CHARACTERName: Eamon Larkspur
Age: 17 (Frost 11th)
Species and Gender: Human, Male
Symbol: A complex series of lines, Celtic in appearance, resembling a bird ascending.Occupation: Beacon First Year
Appearance: Eamon is approximately six feet tall, and heavily built, with muscle readily apparent on his frame. His hair is a light brown, worn in a long ponytail. He has blue-green eyes and affable features, laughter lines already beginning to form on his face. While not possessing of model-quality looks, his stature and friendly demeanor prompt second looks regardless.
He typically wears a sky-blue short sleeved shirt, dyed his namesake color, with his symbol displayed prominently on his chest. Armored bracers covering much of his exposed arms. His hands are bare, reflecting the dexterity it takes to wield his weapon. He wears an open yellow vest over the shirt, which is topped in white fur with black specks. The vest has a back holster for his weapon. His pants are light grey, once carpenter’s pants before Eamon had personally snipped off any loose bits of fabric that might be caught during a fight and reinforced the necessary areas for it to serve as a Huntsman’s outfit. In addition to a brown belt with a pouch for essentials, he wears brown chukkas made from a durable synthetic leather, with bog-standard white socks.
History: Huntsman. Just the word conjured epic tales of glorious triumphs, tragic losses, and desperate fights against the darkness. With a team of companions by their sides, Huntresses and Huntsmen alike were storybook heroes come to life. Like any child, Eamon Larkspur dreamt of becoming one of the elite warriors who protected Remnant from the ceaseless tides of Grimm, a desire given fuel when his mother was killed by a Beowolf while journeying outside the city. However, his father, an innkeeper overly concerned with his reputation and grieving from the loss of his wife, tried to instill in him a sense of duty over that type of fantasy life.
This did not go as planned.
Eamon took his father’s lectures on ‘duty’ and turned them right back on him. He argued that everyone had a duty to help defend what they could from the enemies that surrounded them on all sides, that the best result for everyone was for more Huntsmen to rise up and beat back the darkness, and that anyone with the capacity to do so has the obligation to try. His father, eventually, agreed. Reluctantly, he sponsored his son’s bid for Huntsmanship, paying the tuition for his time at Signal, and now Beacon, with the promise that if he proved unable to serve as a Huntsman, he would return home. Eamon’s success has been a source of constant worry (and secret pride) for the man ever since.
Personality: Eamon is extremely upbeat, though prone to getting lost inside his own head at times. He is extremely resilient in the face of stress, with only a great deal of pressure truly penetrating his calm reserves. That said, he does enjoy occasionally purposefully overreacting, both for humor and as a subtle means of lifting the spirits of anyone actually suffering. Nothing says ‘worrying over this test is stupid’ like a huge warrior literally tearing his hair out over it.
This ties in to Eamon’s underlying desire to protect the people around him. Given the chance, he will do whatever is necessary to place himself between people and any danger that threatens him. If he were near a lever that would change a train’s course from hitting a group of five people to a direction with one person in the way, Eamon would destroy the tracks, leap aboard the train, and attempt to bring it to a safe stop. That would be the only acceptable course of action, in his eyes.
Aura and Semblance: Color:
BrownEamon’s application of his Aura is serviceable. He has a fairly large reserve, and his shielding and regeneration rate is nothing too shabby. He is able to summon brute strength for punishing hits and greater mobility, and he can reliably use his vague sixth sense. However, his ability to use a ‘blast of force’ is severely curtailed, and is a lackluster measure of desperation.
Warden – An intangible orb, approximately a foot in diameter, appears at Eamon’s center of mass. The orb itself is invisible, however, his brown aura is clearly visible emanating from it. Should anything with an Aura approach within 10 feet of the orb, it will emit a pulse of force towards them, at the speed of a bullet and with the force of a crushing hammer blow, typically enough to send a foe flying. The orb disappears after one shot. Unusually for a Semblance, constructing and maintaining the orbs takes little effort from Eamon. Instead, the lion’s share of his Semblance’s drain happens when it is activated.
Applications: The lance of force may be Augmented with Dust, granting elemental properties, depending on the type of Dust. The orb may be set to specifically not activate based on an Aura that Eamon is extremely familiar with (usually having fought alongside them for at least three battles), however, creating the orb in this way is much more time consuming, and takes several seconds of concentration, scaling upwards as more exceptions are added. Setting it so that three other members of his team are immune would take about ten seconds. Eamon is always considered such an exception. Anyone not excepted in this manner will not trigger the orb if they are within 10 feet when it is activated, until they exit its threat range and then reenter.
Eamon may cancel the technique, however, doing so cancels all active orbs, with no way to leave some active. The orbs can only be otherwise dispelled by severe physical displacement – a large enough physical projectile would do the trick.
Weaknesses: Should the victim know what the orb does, it is possible to block the impact, if they have the means. The blow may still stagger all but the strongest, however. A viable tactic for taking Eamon out of the fight could be purposefully triggering each instance of Warden – if Eamon had not limited himself, he might find himself drained of much or all of his stamina.
Additionally, activating the orb only triggers the pulse of force in the direction of the victim. If there is an obstruction (be it a wall or another person) in the way, then they might take the blow instead.
Combat Behavior: Eamon is a formidable fighter, very skilled and well-practiced in using his weapon. He is able to use the cleaver blade to devastate unguarded or off-balance foes, the spear-tip to keep close-combat types at bay and capitalize on gaps in an enemy’s defenses, and the hook to trip an enemy or lever their weapons out of formation, leaving them open to an attack from an ally. Should none of those work, Eamon is quite capable of using the environment, or, failing that, the blunt end of his haft. Wry Bretwalda’s gun form is also highly adaptable, with both shotgun shells and rifle rounds for taking down troublesome opponents, be they near, far, or behind cover. His Semblance, when used, is an effective area control tool, most useful when given a moment to set up. Used appropriately, Eamon is a great asset to any team, with the ability to occupy or take down foes that would give others trouble.
Eamon’s main weakness is that he tries to focus on everything, leaving him vulnerable from specialized tricks. In the face of raw power, either physical or Dust-based, his options for combat might prove insufficient to throw them off balance. To put it in gaming terms, Eamon is a ‘control’ player, vulnerable to changes in ‘tempo.’ Additionally, his weapon is unable to fire while in melee mode, unlike such weapons as Ruby Rose’s Crescent Rose, and so he may well find himself being toyed with as an opponent continues to shift ranges beyond what he can deal with. Additionally, his Semblance has a number of weaknesses, such as imprecise attacks, leaving him vulnerable to stamina drain, reduced utility of combat deployment when among allies, and lack of a proactive use.
WEAPONName: Wry Bretwalda
Primary Form: A truncated
voulge-guisarme, with a thick haft, five feet long. A voulge-guisarme is perhaps best described as a meat cleaver with a spear tip and a hook as a counterweight, on the end of a spearpole. This melee weapon may be used to stab and cut opponents, the hook useful for tripping or tugging a shield or weapon out of a guard position. The firearm portion of Wry Bretwalda cannot be fired while it is in this form, as the weapon must break open to reveal its barrels.
Secondary Form: The entire haft folds in half, and the middle seam opens to reveal the barrels of a
vierling combination gun, a weapon with separate barrels to fire rifle rounds and shotgun shells (specifically, .270 Winchester rounds and SCMITR-variant 20-gauge shells). While in this form, the bladed portions connect to the butt end of the pole, and the hook of the voulge-guisarme becomes a trigger mechanism, allowing the rifle and shotgun to fire independently or together.
Dust Functions: While theoretically capable of using Dust ammunitions, to obvious effect (fiery explosions for Fire, rapid formations of large crystals for Ice, etc), Eamon uses traditional ammunition, not having the funds for more expensive Dust rounds.
History: As is standard for Signal graduates, Eamon crafted this weapon himself. Not having much of a knack for overcomplicated transformations, he simply included as many traditional avenues of weaponry as he could.