Author Topic: Catalina Glenn  (Read 2940 times)

Vision

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Re: Catalina Glenn
« Reply #15 on: October 19, 2017, 10:09:43 AM »
Edits: ShowHide
CHARACTER

Name: Catalina Glenn

Age: 18, Born 62 AC Klever 14th

Species and Gender: Human male

Symbol: A piece of dust crystal formed by merging the four basic elements of dust and a white spot in the center. The main color for the symbol is Catalina blue.

Occupation: Beacon Academy first year student

Appearance: He is 183 cm tall and weighs 55 kg. He has long hands, and a face with rather yellowish skin. He usually sports short pants and blue T-shirts.

History: The family of his lived for generations in the Mountain Glenn.
Sometime in days of Vale, the there are people disliked to live by some unnamed law and decided to move out altogether. They traveled to immediately southeast of the kingdom, and they found mountains full of grimms and caverns, but otherwise perfectly habitable. They decided they're strong enough to clear the grimm and make it into a settlement. They aggressively fought, gaining grounds and losing very few men, but wide out in the open the Nevermores and the Griffons soon became a significant threat. Before any major casualties formed, they wisely retreated into the tunnels. Using dust deposit lying around, the quickly scouted and gained knowledge of the region and the settled into the safe state when Catalina was born. Over time, they merge into a big family group(despite the bloodlines still distinct enough to avoid inbreeding) and the name Glenn formed as the mountain name and their family name.
Living so close to Vale, they kept regular contact with them and have a friendly relationship with them. When Vale decided to expand into there,  they were appointed as head advisors naturally. With prominent knowledge, family battle skills leading into success and exclusive rights to developing the cities they quickly rised to the tops of Vale society. Catalina's childhood was comprised mainly of running wild in the mountains, devising routes to avoid or trapping grimm, and observing natural phenomenon and combine them with knowledge gained when he occasionally go to school. Despite the danger always presenting itself, by knowing all the hiding spots, improvising the environment and strength in the numbers, the children are well exposed to the wildlife and Grimm, while safety is assured. Hiding and observing Grimm developed his thinking ability and tactical skills as well as scientific mind. But when they rose to the high classes, he had to join the balls, the dinners and stuff. And the notorious wager duels. As a result, he was obliged to practice melee combat and devise ways to improve current materials to create new types of dust.

Until the grimm outbreak came. He rallied the local hunters(him not noticing this is simply because of him being a Glenn rather than because of his ability or charisma), fought bravely and sniped the grimms threatening civilians. It earned him the urban legend of 'grimm sharpshooter'.
Despite the the wealth stored not being depleted by investing all their business into mountain Glenn, their family legacy may be losing to time... So he enrolled into Beacon Academy to become a scientist and a huntsman while hoping to repopulate Mountain Glenn and extend the legacy into the history. On the entrance exam, the academic test and live combat were passed with flying colors but the sparring with the current students was a big struggle.

Personality: From the days of observing wildlife, he concluded that no particular person is right or wrong and so is a particular morality. He didn't hold a grudge to almost anything, not even the creatures of grimm(readily destroying them if needed nonetheless), but if anyone tries to assert his own value into someone else then his Berserk button is hit. Hard. Especially Faunus-Human discrimination in both ways.
This has developed into what we've seen during the events of Rustled Feathers: gender equality, and equality in general. His idea of equality is approximately: Male to Female abuse is obviously not ok, and so isn't Female to Male abuse. You either play both for laughs or play neither. Same-gender abuse is also counted for that matter. He's aware of the difference in equality and equity: his idea is definitely on the equality side, everyone gets treated more or less equally and not everyone getting access to the same thing. It would be fair to him to say give a poorer family more money only if you also ensure that the less poor still end up with more(how much more doesn't matter that much) because they started with more. If everyone gets the same end result it would just sounds like heat death of the universe to him, but whether or not this is sound varies.
He also dislikes social etiquette(specifically ones emphasizing what to do instead of why he does that) and manner but usually exercise self restraintants when in representing the family. He also follow through all the procedures and sportsmanship when in combat, because he thinks sportsmanship ia valuable but etiquette is nothing but a hassle.
He has a heavier rooting the underdog mentality than usual because he is tired from all the people being misunderstood and/or framed in fiction and real life. This is shown when he argued on Nathan's behalf even before his match in recovery ward. Otherwise he is lazy and hands off, not feeling like working until the last moment i.e. student syndrome.
He likes arts like performing arts, music and mathematics. Catalina's observation also gives him the idea of how terrible it is to end one's life and will take measure not to cause it.
Finally, he prefers being alone but if there are companions that can be with him, he will treat them with utmost devotion.

Aura and Semblance: His aura is weakened by the lack of faith or even a strong value, but being to manifestation of one's own soul, thinking about metaphysics, philosophy and chemistry and such actually more than makes up of it. Catalina Glenn's Aura colour is, of course, Catalina Blue.
He didn't actually name his Semblance, but people around gave it the nickname 'aurashift' and he picked it up. The semblance control how the field of aura is projected around his body in what shape. He can trap his target in it, use it like a long lance to stop charging enemies, or shape it like Zerohanded weapons. He can also infuse the aura with dust to amplify the maximum surface area without making him instantly collapsing of fatigue and giving him that dust property, electrifying the aura, camouflage or create gas bubbles safe for breathing. However if too much dust are present in the aura field than it might explode spectacularly upon impact usually knocking him out or worse.

The strength of the aura surface won't be changed either unless amplified by a high concentration of dust(but he does remember the risk of getting blown up).

The taxation on his mind from complex shape shiftings is no small business either. The best analogy is as he puts it, 'Controlling like 10 limbs when your mind is suited to use 4'. He may have to remain still for this purpose, and usually utilizing it in melee fight for more the a single encounter, while giving him a great edge, can either hinder his prowess for the rest of the fight, leaving him defenseless for anywhere from a few seconds to half a minute, or straight up passing out from the strain. He is actively searching for courses to remedy and to recover faster.

If his emotions is to ever get too unstable, his aura will also get unstable shapeshiftings, which could endanger himself and his surroundings.

Combat Behavior: Despite processing tactical skills, he also likes to do the work himself, partly due to difficulty to describe plans as good as in his mind. But he will remain calm the whole way, or just hiding and picking people off. And thus when he's in melee, he will hit hard and hit fast, hoping he can finish the fight before getting hit too much, placing all of the aura in in strength and agility. He doesn't like to teamwork very much either.

WEAPON

Name: The primary form is named Got' eem and the secondary Take that!.

Primary Form: A sniper rifle, with long(and sharp in the end as bayonet) silenced barrel and a large chunk of recoil absorber to allow automatic fire. The cartridge can store 20 or less shots before having to reload. It also have a sight with adjustable magnifing and rangefinding capabilities.

Secondary Form: The cartridge and the sight moves into the recoil absorber which has the barrel sticking through to from an eye of a sledgehammer. It has exhausts on all directions and the original bullet barrel to either use as a blowtorch, propel swings, or light the whole thing up in general for looks and imitation.

Dust Functions: Dust are used as ammunition serving various purpose, including high impact/explosive rounds for breaking aura, customized stimpack shots for healing, shocking dust rounds to stun, freezing and heating rounds and such. Powdered dust are used for weapon camouflaging and the exhausting to flamethrow.

Unless otherwise specified in the very first post possible, he carries the following amount of dust:
  • 2 cartridges of explosive dust rounds that damages 10% of an average aura over 2 meters radius
  • 1 cartridge of piercing rounds that damages decrease by 0.3% per centimeter of coverage and does 15% aura damage at most.
  • 5 rounds of shock rounds that hit for 1% aura and shock the target for 15 seconds.
  • 5 rounds each of heating and freezing rounds that burns or freezes anything flammable/freezeble in a 1 meter radius. Neither burning nor freezing will damage any aura.
  • A single repulsion crystal that is strong enough to knock Ursai around.
    It can be used to propel a shot and hit twice as hard, shot to knock things around harming 5% aura and some fall damage, or make a hammer swing 1.5 times faster.
  • Four small boxes each containing powdered forms of a basic dust type. They can be infused into his aura, but anything above 75% of a box in total is an explosion waiting to happen. The other use is to be poured into the head and then fired. They have a 10 meter radius.
    Fire and air dust can also propel swings. by a factor of
    [1+(air=0.4, fire=0.6)(amount of dust relative to a single box)]
Anymore items brought would proportionally hinder his movement. And all of this is stored in his toolbox weared on his back so if you're able to rupture that enough... It would go as well for him as an flamethrower operator with the same treatment.

History:It's a combination of the best form Mountain Glenn's, including the weapon's cast, the optical sight, the design and the forging are all from and in Mountain Glenn. It was thought up before the grey war ended, researched through the Faunus civil rights war came into fruition on our generation thanks to efforts throughout the house. Catalina inherited it because he's the only one into combat.
After the Vytal Festival Tournament and a few battles Cat realized that his previous rounds are too weak for a sniper rifle and bought some new stronger rounds to increase his firepower.

Upkeep:This is the most limiting part of the weapon. To repair, the components must be freshly created and replaced in the peculiar environment only provided in the caves of Mountain Glenn. The dust can be wholebought, though refining still takes a lot of time to finish the rounds for use. Especially with the fall of cities there, obtaining them become more and more dangerous and time consuming.

Name: (none)

Form:A toolbox that contains a pickaxe, a shovel and ab axe. Their handles are all half a meter long, about as long as from his elbow to his wrist. It is also used for storing ammo and other dust.

History: Catalina brings them along in his days in the mountains, usually to improvise traps for grimms, help mining dust and such. In days where he lives in a city and when not combating grimm, he leaves the tools behind as they severely restrict his mobility.

Diana Farran - Beacon First year - Leader and Medic of team Digital (DGTL)
[color= #839CA5]""[/ color]
Bastet Nin - Haven First year - Blinking Glaive Skirmisher of team Rewind (RWND)
[color= #F2B233]""[/ color]

Siuwa

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Re: Catalina Glenn
« Reply #16 on: October 19, 2017, 12:53:37 PM »
Added more to appearance.
Remove mention of urban legends, 'obvious' aura color, equations and weapon camouflage.
Fixed misuse of "cartridge".
Specified fire rate of weapon.
Added more to combat behavior and made a short list of strengths and weaknesses.
Added a list of applications with varying degree of effort. This list is made on the powerful side so a nerf is understandable and expected.
Catalina Glenn - first year Beacon Academy student - "Not funny, dude! And not dudes... and everyone else... " - Cata, Cat.
Infrared Ray - fourth year Atlas Academy student - "So it's __ and __(insert name here) meets each other."
Sheer Gold - second year Beacon Academy student - "This is super effective!"
Siu Ceong - Beacon Academy graduate Huntress - "What is this? Where can I learn about it?"

Character hex code for reference: ShowHide
Cat: #0A44C2
Infrared: #CB4154
Sheer: plain red
Siu: #28CDFF

Vision

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Re: Catalina Glenn
« Reply #17 on: October 19, 2017, 07:54:58 PM »
Appearance changes are fine
History changes are fine
Aura update is fine.
Combat strength and weakness list is fine

Weapon: As I don't have combat experience on site I've referred to Gus on the numbers for this topic.
A fire rate of 4 rounds per second doesn't sound like a sniper rifle, maybe more of a battle rifle? Combining it with the piercing bullets and you're talking about 100% aura damage in less than 2 seconds, that's waaay too much. The damage of a single attack will be determined on a thread by thread basis (depends on the opponents aura pool etc.) So I would just remove all reference to those numbers on the sheet.

For the electric ones what do you mean by "shock the target for 15 seconds"

That leaves the semblance, just to be clear is this a retcon of the original character or an in fiction upgrade (If so what caused it). What level of control does he have at the lowest level, you say straight line but can he change that (essentially swinging a blade) and what range can they go. The simple objects are stationary, so they can essentially become separate from him? (Again what range, and just how many do you mean by a large number?)

Would like to know those answers before getting into the details. However I will say that atm this semblance seems to do a shit ton (Multiple aura limbs, create multiple separate structures, create aura weapons) This does not sound like the semblance of a first year (Not to mention someone who is an expert marksman as well as extremely trained in their semblance)
« Last Edit: October 19, 2017, 08:02:21 PM by Vision »

Diana Farran - Beacon First year - Leader and Medic of team Digital (DGTL)
[color= #839CA5]""[/ color]
Bastet Nin - Haven First year - Blinking Glaive Skirmisher of team Rewind (RWND)
[color= #F2B233]""[/ color]

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Re: Catalina Glenn
« Reply #18 on: October 20, 2017, 12:39:43 AM »
This is a retcon I think because no previous records of such limits is present but the in universe justification is he only started experimenting with what is possible lately.
Swinging the entire shape is at list 1 but swing a specific part of object or chasing and curving doubles the effective amount of objects.
Range is 3 meters and strain goes linearly after that.
Stationery means no moving on it's own and is essentially a decoration on his aura field. Max number of 5 is about equivalent to 2 spikes.
Sniper is now only semi-automatic and a fire rate against stationary objects is given as once per 2 seconds. Damage number references are removed.
Catalina Glenn - first year Beacon Academy student - "Not funny, dude! And not dudes... and everyone else... " - Cata, Cat.
Infrared Ray - fourth year Atlas Academy student - "So it's __ and __(insert name here) meets each other."
Sheer Gold - second year Beacon Academy student - "This is super effective!"
Siu Ceong - Beacon Academy graduate Huntress - "What is this? Where can I learn about it?"

Character hex code for reference: ShowHide
Cat: #0A44C2
Infrared: #CB4154
Sheer: plain red
Siu: #28CDFF

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Re: Catalina Glenn
« Reply #19 on: October 20, 2017, 09:59:44 AM »
Shocking to impact aim is a pretty good idea, however 15 seconds is a long time in a fight is so would probably lower that 10.

I'm in the rather unique situation of having read and logged every semblance on site so I'm comparing what you have here to that precedent.

So it's a very versatile semblance which i personally like a lot, however at the moment it just does too much for a first year. The key change I'd like to see is no stationary objects, there are other characters whose entire semblance is to do that so don't like it as a bonus on here (let alone 10 for no effort). All the shapes should be tied to and move with the person so parachute f.eks should be fine.

You describe your current scale as, almost effortless, some effort and great effort. I think the times you say at each stage (seconds to tired etc.) seem good just not the wording, if you start getting tired from doing something for 20 secs then it doesn’t sound almost effortless. The exact wording is up to you but just something like small effort, fair effort, great effort (Just get rid of the word effortless and that seems good).

Seem fair?
« Last Edit: October 20, 2017, 10:09:56 AM by Vision »

Diana Farran - Beacon First year - Leader and Medic of team Digital (DGTL)
[color= #839CA5]""[/ color]
Bastet Nin - Haven First year - Blinking Glaive Skirmisher of team Rewind (RWND)
[color= #F2B233]""[/ color]

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Re: Catalina Glenn
« Reply #20 on: October 20, 2017, 10:10:26 AM »
Done exactly as told. But need to clarify that "Incapable to fight on hands" means in melee. Aiming at a stationary object is possible.
Catalina Glenn - first year Beacon Academy student - "Not funny, dude! And not dudes... and everyone else... " - Cata, Cat.
Infrared Ray - fourth year Atlas Academy student - "So it's __ and __(insert name here) meets each other."
Sheer Gold - second year Beacon Academy student - "This is super effective!"
Siu Ceong - Beacon Academy graduate Huntress - "What is this? Where can I learn about it?"

Character hex code for reference: ShowHide
Cat: #0A44C2
Infrared: #CB4154
Sheer: plain red
Siu: #28CDFF

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Re: Catalina Glenn
« Reply #21 on: October 20, 2017, 10:20:03 AM »
A powerful semblance for sure but the great effects will also take a greater toll and now it seems much more like a single thing.

Edits approved.

Diana Farran - Beacon First year - Leader and Medic of team Digital (DGTL)
[color= #839CA5]""[/ color]
Bastet Nin - Haven First year - Blinking Glaive Skirmisher of team Rewind (RWND)
[color= #F2B233]""[/ color]

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Re: Catalina Glenn
« Reply #22 on: November 30, 2018, 05:36:44 AM »
Spoilers don't work so I'm not going to bother.

CHARACTER

Name: Catalina Glenn

Age: 18, Born 62 AC Klever 14th

Species and Gender: Human male

Symbol: A piece of dust crystal formed by merging the four basic elements of dust and a white spot in the center. The main color for the symbol is Catalina blue.

Occupation: Beacon Academy first year student

Appearance: He is 183 cm tall and weighs 55 kg. He has long hands, and a face with rather yellowish skin. He usually sports short pants and blue T-shirts. He also sports a pair of navy-colored plastic framed glasses and a rather tall nose, a mouth just bigger than one of his black eyes and black hair that covers his forehead. His figure is slender and neck is a bit tall.

History: The family of his lived for generations in the Mountain Glenn.
Sometime in days of Vale, the there are people disliked to live by some unnamed law and decided to move out altogether. They traveled to immediately southeast of the kingdom, and they found mountains full of grimms and caverns, but otherwise perfectly habitable. They decided they're strong enough to clear the grimm and make it into a settlement. They aggressively fought, gaining grounds and losing very few men, but wide out in the open the Nevermores and the Griffons soon became a significant threat. Before any major casualties formed, they wisely retreated into the tunnels. Using dust deposit lying around, the quickly scouted and gained knowledge of the region and the settled into the safe state when Catalina was born. Over time, they merge into a big family group(despite the bloodlines still distinct enough to avoid inbreeding) and the name Glenn formed as the mountain name and their family name.
Living so close to Vale, they kept regular contact with them and have a friendly relationship with them. When Vale decided to expand into there,  they were appointed as head advisors naturally. With prominent knowledge, family battle skills leading into success and exclusive rights to developing the cities they quickly rised to the tops of Vale society. Catalina's childhood was comprised mainly of running wild in the mountains, devising routes to avoid or trapping grimm, and observing natural phenomenon and combine them with knowledge gained when he occasionally go to school. Despite the danger always presenting itself, by knowing all the hiding spots, improvising the environment and strength in the numbers, the children are well exposed to the wildlife and Grimm, while safety is assured. Hiding and observing Grimm developed his thinking ability and tactical skills as well as scientific mind. But when they rose to the high classes, he had to join the balls, the dinners and stuff. And the notorious wager duels. As a result, he was obliged to practice melee combat and devise ways to improve current materials to create new types of dust.

Until the grimm outbreak came. He rallied the local hunters(him not noticing this is simply because of him being a Glenn rather than because of his ability or charisma), fought bravely and sniped the grimms threatening civilians.
Despite the the wealth stored not being depleted by investing all their business into mountain Glenn, their family legacy may be losing to time... So he enrolled into Beacon Academy to become a scientist and a huntsman while hoping to repopulate Mountain Glenn and extend the legacy into the history. On the entrance exam, the academic test and live combat were passed with flying colors but the sparring with the current students was a big struggle.

Personality: From the days of observing wildlife, he concluded that no particular person is right or wrong and so is a particular morality. He didn't hold a grudge to almost anything, not even the creatures of grimm(readily destroying them if needed nonetheless), but if anyone tries to assert his own value into someone else then his Berserk button is hit. Hard. Especially Faunus-Human discrimination in both ways.
This has developed into what we've seen during the events of Rustled Feathers: gender equality, and equality in general. His idea of equality is approximately: Male to Female abuse is obviously not ok, and so isn't Female to Male abuse. You either play both for laughs or play neither. Same-gender abuse is also counted for that matter. He's aware of the difference in equality and equity: his idea is definitely on the equality side, everyone gets treated more or less equally and not everyone getting access to the same thing. It would be fair to him to say give a poorer family more money only if you also ensure that the less poor still end up with more(how much more doesn't matter that much) because they started with more. If everyone gets the same end result it would just sounds like heat death of the universe to him, but whether or not this is sound varies.
He also dislikes social etiquette(specifically ones emphasizing what to do instead of why he does that) and manner but usually exercise self restraintants when in representing the family. He also follow through all the procedures and sportsmanship when in combat, because he thinks sportsmanship is valuable but etiquette is nothing but a hassle.
He has a heavier rooting the underdog mentality than usual because he is tired from all the people being misunderstood and/or framed in fiction and real life. This is shown when he argued on Nathan's behalf even before his match in recovery ward. Otherwise he is lazy and hands off, not feeling like working until the last moment i.e. student syndrome.
He likes arts like performing arts, music and mathematics. Catalina's observation also gives him the idea of how terrible it is to end one's life and will take measure not to cause it.
Finally, he prefers being alone but if there are companions that can be with him, he will treat them with utmost devotion.

Aura and Semblance: He has a slightly smaller pool of aura than others. Catalina Glenn's Aura colour is Catalina Blue.
He didn't actually name his Semblance, but people around gave it the nickname 'aurashift' and he picked it up. The semblance control how the field of aura is projected around his body in what shape. He can trap his target in it, use it like a long lance to stop charging enemies, or shape it like Zerohanded weapons. He can also infuse the aura with dust to amplify the maximum surface area without making him instantly collapsing of fatigue and giving him that dust property, electrifying the aura, camouflage or create gas bubbles safe for breathing. However if too much dust are present in the aura field than it might explode spectacularly upon impact usually knocking him out or worse.

The strength (How easy does he have to concentrate to maintain the shape when struck or struggled against) of the aura surface won't be changed either unless amplified by a high concentration of dust(but he does remember the risk of getting blown up).

The taxation on his mind from complex shape shiftings is no small business either. The best analogy is as he puts it, 'Controlling like 10 limbs when your mind is suited to use 4'. He may have to remain still for this purpose, and usually utilizing it in melee fight for more the a single encounter, while giving him a great edge, can either hinder his prowess for the rest of the fight, leaving him defenseless for anywhere from a few seconds to half a minute, or straight up passing out from the strain. He is actively searching for courses to remedy and to recover faster.

If his emotions is to ever get too unstable, his aura will also get unstable shapeshiftings, which could endanger himself and his surroundings.

Here is a list of what Catalina can do with his semblance:
  • Small effort to create and maintain: Can move and fight as usual; tiredness after 20 seconds, increase with longer usage
    • Two spikes, cylinders or blades that all travel in a straight line for at most 3 meters away from point of origin. The objects can be extended up to the range and be rotated about point of origin
  • Fair amount of effort is needed: Increased reaction time and extra effort to maintain is needed when struck or struggled against; 5 seconds until tiredness, lightheadedness in 15, headache in 30
    • Increased objects up to 4 for 1.1; doubling the range and movements other than “extend the object” and “rotate the object about point of origin” effectively doubles the number
    • More complex objects eg parachutes, spikeballs, scythes
  • Great Effort: Can only move in a straight line and incapable to dodge obstacles or change direction and incapable to fight on hands in melee, and can only aim and fire at stationary targets; Immediately feels tired, lightheadedness in 10, headache in 15, nausea in 20, and collapses in 30 seconds
    • Even more objects (up to 8 of them)
    • Restraining up to 4 limbs or arms and torso
  • Impossible at Catalina’s current skill:
    • More objects than listed in 3.1
    • Encompassing and trapping
    • Any attack larger in scale than one-fifth of this one
    • Fractals(completely impossible)
    • Separation from Catalina's aura (completely impossible)

Combat Behavior: Despite processing tactical skills, he also likes to do the work himself, partly due to difficulty to describe plans as good as in his mind. But he will remain calm the whole way, or just hiding and picking people off, which he is obviously good at. And when he's in melee preferably having weakened his target by shots, he will hit hard and hit fast, hoping he can finish the fight before getting hit too much, but he is only medicore at it. He doesn't like to teamwork very much either, but that's changing as he is in a team. If he ever loses his weapon, he will have to rely on attacking with the semblance, which can not put up enough of a fight on its own and still is significantly weaker then if he uses just his hammer.

+Expert marksmanship as expected as a sniper
+Very versatile semblance
+Tactical skills

Average strength, speed, skill at melee

-Low firepower for gunfights
-Bad at hand to hand combat
-Slightly lower than average aura
-Difficulty with describing plans
-Slightly reluctant to teamwork

WEAPON

Name: The primary form is named Got' eem and the secondary Take that!.

Primary Form: A sniper rifle, with long(and sharp in the end as bayonet) silenced barrel and a large chunk of recoil absorber to allow semi-automatic fire. Catalina can fire once every 2 seconds at a stationery target. The magazines can store 20 or less shots before having to reload. It also have a sight with adjustable magnifing and rangefinding capabilities.

Secondary Form: The magazine and the sight moves into the recoil absorber which has the barrel sticking through to from an eye of a sledgehammer. It has exhausts on all directions and the original bullet barrel to either use as a blowtorch, propel swings, or light the whole thing up in general for looks and imitation.

Dust Functions: Dust are used as ammunition serving various purpose, including high impact/explosive rounds for breaking aura, customized stimpack shots for healing, shocking dust rounds to stun, freezing and heating rounds and such. Powdered dust are used for and exhausting to flamethrow.

Unless otherwise specified in the very first post possible, he carries the following amount of dust:
  • 1 magazines of explosive dust rounds that damages over 2 meters radius
  • 2 magazine of piercing rounds that damages decrease per centimeter of coverage.
  • 5 cartridges of shock rounds that shock the target for 10 seconds making their body twitch enough to throw off aiming.
  • 5 cartridges each of heating and freezing rounds that burns or freezes anything flammable/freezeble in a 1 meter radius.
  • A single repulsion crystal that is strong enough to knock Ursai around.
    It can be used to propel a shot or a swing or shot to knock things away.
  • Four small boxes each containing powdered forms of a basic dust type. They can be infused into his aura, but anything above 75% of a box in total is an explosion waiting to happen. The other use is to be poured into the head and then fired. They have a 10 meter radius.
    Fire and air dust can also propel swings.
Anymore items brought would proportionally hinder his movement. And all of this is stored in his toolbox weared on his back so if you're able to rupture that enough... It would go as well for him as an flamethrower operator with the same treatment.

History:It's a combination of the best form Mountain Glenn's, including the weapon's cast, the optical sight, the design and the forging are all from and in Mountain Glenn. It was thought up before the grey war ended, researched through the Faunus civil rights war came into fruition on our generation thanks to efforts throughout the house. Catalina inherited it because he's the only one into combat.
After the Vytal Festival Tournament and a few battles Cat realized that his previous rounds are too weak for a sniper rifle and bought some new stronger rounds to increase his firepower.

Upkeep:This is the most limiting part of the weapon. To repair, the components must be freshly created and replaced in the peculiar environment only provided in the caves of Mountain Glenn. The dust can be wholebought, though refining still takes a lot of time to finish the rounds for use. Especially with the fall of cities there, obtaining them become more and more dangerous and time consuming.

Name: (none)

Form:A toolbox that contains a pickaxe, a shovel and ab axe. Their handles are all half a meter long, about as long as from his elbow to his wrist. It is also used for storing ammo and other dust.

History: Catalina brings them along in his days in the mountains, usually to improvise traps for grimms, help mining dust and such. In days where he lives in a city and when not combating grimm, he leaves the tools behind as they severely restrict his mobility.
No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

Saffron de Cortez - SALT - Third Year Atlas.

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Re: Catalina Glenn
« Reply #23 on: November 30, 2018, 09:26:40 AM »
Added themes.
Retconned Aura color for visibility.
Semblance overhauled:
Quote
He didn't actually name his Semblance, but people around gave it the nickname 'Aurashift' and he picked it up. The semblance is an extension of his Aura that manifests exclusively as up to two long wires, one in each hand of Catalina. They originate from his palm and is as flexible as real steel cables.

The length and thickness of the wires work on a volume reserve. He has exactly 1000 cubic centimeters of it at any time, formed into at most two wires of arbitrary thickness as he sees fit, but they have to be Prisms when completely straight. That means technically blanket-like objects is not out of the question. He regenerates 10 cubic centimeters of the wires per second and consumes one-tenth of the volume he his currently using per second. Therefore the maximum sustainable volume of wires he can use at any given time is 100 cubic centimeters.

The Semblance-created wires can do whatever a mundane steel wire does including conducting electricity, be tied into knots, round people up and such, but is made of protective Aura. Like protective Aura, they take damage when hit or otherwise come into harm and unlike weapon Aura, they can be harmed and eventually destroyed given enough damage. Specifically they will take 10% of Catalina's Aura equivalent before disintergrating and is fully functional until that.
Catalina Glenn - first year Beacon Academy student - "Not funny, dude! And not dudes... and everyone else... " - Cata, Cat.
Infrared Ray - fourth year Atlas Academy student - "So it's __ and __(insert name here) meets each other."
Sheer Gold - second year Beacon Academy student - "This is super effective!"
Siu Ceong - Beacon Academy graduate Huntress - "What is this? Where can I learn about it?"

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Cat: #0A44C2
Infrared: #CB4154
Sheer: plain red
Siu: #28CDFF

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Re: Catalina Glenn
« Reply #24 on: December 04, 2018, 05:48:17 AM »
OK just remember how cubic volume work 1000 cubic centimetres (future referred to as cc) if about 1/1000th of a cubic meter in case that was what you were going for.

So I can get the system right Catalina has to create the spool of not-wire out of 1000 cc storage and then has to spend 1/10th of that every second to maintain the construct while also regaining 10cc per second. I’m not sure if you grasp how little this is, a cubic centimetre can hold one millilitre of water which means Catalina regenerates 10 millilitres of water a second worth of aura construct while also having to pay the original construct. Ignoring that being able to completely restock your semblance after 100 seconds is a little silly. I’d also like to know what speed the wires move at.

So obviously my advice would be to move away from a measured system but there definitely has to be some more limiting factor than ‘number of shapes.’ Perhaps increase his storage but make regeneration only take place while sleeping or after eating? 
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Saffron de Cortez - SALT - Third Year Atlas.

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Ramalia - RASB - First Year Shade

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Re: Catalina Glenn
« Reply #25 on: December 07, 2018, 07:07:55 AM »
Changed reserve to 5000 cubic meters and changed regeneration to when he had a 2 hours or longer rest.
Catalina Glenn - first year Beacon Academy student - "Not funny, dude! And not dudes... and everyone else... " - Cata, Cat.
Infrared Ray - fourth year Atlas Academy student - "So it's __ and __(insert name here) meets each other."
Sheer Gold - second year Beacon Academy student - "This is super effective!"
Siu Ceong - Beacon Academy graduate Huntress - "What is this? Where can I learn about it?"

Character hex code for reference: ShowHide
Cat: #0A44C2
Infrared: #CB4154
Sheer: plain red
Siu: #28CDFF