Author Topic: Enz Wraith  (Read 3648 times)

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Enz Wraith
« on: September 11, 2016, 05:25:05 PM »
CHARACTER

Name: Enz Wraith

Age: 20, born 6 Hitahita, 61 AC (how ironic)

Species and Gender: Male Black Mamba (snake) Faunus

Symbol: a single yellow slit eye just above a box resembling a search bar

Occupation: 4th year student at Beacon

Appearance: Enz is 6í6Ē, 250lbs, has pale skin, and has a semi-bulky build. He is missing his left eye which has been replaced with a red, artificial eye and a curved metallic panel to cover up the damage and restore functionality. I was going for something like this, but on the left side. His right eye is a strange half-electronic yellow slit that is simply a repaired version of his original eye. He has black hair that is always unkempt and messy, and while it would be long enough to reach his eyes normally, it usually sticks up and out of his face. Due to his faunus heritage, his mouth has two fangs in place of upper canines. Enz often wraps his face in bandages so that only his eyes are visible, and the only purpose that anyone has seen for them is that he sometimes uses them as emergency note-taking surfaces. He normally wears a blackish purple sleeveless vest and cargo shorts of the same color with his portable lab equipment belt around his waist, but when the temperature necessitates it, he will wear a black jacket over his vest and a pair of purplish-black sweatpants in place of his shorts. Enz is missing everything past the elbow of his left forearm and instead has one part of his weapon there. He also wears a set of greaves, the M.A.C.G., on his shins.

History: Enz was born, the first child to an exceptionally wealthy family, and one of the few faunis ones at that, in Vale. His parents, by the names of Harvord and Elara Wraith, had gained their wealth through business ventures that led to the multi-billion Lien airship construction corporation known as Wraith Industries. He was always doted upon and received anything and everything he wanted. When he was 4 years old, Enzís sister, Eliza, was born. He and his sister grew very close, and in their boredom began pursuing knowledge of any kind. Any books they could get their hands on were fair game, and Enz soon developed into a brilliant amateur scientist, preforming many experiments that normal courses wouldn't have covered until his second or third year of secondary schooling (I'm assuming that regular non-combat schooling works on a similar system to combat schooling and that the parallel to combat schooling in this case would be his second or third year in beacon) with the help of his sister and his parentsí money at the age of 11. Enz was enrolled for regular, non-combat schooling, but a few months before his schooling was due to start, Enzís life changed. Enz had wanted to gather some samples for an experiment in the forest just outside the city, so he left, and was so immersed in his work to forget to leave a note. He believed that if he were to stay close enough to the borders of the city, that the grimm would be too scared to attack him for fear of the police and hunters/huntresses in the city. Such was his ignorance on a single subject factored into the change that occurred when his ill-informed plan went to shit. His parents reported him missing and with some monetary persuasion all of the nearby huntsmen and huntresses were mobilized to find the child. By that time, however, Enz had gotten to the forest and was in the middle of taking samples when he was attacked by an unusually large ursa. With no combat training, Enz tried to block the grimmís attacks with his arms, and lost everything past the elbow of his left arm in the process. The next blow from the ursa damaged Enzís right eye, completely ripped out his left eye, and sent him into a coma seconds before a huntress arrived who then carried Enz back to the city.

   Enzís parents went to every professional they could find, but they were a bit vain and cared more about how he looked than how he would see, so they had the surgeons mechanically repair the good eye and cover up the damage to the left side of the face. His throat had been clipped by the ursa's claws, so it had to be repaired with a simple mechanical augmentation that allowed speech and breathing, but gave his voice a robotic tone. Enzís right eye was augmented with artificial depth perception, and he woke up to his parents offering a choice of prosthetics. Enzís mind had changed, though, and he pushed aside the offers, returning home as soon as possible. Enzís first course of action was to change his enrollment from normal schooling to combat schooling. He continued to refuse prosthetic offers because they were all aesthetic and as such had no logical purpose. His sister noticed the change in her brother as he had stopped showing concern for her well-being, or showing any emotions at all, for that matter. In Enzís mind, the current goal was to continue his acquisition of knowledge through his experiments. Doing so would require two things, a combat education with a weapon to facilitate further expeditions for ingredients, and his parentsí money to fund his work. Enzís plan went into effect as he played the part of the perfect son. He acted in exactly the ways his parents would want him to and pushed the perfect buttons to become the favorite child of the family who could do no wrong in the eyes of his parents. His sister tried to warn them, but their were blinded to the machinations of the puppeteer their son had become, eagerly funding his endeavors without questioning their purpose.

   When it came time for Enz to make his weapon at signal academy, he crafted his own prosthetic in the form of Via, which was just a gun at the time. Throughout his years he continued his experiments in various fields. Logic necessitated the constant improvement of his weapon, so finding ways to make it more effective became a priority on par with experimentation. Also, soon after he had left the house, Enz found a suitable surgical organization and used the funds from his parents for the implantation of an artificial left eye and computer to replace the aesthetic cover-up that had been done earlier. An expense easily explained away as the purchase of expensive lab materials. In the same operation he had the depth perception in his right eye disabled because he had no further use for it. Enz went through 5 scrolls in his first two years at signal, destroying them through overuse as he accessed the CCTS more than the devices were purposed for, so he had the functions of a scroll added to his prosthetic eye/computer for reliability and ease of access. When he finally unlocked his semblance, there was no overtly observable change in the way Enz fought or acted, and he was able to further increase his knowledge. Enz has never revealed his semblance to anyone, and though some have guessed at the truth, officially he is recorded to have never unlocked his. Enz started wrapping his face with bandages when he noticed that his visage intimidated and deterred potential allies, but it hasn't seemed to fix the problem and he continues to do it anyway.

   Enz applied for Beacon upon graduating from Signal, and passed the entrance exam without trouble. He went through two years at beacon without garnering many friends, but he did get on the good side of most members of the science department, thus earning himself a faculty pass to the lab resources so long as the preformed experiments were logged and kept track of. He also read through most of the books available in the library, astounding the librarians with his insatiable hunger for knowledge. He only interacted with his team for missions and mandatory meetings, though, replacing the time any other student would have spent with them to obtain more knowledge. During his 3rd year at Beacon Enz accomplished many things to further his cause. The first of these things was the testing of numerous chemical weapons, a few of which have made it into his main arsenal. One notable reject was an acid grenade so volatile that Enz determined its use illogical under any circumstances. The second was when Enz had a run-in with the knowledgeable informant Leycil Redlee. Through a certain altercation, Enz was able to acquire the entire contents of her laptop, giving him a virtual database of illegally collected detailed information on most everyone in Vale. He has this database linked from his main computer in his lab to his prosthetic eye via the CCTS. He has also begun working on a project behind-the-scenes, the exact details of which he has not told anyone. In early Zinnober of Enz's 4th year at Beacon, his parents, Elara and Harvord Wraith, passed away in their sleep due to carbon monoxide poisoning. Enz's involvement in the matter is only suspected by a select few, and there has been no evidence to support any accusations. Elara and Harvord left everything they had owned, including their company, to Enz, but in a surprising act of neglect that nonetheless got very little media, the Wraith parents completely ignored their daughter, Eliza Wraith, in every legal document leading up to their deaths including their will. While Eliza fights to be heard in the world as possibly the only person who knows how dangerous Enz is, her brother is using some of the funds obtained to start construction of a robotics factory as an expansion of Wraith Industries; an act that is linked intrinsically to his latest project, though no one yet suspects it. To be continued....

Personality: Everything Enz does is determined by logic. He sees emotion as a weakness and though he still has emotions he is exceptionally skilled at suppressing them. Enz makes decisions based on what is most logical to complete the task or reach the goal he is currently pursuing, and he is above nothing, be it killing or torture. He generally refrains from those two, however, because such actions have a high probability of resulting in the loss of allies. He has no empathy or mercy and is ruthless on the battlefield, but often when he does not kill because it is the logical decision, it is seen as mercy. Enz finds small things that defy logic annoying but he will not allow bigger matters to be done in a highly illogical way if he can help it (for example if a prisoner had no use, knew too much, and would be too difficult to drag around, Enz would not let a teammateís morality get in the way of the most logical decision which would be to kill the prisoner). Due to his prosthetic eye, Enz is extremely knowledgeable in a lot of different areas, and what he doesnít know he can easily obtain. This often weirds out the people who meet him because he is able to identify them by checking their face with Remnant's list of registered denizens via the CCTS, usually gaining access to everything that was ever officially recorded regarding them after a few minutes of searching (information regarding unregistered persons and information that isn't publicly available cannot be accessed in this way). With his newly acquired information database, however, Enz can identify more people faster and know more about them. Enz is often confounded by decisions based purely on emotion, though, and he can deem certain courses of action logical, even if they horrify or disgust those around him. He rarely makes friends because of the way he acts, and he has an extremely hard time working with others because he doesn't trust the unpredictability of an emotionally active psyche.

Aura and Semblance: Enz's aura color is a dark purple, and his unnamed semblance allows him to enter a state of supernatural awareness. While activated, Enz's awareness of his surroundings increases in a number of ways. Firstly, Enz gains the ability to see in a full 360 degree circle around himself. Through extensive use of the semblance and the experience that this provides, he has developed near-perfect recognition of where he is in relation to what he perceives (so he doesn't get turned around or confused by the 360 degree vision). His ability to mentally process events around him increases tremendously, and he gains much better reaction time and attack/block timing. This goes along with an increased capacity to multitask and keep track of multiple targets. This semblance costs 5% per minute to use, but can only be used in seven minute intervals before going through a thirty second cooldown. 

Combat Behavior: Enz fights in a very defensive manner. He uses his shield to prolong combat, often baiting out reckless attacks or valuable aura usage from more eager combatants. He stays on the defensive as much as possible to both tire out the enemy and learn their fighting style (if he hasnít already obtained it from the CCTS). Once the opportunity presents itself though, Enz will not hesitate to strike with his weaponized prosthetic in the enemyís moment of weakness. If Enz knows he will fight a certain person in the near future, it is not uncommon for him to augment his loadout with chemical concoctions and/or devices to counter his opponent's strengths and exploit their weaknesses. He does not let morality or emotion stop him from making the best choice. Enz is considerably stronger than an average person, and he uses this strength to out-power weak defenses and grappling attempts. His biggest disadvantage on the battlefield is his lack of speed. While he can move his limbs just fine, his choice of weapons and ammunition make him quite clunky and clumsy when trying to move his entire body at any reasonable speed, making him particularly vulnerable to combatants that can get around behind him. Enz has tried to offset this weakness with his newest weaponry additions, but without a sufficient amount of dust he returns to a grounded and strafing-vulnerable state. He is also quite ineffective at dealing with large groups of enemies, grimm or otherwise.

WEAPON

Name: Vouluntas and Via (the will and the way)

Primary Form: Vouluntas, the will, looks like a metal panel that is built into the left side of his head that covers his eye socket. The metal panel has a red optical sensor built over where Enzís eye should be, and it contains a computer that is linked to Enzís brain through a neural connection. I was going for something like this, but on the left side. Through the optical sensor, the computer enables high speed calculations of seen things (i.e. he could measure the distance between himself and an enemy, the volumes and dimensions of objects or samples, the mass of objects or samples given composition and volume, or he could tell if someone was lying, within reason). He can also access the CCTS with this device as if it were a scroll, and can do anything a scroll can do through it. The access Enz has is still limited, and he can't yet crack encrypted transmissions such as those used by governments and military organizations. While the virtual presence created by the use of the device has no address and cannot be called, Enz can use it to make outgoing calls. These calls are sent out without any callback address or identification name and the on-screen picture that others see is simply white noise snow (like this), and the transmitted sound can be anything that Enz can clearly remember (this includes simply speaking out loud and translating the words through the device). Using this CCTS access function requires Enz to carefully balance his attention and multitask, so he rarely uses it in combat. This piece of the weapon doubles as the way he controls the various functions of the rest of the weapon and is designed to work under any environmental condition including extreme cold/heat, and underwater. Every other piece of the weapon is designed with the same resilience to the elements so that no single situation could deprive him of an eye, weapon, and arm.

The second piece of the weapon is an unnamed medium sized pack that works as a large ammunition storage for Via. The pack is designed to be streamlined (kind of like this but a little more rounded) because Enz insists that the fractions of a second it shaves off of his turn speed (due to air friction) could one day mean life or death. To insert rounds, the pack's top panel opens up to reveal a specialized funnel for channeling bullets into a standardized storage system that maximizes storage efficiency. This means that rounds can be "poured" into the backpack and still fall into place at exactly 2,500 rounds. This piece is kept on Enzís back and has four, mechanical metal straps which keep it securely in place. These straps are not flexible, but rather extend from and retract to the pack as one of the functions of the weapon controlled by Vouluntas. Two of these straps go over Enz's shoulders and two of them loop around and up just above the waist. They all meet in an 'X' at Enz's sternum. When he is putting the pack on, the straps meet in an 'X' above his sternum so that the pack is relatively loose, and then tighten until they and the pack fit snugly. The pack is linked to Via with a heavy armored belt that attaches to the spot between the lower panel of the forearm and the elbow. This pack holds a maximum of 2,500 rounds which it feeds into Via through the belt.

Via, the way, is a multipurpose replacement for Enzís missing arm that is connected to Vouluntas through Enz's nervous system. It has three curved panels which simulate the shape of a forearm when they fit together, but these panels can lift up and back to reveal a mechanism that switches out the different attachments of the arm in various ways (the rifle barrels fold into themselves lengthwise when not in use, the blade folds in half and sits in the inside of the curve of the lower panel, and the hand folds into the inside of one of the panels. The mechanism can fold up and hide up to two of the three attachments, but they are never all in storage at once.
-One is a mid to long ranged rifle with three barrels and a maximum range of 500 meters that looks like this (transformation gif). The weapon is semiautomatic and fires with such force that it has to switch barrels after each shot to avoid barrel overheating. It fires 15mm lead-coated rounds, and whenever possible, Enz will use a chemical reaction to make the lead coating on the bullets water-soluble. This means that even after the bullet gets lodged in the target, the lead coating will melt off into the target's bloodstream to cause intense pain. This weapon can be used in tandem with the blade attachment. While this attachment is in use, the panels that hide/protect the switching mechanism have to stay in their opened position so as to enable the barrel switching.
-Another is a 2.5ft blade that looks like this but it is all silver. The blade, when sheathed, can either be completely sheathed, or sticking out of the back of the arm at the elbow. It can be used in tandem with the rifle as a bayonet of sorts that hangs just below the rotating barrels. It can also be used in the same way for the mechanical hand or used on its own, sticking out of the spot where the wrist would be.
-The third is a fully articulated mechanical hand that looks like this, but armored and a left hand. The hand is armored well enough to block sword blows, and sturdy enough to absorb the impact. Enz has, in fact, used this in the past to grab the blade of an opponent when they least expected it.

Secondary Form: The packís ammo belt can be detached from Via and removed from Enz, but the other components are grafted into Enz and canít be removed. Viaís rifle attachment can use a clip in the same spot the belt would attach, but the rounds still have to be the same type.

Dust Functions: N/A

History: Enz chose Via as a prosthetic when he was given the choice and has improved it countless times since then. A process that sometimes involved Enz having an idea and then using his parentsí money to hire someone that would realize it.

WEAPON

Name: Svalinn (named after the shield of Norse mythology that shields the earth from the sun and protects it from burning)

Primary Form: Svalinnís primary form is an elongated steel grey hexagon that straps securely onto Enzís right forearm and reaches almost from his elbow to his wrist.

Secondary Form: When activated, Svalinn expands into a huge, elongated hexagonal shield, about 5ft long (along the line of elbow to wrist), and 3ft wide. The shield is heat resistant, bulletproof, nonconductive, and made to absorb impacts by spreading the force out along its entire surface. The transformation from primary form to secondary form and back is very quick so that Enz can minimize the time he spends encumbered by the shieldís dimensions. It looks like this in terms of its shape and has the same steel grey coloring as its retracted form. In a similar manner to Vouluntas and Via, the shield is designed to work under any sort of environmental conditions from subzero temperatures to intense heat and even underwater.

History: Svalinn was added to Enzís arsenal when he noticed that the continued modifications to his prosthetic arm were slowing him down. He decided that if he wasnít going to dodge attacks, he would need an effective way to block them.

WEAPON

Name: M.A.C.G. (Maneuverability Augmentation Combat Greaves)

Primary Form: In its storage state, the M.A.C.G. are no more than armor plating that cover Enzís shins and calves with two cylinders positioned vertically along the back of the leg. They are made of the same material as Svalinn though, and as such have the same considerable defensive properties.

Secondary Form: In its secondary form the greaves expand into full boots that completely cover Enzís feet and extend all the way up to the knee. (They look kind of like the boot styles depicted here.) These boots also have the same protective qualities of Svalinn. Additionally, the cylinders on the backs of the legs connect into the heels of the boots through short tubes.

Dust Functions: On each boot, one cylinder holds 5 propulsion dust crystals and the other holds 5 fire dust crystals. Once in Secondary Form, a propulsion dust crystal is moved into a designated chamber at the heel of the boot, and then activated. A series of small vents in the boot direct its propulsion into a cushion of force that allows Enz to hover about an inch above the ground. Enz can then lean to move around at an average personís jogging speed or turn on a dime. Each propulsion crystal last 1 minute before running out. The fire dust crystals can be used in tandem with the propulsion dust to light the ground on fire wherever Enz hovers (same 1 minute per crystal), to blast him upwards about 10 feet in the air (each fire crystal can only do this twice before running out), or to deliver a devastating, explosive kick to an enemy (each fire crystal can do this twice before running out). Note that Enz can transform the boots without using any crystals simply to gain the defensive advantages.

History: Enz made the M.A.C.G. and added them to his arsenal in order to compensate for his slow turn speed and also to prevent his legs from becoming an easy target when his shield doesnít reach down far enough.

WEAPON

Name: Chemical Bombs

Primary Form: Enz augments his loadout by keeping a store of chemical grenades with various effects for different situations. He keeps these in his utility belt.

Variants:

-   Smoke: This variant works a lot like a smoke grenade, but with some notable changes. The canister, when thrown, releases a pitch-black aerosol that creates a 20ft radius roughly spherical cloud. The aerosol is laced with a strong tranquilizer which will make anyone who breathes in the smoke drowsy after the first breath and will knock them out in only four or five breaths (if one has their wits about them, they can usually hold their breath in order to stop this). In addition, the cloud is a self-contained radio silence zone where any kind of electromagnetic radiation is absorbed by the aerosol before it can get anywhere (it effectively cuts off anyone inside the cloud from the outside world). The grenade triggers after 10 seconds from being thrown, the cloud settles out in about 10 minutes, and Enz usually carries two or three on his person at any one time.
 
-   Sticky: This variant looks a lot like a small, handheld landmine. The device, when thrown, sticks fast to the first thing it touches. Once attached to something, it transforms so that a dome-like shield covers the explosive, and detonates with the power of a grenade. The shield completely eliminates the possibility for collateral damage, and focuses all of the blast power inwards to do the maximum amount of damage to the intended target. Enz can remotely pause or deactivate the 10 second countdown timer with his left eye to use a successfully attached sticky bomb to keep another individual under duress. The biggest weakness of this device is that it is completely useless if it misses.

History: These grenades were developed and tested systematically over the course of Enzís 3rd year, and have since become a mainstay of his arsenal.

EQUIPMENT

Primary Form: Enz wears a tool belt of sorts which he fills with equipment for a portable lab. This includes a set of 5 test tubes, 8 sample collection containers of various sizes, and a Bunsen burner with a small portable gas tank.

Voice Claim link (Hunhow) Non-18+ link
« Last Edit: May 10, 2017, 08:51:34 PM by Viventium Umbra »
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Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
To smite my foes and enemies.
Lightning's wrath in darkness grasped
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Drevin Srebra 1st year speed demon - #347C2C - teamless

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Project t17: restrained - glow #D41A1F color #121212 - the chupacabra of Vale

Zitham Degas - #E31230 - "At the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead."
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Viventium Umbra

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Re: Enz Wraith
« Reply #1 on: September 11, 2016, 05:25:36 PM »
My Characters: ShowHide

Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
To smite my foes and enemies.
Lightning's wrath in darkness grasped
Delivers swift eternity.

-Azrail Duivel Kind

Drevin Srebra 1st year speed demon - #347C2C - teamless

Brond Osilgrin - #B22222 - fully fledged hunter/walking bonfire

Rix "Deadshot" Maradis (currently unapproved) 1st year coder/sniper - #157DEC & Tess #79BAEC - teamless

Project t17: restrained - glow #D41A1F color #121212 - the chupacabra of Vale

Zitham Degas - #E31230 - "At the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead."
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Kaliot

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Re: Enz Wraith
« Reply #2 on: September 19, 2016, 11:37:58 AM »
Editing: ShowHide

CHARACTER

Name: Enz Wraith

Age: 19, born 6 Hitahita, 61 AC (how ironic)

Species and Gender: Male Black Mamba (snake) Faunus

Symbol: a single yellow slit eye just above a box resembling a search bar

Occupation: 3rd year student at Beacon

Appearance: Enz is 6í6Ē, 250lbs, has pale skin, and has a semi-bulky build. He is missing his left eye which has been replaced with a red, artificial eye and a curved metallic panel to cover up the damage and restore functionality. I was going for something like this, but on the left side. His right eye is a strange half-electronic yellow slit that is simply a repaired version of his original eye. He has black hair that is always unkempt and messy, and while it would be long enough to reach his eyes normally, it usually sticks up and out of his face. Due to his faunus heritage, his mouth has two fangs in place of upper canines. Enz often wraps his face in bandages so that only his eyes are visible, and the only purpose that anyone has seen for them is that he sometimes uses them as emergency note-taking surfaces. He normally wears a blackish purple sleeveless vest and cargo shorts of the same color with his portable lab equipment belt around his waist, but when the temperature necessitates it, he will wear a black jacket over his vest and a pair of purplish-black sweatpants in place of his shorts. Enz is missing everything past the elbow of his left forearm and instead has one part of his weapon there.

History: Enz was born, the first child to an exceptionally wealthy family, and one of the few faunis ones at that, in Vale. He was always doted upon and received anything and everything he wanted. At 4 years old, Enzís sister was born. He and his sister grew very close, and in their boredom began pursuing knowledge of any kind. Any books they could get their hands on were fair game, and Enz soon developed into a brilliant amateur scientist, preforming many experiments that normal courses wouldn't have covered until his second or third year of secondary schooling (I'm assuming that regular non-combat schooling works on a similar system to combat schooling and that the parallel to combat schooling in this case would be his second or third year in beacon) with the help of his sister and his parentsí money at the age of 11. Enz was enrolled for regular, non-combat schooling, but a few months before his schooling was due to start, Enzís life changed. Enz had wanted to gather some samples for an experiment in the forest just outside the city, so he left, and was so immersed in his work to forget to leave a note. He believed that if he were to stay close enough to the borders of the city, that the grimm would be too scared to attack him for fear of the police and hunters/huntresses in the city. Such was his ignorance on a single subject factored into the change that occurred when his ill-informed plan went to shit. His parents reported him missing and with some monetary persuasion all of the nearby huntsmen and huntresses were mobilized to find the child. By that time, however, Enz had gotten to the forest and was in the middle of taking samples when he was attacked by an unusually large ursa. With no combat training, Enz tried to block the grimmís attacks with his arms, and lost everything past the elbow of his left arm in the process. The next blow from the ursa damaged Enzís right eye, completely ripped out his left eye, and sent him into a coma seconds before a huntress arrived who then carried Enz back to the city.

   Enzís parents went to every professional they could find, but they were a bit vain and cared more about how he looked than how he would see, so they had the surgeons mechanically repair the good eye and cover up the damage to the left side of the face. His throat had been clipped by the ursa's claws, so it had to be repaired with a simple mechanical augmentation that allowed speech and breathing, but gave his voice a robotic tone. Enzís right eye was augmented with artificial depth perception, and he woke up to his parents offering a choice of prosthetics. Enzís mind had changed, though, and he pushed aside the offers, returning home as soon as possible. Enzís first course of action was to change his enrollment from normal schooling to combat schooling. He continued to refuse prosthetic offers because they were all aesthetic and as such had no logical purpose. His sister noticed the change in her brother as he had stopped showing concern for her well-being, or showing any emotions at all, for that matter. In Enzís mind, the current goal was to continue his acquisition of knowledge through his experiments. Doing so would require two things, a combat education with a weapon to facilitate further expeditions for ingredients, and his parentsí money to fund his work. Enzís plan went into effect as he played the part of the perfect son. He acted in exactly the ways his parents would want him to and pushed the perfect buttons to become the favorite child of the family who could do no wrong in the eyes of his parents. His sister tried to warn them, but their were blinded to the machinations of the puppeteer their son had become, eagerly funding his endeavors without questioning their purpose.

   When it came time for Enz to make his weapon at signal academy, he crafted his own prosthetic in the form of Via, which was just a gun at the time. Throughout his years he continued his experiments in various fields. Logic necessitated the constant improvement of his weapon, so finding ways to make it more effective became a priority on par with experimentation. Also, soon after he had left the house, Enz found a suitable surgical organization and used the funds from his parents for the implantation of an artificial left eye and computer to replace the aesthetic cover-up that had been done earlier. An expense easily explained away as the purchase of expensive lab materials. In the same operation he had the depth perception in his right eye disabled because he had no further use for it. Enz went through 5 scrolls in his first two years at signal, destroying them through overuse as he accessed the CCTS more than the devices were purposed for, so he had the functions of a scroll added to his prosthetic eye/computer for reliability and ease of access. When he finally unlocked his semblance, there was no overtly observable change in the way Enz fought or acted, and he was able to further increase his knowledge. Enz has never revealed his semblance to anyone, and though some have guessed at the truth, officially he is recorded to have never unlocked his. Enz started wrapping his face with bandages when he noticed that his visage intimidated and deterred potential allies, but it hasn't seemed to fix the problem and he continues to do it anyway. Enz applied for Beacon upon graduating from Signal, and passed the entrance exam without trouble. He went through two years at beacon without garnering many friends, but he did get on the good side of most members of the science department, thus earning himself a faculty pass to the lab resources so long as the preformed experiments were logged and kept track of. He also read through most of the books available in the library, astounding the librarians with his insatiable hunger for knowledge. He only interacted with his team for missions and mandatory meetings, though, replacing the time any other student would have spent with them to obtain more knowledge. To be continued....

Personality: Everything Enz does is determined by logic. He sees emotion as a weakness and though he still has emotions he is exceptionally skilled at suppressing them. Enz makes decisions based on what is most logical to complete the task or reach the goal he is currently pursuing, and he is above nothing, be it killing or torture. He generally refrains from those two, however, because such actions have a high probability of resulting in the loss of allies. He has no empathy or mercy and is ruthless on the battlefield, but often when he does not kill because it is the logical decision, it is seen as mercy. Enz finds small things that defy logic annoying but he will not allow bigger matters to be done in a highly illogical way if he can help it (for example if a prisoner had no use, knew too much, and would be too difficult to drag around, Enz would not let a teammateís morality get in the way of the most logical decision which would be to kill the prisoner). Due to his prosthetic eye, Enz is extremely knowledgeable in a lot of different areas, and what he doesnít know he can easily obtain. This often weirds out the people who meet him because he is able to identify them by checking their face with Remnant's list of registered denizens via the CCTS, usually gaining access to everything that was ever officially recorded regarding them after a few minutes of searching (information regarding unregistered persons and information that isn't publicly available cannot be accessed in this way). Enz is often confounded by decisions based purely on emotion, though, and he can deem certain courses of action logical, even if they horrify or disgust those around him. He rarely makes friends because of the way he acts, and he has an extremely hard time working with others because he doesn't trust the unpredictability of an emotionally active psyche.

Aura and Semblance: Enz's aura color is a dark purple, and his unnamed semblance allows him to enter a state of supernatural awareness. While activated, Enz's awareness of his surroundings increases in a number of ways. Firstly, Enz gains the ability to see in a full 360 degree circle around himself. Through extensive use of the semblance and the experience that this provides, he has developed near-perfect recognition of where he is in relation to what he perceives (so he doesn't get turned around or confused by the 360 degree vision). His ability to mentally process events around him increases tremendously, and he gains much better reaction time and attack/block timing. This goes along with an increased capacity to multitask and keep track of multiple targets. This semblance costs 7% per minute to use, but can only be used in five minute intervals before going through a one minute cooldown. 

Combat Behavior: Enz fights in a very defensive manner. He uses his shield to prolong combat, often baiting out reckless attacks or valuable aura usage from more eager combatants. He stays on the defensive as much as possible to both tire out the enemy and learn their fighting style (if he hasnít already obtained it from the CCTS). Once the opportunity presents itself though, Enz will not hesitate to strike with his weaponized prosthetic in the enemyís moment of weakness. If Enz knows he will fight a certain person in the near future, it is not uncommon for him to augment his loadout with chemical concoctions and/or devices to counter his opponent's strengths and exploit their weaknesses. He does not let morality or emotion stop him from making the best choice. Enz is considerably stronger than an average person, and he uses this strength to out-power weak defenses and grappling attempts. His biggest disadvantage on the battlefield is his lack of speed. While he can move his limbs just fine, his choice of weapons and ammunition make him quite clunky and clumsy when trying to move his entire body at any reasonable speed, making him particularly vulnerable to combatants that can get around behind him. He is also quite ineffective at dealing with large groups of enemies, grimm or otherwise.

WEAPON

Name: Vouluntas and Via (the will and the way)

Primary Form: Vouluntas, the will, looks like a metal panel that is built into the left side of his head that covers his eye socket. The metal panel has a red optical sensor built over where Enzís eye should be, and it contains a computer that is linked to Enzís brain through a neural connection. I was going for something like this, but on the left side. Through the optical sensor, the computer enables high speed calculations of seen things (i.e. he could measure the distance between himself and an enemy, the volumes and dimensions of objects or samples, the mass of objects or samples given composition and volume, or he could tell if someone was lying, within reason). He can also access the CCTS with this device as if it were a scroll, and can do anything a scroll can do through it. The access Enz has is still limited, and he can't yet crack encrypted transmissions such as those used by governments and military organizations. While the virtual presence created by the use of the device has no address and cannot be called, Enz can use it to make outgoing calls. These calls are sent out without any callback address or identification name and the on-screen picture that others see is simply white noise snow (like this), and the transmitted sound can be anything that Enz can clearly remember (this includes simply speaking out loud and translating the words through the device). Using this CCTS access function requires Enz to carefully balance his attention and multitask, so he rarely uses it in combat. This piece of the weapon doubles as the way he controls the various functions of the rest of the weapon and is designed to work under any environmental condition including extreme cold/heat, and underwater. Every other piece of the weapon is designed with the same resilience to the elements so that no single situation could deprive him of an eye, weapon, and arm.

The second piece of the weapon is an unnamed medium sized pack that works as a large ammunition storage for Via. The pack is designed to be streamlined (kind of like this but a little more rounded) because Enz insists that the fractions of a second it shaves off of his turn speed (due to air friction) could one day mean life or death. To insert rounds, the pack's top panel opens up to reveal a specialized funnel for channeling bullets into a standardized storage system that maximizes storage efficiency. This means that rounds can be "poured" into the backpack and still fall into place at exactly 2,500 rounds. This piece is kept on Enzís back and has four, mechanical metal straps which keep it securely in place. These straps are not flexible, but rather extend from and retract to the pack as one of the functions of the weapon controlled by Vouluntas. Two of these straps go over Enz's shoulders and two of them loop around and up just above the waist. They all meet in an 'X' at Enz's sternum. When he is putting the pack on, the straps meet in an 'X' above his sternum so that the pack is relatively loose, and then tighten until they and the pack fit snugly. The pack is linked to Via with a heavy armored belt that attaches to the spot between the lower panel of the forearm and the elbow. This pack holds a maximum of 2,500 rounds which it feeds into Via through the belt.

Via, the way, is a multipurpose replacement for Enzís missing arm that is connected to Vouluntas through Enz's nervous system. It has three curved panels which simulate the shape of a forearm when they fit together, but these panels can lift up and back to reveal a mechanism that switches out the different attachments of the arm in various ways (the rifle barrels fold into themselves lengthwise when not in use, the blade folds in half and sits in the inside of the curve of the lower panel, and the hand folds into the inside of one of the panels. The mechanism can fold up and hide up to two of the three attachments, but they are never all in storage at once.
-One is a mid to long ranged rifle with three barrels and a maximum range of 500 meters that looks like this. The weapon is semiautomatic and fires with such force that it has to switch barrels after each shot to avoid barrel overheating. It fires 15mm lead-coated rounds, and whenever possible, Enz will use a chemical reaction to make the lead coating on the bullets water-soluble. This means that even after the bullet gets lodged in the target, the lead coating will melt off into the target's bloodstream to cause intense pain. This weapon can be used in tandem with the blade attachment. While this attachment is in use, the panels that hide/protect the switching mechanism have to stay in their opened position so as to enable the barrel switching.
-Another is a 2.5ft blade that looks like this but it is all silver. The blade, when sheathed, can either be completely sheathed, or sticking out of the back of the arm at the elbow. It can be used in tandem with the rifle as a bayonet of sorts that hangs just below the rotating barrels. It can also be used in the same way for the mechanical hand or used on its own, sticking out of the spot where the wrist would be.
-The third is a fully articulated mechanical hand that looks like this, but armored and a left hand. The hand is armored well enough to block sword blows, and sturdy enough to absorb the impact. Enz has, in fact, used this in the past to grab the blade of an opponent when they least expected it.

Secondary Form: The packís ammo belt can be detached from Via and removed from Enz, but the other components are grafted into Enz and canít be removed. Viaís rifle attachment can use a clip in the same spot the belt would attach, but the rounds still have to be the same type.

Dust Functions: N/A

History: Enz chose Via as a prosthetic when he was given the choice and has improved it countless times since then. A process that sometimes involved Enz having an idea and then using his parentsí money to hire someone that would realize it.

WEAPON

Name: Svalinn (named after the shield of Norse mythology that shields the earth from the sun and protects it from burning)

Primary Form: Svalinnís primary form is an elongated steel grey hexagon that straps securely onto Enzís right forearm and reaches almost from his elbow to his wrist.

Secondary Form: When activated, Svalinn expands into a huge, elongated hexagonal shield, about 5ft long (along the line of elbow to wrist), and 3ft wide. The shield is heat resistant, bulletproof, nonconductive, and made to absorb impacts by spreading the force out along its entire surface. The transformation from primary form to secondary form and back is very quick so that Enz can minimize the time he spends encumbered by the shieldís dimensions. It looks like this in terms of its shape and has the same steel grey coloring as its retracted form. In a similar manner to Vouluntas and Via, the shield is designed to work under any sort of environmental conditions from subzero temperatures to intense heat and even underwater.

History: Svalinn was added to Enzís arsenal when he noticed that the continued modifications to his prosthetic arm were slowing him down. He decided that if he wasnít going to dodge attacks, he would need an effective way to block them.

EQUIPMENT

Primary Form: Enz wears a tool belt of sorts which he fills with equipment for a portable lab. This includes a set of 5 test tubes, 8 sample collection containers of various sizes, and a Bunsen burner with a small portable gas tank.

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Re: Enz Wraith
« Reply #3 on: September 19, 2016, 08:53:46 PM »
Changes:
- Upped his age to 20 and year to 4th
- added a bit to appearance
- added a section to history for his 3rd year endeavors (includes stealing Leycil Redlee's information broker information)
- added a little to mention the newly acquired information in personality
- decreased aura cost, increased duration, and decreased cooldown by a little bit each for his semblance
- added a bit in the combat behavior section mentioning the new weapon additions
- added the M.A.C.G.
- added chemical bombs
- successfully made Enz's character sheet even longer and more unwieldy
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Re: Enz Wraith
« Reply #4 on: September 19, 2016, 11:11:42 PM »
I was already very weary weary of the chemical weapon nature of the smoke bombs, and then I got to the third one. Waaaay too dangerous and as a grenade of all things. I assume it would most likely used in the field where one wouldn't have immediate medical care on hand which makes it even worse since then everyone exposed to it would almost certainly die.

As for smoke: As long targets are able to realize what it is before passing out and are able to remove themselves from the smoke before then, it'd probably be fine.

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Re: Enz Wraith
« Reply #5 on: September 19, 2016, 11:12:00 PM »
One more thing, I added the names of Enz's immediate family and a brief explanation as to how they are so wealthy.
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Re: Enz Wraith
« Reply #6 on: September 19, 2016, 11:19:08 PM »
Removed the acid grenade and added a brief explanation in his history as to why it was rejected (cause hey, I had a whole plot centered around the thing). 
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Re: Enz Wraith
« Reply #7 on: September 19, 2016, 11:24:52 PM »
Edits approved.
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Re: Enz Wraith
« Reply #8 on: October 09, 2016, 04:46:01 AM »
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CHARACTER

Name: Enz Wraith

Age: 20, born 6 Hitahita, 61 AC (how ironic)

Species and Gender: Male Black Mamba (snake) Faunus

Symbol: a single yellow slit eye just above a box resembling a search bar

Occupation: 4th year student at Beacon

Appearance: Enz is 6í6Ē, 250lbs, has pale skin, and has a semi-bulky build. He is missing his left eye which has been replaced with a red, artificial eye and a curved metallic panel to cover up the damage and restore functionality. I was going for something like this, but on the left side. His right eye is a strange half-electronic yellow slit that is simply a repaired version of his original eye. He has black hair that is always unkempt and messy, and while it would be long enough to reach his eyes normally, it usually sticks up and out of his face. Due to his faunus heritage, his mouth has two fangs in place of upper canines. Enz often wraps his face in bandages so that only his eyes are visible, and the only purpose that anyone has seen for them is that he sometimes uses them as emergency note-taking surfaces. He normally wears a blackish purple sleeveless vest and cargo shorts of the same color with his portable lab equipment belt around his waist, but when the temperature necessitates it, he will wear a black jacket over his vest and a pair of purplish-black sweatpants in place of his shorts. Enz is missing everything past the elbow of his left forearm and instead has one part of his weapon there. He also wears a set of greaves, the M.A.C.G., on his shins.

History: Enz was born, the first child to an exceptionally wealthy family, and one of the few faunis ones at that, in Vale. His parents, by the names of Harvord and Elara Wraith, had gained their wealth through business ventures that led to the multi-billion Lien airship construction corporation known as Wraith Industries. He was always doted upon and received anything and everything he wanted. When he was 4 years old, Enzís sister, Eliza, was born. He and his sister grew very close, and in their boredom began pursuing knowledge of any kind. Any books they could get their hands on were fair game, and Enz soon developed into a brilliant amateur scientist, preforming many experiments that normal courses wouldn't have covered until his second or third year of secondary schooling (I'm assuming that regular non-combat schooling works on a similar system to combat schooling and that the parallel to combat schooling in this case would be his second or third year in beacon) with the help of his sister and his parentsí money at the age of 11. Enz was enrolled for regular, non-combat schooling, but a few months before his schooling was due to start, Enzís life changed. Enz had wanted to gather some samples for an experiment in the forest just outside the city, so he left, and was so immersed in his work to forget to leave a note. He believed that if he were to stay close enough to the borders of the city, that the grimm would be too scared to attack him for fear of the police and hunters/huntresses in the city. Such was his ignorance on a single subject factored into the change that occurred when his ill-informed plan went to shit. His parents reported him missing and with some monetary persuasion all of the nearby huntsmen and huntresses were mobilized to find the child. By that time, however, Enz had gotten to the forest and was in the middle of taking samples when he was attacked by an unusually large ursa. With no combat training, Enz tried to block the grimmís attacks with his arms, and lost everything past the elbow of his left arm in the process. The next blow from the ursa damaged Enzís right eye, completely ripped out his left eye, and sent him into a coma seconds before a huntress arrived who then carried Enz back to the city.

   Enzís parents went to every professional they could find, but they were a bit vain and cared more about how he looked than how he would see, so they had the surgeons mechanically repair the good eye and cover up the damage to the left side of the face. His throat had been clipped by the ursa's claws, so it had to be repaired with a simple mechanical augmentation that allowed speech and breathing, but gave his voice a robotic tone. Enzís right eye was augmented with artificial depth perception, and he woke up to his parents offering a choice of prosthetics. Enzís mind had changed, though, and he pushed aside the offers, returning home as soon as possible. Enzís first course of action was to change his enrollment from normal schooling to combat schooling. He continued to refuse prosthetic offers because they were all aesthetic and as such had no logical purpose. His sister noticed the change in her brother as he had stopped showing concern for her well-being, or showing any emotions at all, for that matter. In Enzís mind, the current goal was to continue his acquisition of knowledge through his experiments. Doing so would require two things, a combat education with a weapon to facilitate further expeditions for ingredients, and his parentsí money to fund his work. Enzís plan went into effect as he played the part of the perfect son. He acted in exactly the ways his parents would want him to and pushed the perfect buttons to become the favorite child of the family who could do no wrong in the eyes of his parents. His sister tried to warn them, but their were blinded to the machinations of the puppeteer their son had become, eagerly funding his endeavors without questioning their purpose.

   When it came time for Enz to make his weapon at signal academy, he crafted his own prosthetic in the form of Via, which was just a gun at the time. Throughout his years he continued his experiments in various fields. Logic necessitated the constant improvement of his weapon, so finding ways to make it more effective became a priority on par with experimentation. Also, soon after he had left the house, Enz found a suitable surgical organization and used the funds from his parents for the implantation of an artificial left eye and computer to replace the aesthetic cover-up that had been done earlier. An expense easily explained away as the purchase of expensive lab materials. In the same operation he had the depth perception in his right eye disabled because he had no further use for it. Enz went through 5 scrolls in his first two years at signal, destroying them through overuse as he accessed the CCTS more than the devices were purposed for, so he had the functions of a scroll added to his prosthetic eye/computer for reliability and ease of access. When he finally unlocked his semblance, there was no overtly observable change in the way Enz fought or acted, and he was able to further increase his knowledge. Enz has never revealed his semblance to anyone, and though some have guessed at the truth, officially he is recorded to have never unlocked his. Enz started wrapping his face with bandages when he noticed that his visage intimidated and deterred potential allies, but it hasn't seemed to fix the problem and he continues to do it anyway.

   Enz applied for Beacon upon graduating from Signal, and passed the entrance exam without trouble. He went through two years at beacon without garnering many friends, but he did get on the good side of most members of the science department, thus earning himself a faculty pass to the lab resources so long as the preformed experiments were logged and kept track of. He also read through most of the books available in the library, astounding the librarians with his insatiable hunger for knowledge. He only interacted with his team for missions and mandatory meetings, though, replacing the time any other student would have spent with them to obtain more knowledge. During his 3rd year at Beacon Enz accomplished many things to further his cause. The first of these things was the testing of numerous chemical weapons, a few of which have made it into his main arsenal. One notable reject was an acid grenade so volatile that Enz determined its use illogical under any circumstances. The second was when Enz had a run-in with the knowledgeable informant Leycil Redlee. Through a certain altercation, Enz was able to acquire the entire contents of her laptop, giving him a virtual database of illegally collected detailed information on most everyone in Vale. He has this database linked from his main computer in his lab to his prosthetic eye via the CCTS. He has also begun working on a project behind-the-scenes, the exact details of which he has not told anyone. To be continued....

Personality: Everything Enz does is determined by logic. He sees emotion as a weakness and though he still has emotions he is exceptionally skilled at suppressing them. Enz makes decisions based on what is most logical to complete the task or reach the goal he is currently pursuing, and he is above nothing, be it killing or torture. He generally refrains from those two, however, because such actions have a high probability of resulting in the loss of allies. He has no empathy or mercy and is ruthless on the battlefield, but often when he does not kill because it is the logical decision, it is seen as mercy. Enz finds small things that defy logic annoying but he will not allow bigger matters to be done in a highly illogical way if he can help it (for example if a prisoner had no use, knew too much, and would be too difficult to drag around, Enz would not let a teammateís morality get in the way of the most logical decision which would be to kill the prisoner). Due to his prosthetic eye, Enz is extremely knowledgeable in a lot of different areas, and what he doesnít know he can easily obtain. This often weirds out the people who meet him because he is able to identify them by checking their face with Remnant's list of registered denizens via the CCTS, usually gaining access to everything that was ever officially recorded regarding them after a few minutes of searching (information regarding unregistered persons and information that isn't publicly available cannot be accessed in this way). With his newly acquired information database, however, Enz can identify more people faster and know more about them. Enz is often confounded by decisions based purely on emotion, though, and he can deem certain courses of action logical, even if they horrify or disgust those around him. He rarely makes friends because of the way he acts, and he has an extremely hard time working with others because he doesn't trust the unpredictability of an emotionally active psyche.

Aura and Semblance: Enz's aura color is a dark purple, and his unnamed semblance allows him to enter a state of supernatural awareness. While activated, Enz's awareness of his surroundings increases in a number of ways. Firstly, Enz gains the ability to see in a full 360 degree circle around himself. Through extensive use of the semblance and the experience that this provides, he has developed near-perfect recognition of where he is in relation to what he perceives (so he doesn't get turned around or confused by the 360 degree vision). His ability to mentally process events around him increases tremendously, and he gains much better reaction time and attack/block timing. This goes along with an increased capacity to multitask and keep track of multiple targets. This semblance costs 5% per minute to use, but can only be used in seven minute intervals before going through a thirty second cooldown. 

Combat Behavior: Enz fights in a very defensive manner. He uses his shield to prolong combat, often baiting out reckless attacks or valuable aura usage from more eager combatants. He stays on the defensive as much as possible to both tire out the enemy and learn their fighting style (if he hasnít already obtained it from the CCTS). Once the opportunity presents itself though, Enz will not hesitate to strike with his weaponized prosthetic in the enemyís moment of weakness. If Enz knows he will fight a certain person in the near future, it is not uncommon for him to augment his loadout with chemical concoctions and/or devices to counter his opponent's strengths and exploit their weaknesses. He does not let morality or emotion stop him from making the best choice. Enz is considerably stronger than an average person, and he uses this strength to out-power weak defenses and grappling attempts. His biggest disadvantage on the battlefield is his lack of speed. While he can move his limbs just fine, his choice of weapons and ammunition make him quite clunky and clumsy when trying to move his entire body at any reasonable speed, making him particularly vulnerable to combatants that can get around behind him. Enz has tried to offset this weakness with his newest weaponry additions, but without a sufficient amount of dust he returns to a grounded and strafing-vulnerable state. He is also quite ineffective at dealing with large groups of enemies, grimm or otherwise.

WEAPON

Name: Vouluntas and Via (the will and the way)

Primary Form: Vouluntas, the will, looks like a metal panel that is built into the left side of his head that covers his eye socket. The metal panel has a red optical sensor built over where Enzís eye should be, and it contains a computer that is linked to Enzís brain through a neural connection. I was going for something like this, but on the left side. Through the optical sensor, the computer enables high speed calculations of seen things (i.e. he could measure the distance between himself and an enemy, the volumes and dimensions of objects or samples, the mass of objects or samples given composition and volume, or he could tell if someone was lying, within reason). He can also access the CCTS with this device as if it were a scroll, and can do anything a scroll can do through it. The access Enz has is still limited, and he can't yet crack encrypted transmissions such as those used by governments and military organizations. While the virtual presence created by the use of the device has no address and cannot be called, Enz can use it to make outgoing calls. These calls are sent out without any callback address or identification name and the on-screen picture that others see is simply white noise snow (like this), and the transmitted sound can be anything that Enz can clearly remember (this includes simply speaking out loud and translating the words through the device). Using this CCTS access function requires Enz to carefully balance his attention and multitask, so he rarely uses it in combat. This piece of the weapon doubles as the way he controls the various functions of the rest of the weapon and is designed to work under any environmental condition including extreme cold/heat, and underwater. Every other piece of the weapon is designed with the same resilience to the elements so that no single situation could deprive him of an eye, weapon, and arm.

The second piece of the weapon is an unnamed medium sized pack that works as a large ammunition storage for Via. The pack is designed to be streamlined (kind of like this but a little more rounded) because Enz insists that the fractions of a second it shaves off of his turn speed (due to air friction) could one day mean life or death. To insert rounds, the pack's top panel opens up to reveal a specialized funnel for channeling bullets into a standardized storage system that maximizes storage efficiency. This means that rounds can be "poured" into the backpack and still fall into place at exactly 2,500 rounds. This piece is kept on Enzís back and has four, mechanical metal straps which keep it securely in place. These straps are not flexible, but rather extend from and retract to the pack as one of the functions of the weapon controlled by Vouluntas. Two of these straps go over Enz's shoulders and two of them loop around and up just above the waist. They all meet in an 'X' at Enz's sternum. When he is putting the pack on, the straps meet in an 'X' above his sternum so that the pack is relatively loose, and then tighten until they and the pack fit snugly. The pack is linked to Via with a heavy armored belt that attaches to the spot between the lower panel of the forearm and the elbow. This pack holds a maximum of 2,500 rounds which it feeds into Via through the belt.

Via, the way, is a multipurpose replacement for Enzís missing arm that is connected to Vouluntas through Enz's nervous system. It has three curved panels which simulate the shape of a forearm when they fit together, but these panels can lift up and back to reveal a mechanism that switches out the different attachments of the arm in various ways (the rifle barrels fold into themselves lengthwise when not in use, the blade folds in half and sits in the inside of the curve of the lower panel, and the hand folds into the inside of one of the panels. The mechanism can fold up and hide up to two of the three attachments, but they are never all in storage at once.
-One is a mid to long ranged rifle with three barrels and a maximum range of 500 meters that looks like this. The weapon is semiautomatic and fires with such force that it has to switch barrels after each shot to avoid barrel overheating. It fires 15mm lead-coated rounds, and whenever possible, Enz will use a chemical reaction to make the lead coating on the bullets water-soluble. This means that even after the bullet gets lodged in the target, the lead coating will melt off into the target's bloodstream to cause intense pain. This weapon can be used in tandem with the blade attachment. While this attachment is in use, the panels that hide/protect the switching mechanism have to stay in their opened position so as to enable the barrel switching.
-Another is a 2.5ft blade that looks like this but it is all silver. The blade, when sheathed, can either be completely sheathed, or sticking out of the back of the arm at the elbow. It can be used in tandem with the rifle as a bayonet of sorts that hangs just below the rotating barrels. It can also be used in the same way for the mechanical hand or used on its own, sticking out of the spot where the wrist would be.
-The third is a fully articulated mechanical hand that looks like this, but armored and a left hand. The hand is armored well enough to block sword blows, and sturdy enough to absorb the impact. Enz has, in fact, used this in the past to grab the blade of an opponent when they least expected it.

Secondary Form: The packís ammo belt can be detached from Via and removed from Enz, but the other components are grafted into Enz and canít be removed. Viaís rifle attachment can use a clip in the same spot the belt would attach, but the rounds still have to be the same type.

Dust Functions: N/A

History: Enz chose Via as a prosthetic when he was given the choice and has improved it countless times since then. A process that sometimes involved Enz having an idea and then using his parentsí money to hire someone that would realize it.

WEAPON

Name: Svalinn (named after the shield of Norse mythology that shields the earth from the sun and protects it from burning)

Primary Form: Svalinnís primary form is an elongated steel grey hexagon that straps securely onto Enzís right forearm and reaches almost from his elbow to his wrist.

Secondary Form: When activated, Svalinn expands into a huge, elongated hexagonal shield, about 5ft long (along the line of elbow to wrist), and 3ft wide. The shield is heat resistant, bulletproof, nonconductive, and made to absorb impacts by spreading the force out along its entire surface. The transformation from primary form to secondary form and back is very quick so that Enz can minimize the time he spends encumbered by the shieldís dimensions. It looks like this in terms of its shape and has the same steel grey coloring as its retracted form. In a similar manner to Vouluntas and Via, the shield is designed to work under any sort of environmental conditions from subzero temperatures to intense heat and even underwater.

History: Svalinn was added to Enzís arsenal when he noticed that the continued modifications to his prosthetic arm were slowing him down. He decided that if he wasnít going to dodge attacks, he would need an effective way to block them.

WEAPON

Name: M.A.C.G. (Maneuverability Augmentation Combat Greaves)

Primary Form: In its storage state, the M.A.C.G. are no more than armor plating that cover Enzís shins and calves with two cylinders positioned vertically along the back of the leg. They are made of the same material as Svalinn though, and as such have the same considerable defensive properties.

Secondary Form: In its secondary form the greaves expand into full boots that completely cover Enzís feet and extend all the way up to the knee. (They look kind of like the boot styles depicted here.) These boots also have the same protective qualities of Svalinn. Additionally, the cylinders on the backs of the legs connect into the heels of the boots through short tubes.

Dust Functions: On each boot, one cylinder holds 5 propulsion dust crystals and the other holds 5 fire dust crystals. Once in Secondary Form, a propulsion dust crystal is moved into a designated chamber at the heel of the boot, and then activated. A series of small vents in the boot direct its propulsion into a cushion of force that allows Enz to hover about an inch above the ground. Enz can then lean to move around at an average personís jogging speed or turn on a dime. Each propulsion crystal last 1 minute before running out. The fire dust crystals can be used in tandem with the propulsion dust to light the ground on fire wherever Enz hovers (same 1 minute per crystal), to blast him upwards about 10 feet in the air (each fire crystal can only do this twice before running out), or to deliver a devastating, explosive kick to an enemy (each fire crystal can do this twice before running out). Note that Enz can transform the boots without using any crystals simply to gain the defensive advantages.

History: Enz made the M.A.C.G. and added them to his arsenal in order to compensate for his slow turn speed and also to prevent his legs from becoming an easy target when his shield doesnít reach down far enough.

WEAPON

Name: Chemical Bombs

Primary Form: Enz augments his loadout by keeping a store of chemical grenades with various effects for different situations. He keeps these in his utility belt.

Variants:

-   Smoke: This variant works a lot like a smoke grenade, but with some notable changes. The canister, when thrown, releases a pitch-black aerosol that creates a 20ft radius roughly spherical cloud. The aerosol is laced with a strong tranquilizer which will make anyone who breathes in the smoke drowsy after the first breath and will knock them out in only four or five breaths (if one has their wits about them, they can usually hold their breath in order to stop this). In addition, the cloud is a self-contained radio silence zone where any kind of electromagnetic radiation is absorbed by the aerosol before it can get anywhere (it effectively cuts off anyone inside the cloud from the outside world). The grenade triggers after 10 seconds from being thrown, the cloud settles out in about 10 minutes, and Enz usually carries two or three on his person at any one time.
 
-   Sticky: This variant looks a lot like a small, handheld landmine. The device, when thrown, sticks fast to the first thing it touches. Once attached to something, it transforms so that a dome-like shield covers the explosive, and detonates with the power of a grenade. The shield completely eliminates the possibility for collateral damage, and focuses all of the blast power inwards to do the maximum amount of damage to the intended target. Enz can remotely pause or deactivate the 10 second countdown timer with his left eye to use a successfully attached sticky bomb to keep another individual under duress. The biggest weakness of this device is that it is completely useless if it misses.

History: These grenades were developed and tested systematically over the course of Enzís 3rd year, and have since become a mainstay of his arsenal.

EQUIPMENT

Primary Form: Enz wears a tool belt of sorts which he fills with equipment for a portable lab. This includes a set of 5 test tubes, 8 sample collection containers of various sizes, and a Bunsen burner with a small portable gas tank.

Voice Claim link (Hunhow) Non-18+ link


Try to go easy on the length for now. And I'll only unlock one for now. Can't have too many at the moment.
Students
Wisteria Lockheart - 1st Year student at Beacon. "Don't make me throw a book at you"
Shiroe Pendragon - 1st Year Student at beacon - "This is my monochrome reality" - Team MARS
Lavender du Lac - 1st Year Student at Haven -  "The harder I try the further things drift away." Team RWND
Ayaka Miyamoto - 1st Year student at Beacon. "Tsubame Gaeshi!" - Team ALIA
Vermilion Desdemona - 3rd Year Student at Beacon - "Only time you'd be above me is when your head rests on my pike"
Talen de L'eglantine - 3rd Year Student at Beacon
Kei Almas - 4th Year Student at Beacon - "Everything is ripe for the taking!"
Aurum LeBlanc - 3rd Year Student at Atlas - "Lay back, take it easy, and watch the comedy unfold"

Professors
Professor William Nox - "To contain the world in a grain of dust *EXPOROSION*

Viventium Umbra

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Re: Enz Wraith
« Reply #9 on: October 09, 2016, 05:27:39 PM »
Added some stuff in the history section about his recent exploits. Nothing too major.

Edit: Changed his birth date back a year, because while I like to move my characters forwards, the site is perpetually 80 AC so Enz has to have been born earlier.

forgot to add this one
-   successfully made the profile longer and more unwieldy

Super minor:
-   added a transformation gif for Via
« Last Edit: May 10, 2017, 08:52:35 PM by Viventium Umbra »
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Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
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Re: Enz Wraith
« Reply #10 on: May 11, 2017, 12:24:09 AM »
Pulled from editing and retired 5-10-2017