus cares more for.

Dust Functions: The Sixth Major uses both wind and fire dust. The fire dust mostly fuels Cyrus’s semblance but it also can be used to attack within its right. The wind dust is mostly used for manoeuvrability such as bursts of speed or to keep himself aloft.

History: The Sixth Major was given to Cyrus by his bandmates in the Valish Irregulars. The weapon has seen a lot of modification over time but the core build remains the same and acts as a constant reminder to the promises Cyrus made to his old band.

4
Beacon Academy / Re: Blind Leading Blind [CLOSED]
« Last post by NotSurprised on July 18, 2020, 03:10:51 AM »
"M-Mm." Noir nods as he hesitantly lets Anna take him by the arm. He occasionally glances around him - despite being blind - as he nervously speaks up. "Y-You don't have to do this, you know..." Of course, it doesn't help that she's essentially his junior so it just feels worse that she has to help him... Then after the events have finally caught up to him and was fully processed, he sort of pauses in their pace - turning towards where Anna should be. "O-Oh! You're blind too?"

Huh. Another blind person at the academy... Something he didn't expect at all, but it's nice. Especially that means he's not alone... Though they might be better than him... Man, now he just feels bad that he's bothering her.
5
WiP Characters / Cyrus Blaze, WiP
« Last post by Aethon Shaan on July 16, 2020, 04:05:31 AM »
CHARACTER

Name: Cyrus Blaze

Age: 18, Born 19th of Saule

Species and Gender: Male Peafowl Faunus

Symbol:

Occupation: Beacon First Year student, wannabe punk rock star

Appearance: Cyrus is a mountain of a man, over seven feet fall and the thick layers of muscles under his tanned skin gives the Huntsman in training very imposing physique. Surprisingly however that isn't Cyrus's most prominent feature, that would go to the massive azure coloured wings that dominate his back and profile. Mostly an iridescent blue the pinions are dotted with feathers similar to those found on a peacocks tail. Cyrus has no tattoos but a fair amount of scaring dotting his arms and chest, few deep but enough to make it clear Cyrus means business. Or he is just clumsy.

Regardless it is hard to miss the mass of scars as Cyrus rarely wears a lot of clothes. An unbuttoned leather vest adorned with a whole host of patches. metal spikes, two slits for Cyrus’s wings and his symbol in red printed on the back are all the Faunus wears on his upper body. Other than that Cyrus wears a pair of heavy-duty boots, with a deep rubber sole for extra grip while taking off and landing as well as a pair of tight jeans. Cyrus’s outfit doesn’t change much when expecting a fight and will leave the jacket and shirt unbuttoned if forced to wear the school uniform.

Red hair, styled into a mohawk leaving the sides tapered caps Cyrus’s handsome face reaching to the base of his head. Deep green eyes provide a stark colour contrast but Cyrus often hides them behind a pair of dark sunglasses. Cyrus has surprisingly good posture considering how lacking in discipline he is in other aspects although this is more because of how much he enjoys looming over people than any sort of military precision. Likewise, despite being a talented singer Cyrus has quite a harsh and loud voice with a preference for colourful curses.

A short time on stage has taught Cyrus some skill at using makeup which he utilises for subtle applications of eyeliner and eyeshadow to make his appearance more striking although not always more attractive. Similar is Cyrus’s take on jewellery, fingers and ears heavy with various skull-faced rings, all worn but most of all those on his index finger due to Cyrus’s bad habit of gnawing on them. Cyrus also almost always has a hand-rolled cigarette tucked behind his ear with the only except being if he is smoking it.

History: In many ways Cyrus was born to be a warrior. Huntsman parents, several older siblings already going down the same path as well as a home life punctuated by years of brutal training but in the beginning, it was music which the Peacock Faunus had fallen in love with. Naturally, this was a great disappointment to his family and they had prepared a great big speech to remind Cyrus of all the good he could do as a Huntsman, the duty of the strong and the great pride of service but they never had the opportunity to give it. At fourteen years old Cyrus ran away from home, using all the skills taught to him by his family and leaving only a five-word goodbye letter. ‘See ya, won’t be back.’

At the start it was pretty rough, a highly-skilled kid wandering the streets of Vale with little more than a guitar, a fair few personal problems and a burning passion to play wasn’t exactly prime band material but he found himself a part-time job and made do. A talented musician, powerful presence, a flashy semblance as well as more than a few fights to his name meant that after a couple of months Cyrus started to make a name for himself and through that find spots in bands. It wasn’t anything special and basically just a step above a garage band but they played shows and that was all Cyrus wanted. Unfortunately, these bands never stuck together long, the hours required and poor if any payment made burnout a real risk but Cyrus kept at it, plugging holes in their band, fusing with others or being forced to join a completely new band on three separate occasions. Enter the Valish Irregulars.

It wasn’t that the Irregulars were that much more talented musicians than some of the other bands Cyrus had played with so far but they knew the game a lot better. How and when to record, where to sell and how to market themselves to record labels were all skills that Cyrus lacked, and still does in fact. The Peacock Faunus had grown a lot in the past year and continued to fill out as he spent all his free time practising music or swordcraft and working out which made him a natural fit for the Valish Irregular aesthetic. Wannabe Huntsman thugs; violent and loud, quick to anger and capable of incredible stupidity, the Irregulars boomed in popularity with the addition of their new lead guitarist.

It was here that Cyrus was given his weapon, ‘The Sixth Major,’ a large black and red electric guitar with an inbuilt amp and equally large sword form. Cyrus didn’t care for the Huntsman aesthetic, only really going along with it because it sold but he did take some joy in perverting the warrior ideal that his family and society at large held so much stake in. Cyrus was with the Irregulars for two years and in that time they produced four albums, doing small tours around most of Vale, but also occasional forays into the other kingdoms. It was a good time for Cyrus, they weren’t famous enough to be earning large amounts of money but it was enough that he could quit his part-time job and focus on the music and fighting. Part of the Irregulars aesthetic meant that they had to at least look like they could hold their own in a fight and this role was quickly taken over by Cyrus who started teaching his bandmates all he knew about fighting.

On the way back from their most successful tour yet the ship carrying the Irregulars, their equipment as well as another 100 souls was attacked by a horde of Grimm. The Huntsman guards managed to secure the most crowded areas and prevent the Grimm from sinking the boat but Cyrus and the rest of the Irregulars were doing what they do best, something stupid. Fooling around in the engine room the band were too drunk to care about the sirens going off and when the Grimm finally found them it was a blood bath. Or it would have been if Cyrus hadn’t thrown himself towards the surging Grimm and sealed the door behind him with his semblance. All things considered, Cyrus fought well, leaving several of the aquatic Grimm in pieces and others burnt to a crisp but it wasn’t enough and soon Cyrus was overwhelmed, only the arrival of one of the Huntsman guards saved his life that day.

Cyrus’s injuries were extensive, it took him four months to regain consciousness and even with all that time the doctors still couldn’t heal all of his wounds. The worst injuries were to his wings, his pride and joy. The Grimm had broken the already delicate bones in too many places for them to naturally heal so the entire skeletal structure of the wings had to be replaced. They do the job and may even be tougher than the previous hollow bones but they aren’t as resistant to shocks. When Cyrus finally regained consciousness he found a few members of his family waiting by his hospital bed, they revealed they had been keeping an eye on him throughout his travels so far and asked now that he had experienced what the Grimm were inflicting on so many if he would rethink his objection to becoming a Huntsman.

Initially, Cyrus refused and demanded to see his bandmates, who he assumed would want to hear about his recovery. At that moment one of Cyrus’s sisters turned on the television and a tape played of the Valish Irregulars performing on one of Vale’s biggest stages, with a new lead guitarist. It wasn’t rational to assume that his friends would put their lives on hold for months not knowing if Cyrus would ever wake up but Cyrus was never the most rational person and he was hurting. Feeling betrayed and wanting to show your former friends how he never needed them anyway isn’t the best reason to want to become a Huntsman but his family took it. It would later become apparent that his family hadn’t been 100% forthcoming with all the information but by the time Cyrus became aware of this he had already given his word, something he wouldn’t break.

During this time Cyrus and his former bandmates managed to reconnect, the pain had softened during the hard months of training and the situation was a little more complicated than his family let on. The story of the Valish Irregular’s fight against the Grimm boomed their popularity, they had their moment and they couldn’t exactly just let it pass. They even offered a spot in the band again, it was tempting for Cyrus to go back to the way things where but his experiences had opened his eyes to the harsh reality of their world and he couldn’t hide away from it any more. Things had also changed within the rest of the band, where once the plan was to go through the Huntsman academies to prove how strong they were the reality of the Grimm proved how foolish that idea was. They left on the promise that at least one of them would ascend to greatness and still regularly keep in touch.

Luckily with the help of Cyrus’s powerful aura and skilled doctors, he was on his feet quickly. It took Cyrus the rest of the year in constant training to put back on the muscle and relearn the skills he lost during his recovery. It was gruelling but by the end of it Cyrus was ready to sit the Beacon entrance exam, it took a recommendation letter from a Huntress family friend for him to pass the written sections but he was nevertheless accepted. So Cyrus was one step further on his newly found quest to become both a punk rocker and a Huntsman.

Personality: Cyrus has a love-hate relationship with being a Huntsman. He loves fighting; the competition, the hard training sessions, looking deadly, the adrenaline high, the genuine life risk and the brutal satisfaction of cleaving into your opponent. But being expected to become a Huntsman from birth quickly soured the idea as Cyrus still has very childish ideas around the need to rebel. In the end, the only thing that could overcome that feeling was almost dying from a threat Cyrus had mostly dismissed as controlled. None of this dims the natural talent, nor the determination to succeed Cyrus has to the role rather highlighting how much better he still could be if he finally got his head out of his arse.

Cyrus is fire to the core. Loud, bright and in your face. Eye-catching, maybe a little painful but on many levels fundamentally immaterial. The most prominent way this manifest is Cryus’s anger problem, not only is he quick to hurl insults and fists at perceived insults the underlying inferiority complex means that such outbursts often trigger because of Cyrus own failures rather than anything the victim did. Other than being nearby. Despite, or perhaps because of this, Cryus puts on a show of having a lot of confidence in his abilities, something he has good reason to doubt but results in him rarely giving issues a first thought and instead of trusting his years of training rather than any logic. Cyrus also tends getting distracting easily

Although he may desire to rise to the top of the world in both music and being a Huntsman Cyrus does not take very good care of himself to ensure he survives long enough to get there. Years of being a punk rocker have given Cyrus a legion of bad tendencies and his body is already paying the price for them. Most obviously are the reconstruction of his wings but there are other scars too. Cyrus’s hearing has been damaged pretty badly due to his music and he has formed a pretty regular habit of consuming both alcohol and cigarettes, the only reason it wasn’t to something stronger was that at least at one point Cyrus had someone to hold him back. Even Cyrus’s tireless work ethic tends to hurt him as much as it helps him, staying up until the early hours of the morning training and studying every day has left Cyrus sleep schedule in tatters meaning that he rarely wakes up before the first class.

Despite all his negative traits, Cyrus isn’t all bad. His teenaged hatred of the world generally finds positive targets resulting in Cyrus often joining activist groups particularly around Faunus rights and volunteers a lot of his spare time there. Loyalty is a big thing for Cyrus, he takes a lot of value in promises and is quick to try to befriend people although he isn’t very good at it. The other side of the coin is that he takes perceived betrayals hard and although he will eventually be able to look at the situation reasonably it can take a long time for Cyrus to cool off. For a while the White Fang looked like an attractive option, Cyrus felt alone and angry which meant the simplistic message of the White Fang was attractive but in the end, Cyrus couldn’t accept their utilitarian methods.

Fundamentally Cryus does want to make the world a better place, originally he thought being a musician would be the best way to accomplish that as everyone he knew was a Huntsman and therefore a little bit of a saturated market. However, as Cyrus grew older and experienced first hand how much of the world still lives in fear of Grimm attacks he knew he had a responsibility to help those in need. As Cyrus still does agree with a lot of the lessons his family taught him only struggling with the predetermined nature of it all. There is very little Cyrus isn’t willing to do to accomplish his goals, underhanded tactics and trickery are a surprisingly common asset but he has to be careful that the tendency doesn’t combine with his short temper and cause him to become something darker.

Aura and Semblance: Cyrus’s aura is Red and his semblance is pyrokinesis. Cyrus can’t create fire but he can control and expand fires within a couple of meters of himself. Small acts of control like lighting a cigarette or spelling a word out with fire take very little stamina to use but to create an inferno which can damage an aura protected person or a Grimm is intense. As well as being used for pure offence Cyrus also uses his fires to assist with his flying as well as distracting his opponents.

Combat Behavior: All of Cyrus’s strategies revolve around overwhelming strength. Wielding his large broadsword augmented with his flames there is very little that can stand in the way of Cyrus’s concerted attacks. Also because of his wings, Cyrus is a lot more manoeuvrable and faster than the average man of his size as well as having the obvious advantage in any aerial engagement. The sheer size of the Sixth Major’s sword form, as well as Cyrus arm span, gives him a huge reach advantage over his opponents which try to fight him in melee. When it comes to stamina Cyrus has a huge tank but also has a habit of overexerting himself and the heat of his flames can exhaust him just by proximity.

The most obvious weakness that Cyrus has is his lack of range options, it is something that his family has brought up to him multiple times but still, he ignores it. Part of it is because of the famous image of a Huntsman is always them rushing into battle not sitting back, picking foes off but a large one is because of how much he enjoys being in the thick of things. The second more personal weakness is how quickly Cyrus can lose his temper in battle, resulting in a devastating rage but barely any thought of defending himself. Otherwise, Cyrus’s flames give him some answer to large hordes of enemies but he can only keep them up for so long and once they fade away it reveals that he may be a talents one-on-one fighter he struggles a lot while outnumbered. Cyrus’s wings are also vulnerable to attack, not just because they are still sensitive from the accident and hard to defend but because the Peacock Faunus angers very quickly if they are attacked.

WEAPON

Name: The Sixth Major

Primary Form: Black electric guitar with red highlights and an amp built in. 

Secondary Form: Folding in on itself the Sixth Major reveals an enormous broadsword, one only really wieldable by someone has enormous as Cyrus. Almost three meters long and 20kg/44lbs it took years of training for Cyrus to use effectively, it may still not be the most efficient weapon but it is one of the most intimidating which Cyrus cares more for.

Dust Functions: The Sixth Major uses both wind and fire dust. The fire dust mostly fuels Cyrus’s semblance but it also can be used to attack within its right. The wind dust is mostly used for manoeuvrability such as bursts of speed or to keep himself aloft.

History: The Sixth Major was given to Cyrus by his bandmates in the Valish Irregulars. The weapon has seen a lot of modification over time but the core build remains the same and acts as a constant reminder to the promises Cyrus made to his old band.
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SOON
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Teams / Looking for a first year Beacon Team
« Last post by Flamenami on May 15, 2020, 01:11:46 AM »
I'm looking for a first year beacon team for my fox firstie, Hu Shinku. She probably won't be the leader, but will be if nobody else wants to be.

https://rwbyfanon.com/index.php?topic=1720.msg22071#msg22071
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Teams / Re: Looking for a 1st year Beacon team
« Last post by Flamenami on May 15, 2020, 01:06:46 AM »
Alright. I'll withdraw Shinku for now, but might return if anybody comes back.
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Teams / Re: Looking for a 1st year Beacon team
« Last post by DEXES on May 05, 2020, 09:18:19 AM »
It looks like NerdLetter is currently (like sadly most of the forum) inactive, so that team would probably not hold out for long. Arcano is still searching and if Arcus is still on it we could at least form a team of three for now. But I really can't tell you how long it will take for that spot to fill up, as I said, the forum is pretty dead right now.
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Everywhere Else / Re: A Small, Dark Room [CLOSED]
« Last post by nathan67003 on May 05, 2020, 06:21:04 AM »
As Janken got cut off - rather brutally - from explaining details, the keen eye could've observed, for a mere instant, the curious glimmer fade from Nathan's sight. The moment was short, however, and some would've probably pinned the observation onto their imagination.

Still, as short as the answers were, they were indeed answers. Instead of mulling over the unexplained specifics, Nathan concentrated on the ongoing... startup? procedures, albeit clearly suppressing both Aura and awareness when the IV went in. The phantom hand he was distinctly feeling on his forehead after Grace's passage helped in that regard.

When Jane passed afterwards, Nathan rapidly realized that the lack of changing distance as she pulled her hand away, coupled with the lack of proprioception that would indicate he was in the process of standing up, meant his soul was being guided out of its usual dwelling. He quickly got to work on observing his, well, soul - it looked pretty much exactly like the person lying behind him, but blurrier. There was a slight brightness to the surfaces of his astral body, as well, as if they glowed faintly from within. Must've been due to his usually-white Aura colour. As he took... a piece of his soul? off his back, he observed Ergia's misty form, every movement he was making sending ants coursing through nonexistant nerves. He mentally formulated the hypothesis that it was his mind reflexively relaying the complete lack of sensory feedback from his body like this, until it adapted anyway.

He looked up from Ergia's compact form, the experiment's... executors? as they gave further instructions, amongst which Grace did so from within his mind. Felt like having another train of thought running in parallel to the usual conscious one, oddly enough.

He walked towards and into the Room when Jane held its door open, keenly aware that this was, in a way, his first out-of-body experience. He wasn't exactly sure how his semblance would work out, but hopefully Janken would give him no need to test it.

Although he really wanted to test it.
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