Author Topic: Infrared Ray  (Read 14705 times)

FunkyMonkey

  • Moderator
  • Full Member

  • Offline
  • ***

  • 178
  • Karma:
    +14/-1
    • View Profile
Re: Infrared Ray
« Reply #15 on: October 06, 2017, 02:24:20 AM »
Spoiler: ShowHide

CHARACTER


Name: Given name:Infrared, Surname:Ray


Age: 24


Species and Gender: Female rabbit faunus


Symbol: A silvery wave of arcs which subtends 5 degrees with a frequency of 1 arc per 3 centimeters on a brick red background.


Occupation: 4th year Atlas student


Appearance: She doesn't really care about what she wears and only look for warmth and agility with her outfit. Usually she wears T-shirts figure is around 150cm tall with 75 cm around her waist. Her rabbit ears at the top of her head are obvious and provide sensitive hearing akin to average rabbit faunus. Her rabbit ears have white fur.


History: She was born in Atlas with an elder brother and a one-year younger sister, and is looked down upon just like the rest. But unlike most people her parents are not being forced to near-slavery but are rather well paid with a decent position as managers of a small group of other faunus in a faunus respected and safe-ish dust mine. She went there occasionally to mine dust to get some Lien for buying entertainment goods and services. She became slightly more masculine thanks to her almost all-male companions. But her relationship with her parents soured because they gave her a beating every time she came for no particular reason, and got especially hard ones after knowing that she received combat training under a certain group of former hunters. When she was 8, she finally realized that even in a faunus respected environment, a mine is still that dangerous after being trapped by a collapse with the aforementioned hunters. It was there and then she discovered her semblance when she had a rock squashing almost right on her poor ears but instead punched a small hole that allowed for breath. After a long discussion they trained her on spot to help
By shaking a loose piece of rock and launching it at the debris one at a time they craved their way with assistance from her friends as she now calls them out the first sight from her is a mix of fury, worry and joy from her parents. What happened when she returned home?
Well, she wished not to talk about. Nonetheless, her relationship with the group became better than ever and they trained her all her life in fighting.

At the age of 18 she applied(she wanted to at 17, but were stopped by her parents after a good talk and for good reasons) to the Atlas academy and got denied. The report card was signed by a male teacher who unsurprisingly looked after her later saying her fighting skills were more then capable for academy students of the same year but the writing tests were marginally failed. She worked much harder on her knowledges and combat skills ever since(with the side effects of becoming addicted to Remnant: the Game and plays it super often) and two years later she got accepted into the second year of Atlas.
She's a faunus and is again discrimated, but no one messed with her physically after she earned support from professors don't discriminate them.
She loved electromagnetism thanks to her name and wanted to create a coilgun as her weapon but failed horribly after taking a hint in maths from another teacher and still almost electrocuted herself along with her teammates. At school she were bullied for loving 'stupid magnets' since that incident (and slightly less for being a faunus),But the damage was done. It changed her as what she is now.
Under quite a lot of pressure which included people disturbing her family houses that got chased away with great difficulties and private threatening of withholding graduation, she enlisted in the Atlas Military under training to become specialists AND faunus equality promotion, doing dirty but borderline legal and safe(/slave) to PR work, and even then her promotion was withheld for one year by refusing twice and only agreed after talking to practically everyone she knew of.
Her latest mission is to dig up a blueprint for something that was lost in mountain Glenn during the breach of the city, which used obsolete but secret to outside Atlas tech.


Personality: Following the official and direct order from the military, she despises the White Fang and refuses to talk about them. Outside of work, she liked to be a know-it-all who is terminology insistent and always correct the others whenever she remembered one off the top of her head. She is also loves to deconstruct a subject when she has a strong opinion towards it.
In hindsight of her childhood experience, she loved to slap her friends' back in kindness but it had made her friends and (hopefully temporary) enemies alike because she usually made their aura flicker if she isn't controlling her strength.
Applied the other way around, beating her to a pulp is the worst way to tell her to get a hold of herself.
On studying, she focuses on subjects she liked and practically ignores the rest as a trauma of her failing to create a coilgun. This is a main reason for failing 4th year in grimm biology and history year once other then the one above.


Aura and Semblance:Her aura glow is mainly red but with small but scannable amount of infrared by glowing in the same way regular colorful aura glows.
Her semblance is to make flying object she recognizes visibly and wishes to, upon contact, fly back with the incoming speed at an angle of her choosing with 10 degrees of error. The expense of this is extra aura consumption and pain proportional to the original damage. Dust infusing makes the dust coats on the projectile with the dust effects. It also can't bounce off anything coated in aura.
The cost of aura in percentage is proportional to the change of kinetic energy required to bounce the way she wanted. When a rocket from reaction is bounced exactly back(or to any other directions for that matter) Infrared took 40% aura damage and can barely stand up immediately afterwards.
Combat Behavior: She is a glass cannon thanks to the costly semblance. As such, she’ll stay far and bombard her enemies at long range, or cut or bash them down at close range but had nothing in between. She also somewhat fear her semblance's pain and will actively avoid using it.


+Powerful long range firepower
+Proficient melee range combat
+Effective and useful semblance
+A few more years worth of training
+Rabbit faunus(Enhanced hearing and near perfect night vision)
+Aura vague sense


-Doesn't want to use her semblance too much
-Very self damaging semblance and long range weapon
-Can't hit anything in between effective range of two weapons(where aim-dodging is easy but out of melee reach), which is quite a large gap
-Reaction and its shells are very bulky and is impossible to conceal
-Can't wield both weapons at once as they're both handheld
-slow even when not carrying reaction
-relatively fragile aura even without considering semblance
WEAPON


Name: She named it Reaction because of its huge muzzle energy and recoil.


Primary Form: A bulky brick red shoulder mounted rocket launcher with an tube length of 1.5 meters that can both smash people and fire unguided rockets. It dealt 20% damage to her when she tested it against herself without using her semblance and costed herself 40 if semblance is used to sent it exactly back due to cost of her semblance.
 
Dust Functions: Kinetic dust were used to launch and timed with a fuse for fragmentation or high explosive heads. A very large amount of them is used and thus creates a recoil that harms her aura at about 10 percent per shot AND knocked her down if her semblance is not used taking her 20 seconds to reload. She can bring 10 to 20 rockets with her and a cart had to be made for just that.

History: She decided bigger firepower is better when it came to firearms and made it as powerful as possible. Before it was finished she can only bash people around with the exterior and slash with her sidearm. It was only made possible after she enlisted into Atlas Military for usages on the field as fire support.

Name: Action.

Primary Form: A blue regular longsword with a one meter blade and wieldable with both one hand and two hands. A squeeze trigger activates the dust stored in the hollow handle.

Dust Functions:Linings of dust channels provides dust usage when triggered. They make the sword coats in in the dust so it heat up/freezes/electrify. Its output can make the whole sword freeze an arm or equivalent, can heat up to deal 5% per second on (another student), and current flow can stun upon hit for about 10 seconds.

History: That group of former hunters gave it to her as a present for entering Atlas Academy. She is therefore more proficient with it than she is with Reaction.



Editing

Siuwa

  • Full Member

  • Offline
  • ***

  • 420
  • Karma:
    +30/-30
  • Personal Text
    Balanced self-insertion FTW
    • View Profile
Re: Infrared Ray
« Reply #16 on: October 06, 2017, 08:39:42 AM »
Changed semblance aura cost from 2x original damage to 0.75x. Still does 2x the normal pain.
Reaction rockets now have no recoil, so it doesn't knock Infrared down and reload time is decreased as a result.
Changed descriptions elsewhere to reflect these two changes.
Catalina Glenn - first year Beacon Academy student - "Not funny, dude! And not dudes... and everyone else... " - Cata, Cat.
Infrared Ray - fourth year Atlas Academy student - "So it's __ and __(insert name here) meets each other."
Sheer Gold - second year Beacon Academy student - "This is super effective!"
Siu Ceong - Beacon Academy graduate Huntress - "What is this? Where can I learn about it?"

Character hex code for reference: ShowHide
Cat: #0A44C2
Infrared: #CB4154
Sheer: plain red
Siu: #28CDFF

Kaliot

  • Full Member

  • Offline
  • ***

  • 607
  • Karma:
    +73/-1
    • View Profile
Re: Infrared Ray
« Reply #17 on: October 06, 2017, 01:07:27 PM »
A
Pyre Persephone Delanto

Formatting

Characters: ShowHide

Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

Worldbuilding: ShowHide

Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization