CHARACTERName: Kris Blomgen
Age: 17 - Born March 10th, 63 AC
Species and Gender: Faunus Female (Doe)
Symbol: Lova
Occupation: First year student at Shade Academy
Appearance: At 5’4” and 119lbs, Kris is a petite girl with dirty blonde hair, usually done up in a messy ponytail with a few strands hanging down by her face, and bright green eyes.
History: Parents were from Vale, went to Vacuo for more “freedom”, more freedom became turning into bandits in Cavalcade, had Kris by accident, Kris eventually realized what was going on was wrong, snuck away to a village during a raid, eventually got to Vacuo and Shade.
Personality: Aura and Semblance: Kris’ aura is a lush green color and is most often seen flaring around her weapon. She has enough aura training to beef up her attacks and send out range blasts with the lance but has yet to show any signs of having her semblance unlocked on or off the field.
Combat Behavior: Sample Text
WEAPONSNames: Pins and Needle
Primary Form: Needle - The Needle part of Pins and Needle takes the form of a large lush green lance with Kris' symbol etched along each side, measuring as long as she is tall. It has two Dust exhaust ports which she's named smash booster and thrust booster respectively. One of the boosters is on the top portion of the lance, toward the front, and the other placed toward the bottom of the back of the lance. It also has two "handles", one extending from the back of the lance like a normal lance handle and the second placed on a flat portion of the top portion of the base of the lance. The normal lance handle and a guard extending around the bottom side as well as a long trigger, similar to a motorcycle's throttle trigger. The second handle has three buttons, two on the part facing Kris and one on the right side of the handle. The two buttons on the back correspond to the two dust boosters, the left button connecting to the smash booster and the right connecting to the thrust booster as well as her boots.
The lance has three blades along its body. On the bottom, stretching from the tip to the base and conforming to the curve, is a thin blade with a hinge toward the middle to be used with the smash booster to act almost like a guillotine. On the right side of the base of the lance is an almost sharkfin shaped blade stretching out about as far as her forearm and back past the base about as far. The third blade is placed in front of the top handle. This one, while still being sharpened to a blade and a sharp point, is wide and used more as a shield for Kris' hand rather than something to attack with.
On the back of the lance, to either side of the long handle are two Dust input ports. The right port is for kinetic Dust to load the Dust boosters and the left is to feed ammo for the secondary form of the weapon.
Secondary Form: Pins - With the press of all three of the top handle's buttons at once, the front half of the lance opens up to reveal a cannon barrel, with the front half locking at whatever angle Kris releases the buttons at or staying loose if they're continued to be held down. The cannon itself packs quite the punch and can fire six rounds before needing to be reloaded. It has about a range equal to that of a pistol before it starts to lose some of its impact. While Kris can use the weapon freehand, its recoil causes it to be very unwieldy. To use it to its best potential, Kris will let the front of the lance drop to a ninety-degree angle and use the smash booster to drive it into the ground or sand. From there, she can much easier fire the cannon.
Despite being one "form", Pins technically has three uses: cannon mode, mortar mode, and storage mode. Mortar mode is easily achieved simply by swapping out ammo types, however, to be successful in mortar mode, Kris has to depress all three buttons and dive the tip of the lance as well as the base of the bottom blade into the ground to stabilize the weapon.
For storage mode, Kris has to depress all three buttons until the front of the lance meets the back tip of the bottom blade. Once locked there, the dust boosters and the top blade will retract into the lance, with the smash booster being replaced by a maglock to lock the weapon to her midback. The cannon can be fired in storage mode, but due to not being stabbed into the ground, the recoil makes it tough to fire a quick succession of shots on target, unless that target is a massive Grimm.
Ammo Types: Cannon Rounds
Standard Rounds - The standard cannon round is a large, tank-like, round that is used most often with Pins. A hit from this will knock even some larger Grimm back.
Fire Dust -
Lightning Dust -
Ice Dust -
Water Dust -
Steam Dust -
Gravity Dust -
Mortar Rounds
The mortar mode has mostly the same types of ammo save for a few specific types.
Flechette Rounds -
Fire -
Ice -
Lightning -
Fire Extinguisher Rounds -
History: Sample Text
Gear: "Hover" Boots
History: Sample Text