Author Topic: Lucas Meridiem  (Read 69 times)


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Lucas Meridiem
« on: February 10, 2019, 04:52:45 PM »


Name: Lucas Meridiem

Age: 21, Born 1st of Machlud

Species and Gender: Human Male

Symbol:  A lantern.  An infinity symbol is painted where the flame would normally be

Occupation: 4th year Haven Student

Appearance: Lucas stands at 5’8”, has tan skin, and is lean in build, making him appear smaller than he actually is.  He has sharp, angular facial features and dark, black hair that he keeps short and combed flat.  The gaze of his pale, green eyes is equally pointed, and his expression seems to be set into a permanent frown.

His combat attire consists of a pale green, hooded overcoat that stretches down to his mid-thigh.  The pockets of the coat are outlined in a yellow trim, and the top left pocket displays his symbol.  His pants are a dark forest green that stretch down and cover the top part of his black boots.  He keeps Sophist’s Lantern strapped to a belt that wraps around the waist of the coat, and he wears brown gloves with brass plating on the knuckles (which are useful in the event that he ever has to throw hands).  Underneath his coat he wears a black turtleneck.  He also wears a green bandana around his collar, as well. 

History: Lucas was born in Mistral to two loving parents.  His father, Lucien, was a huntsman, and his mother, Serena, owned and operated a dust shop.  A few years later, his sister, Clara, was born, and, for a time, the family lived happily.

However, as is often the case for a huntsman’s family, tragedy struck a few years later.  When Lucas was six, he answered a knock at the door, where he was greeted by a somber face.  A friend and comrade of his father had come to tell the family terrible news: Lucien had been killed in action.

Lucien had apparently died saving a family of strangers in the midst of a Grimm attack.  The family’s child had been trapped under debris, and Lucas’s father had gone to assist him.  However, after the child had escaped, an Ursa caught Lucien off-guard, creating an opening for other Grimm to attack, which created another opening, which led to another opening, and so on and so forth.  Fortunately, the family whose child he had rescued had managed to escape, and Lucien Meridiem would be remembered as a hero.

Remembered, not welcomed

It was never said, but, in his head, Lucas made that distinction.  There was a funeral service remembering his father.  There was a plaque in the shop’s front entranced labelled “In Remembrance of Lucien”.  Lucas remembered his father, but he could never again welcome him home again.  People would come up to him on the street and tell him that his father died doing the right thing.

But each and every time, Lucas would wonder, ”If he was doing the right thing, why did he have to die?”

It was thoughts like these that guided most of his childhood.  As he grew up, he heard other stories of “valiant” heroes who died in conflict.  Even in fiction, the self-sacrificing “heroes” would always be painted in the most positive light, and that bothered the young boy to no end.  He never related to them, first of all.  He always felt more of a connection with the characters that told the “hero” he was a blind idiot, and that there had to be another way.  Lucas always noted that those characters never seemed to die.

Strangely, though, Lucas seemed to be in the minority.  Other kids he grew up with, even his own sister, seemed to be more enamored with the reckless idiots of the world than the sensible ones.  And every time his friends or his family would express their admiration for “self-sacrifice”, Lucas’s thoughts would return to the night he heard a knock at the door.

He didn’t want to go through that again with his friends.

However, simply arguing with them with (what he thinks is) logic and reason wasn’t going to be enough to dissuade them from chasing their dreams.  Nothing would, really.  So, Lucas decided to do the next best thing and enroll at combat school.  If his friends were going to be dumb enough to risk their lives for the sake of strangers, then he’d make it his goal to make sure his friends came back alive to the people they actually know.

Surprisingly, Lucas thrived in the formal training environment.  Growing up, he always quiet, studious, and disciplined.  Given his philosophies on not recklessly risking his life or the lives of others, he would always approach problems with the intention of keeping him and his team alive first and the mission second.  Judging from the high marks he received, his teachers seemed to agree with him.

When it came time to transfer to Haven, Lucas passed the written and theoretical exams with flying colors.  His only stumbling block came in the practical portion, where he barely completed his objective just as time expired.  However, examiners noted that his aura had only taken minimal damage.

During his time at Haven, he’d gained a reputation for taking slow, methodical, and stealthy routes to completing missions, much to the chagrin of more “action-oriented” classmates.  However, he also carries the distinction of never losing a teammate while out on a mission, an honor he plans to hold onto for as long as humanly possible.     

Personality: If asked to describe him in a few words, most friends would say Lucas is “aloof and intelligent”.  He tends to keep to himself.  Even when he’s out with friends, he stays relatively quiet, only chiming in with occasional one-liners when appropriate.  He tends to avoid confrontations, most of the time choosing to walk away from arguments (even if he’s in the right).   

Other people would describe him as a “teacher’s pet”, as he tends to sit in the front of the class, get high marks, and often tutors others in their areas of struggle.  He doesn’t do any help for his image when he offers advice in practical combat (that instructors would most likely agree with) but fail to deliver in the arena himself (though, he’d argue its because fighting isn’t his specialty).

The last descriptor people would use is “cynical”.  Lucas is not the person to go to for a shoulder to cry on.  He’s a firm believer in the saying “if it’s too good to be true, it probably is”.  When on missions, he’s likely to tell his teammates to not risk their lives on a lost cause.  In this regard, he has trouble getting close and opening up to people.  Because of this and his philosophies, some of his methods might be called outright cowardly.

In fact, to some, he probably is cowardly.  But if anyone asks Lucas, he’d say he just has a different view of heroism:  ”My heroes have to come back alive.” 

Aura and Semblance: Lucas’s Aura manifests in a pale, ghostly green color.  His overall level of aura and control is typical for a student of his level.

His semblance takes the form of a freely-floating ephemeral lantern.  Lucas can move it at will, and it moves at about the same speed as a typical huntsman in a full sprint (relative to Lucas).  It can travel out to a range of about 300 feet.  It doesn’t have a physical body, and any strikes aimed at the lantern pass through it.  Summoning and dismissing the lantern is instantaneous, though he can only summon the lantern to a spot within 5 feet of him.  While the lantern is summoned, Lucas has a general idea of where it is at any given point, though he can't "see" through it and otherwise has no idea what's happening around the lantern if he can't directly see the situation himself. 

The lantern can also switch between a dormant state and giving off light.  In either case, normally, the lantern requires negligible aura consumption, allowing Lucas to shed light indefinitely.  The light’s radius extends out to 15 feet.  This light can be affected by dust use, and, depending on what type of dust is used, the light produces various effects.  However, combining his semblance with dust in this way is more strenuous on Lucas’s aura control, and using his semblance in this manner drains his aura reserves.  The more unique types of dust used at once, the more aura is consumed.  At his current level, Lucas can use three different types of dust at once.  Dust used in this way is drained directly from the stores inside of Sophist's Lantern, which allows Lucas to manipulate what effect his semblance is taking despite being possibly hundreds of feet away.  The drain-rate is about 5% of his stores for every 5 seconds for each type of dust used, meaning Lucas can channel one particular type of dust continuously through his semblance for about 100 seconds.  His semblance reserves drain at about a rate of 2% per 5 seconds if one dust type is used, 5% per 5 seconds with two, and 10% per 5 seconds with 3 unique types of dust.  Once his aura reserve runs dry, he'll need a few hours to recuperate before he can channel dust through his semblance again. 

Spoiler: ShowHide
This is a list of dust effects Lucas can manifest with his semblance.  If certain combinations are not listed, assume the combination would manifest in a combined form of the individual effects.

Key: (F)Fire, (I)Ice, (E)Earth, (W)Wind, (L)Lightning, (K)Kinetic, (G)Gravity

(F): The area increases in temperature drastically, becoming uncomfortably hot.  Ice quickly melts, fire damage is increased, and fire spreads more easily.

(I): The area decreases in temperature drastically, becoming uncomfortably cold.  Any use of ice dust is granted an increased Area of Effect if activated inside the light’s radius (if an effect only affects a single target, the area increases to a radius of 5 feet).

(E): Small particles of sand gently float down amid the lantern’s AoE.  Structures made with Earth dust within the light’s radius are more durable and require less dust to make.

(L): The area becomes filled with static.  Creatures will notice feeling “tingly”.  Metal objects will become charged and stick together if brought into contact with each other.  Notably, if a weapon can transform, that weapon will be unable to shift while in the radius.  If creatures touch a metal object or another creature, they will receive a shock (akin to a minor
static shock).  Compasses and other objects affected by electric currents will start acting haywire, as if a magnet was placed directly on the object in question.  Interestingly, attacks using lightning dust might “arc” from the initial target to another within close range. 
(W): The area experiences in increase in wind activity, as heavy gales blow through.  Flying creatures experience mild turbulence, and light, loose objects get blown away.

(K): Everything within the lantern’s light travels faster.  Bullets accelerate through the area, while running speeds are moderately increased.  Knockback effects are granted increased potency, and, generally speaking, attacks deal more damage
(G): Everything within the area experiences an increase in weight.  Movement speeds slow, bullets drop, weapons become harder to wield (but do more damage).

(F)(I): The area becomes enshrouded in impenetrable fog.  Anything inside the fog becomes nearly impossible to see, and creatures inside the fog are essentially blinded.

(F)(W): The area rises in temperature and wind activity increases, similar to the individual effects.  However, fire spreads much more rapidly inside the radius than if either effect were used alone.  Adding kinetic dust (K) would further increase the rate of spread.

(I)(W): The area lowers in temperature and wind activity increases, similar to the individual effects.  However, open flames are quickly snuffed out within the radius.  Adding kinetic dust (K) makes the winds more violent. 

(E)(W): The area becomes enshrouded in a sandstorm.  Figures and objects become difficult to make out, and sand particles are dispersed evenly throughout the radius.  Breathing can become uncomfortable while in the radius unless precautions against sand are taken (i.e. covering the mouth with a cloth, such as a bandana).  Silhouettes can still be made out, though fine details are obscured.  Adding kinetic dust (K) can increase the wind speeds of the sandstorm, making it nearly impossible to fly or see.  Alternatively, adding lightning dust (L) can distribute an electric charge throughout the radius, causing a small amount of consistent environmental damage.  This is in addition to the normal effects of lightning dust.

(E)(L): Similar to a combined version of the individual effects, but earth dust constructs made within the radius will hold a magnetic charge.  If metal were to touch these constructs, the metal would stick to it and require some effort to remove.  This property would persist for 10-15 seconds after the lantern effect ends/switches, depending on how long the effect was held for.

(W)(K): The winds in the area become incredibly violent, and the area becomes filled with extreme turbulence.  Flying creatures, such as griffons, will have a terrible time trying to fly through the area and have a chance of being ripped from the sky outright.  Larger Grimm, such as Giant Nevermores, won’t be knocked out of the sky but will have trouble navigating through the area. 

(K)(G): A combined version of the individual effects.  Notable in that the speed boost and debuff of kinetic and gravity, respectively, effectively cancel out.  However, since objects such as weapons will experience in weight, attacks will hit incredibly hard while in this radius. 

Combat Behavior:  If he’s alone, Lucas prefers to avoid combat if at all possible.  Ideally, he’d rather not have enemies know he was there at all.  If he needs to give enemies the slip, he can use his semblance or Sophist’s Lantern to make smoke screens and other distractions in order to give him a chance to hide or get away.

If he is forced into combat, Lucas will try to stick to long range with his weapon’s sniper form, and use the spectral lantern to harry his opponent(s) with environmental effects.  He’ll fight to escape, looking to mitigate the threat rather than outright eliminate it (i.e. freezing a pursuer’s legs, sealing off a corridor with earth dust, etc.).

Generally speaking, this kind of “flighty” fighting style lends itself to reconnaissance and “search and rescue” operations, both of which Lucas excels at.  Simply using the light from his semblance, he can distract Grimm while he evacuates   

Working in a group, however, changes how he fights.  He’d still prefer to use stealth if at all possible, but he’s very good at coordinating with allies in a wide variety of situations.  If the team he’s with is equipped to go in guns blazing, his semblance can enhance the damage of his compatriots while also covering for their weaknesses.  If the party needs to retreat, he can cover them with smokescreens.

In the event of pitched battle, Lucas’s first move will almost always be to hide, preferably in a spot with a good vantage point of the fight that’s within range for his semblance.  From that point, he’ll act as a phantom on the battlefield, hampering and debuffing enemies with his semblance while allies take them down.  He’ll often go through entire fights without firing a single shot, as shooting his weapon could reveal his position and force him to find a new spot to hide in.  If he does take a shot, it’s to cripple an opponent or to assist an ally in a way that his lantern alone couldn’t handle. 

The worst possible thing to happen to Lucas in a fight is to be forced into a melee.  While he has plenty of tools to give most opponents the slip, enemies that are particularly persistent or can see through his smokescreen shenanigans will find that he’s not particularly effective as an out-and-out combatant.  While Lucas can swing around the heavy Sophist’s Lantern and its dust effects, he’s not proficient in close-quarters combat.

Furthermore, if he tried to use his semblance to gain an advantage in melee, he’d be subject to the lantern’s effects as well (this also applies to his allies.  Teammates that prefer melee will often find themselves on the wrong side of Lucas’s abilities if either they or he make a wrong move).  If he can’t get away from an enemy, Lucas won’t be able to manipulate the battlefield to his favor.

It’s also worth noting that, while the lantern has an incredible leash range and doesn’t give away Lucas’s position, the area under the lantern’s influence isn’t very large.  Groups of intelligent opponents that split up will force Lucas to choose which enemy to target.

Furthermore, Lucas’s battle strategy hinges on him having dust.  If he doesn’t have dust, his semblance is reduced to nothing more than a glorified night light.  On top of that, Lucas can’t just keep feeding the lantern dust, either.  If his aura reserves run out, he, again, won’t be able to utilize dust effects.

Lastly, the lantern itself doesn’t do any damage (save for one effect which is used rarely).  By itself, Lucas’s semblance doesn’t accomplish anything, and is mostly just kind of annoying.

Name: Sophist’s Lantern

Primary Form: Sophist’s Lantern takes the shape of a large lantern. It has 8 “windows”, or compartments, each of which contains one type of dust save for one, which contains several cannisters that Lucas uses to create smokescreens with.  Only one of these windows opens, however, and Lucas chooses which compartment uses that window with a series of buttons located underneath the handle.  When the window opens, the lantern acts as a “dust thrower”, ejecting the dust in a manner akin to a flamethrower out in a 20ft cone.

Alternatively, the lantern is heavy, and Lucas can swing it at an opponent when forced into close quarters.  It makes a nice *thunk* sound when it connects.

Surprisingly, Sophist’s Lantern makes for a poor light source.

Secondary Form: A section extends from the bottom of the lantern that quickly transforms into a barrel, scope, action and everything else needed to form a sniper rifle.  The windows of the lantern become the butt of the gun, and the handle is moved to the side, allowing Lucas to still manipulate which type of dust he has primed.

Dust Functions: In lantern form

Fire:  A typical flamethrower.  Can do a lot of damage fairly quickly

Ice:  Freezes opponents caught in the blast

Earth:  Used to quickly erect a barrier of rock.

Wind:  Blasts enemies away

Lightning:  Shocks enemies within the cone, possibly causing them to drop anything they’re holding.

In rifle form

Fire:  The shot explodes on hit, causing extra damage.

Ice:  The shot freezes the target on hit.

Wind:  Enemies will be knocked back on hit.

Lightning:  Shocks enemies on hit, Possibly causing them to drop anything they’re holding.

Kinetic:  Knocks back any enemies hit, similar to wind dust.

History: Lucas created his weapon shortly before entering Haven, modifying it over the years to better suit his needs.  It used to function as a proper lantern as well, but scrapped that portion when he gained the ability to keep his semblance’s light on indefinitely. 
« Last Edit: February 13, 2019, 02:56:57 PM by ReaperJoe »
Smokey Emberstone Beacon 1st Year and the Immovable Gunslinger of Team BSSM
 "I've got more than enough firepower to beat you" "You've only got one bullet!" "Like I said, more than enough"

Aurelia Lumen Beacon 3rd year and the Warhorse of Team (TBD)  "Lay down your weapons, lest you wish to taste my steel!"

Wabul "Toast" Paka Shade 1st year and the Acrobatic Swashbuckler of Team (TBD)  "Hey, I'm gonna go jump off a bridge, who's with me?"

Xarias Fury

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Re: Lucas Meridiem
« Reply #1 on: February 13, 2019, 09:22:46 AM »
Let's see...

Given that the lantern requires dust to work for multitude of effects, I'll suggest adding a time limit to how long those effects last. Or rather, how long the dust last.

Another point that needs clarification: Does the dust need to be inside the lantern? Or can he suddenly use a canister in hand, and the lantern a few hundred feet away jsut catches fire or ice or whatever?
Can he sense where the lantern is without seeing it? Does he have some sort of control or awareness of what happens around the lantern?

That's all for now.
Wisteria Lockheart - 1st Year student at Beacon. "Don't make me throw a book at you"
Shiroe Pendragon - 1st Year Student at beacon - "This is my monochrome reality" - Team MARS
Lavender du Lac - 1st Year Student at Haven -  "The harder I try the further things drift away." Team RWND
Ayaka Miyamoto - 1st Year student at Beacon. "Tsubame Gaeshi!" - Team ALIA
Vermilion Desdemona - 3rd Year Student at Beacon - "Only time you'd be above me is when your head rests on my pike"
Talen de L'eglantine - 3rd Year Student at Beacon
Kei Almas - 4th Year Student at Beacon - "Everything is ripe for the taking!"
Aurum LeBlanc - 3rd Year Student at Atlas - "Lay back, take it easy, and watch the comedy unfold"

Professor William Nox - "To contain the world in a grain of dust *EXPOROSION*


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Re: Lucas Meridiem
« Reply #2 on: February 13, 2019, 02:55:38 PM »
I added a bit in the first two paragraphs of Aura and Semblance detailing the drain rates for dust and aura reserves, as well as detailing that he can sense "where" the lantern is, but not what's happening around the lantern (unless he's directly looking at it, of course).

I also added that the dust used for the semblance is taken directly from the stores in his weapon so he can manipulate the lantern effects from long range.

Let me know if I missed anything or need to change anything else.
Smokey Emberstone Beacon 1st Year and the Immovable Gunslinger of Team BSSM
 "I've got more than enough firepower to beat you" "You've only got one bullet!" "Like I said, more than enough"

Aurelia Lumen Beacon 3rd year and the Warhorse of Team (TBD)  "Lay down your weapons, lest you wish to taste my steel!"

Wabul "Toast" Paka Shade 1st year and the Acrobatic Swashbuckler of Team (TBD)  "Hey, I'm gonna go jump off a bridge, who's with me?"