Author Topic: Zaffre Latya  (Read 32 times)

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Zaffre Latya
« on: October 13, 2018, 04:03:32 PM »
CHARACTER

Name: Zaffre Latya

Age: 17, born the 25th of Saraal

Species and Gender: Human Female

Symbol: A circle with four curving lines coming from the top of it, each of them ending in a smaller circle.



Occupation: 1st Year Beacon Student

Appearance: Zaffre is a young woman of above average height at 5’8”. She weighs roughly 155lbs, has a moderately curvaceous figure, and a decently toned physique. She usually keeps her blonde hair in a bob, which frames her slightly up-turned nose, small mouth, and deep blue eyes.

Zaffre is a firm believer in combat skirts – but also in being warm in the winter. She normally wears a light blue and silver sleeveless top with a combat skirt in the summer months alongside light similarly colored boots. In the colder months, she opts for a more robust outfit including a heavy dark blue coat, heavy tan pants, dark boots, and a golden yellow undershirt.
In both seasons, Zaffre will usually keep simple stud earrings in, and minimal if any makeup when expecting combat.  When Zaffre is in down time, however, she loves bright sundresses, simple heels, and accessories of all sorts – but this is relegated to the rare occasions where she gives herself a break.

There is one constant in all her outfits, however – she always wears a necklace that was given to her by her father as a reminder of why she trains as hard as she does.

History: Zaffre grew up in Vale city, provided for in large part by her father, a huntsman – although the small shop her mother ran provided a more consistent and stable income for the household. Zaffre’s father instilled in her a strong sense of duty – he was adamant that it was the responsibility of anyone who could fight to protect people. He was the reason she enrolled at Signal – the reason she wanted to be a huntress. He was her world.

In the middle of Zaffre’s second year at Signal, however, her father left the city for the last time. One month later he returned – but he’d lost both his legs and half his team to the Grimm. Zaffre was devastated when she found out – she’d always viewed her father and his team as near-invincible heroes. Her world was broken, and nothing made sense.

She barely managed to stay afloat in her studies that year – she managed to scrape by, but barely. Summer came, and she finally went home. Her father greeted her in a wheelchair but made no mention of his injuries – he refused to let her redirect the conversation to them either. He scolded her about her grades, reminded her of the responsibilities of a huntress. He showed her a necklace during the conversation – it had been given to her by one of the people he’d saved in the fight where he got injured. He made it clear exactly why people like him – and like Zaffre – had to fight. Because while he lost part of his team and part of his body, they’d still succeeded on their mission, they’d saved people. He made that Zaffre understood the risks of being a huntress, but more importantly he reminded her of why what he did – what she would do – were so important. Zaffre’s world was burned to the ground, but a new, more serious and focused world was growing back in its place.

 She had a lot of catching up to do with how much she’d fallen behind during her crisis, so during the summer she re-studied all the material from her second year. Her father guided her where he could, taught her everything he could to give her an edge moving forward. It worked. In her third year at Signal, she excelled like she never had before. She had a clear, reachable goal now – and a strong understanding of what she felt to be her obligation to the people. Se finally properly understood that lives were at stake – and not only her life, but the lives of any who she would protect. She pulled herself up from the bottom of her class to reach close to the top. Hard work, determination, and drive had been enough to let her excel at the academic side of things, scoring high on many tests and exams, enough to put her second year completely behind her. Her semblance didn’t do her any favours in the combat department unless she was working with others, and her heavy and slow to reload weapon, Dux Vindex, didn’t do her any favours in the combat department. Still, her skills were increasing faster than they ever had before.

She went home for the summer and had planned to start creating a new weapon to mitigate her issues, but her father was one step ahead of her. He’d not been idle while she was away and had made her a new weapon – Legacy’s Embrace. This new weapon was made from the shattered remains of his old weapon. He’d planned to give that weapon to her one day, passing it on – but clearly circumstances had changed. Zaffre fell in love with the new weapon and spent the summer training to get used to it. Her fourth year came, and finally she was able to bring up her combat scores to match her new standard. When the year was up, she new she finally had the scores she needed. She applied to Beacon – and she got in.

Personality: Zaffre is driven by her sense of responsibility – when she’s at school or in the field, she gets serious and focused. While part of this may be due to her needing steady focus when people are using her mind as a communication platform, another part is that strong sense of duty instilled in her by her father. Despite what some might expect from somebody with her semblance, Zaffre doesn’t consider herself the best communicator – preferring instead to listen. At the same time, her ability to keep a calm head among arguments and chaos that aren’t happening inside her head, making her an excellent mediator.

In the rare periods of downtime where she can get away with it, Zaffre becomes a lot more relaxed – she’ll trade her combat gear for light, fun outfits and her serious attitude will melt into a warm and friendly one. She keeps up her focused disposition normally because she feels she does a disservice to those she intends to protect – because she’s learned from her father the degree to which lives are at stake. That focus on the importance of her studies and her work makes her a magnet for stress, and while those warm and friendly moments where she doesn’t feel like there’s something better she could be doing with her time handle stress a bit, it’s not enough. As such, she is prone to crash every so often, getting more aggressive or moody until either she or someone else forces her to take some time for herself.

Ultimately, Zaffre is a sweet and kind girl whose sense of responsibility rules her outlook and attitude, to both beneficial and seriously detrimental effect.

Aura and Semblance: Zaffre has a solid aura which manifests in a deep blue. Her aura is of average strength, which doesn’t help her too much in most fights, especially when combined with her highly support-oriented semblance.

Somewhere in her time at Signal Academy Zaffre’s semblance gained the name “Telepathic Relay”. When active, Zaffre acts as a relay for the thoughts of others. She can only relay thoughts that others wish to have relayed, and those in the relay must willingly allow thoughts to be broadcast to them. Someone in a relay can also disconnect from the relay at will. Zaffre can stably maintain a connection with one other person and connecting to more than one person will take exponentially more energy. The relay has a maximum range of 100ft if Zaffre is only connected to one person, but the range is cut by half for every additional person to a minimum range of 25ft. Zaffre must have line of sight to somebody to start a relay with them. If Zaffre gets overwhelmed either by actions happening around her or by too many people trying to talk through the relay at once, the relay will shut down.

Zaffre’s semblance is only useful in groups, which relegates her to a more coordination or support-oriented role.

Combat Behavior: Zaffre is a methodical and focused fighter – she prefers to take her time, and while she prefers to stay back in combat with a group, her semblance usually requires she take a more central position. Her mixed-range weaponry allows her to handle some more range-focused opponents in melee, or to keep her distance from slower foes.

Some of her biggest issues arise when melee-focused opponents get close: she can easily be overwhelmed by anybody who can get close due to a lack of defense and relatively slow-moving weaponry. Assassins, skirmishers, and brawlers all tend to have very clear advantages against Zaffre thanks to their abilities to close distances and dish out serious damage. She also stands very little chance against a sniper who has a range advantage on her, as she has few ways to bridge gaps without substantial cover. Simply put, her biggest weaknesses are her low defense and inability to handle opponents who get in close – this is primarily due to her choice of weapons – while Dux Vindex may hit hard, it has serious recovery time in both its forms, and Legacy’s Embrace becomes useless if an opponent gets close enough.

In group combat, Zaffre focuses on a more supportive and strategic role. Her semblance makes her an excellent support for secret strategizing or keeping track of teammates on stealth missions. She also has a decent mind for strategy, and while she usually keeps quiet, she won’t hesitate to suggest an idea if she thinks it’ll work.

WEAPONS

Name: Dux Vindex

Primary Form: Dux Vindex’s primary form is that of a bulky sledgehammer that is about 3ft long, with a silvery metal head and a deep blue metal handle.

Secondary Form: Dux Vindex can fold and extend into the shape of a deep blue single-barrelled shotgun with a large metallic barrel, capable of firing large slugs. In this form, it must be manually reloaded with new slugs – although it can enter its primary form with a slug loaded.

Dust Functions: Dux Vindex requires repulsion or fire based dust cartridges to fire slugs in its secondary form. It can also use these types of dust to increase its knockback force or to burn foes when in its sledgehammer form.

History: Dux Vindex was the weapon that Zaffre made during her time at Signal. During that time, it went through many alterations and revisions – especially during her third and fourth years. In her fourth year, she focused on making it capable of dealing with well-armored foes as the weapon given to her by her father didn’t have a good way of hurting bulkier grimm.


Name: Legacy’s Embrace

Primary Form: Legacy’s Embrace’s primary form is that of a black double-barreled rifle with silver accents and a silver stock. It can fire two shots before needing its barrels cleared.

Secondary Form: When adjusted and fully extended, Legacy’s Embrace’s secondary form is that of a 6ft long halberd with a silvery metal head and a black pole. The curved axe section is about 1ft long along its edge. It still has a slot for cartridges and a trigger in this form, as shots can still be fired from the bottom of the pole.

Dust Functions: Legacy is designed to make use of some types of dust cartridges for its ammunition, and was originally designed for use of lightning, ice, repulsion, and propulsion effects. When used with repulsion-cartridges, its shots have increased impact, knocking opponents back further. Its ice shots create chunks of ice on impact around whatever they hit, potentially slowing or disrupting a foe. Its lightning shots will electrocute targets and may damage some electronics. Finally, when making use of propulsion dust it will propel the wielder in the opposite direction of their target – this effect can be used to increase thrusting force when it is in it’s Halberd form as well.

History: Legacy’s Embrace was not originally Zaffre’s weapon, but her father’s. He passed it on to her after her third year at Signal, and she spent a lot of her fourth year learning to use it. Unlike Dux Vindex, Zaffre has been hesitant to make modifications outside of repairs, doubtful of her ability to improve upon her father’s design.
Zaffre Latya - First Year Beacon - Telepathic Relay of Team DGTL