Author Topic: Jack Shepherd, 3rd year Jack of All Trades (Archived for later)  (Read 2809 times)

CallMeDoc

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Semblance:
 Jack's family has passed on the semblance to channel the memories and skills of the prior users. In time, Jack will be able to access the memories of each user, but for now he can only access 3. Jack categorizes his ancestors memories by classic RPG classes such as: The Paladin, the Druid, and the Ranger. Each of them offer a specific bonus and fighting style. The Paladin is Jack's more defensive form, offering him knowledge of an ancestor who trained with a large greatsword. This ancestor offers the tactics, resolve and constitution of a veteran captain of the guard. The Druid is Jack's more dust based ancestor relying on a dust staff (similar to Amber's weapon) and raw dust as his weapons of choice. This ancestor offers him not as many physically combative skills as the others, though it does offer skills in evasion, survival and staff wielding, it offers more skill in the regards to using dust as weapon and it's more utilitarian effects. This ancestor offers the wisdom, knowledge and spirit of an aged village elder. The Ranger is Jack's more dexterous and speedy ancestor, it offers it's skill with a bow and daggers. This ancestor offers skill in offensive tactics and countering as opposed to the paladin. This ancestor offers the dexterity, the ferocity and the guile of huntsman of great renown. With each ancestors comes of their personality and being, each changing his attitude and tactics in a way. When summoned their very memories and being flood Jack as if not only those were his memories but as if that ancestor was right next to him, coaching him in battle. The paladin was a man of honor and discipline making Jack a little more hard nosed, while the druid was a kind elder offering a more father like attitude. The Ranger was Jack's grandfather and the ancestor he is closest to, Jack will tend to feel more comfortable in the this state and it tends to boost his confidence knowing his grandfather is with him in some way. Jack himself is not without skill either though, trained as a medic and doctor, Jack has a wide array of knowledge in the healing arts and is well versed in his knowledge of herbs and medicine. Jack was born and raised in the forest and as a result is a skilled hunter and survivalist. He trained with his fists and dust hand wraps as his personal favored weapons and is skilled hand to hand combatant. When channeling each ancestor you can see a faint outline of each being, the paladin being a large armor clad knight with angelic wings (just for looks, they don't really offer anything at all). The druid dons a stag skin hood, robe, and a flurry of leaves in it's wake. The ranger simply wears his furs and hooded cloak and faint mist like aura. This semblance is a more passive semblance as opposed to Ruby or any of the others, his semblance simply buffs certain aspects of his fighting style allowing him to fill any role on a team and have a innate knowledge of things. Let it be stated Jack does not gain the same capabilities as his ancestors but simply has their memories and teachings to go off of. When in battle he will recollect past teachings and experiences of his ancestors and will be corrected in battle should there be a need for change. Simple things like "Elbows in, it leaves your sides open" or "Focus on the earth, feel the life around you and channel it" or "Move your foot slightly to the left and push off, it will give you more speed".  Channeling these memories does take a certain level of concentration the further back Jack reaches and the longer he channels it. Summoning a spirit will cost 15% and a proceeding 5 per minuet. Though he can channel multiple at once, it will become difficult for him to separate who he is as opposed to the two other beings inside of him, adding an additional spirit will cost double to both summon and maintain.   

Paladin: Core stats: Defense, Constitution
Weapon: Great sword
Focus: Defend allies
*New Skill: Tactics and physiological pain tolerance (less flinching and a "this isn't that bad mindset)

Druid: Core stats: Wisdom, Spirit (Aura strength)
Weapon: Raw dust crystals, primarily earth and nature dust
Focus: CC and aoe setup
New Skill: Dust "spells" (what the proper term would be, I don't even know)

Ranger: Core stats: Dexterity, charisma 
Weapon: Bow and daggers
Focus: single target damage
New Skill:
« Last Edit: November 16, 2016, 01:34:49 PM by CallMeDoc »
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